139 lines
3.3 KiB
C++
139 lines
3.3 KiB
C++
/**
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* @file 3d_struct.h
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*/
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#ifndef STRUCT_3D_H
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#define STRUCT_3D_H
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#include "common.h"
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#include "base_struct.h"
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/* 3D modeling units -> PCB units conversion scale:
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* 1 "3D model unit" wings3d = 1 unit = 2.54 mm = 0.1 inch
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*/
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#define UNITS3D_TO_UNITSPCB 1000
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class S3D_MASTER;
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class Struct3D_Shape;
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class S3D_Color /* 3D color (R, G, G) 3 floats range 0 to 1.0*/
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{
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public:
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double m_Red, m_Green, m_Blue;
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public: S3D_Color()
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{
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m_Red = m_Green = m_Blue = 0;
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}
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};
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class S3D_Vertex /* 3D coordinate (3 float numbers: x,y,z coordinates)*/
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{
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public:
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double x, y, z;
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public: S3D_Vertex();
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};
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class S3D_MATERIAL : public EDA_ITEM /* openGL "material" data*/
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{
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public:
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wxString m_Name;
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S3D_Vertex m_DiffuseColor;
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S3D_Vertex m_EmissiveColor;
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S3D_Vertex m_SpecularColor;
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float m_AmbientIntensity;
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float m_Transparency;
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float m_Shininess;
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public: S3D_MATERIAL( S3D_MASTER* father, const wxString& name );
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S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
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S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }
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void SetMaterial();
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};
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/* Master structure for a 3D item description */
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class S3D_MASTER : public EDA_ITEM
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{
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public:
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wxString m_Shape3DName; /* 3D shape name in 3D library */
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S3D_Vertex m_MatScale;
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S3D_Vertex m_MatRotation;
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S3D_Vertex m_MatPosition;
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Struct3D_Shape* m_3D_Drawings;
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S3D_MATERIAL* m_Materials;
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public: S3D_MASTER( EDA_ITEM* aParent );
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~S3D_MASTER();
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S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
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S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
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void Insert( S3D_MATERIAL* aMaterial )
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{
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aMaterial->SetNext( m_Materials );
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m_Materials = aMaterial;
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}
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void Copy( S3D_MASTER* pattern );
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int ReadData();
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int ReadMaterial( FILE* file, int* LineNum );
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int ReadChildren( FILE* file, int* LineNum );
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int ReadShape( FILE* file, int* LineNum );
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int ReadAppearance( FILE* file, int* LineNum );
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int ReadGeometry( FILE* file, int* LineNum );
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void Set_Object_Coords( S3D_Vertex* coord, int nbcoord );
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};
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/* Describes a complex 3D */
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class Struct3D_Shape : public EDA_ITEM
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{
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public:
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S3D_Vertex* m_3D_Coord;
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int* m_3D_CoordIndex;
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int m_3D_Points;
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public: Struct3D_Shape( EDA_ITEM* aParent );
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~Struct3D_Shape();
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Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; }
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Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; }
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int ReadData( FILE* file, int* LineNum );
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};
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/* Display and edit a Vertex (triplet of values) in INCHES or MM or without
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* units.
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* internal_unit is the internal unit number by inch:
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* - 1000 for EESchema
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* - 10000 for PcbNew
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*/
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class WinEDA_VertexCtrl
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{
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private:
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int m_Units;
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int m_Internal_Unit;
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wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
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wxStaticText* m_Text;
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public:
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WinEDA_VertexCtrl( wxWindow* parent, const wxString& title,
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wxBoxSizer* BoxSizer, EDA_UNITS_T units, int internal_unit );
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~WinEDA_VertexCtrl();
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S3D_Vertex GetValue();
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void SetValue( S3D_Vertex vertex );
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void Enable( bool enbl );
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void SetToolTip( const wxString& text );
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};
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#endif /* STRUCT_3D_H */
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