74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 KiCad Developers, see CHANGELOG.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ACTION_TOOLBAR_H
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#define ACTION_TOOLBAR_H
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#include <map>
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#include <wx/aui/auibar.h>
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#include <tool/tool_event.h>
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class EDA_DRAW_FRAME;
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class TOOL_MANAGER;
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class TOOL_ACTION;
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/**
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* Class ACTION_TOOLBAR
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*
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* Defines the structure of a toolbar with buttons that invoke ACTIONs.
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*/
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class ACTION_TOOLBAR : public wxAuiToolBar
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{
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public:
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ACTION_TOOLBAR( EDA_DRAW_FRAME* parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxAUI_TB_DEFAULT_STYLE );
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virtual ~ACTION_TOOLBAR() {}
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/**
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* Function Add()
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* Adds a TOOL_ACTION-based button to the toolbar. After selecting the entry,
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* a TOOL_EVENT command containing name of the action is sent.
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*/
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void Add( const TOOL_ACTION& aAction, bool aIsToggleEntry = false );
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void Toggle( const TOOL_ACTION& aAction, bool aState );
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static const bool TOGGLE = true;
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protected:
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///> The default tool event handler.
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void onToolEvent( wxAuiToolBarEvent& aEvent );
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protected:
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///> Tool items with ID higher than that are considered TOOL_ACTIONs
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static const int ACTION_ID = 10000;
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TOOL_MANAGER* m_toolManager;
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std::map<int, bool> m_toolKinds;
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std::map<int, const TOOL_ACTION*> m_toolActions;
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};
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#endif
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