221 lines
7.2 KiB
C++
221 lines
7.2 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 1992-2019 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <hotkey_store.h>
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#include <eda_base_frame.h>
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#include <tool/tool_manager.h>
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#include <tool/action_manager.h>
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#include <tool/tool_event.h>
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#include <tool/tool_action.h>
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class GESTURE_PSEUDO_ACTION : public TOOL_ACTION
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{
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public:
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GESTURE_PSEUDO_ACTION( const wxString& aLabel, int aHotKey )
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{
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m_label = aLabel;
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m_hotKey = aHotKey;
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}
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};
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static GESTURE_PSEUDO_ACTION* g_gesturePseudoActions[] = {
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new GESTURE_PSEUDO_ACTION( _( "Pan Left/Right" ), MD_CTRL + PSEUDO_WXK_WHEEL ),
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new GESTURE_PSEUDO_ACTION( _( "Pan Up/Down" ), MD_SHIFT + PSEUDO_WXK_WHEEL ),
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new GESTURE_PSEUDO_ACTION( _( "Finish Drawing" ), PSEUDO_WXK_DBLCLICK ),
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#ifdef __WXOSX_MAC__
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new GESTURE_PSEUDO_ACTION( _( "Show Clarify Selection Menu" ), MD_ALT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Toggle Selection State" ), MD_CTRL + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_SHIFT + MD_CTRL + PSEUDO_WXK_CLICK ),
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#else
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new GESTURE_PSEUDO_ACTION( _( "Show Clarify Selection Menu" ), MD_CTRL + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Toggle Selection State" ), MD_ALT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_SHIFT + MD_ALT + PSEUDO_WXK_CLICK ),
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#endif
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new GESTURE_PSEUDO_ACTION( _( "Ignore Grid Snaps" ), MD_ALT ),
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new GESTURE_PSEUDO_ACTION( _( "Ignore Other Snaps" ), MD_SHIFT ),
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};
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wxString HOTKEY_STORE::GetAppName( TOOL_ACTION* aAction )
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{
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wxString name( aAction->GetName() );
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return name.BeforeFirst( '.' );
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}
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wxString HOTKEY_STORE::GetSectionName( TOOL_ACTION* aAction )
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{
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std::map<wxString, wxString> s_AppNames = {
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{ wxT( "common" ), _( "Common" ) },
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{ wxT( "kicad" ), _( "Project Manager" ) },
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{ wxT( "eeschema" ), _( "Schematic Editor" ) },
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{ wxT( "pcbnew" ), _( "PCB Editor" ) },
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{ wxT( "plEditor" ), _( "Drawing Sheet Editor" ), },
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{ wxT( "3DViewer" ), _( "3D Viewer" ) }
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};
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wxString appName = GetAppName( aAction );
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if( s_AppNames.count( appName ) )
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return s_AppNames[ appName ];
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else
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return appName;
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}
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HOTKEY_STORE::HOTKEY_STORE()
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{
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}
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void HOTKEY_STORE::Init( std::vector<TOOL_MANAGER*> aToolManagerList, bool aIncludeGestures )
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{
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m_toolManagers = std::move( aToolManagerList );
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// Collect all action maps into a single master map. This will re-group everything
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// and collect duplicates together
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std::map<std::string, HOTKEY> masterMap;
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for( TOOL_MANAGER* toolMgr : m_toolManagers )
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{
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for( const auto& entry : toolMgr->GetActions() )
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{
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// Internal actions probably shouldn't be allowed hotkeys
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if( entry.second->GetLabel().IsEmpty() )
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continue;
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HOTKEY& hotkey = masterMap[ entry.first ];
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hotkey.m_Actions.push_back( entry.second );
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hotkey.m_EditKeycode = entry.second->GetHotKey();
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}
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}
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wxString currentApp;
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HOTKEY_SECTION* currentSection = nullptr;
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// If a previous list was built, ensure this previous list is cleared:
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m_hk_sections.clear();
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for( const auto& entry : masterMap )
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{
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TOOL_ACTION* entryAction = entry.second.m_Actions[ 0 ];
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wxString entryApp = GetAppName( entryAction );
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if( !currentSection || entryApp != currentApp )
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{
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m_hk_sections.emplace_back( HOTKEY_SECTION() );
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currentApp = entryApp;
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currentSection = &m_hk_sections.back();
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currentSection->m_SectionName = GetSectionName( entryAction );
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}
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currentSection->m_HotKeys.emplace_back( HOTKEY( entry.second ) );
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}
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if( aIncludeGestures )
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{
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m_hk_sections.emplace_back( HOTKEY_SECTION() );
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currentSection = &m_hk_sections.back();
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currentSection->m_SectionName = _( "Gestures" );
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for( TOOL_ACTION* gesture : g_gesturePseudoActions )
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currentSection->m_HotKeys.emplace_back( HOTKEY( gesture ) );
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}
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}
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std::vector<HOTKEY_SECTION>& HOTKEY_STORE::GetSections()
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{
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return m_hk_sections;
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}
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void HOTKEY_STORE::SaveAllHotkeys()
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{
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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for( HOTKEY& hotkey : section.m_HotKeys )
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{
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for( TOOL_ACTION* action : hotkey.m_Actions )
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action->SetHotKey( hotkey.m_EditKeycode );
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}
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}
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}
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void HOTKEY_STORE::ResetAllHotkeysToDefault()
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{
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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for( HOTKEY& hotkey : section.m_HotKeys )
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hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetDefaultHotKey();
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}
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}
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void HOTKEY_STORE::ResetAllHotkeysToOriginal()
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{
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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for( HOTKEY& hotkey : section.m_HotKeys )
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hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetHotKey();
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}
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}
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bool HOTKEY_STORE::CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict )
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{
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wxString sectionName = GetSectionName( aAction );
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// Create a fake "TOOL_ACTION" so we can get the section name for "Common" through the API.
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// Simply declaring a wxString with the value "Common" works, but the goal is to futureproof
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// the code here as much as possible.
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TOOL_ACTION commonAction( "common.Control.Fake", AS_GLOBAL, 0, "", "", "", nullptr );
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wxString commonName = GetSectionName( &commonAction );
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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// We can have the same hotkey in multiple sections (i.e. Kicad programs), but if a hotkey
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// is in "Common" it can't be in any other section and vice versa.
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if( !( section.m_SectionName == sectionName || section.m_SectionName == commonName ) )
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continue;
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for( HOTKEY& hotkey : section.m_HotKeys )
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{
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if( hotkey.m_Actions[0] == aAction )
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continue;
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if( hotkey.m_EditKeycode == aKey )
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{
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*aConflict = &hotkey;
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return true;
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}
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}
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}
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return false;
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} |