72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2017 Bernhard Stegmaier <stegmaier@sw-systems.de>
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* Copyright (C) 2016-2017 Kicad Developers, see change_log.txt for contributors.
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*
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* Base class for HiDPI aware wxGLCanvas implementations.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef HIDPI_GL_CANVAS_H
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#define HIDPI_GL_CANVAS_H
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#include <wx/glcanvas.h>
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/**
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* @brief wxGLCanvas wrapper for HiDPI/Retina support.
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*
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* This is a small wrapper class to enable HiDPI/Retina support for wxGLCanvas.
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*/
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class HIDPI_GL_CANVAS : public wxGLCanvas
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{
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public:
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// wxGLCanvas constructor
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HIDPI_GL_CANVAS( wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette );
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virtual wxSize GetNativePixelSize() const;
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/**
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* Set the canvas scale factor, probably for a hi-DPI display.
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*/
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void SetScaleFactor( double aFactor );
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/**
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* Get the current scale factor
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*/
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double GetScaleFactor() const;
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private:
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/**
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* The current scale factor (e.g. for hi-DPI displays)
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*/
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double m_scale_factor;
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};
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#endif // HIDPI_GL_CANVAS_H
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