658 lines
16 KiB
C++
658 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: class_drawsheet.cpp
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// Purpose: member functions for SCH_SHEET
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// header = class_drawsheet.h
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// Author: jean-pierre Charras
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// Modified by:
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// License: License GNU
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/////////////////////////////////////////////////////////////////////////////
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#include "fctsys.h"
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#include "common.h"
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#include "program.h"
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#include "general.h"
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#include "dlist.h"
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#include "dialog_schematic_find.h"
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/**********************************************/
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/* class to handle a series of sheets *********/
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/* a 'path' so to speak.. *********************/
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/**********************************************/
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SCH_SHEET_PATH::SCH_SHEET_PATH()
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{
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for( int i = 0; i<DSLSZ; i++ )
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m_sheets[i] = NULL;
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m_numSheets = 0;
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}
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/** Function BuildSheetPathInfoFromSheetPathValue
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* Fill this with data to access to the hierarchical sheet known by its path
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* aPath
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* @param aPath = path of the sheet to reach (in non human readable format)
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* @return true if success else false
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*/
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bool SCH_SHEET_PATH::BuildSheetPathInfoFromSheetPathValue( const wxString& aPath, bool aFound )
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{
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if( aFound )
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return true;
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if( GetSheetsCount() == 0 )
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Push( g_RootSheet );
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if( aPath == Path() )
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return true;
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SCH_ITEM* schitem = LastDrawList();
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while( schitem && GetSheetsCount() < NB_MAX_SHEET )
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{
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if( schitem->Type() == DRAW_SHEET_STRUCT_TYPE )
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{
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SCH_SHEET* sheet = (SCH_SHEET*) schitem;
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Push( sheet );
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if( aPath == Path() )
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return true;
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if( BuildSheetPathInfoFromSheetPathValue( aPath ) )
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return true;
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Pop();
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}
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schitem = schitem->Next();
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}
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return false;
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}
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/** Function Cmp
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* Compare if this is the same sheet path as aSheetPathToTest
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* @param aSheetPathToTest = sheet path to compare
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* @return -1 if different, 0 if same
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*/
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int SCH_SHEET_PATH::Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const
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{
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if( m_numSheets > aSheetPathToTest.m_numSheets )
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return 1;
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if( m_numSheets < aSheetPathToTest.m_numSheets )
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return -1;
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//otherwise, same number of sheets.
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for( unsigned i = 0; i<m_numSheets; i++ )
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{
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if( m_sheets[i]->m_TimeStamp >
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aSheetPathToTest.m_sheets[i]->m_TimeStamp )
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return 1;
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if( m_sheets[i]->m_TimeStamp <
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aSheetPathToTest.m_sheets[i]->m_TimeStamp )
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return -1;
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}
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return 0;
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}
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/** Function Last
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* returns a pointer to the last sheet of the list
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* One can see the others sheet as the "path" to reach this last sheet
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*/
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SCH_SHEET* SCH_SHEET_PATH::Last()
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{
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if( m_numSheets )
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return m_sheets[m_numSheets - 1];
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return NULL;
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}
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/** Function LastScreen
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* @return the SCH_SCREEN relative to the last sheet in list
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*/
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SCH_SCREEN* SCH_SHEET_PATH::LastScreen()
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{
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SCH_SHEET* lastSheet = Last();
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if( lastSheet )
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return lastSheet->m_AssociatedScreen;
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return NULL;
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}
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/** Function LastScreen
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* @return a pointer to the first schematic item handled by the
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* SCH_SCREEN relative to the last sheet in list
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*/
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SCH_ITEM* SCH_SHEET_PATH::LastDrawList()
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{
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SCH_SHEET* lastSheet = Last();
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if( lastSheet && lastSheet->m_AssociatedScreen )
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return lastSheet->m_AssociatedScreen->EEDrawList;
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return NULL;
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}
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SCH_ITEM* SCH_SHEET_PATH::FirstDrawList()
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{
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SCH_ITEM* item = NULL;
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if( m_numSheets && m_sheets[0]->m_AssociatedScreen )
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item = m_sheets[0]->m_AssociatedScreen->EEDrawList;
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/* @fixme - These lists really should be one of the boost pointer containers. This
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* is a brain dead hack to allow reverse iteration of EDA_BaseStruct linked
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* list.
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*/
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SCH_ITEM* lastItem = NULL;
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while( item != NULL )
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{
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lastItem = item;
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item = item->Next();
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}
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return lastItem;
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}
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/** Function Push
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* store (push) aSheet in list
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* @param aSheet = pointer to the SCH_SHEET to store in list
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*/
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void SCH_SHEET_PATH::Push( SCH_SHEET* aSheet )
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{
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if( m_numSheets > DSLSZ )
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{
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wxString msg;
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msg.Printf( _( "Schematic sheets can only be nested %d levels deep." ), DSLSZ );
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wxMessageBox( msg );
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}
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if( m_numSheets < DSLSZ )
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{
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m_sheets[m_numSheets] = aSheet;
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m_numSheets++;
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}
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}
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/** Function Pop
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* retrieves (pop) the last entered sheet and remove it from list
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* @return a SCH_SHEET* pointer to the removed sheet in list
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*/
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SCH_SHEET* SCH_SHEET_PATH::Pop()
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{
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if( m_numSheets > 0 )
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{
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m_numSheets--;
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return m_sheets[m_numSheets];
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}
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return NULL;
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}
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/** Function Path
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* the path uses the time stamps which do not changes even when editing sheet
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* parameters
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* a path is something like / (root) or /34005677 or /34005677/00AE4523
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*/
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wxString SCH_SHEET_PATH::Path()
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{
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wxString s, t;
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s = wxT( "/" ); // This is the root path
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// start at 1 to avoid the root sheet,
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// which does not need to be added to the path
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// it's timestamp changes anyway.
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for( unsigned i = 1; i < m_numSheets; i++ )
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{
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t.Printf( _( "%8.8lX/" ), m_sheets[i]->m_TimeStamp );
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s = s + t;
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}
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return s;
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}
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/** Function PathHumanReadable
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* Return the sheet path in a readable form, i.e.
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* as a path made from sheet names.
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* (the "normal" path uses the time stamps which do not changes even when
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* editing sheet parameters)
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*/
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wxString SCH_SHEET_PATH::PathHumanReadable()
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{
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wxString s, t;
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s = wxT( "/" );
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// start at 1 to avoid the root sheet, as above.
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for( unsigned i = 1; i< m_numSheets; i++ )
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{
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s = s + m_sheets[i]->m_SheetName + wxT( "/" );
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}
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return s;
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}
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void SCH_SHEET_PATH::UpdateAllScreenReferences()
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{
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EDA_BaseStruct* t = LastDrawList();
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while( t )
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{
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if( t->Type() == TYPE_SCH_COMPONENT )
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{
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SCH_COMPONENT* component = (SCH_COMPONENT*) t;
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component->GetField( REFERENCE )->m_Text = component->GetRef( this );
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component->m_Multi = component->GetUnitSelection( this );
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}
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t = t->Next();
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}
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}
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SCH_ITEM* SCH_SHEET_PATH::FindNextItem( KICAD_T aType, SCH_ITEM* aLastItem, bool aWrap )
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{
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bool hasWrapped = false;
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bool firstItemFound = false;
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SCH_ITEM* drawItem = LastDrawList();
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while( drawItem != NULL )
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{
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if( drawItem->Type() == aType )
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{
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if( aLastItem == NULL || firstItemFound )
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{
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return drawItem;
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}
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else if( !firstItemFound && drawItem == aLastItem )
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{
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firstItemFound = true;
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}
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}
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drawItem = drawItem->Next();
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if( drawItem == NULL && aLastItem && aWrap && !hasWrapped )
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{
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hasWrapped = true;
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drawItem = LastDrawList();
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}
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}
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return NULL;
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}
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SCH_ITEM* SCH_SHEET_PATH::FindPreviousItem( KICAD_T aType, SCH_ITEM* aLastItem, bool aWrap )
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{
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bool hasWrapped = false;
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bool firstItemFound = false;
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SCH_ITEM* drawItem = FirstDrawList();
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while( drawItem != NULL )
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{
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if( drawItem->Type() == aType )
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{
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if( aLastItem == NULL || firstItemFound )
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{
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return drawItem;
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}
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else if( !firstItemFound && drawItem == aLastItem )
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{
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firstItemFound = true;
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}
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}
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drawItem = drawItem->Back();
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if( drawItem == NULL && aLastItem && aWrap && !hasWrapped )
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{
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hasWrapped = true;
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drawItem = FirstDrawList();
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}
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}
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return NULL;
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}
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SCH_ITEM* SCH_SHEET_PATH::MatchNextItem( wxFindReplaceData& aSearchData,
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SCH_ITEM* aLastItem )
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{
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bool hasWrapped = false;
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bool firstItemFound = false;
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bool wrap = ( aSearchData.GetFlags() & FR_SEARCH_WRAP ) != 0;
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SCH_ITEM* drawItem = LastDrawList();
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while( drawItem != NULL )
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{
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if( aLastItem && !firstItemFound )
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{
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firstItemFound = ( drawItem == aLastItem );
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}
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else
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{
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if( drawItem->Matches( aSearchData, Last() ) )
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return drawItem;
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}
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drawItem = drawItem->Next();
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if( drawItem == NULL && aLastItem && firstItemFound && wrap && !hasWrapped )
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{
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hasWrapped = true;
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drawItem = LastDrawList();
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}
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}
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return NULL;
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}
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bool SCH_SHEET_PATH::operator=( const SCH_SHEET_PATH& d1 )
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{
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m_numSheets = d1.m_numSheets;
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unsigned i;
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for( i = 0; i < m_numSheets; i++ )
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{
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m_sheets[i] = d1.m_sheets[i];
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}
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for( ; i < DSLSZ; i++ )
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{
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m_sheets[i] = 0;
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}
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return true;
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}
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bool SCH_SHEET_PATH::operator==( const SCH_SHEET_PATH& d1 )
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{
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if( m_numSheets != d1.m_numSheets )
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return false;
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for( unsigned i = 0; i < m_numSheets; i++ )
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{
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if( m_sheets[i] != d1.m_sheets[i] )
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return false;
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}
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return true;
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}
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bool SCH_SHEET_PATH::operator!=( const SCH_SHEET_PATH& d1 )
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{
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if( m_numSheets != d1.m_numSheets )
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return true;
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for( unsigned i = 0; i < m_numSheets; i++ )
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{
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if( m_sheets[i] != d1.m_sheets[i] )
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return true;
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}
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return false;
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}
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/*********************************************************************/
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/* Class SCH_SHEET_LIST to handle the list of Sheets in a hierarchy */
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/*********************************************************************/
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/* The constructor: build the list of sheets from aSheet.
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* If aSheet == NULL (default) build the whole list of sheets in hierarchy
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* So usually call it with no param.
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*/
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SCH_SHEET_LIST::SCH_SHEET_LIST( SCH_SHEET* aSheet )
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{
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m_index = 0;
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m_count = 0;
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m_List = NULL;
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if( aSheet == NULL )
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aSheet = g_RootSheet;
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BuildSheetList( aSheet );
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}
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/** Function GetFirst
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* @return the first item (sheet) in m_List and prepare calls to GetNext()
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*/
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SCH_SHEET_PATH* SCH_SHEET_LIST::GetFirst()
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{
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m_index = 0;
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if( GetCount() > 0 )
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return &( m_List[0] );
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return NULL;
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}
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/** Function GetNext
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* @return the next item (sheet) in m_List or NULL if no more item in sheet
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* list
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*/
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SCH_SHEET_PATH* SCH_SHEET_LIST::GetNext()
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{
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if( m_index < GetCount() )
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m_index++;
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return GetSheet( m_index );
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}
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SCH_SHEET_PATH* SCH_SHEET_LIST::GetLast()
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{
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if( GetCount() == 0 )
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return NULL;
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m_index = GetCount() - 1;
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return GetSheet( m_index );
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}
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SCH_SHEET_PATH* SCH_SHEET_LIST::GetPrevious()
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{
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if( m_index == 0 )
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return NULL;
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m_index -= 1;
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return GetSheet( m_index );
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}
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/** Function GetSheet
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* @return the item (sheet) in aIndex position in m_List or NULL if less than
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* index items
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* @param aIndex = index in sheet list to get the sheet
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*/
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SCH_SHEET_PATH* SCH_SHEET_LIST::GetSheet( int aIndex )
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{
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if( aIndex < GetCount() )
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return &( m_List[aIndex] );
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return NULL;
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}
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/** Function BuildSheetList
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* Build the list of sheets and their sheet path from the aSheet sheet
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* if aSheet = g_RootSheet, the full sheet path list (and full sheet list) is
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* built
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* @param aSheet = the starting sheet to build list
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*/
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void SCH_SHEET_LIST::BuildSheetList( SCH_SHEET* aSheet )
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{
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if( m_List == NULL )
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{
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int count = aSheet->CountSheets();
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m_count = count;
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m_index = 0;
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count *= sizeof(SCH_SHEET_PATH);
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/* @bug - MyZMalloc() can return a NULL pointer if there is not enough
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* memory. This code continues on it's merry way with out
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* checking to see if the memory was actually allocated.
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*/
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m_List = (SCH_SHEET_PATH*) MyZMalloc( count );
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m_currList.Clear();
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}
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m_currList.Push( aSheet );
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m_List[m_index] = m_currList;
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m_index++;
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if( aSheet->m_AssociatedScreen != NULL )
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{
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EDA_BaseStruct* strct = m_currList.LastDrawList();
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while( strct )
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{
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if( strct->Type() == DRAW_SHEET_STRUCT_TYPE )
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{
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SCH_SHEET* sheet = (SCH_SHEET*) strct;
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BuildSheetList( sheet );
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}
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strct = strct->Next();
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}
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}
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m_currList.Pop();
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}
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SCH_ITEM* SCH_SHEET_LIST::FindNextItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFoundIn,
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SCH_ITEM* aLastItem, bool aWrap )
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{
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bool hasWrapped = false;
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bool firstItemFound = false;
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SCH_ITEM* drawItem = NULL;
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SCH_SHEET_PATH* sheet = GetFirst();
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while( sheet != NULL )
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{
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drawItem = sheet->LastDrawList();
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while( drawItem != NULL )
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{
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if( drawItem->Type() == aType )
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{
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if( aLastItem == NULL || firstItemFound )
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{
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if( aSheetFoundIn )
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*aSheetFoundIn = sheet;
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return drawItem;
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}
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else if( !firstItemFound && drawItem == aLastItem )
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{
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firstItemFound = true;
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}
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}
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drawItem = drawItem->Next();
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}
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sheet = GetNext();
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if( sheet == NULL && aLastItem && aWrap && !hasWrapped )
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{
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hasWrapped = true;
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sheet = GetFirst();
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}
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}
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return NULL;
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}
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SCH_ITEM* SCH_SHEET_LIST::FindPreviousItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFoundIn,
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SCH_ITEM* aLastItem, bool aWrap )
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{
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bool hasWrapped = false;
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bool firstItemFound = false;
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SCH_ITEM* drawItem = NULL;
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SCH_SHEET_PATH* sheet = GetLast();
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while( sheet != NULL )
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{
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drawItem = sheet->FirstDrawList();
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while( drawItem != NULL )
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{
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if( drawItem->Type() == aType )
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{
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if( aLastItem == NULL || firstItemFound )
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{
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if( aSheetFoundIn )
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*aSheetFoundIn = sheet;
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return drawItem;
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}
|
|
else if( !firstItemFound && drawItem == aLastItem )
|
|
{
|
|
firstItemFound = true;
|
|
}
|
|
}
|
|
|
|
drawItem = drawItem->Back();
|
|
}
|
|
|
|
sheet = GetPrevious();
|
|
|
|
if( sheet == NULL && aLastItem && aWrap && !hasWrapped )
|
|
{
|
|
hasWrapped = true;
|
|
sheet = GetLast();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
SCH_ITEM* SCH_SHEET_LIST::MatchNextItem( wxFindReplaceData& aSearchData,
|
|
SCH_SHEET_PATH** aSheetFoundIn,
|
|
SCH_ITEM* aLastItem )
|
|
{
|
|
bool hasWrapped = false;
|
|
bool firstItemFound = false;
|
|
bool wrap = ( aSearchData.GetFlags() & FR_SEARCH_WRAP ) != 0;
|
|
SCH_ITEM* drawItem = NULL;
|
|
SCH_SHEET_PATH* sheet = GetFirst();
|
|
|
|
while( sheet != NULL )
|
|
{
|
|
drawItem = sheet->LastDrawList();
|
|
|
|
while( drawItem != NULL )
|
|
{
|
|
if( aLastItem && !firstItemFound )
|
|
{
|
|
firstItemFound = ( drawItem == aLastItem );
|
|
}
|
|
else
|
|
{
|
|
if( drawItem->Matches( aSearchData, sheet ) )
|
|
{
|
|
if( aSheetFoundIn )
|
|
*aSheetFoundIn = sheet;
|
|
return drawItem;
|
|
}
|
|
}
|
|
|
|
drawItem = drawItem->Next();
|
|
}
|
|
|
|
sheet = GetNext();
|
|
|
|
if( sheet == NULL && aLastItem && firstItemFound && wrap && !hasWrapped )
|
|
{
|
|
hasWrapped = true;
|
|
sheet = GetFirst();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|