kicad/include/dialog_hotkeys_editor.h

219 lines
6.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2016 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file dialog_hotkeys_editor.h
*/
#ifndef __dialog_hotkeys_editor__
#define __dialog_hotkeys_editor__
#include <wx/intl.h>
#include <wx/string.h>
#include <wx/choice.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/settings.h>
#include <wx/textctrl.h>
#include <wx/stattext.h>
#include <wx/button.h>
#include <wx/treelist.h>
#include <wx/dialog.h>
#include <wx/grid.h>
#include <vector>
#include <utility>
#include <hotkeys_basic.h>
#include <draw_frame.h>
#include <../common/dialogs/dialog_hotkeys_editor_base.h>
typedef std::pair<wxString, struct EDA_HOTKEY_CONFIG*> HOTKEYS_SECTION;
typedef std::vector<HOTKEYS_SECTION> HOTKEYS_SECTIONS;
typedef std::vector<EDA_HOTKEY> HOTKEY_LIST;
class HOTKEYS_EDITOR_DIALOG;
class DIALOG_HOTKEY_CLIENT_DATA;
/**
* Class HOTKEY_LIST_CTRL
* is a class to contain the contents of a hotkey editor tab page.
*/
class HOTKEY_LIST_CTRL : public wxTreeListCtrl
{
public:
HOTKEY_LIST_CTRL( wxWindow* aParent, const HOTKEYS_SECTIONS& aSections );
~HOTKEY_LIST_CTRL() {};
/**
* Function DeselectRow
* Deselect the given row
*
* @param aRow is the row to deselect
*/
void DeselectRow( int aRow );
/**
* Function TransferDataToControl
* Load the hotkey data into the control.
* @return true iff the operation was successful
*/
bool TransferDataToControl();
/**
* Function TransferDataFromControl
* Save the hotkey data from the control.
* @return true iff the operation was successful
*/
bool TransferDataFromControl();
/**
* Function ResolveKeyConflicts
* Check if we can set a hotkey, this will prompt the user if there
* is a conflict between keys. The key code should have already been
* checked that it's not for the same entry as its currently in or else
* it'll prompt the change on itself.
* The function will do conflict detection depending on aSectionTag.
* g_CommonSectionTag means the key code must be checked with all sections.
* While other tags means the key code only must be checked with the aSectionTag
* section and g_CommonSectionTag section.
*
* @param aKey is the key code that wants to be set
* @param aSectionTag is the section tag that the key code came from
*
* @return True if the user accepted the overwrite or no conflict existed
*/
bool ResolveKeyConflicts( long aKey, const wxString& aSectionTag );
/**
* Function CheckKeyConflicts
* Check whether the given key conflicts with anything in this HOTKEY_LIST_CTRL.
*
* @param aKey - key to check
* @param aSectionTag - section tag of the key
* @param aConfKey - if not NULL, outparam holding the key this one conflicts with
* @param aConfSect - if not NULL, outparam holding the section this one conflicts with
*/
bool CheckKeyConflicts( long aKey, const wxString& aSectionTag,
EDA_HOTKEY** aConfKey, EDA_HOTKEY_CONFIG** aConfSect );
/**
* Function UpdateFromClientData
* Update all visible items from the data stored in their client data objects.
*/
void UpdateFromClientData();
private:
HOTKEYS_SECTIONS m_sections;
std::vector< HOTKEY_LIST > m_hotkeys;
std::vector< wxTreeListItem > m_items;
/**
* Function GetSelHKClientData
* Return the DIALOG_HOTKEY_CLIENT_DATA for the item being edited, or NULL if none is selected.
*/
DIALOG_HOTKEY_CLIENT_DATA* GetSelHKClientData();
/**
* Function GetHKClientData
* Return the DIALOG_HOTKEY_CLIENT_DATA for the given item, or NULL if invalid.
*/
DIALOG_HOTKEY_CLIENT_DATA* GetHKClientData( wxTreeListItem aItem );
protected:
/**
* Function LoadSection
* Generates a HOTKEY_LIST from the given hotkey configuration array and
* pushes it to m_hotkeys.
*
* @param aSection is a pointer to the hotkey configuration array
*/
void LoadSection( struct EDA_HOTKEY_CONFIG* aSection );
/**
* Function OnGetItemText
* Returns the requested row, column data to the list control.
*
* @param aRow is the row of the data which matches our hotkeys vector as a index
* @param aColumn is the column of the data which is either Command(0) or KeyCode(1)
*
* @return String containing the text for the specified row, column combination
*/
wxString OnGetItemText( long aRow, long aColumn ) const;
/**
* Function OnChar
* Decoded key press handler which is used to set key codes in the list control
*
* @param aEvent is the key press event, the keycode is retrieved from it
*/
void OnChar( wxKeyEvent& aEvent );
};
/**
* Class HOTKEYS_EDITOR_DIALOG
* is the child class of HOTKEYS_EDITOR_DIALOG_BASE. This is the class
* used to create a hotkey editor.
*/
class HOTKEYS_EDITOR_DIALOG : public HOTKEYS_EDITOR_DIALOG_BASE
{
protected:
EDA_BASE_FRAME* m_parent;
struct EDA_HOTKEY_CONFIG* m_hotkeys;
HOTKEY_LIST_CTRL* m_hotkeyListCtrl;
bool TransferDataToWindow();
bool TransferDataFromWindow();
public:
HOTKEYS_EDITOR_DIALOG( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys );
~HOTKEYS_EDITOR_DIALOG() {};
private:
/**
* Function ResetClicked
* Reinit the hotkeys to the initial state (removes all pending changes)
*
* @param aEvent is the button press event, unused
*/
void ResetClicked( wxCommandEvent& aEvent );
};
/**
* Function InstallHotkeyFrame
* Create a hotkey editor dialog window with the provided hotkey configuration array
*
* @param aParent is the parent window
* @param aHotkeys is the hotkey configuration array
*/
void InstallHotkeyFrame( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys );
#endif