219 lines
6.7 KiB
C++
219 lines
6.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2016 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file dialog_hotkeys_editor.h
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*/
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#ifndef __dialog_hotkeys_editor__
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#define __dialog_hotkeys_editor__
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#include <wx/intl.h>
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#include <wx/string.h>
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#include <wx/choice.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/settings.h>
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#include <wx/textctrl.h>
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#include <wx/stattext.h>
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#include <wx/button.h>
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#include <wx/treelist.h>
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#include <wx/dialog.h>
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#include <wx/grid.h>
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#include <vector>
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#include <utility>
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#include <hotkeys_basic.h>
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#include <draw_frame.h>
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#include <../common/dialogs/dialog_hotkeys_editor_base.h>
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typedef std::pair<wxString, struct EDA_HOTKEY_CONFIG*> HOTKEYS_SECTION;
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typedef std::vector<HOTKEYS_SECTION> HOTKEYS_SECTIONS;
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typedef std::vector<EDA_HOTKEY> HOTKEY_LIST;
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class HOTKEYS_EDITOR_DIALOG;
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class DIALOG_HOTKEY_CLIENT_DATA;
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/**
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* Class HOTKEY_LIST_CTRL
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* is a class to contain the contents of a hotkey editor tab page.
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*/
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class HOTKEY_LIST_CTRL : public wxTreeListCtrl
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{
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public:
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HOTKEY_LIST_CTRL( wxWindow* aParent, const HOTKEYS_SECTIONS& aSections );
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~HOTKEY_LIST_CTRL() {};
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/**
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* Function DeselectRow
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* Deselect the given row
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*
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* @param aRow is the row to deselect
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*/
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void DeselectRow( int aRow );
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/**
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* Function TransferDataToControl
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* Load the hotkey data into the control.
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* @return true iff the operation was successful
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*/
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bool TransferDataToControl();
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/**
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* Function TransferDataFromControl
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* Save the hotkey data from the control.
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* @return true iff the operation was successful
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*/
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bool TransferDataFromControl();
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/**
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* Function ResolveKeyConflicts
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* Check if we can set a hotkey, this will prompt the user if there
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* is a conflict between keys. The key code should have already been
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* checked that it's not for the same entry as its currently in or else
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* it'll prompt the change on itself.
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* The function will do conflict detection depending on aSectionTag.
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* g_CommonSectionTag means the key code must be checked with all sections.
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* While other tags means the key code only must be checked with the aSectionTag
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* section and g_CommonSectionTag section.
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*
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* @param aKey is the key code that wants to be set
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* @param aSectionTag is the section tag that the key code came from
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*
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* @return True if the user accepted the overwrite or no conflict existed
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*/
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bool ResolveKeyConflicts( long aKey, const wxString& aSectionTag );
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/**
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* Function CheckKeyConflicts
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* Check whether the given key conflicts with anything in this HOTKEY_LIST_CTRL.
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*
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* @param aKey - key to check
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* @param aSectionTag - section tag of the key
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* @param aConfKey - if not NULL, outparam holding the key this one conflicts with
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* @param aConfSect - if not NULL, outparam holding the section this one conflicts with
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*/
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bool CheckKeyConflicts( long aKey, const wxString& aSectionTag,
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EDA_HOTKEY** aConfKey, EDA_HOTKEY_CONFIG** aConfSect );
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/**
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* Function UpdateFromClientData
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* Update all visible items from the data stored in their client data objects.
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*/
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void UpdateFromClientData();
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private:
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HOTKEYS_SECTIONS m_sections;
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std::vector< HOTKEY_LIST > m_hotkeys;
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std::vector< wxTreeListItem > m_items;
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/**
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* Function GetSelHKClientData
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* Return the DIALOG_HOTKEY_CLIENT_DATA for the item being edited, or NULL if none is selected.
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*/
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DIALOG_HOTKEY_CLIENT_DATA* GetSelHKClientData();
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/**
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* Function GetHKClientData
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* Return the DIALOG_HOTKEY_CLIENT_DATA for the given item, or NULL if invalid.
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*/
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DIALOG_HOTKEY_CLIENT_DATA* GetHKClientData( wxTreeListItem aItem );
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protected:
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/**
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* Function LoadSection
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* Generates a HOTKEY_LIST from the given hotkey configuration array and
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* pushes it to m_hotkeys.
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*
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* @param aSection is a pointer to the hotkey configuration array
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*/
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void LoadSection( struct EDA_HOTKEY_CONFIG* aSection );
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/**
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* Function OnGetItemText
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* Returns the requested row, column data to the list control.
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*
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* @param aRow is the row of the data which matches our hotkeys vector as a index
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* @param aColumn is the column of the data which is either Command(0) or KeyCode(1)
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*
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* @return String containing the text for the specified row, column combination
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*/
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wxString OnGetItemText( long aRow, long aColumn ) const;
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/**
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* Function OnChar
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* Decoded key press handler which is used to set key codes in the list control
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*
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* @param aEvent is the key press event, the keycode is retrieved from it
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*/
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void OnChar( wxKeyEvent& aEvent );
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};
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/**
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* Class HOTKEYS_EDITOR_DIALOG
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* is the child class of HOTKEYS_EDITOR_DIALOG_BASE. This is the class
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* used to create a hotkey editor.
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*/
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class HOTKEYS_EDITOR_DIALOG : public HOTKEYS_EDITOR_DIALOG_BASE
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{
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protected:
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EDA_BASE_FRAME* m_parent;
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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HOTKEY_LIST_CTRL* m_hotkeyListCtrl;
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bool TransferDataToWindow();
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bool TransferDataFromWindow();
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public:
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HOTKEYS_EDITOR_DIALOG( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys );
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~HOTKEYS_EDITOR_DIALOG() {};
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private:
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/**
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* Function ResetClicked
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* Reinit the hotkeys to the initial state (removes all pending changes)
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*
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* @param aEvent is the button press event, unused
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*/
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void ResetClicked( wxCommandEvent& aEvent );
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};
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/**
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* Function InstallHotkeyFrame
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* Create a hotkey editor dialog window with the provided hotkey configuration array
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*
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* @param aParent is the parent window
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* @param aHotkeys is the hotkey configuration array
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*/
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void InstallHotkeyFrame( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys );
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#endif
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