kicad/pcbnew/array_pad_name_provider.cpp

75 lines
2.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <array_pad_name_provider.h>
#include <class_pad.h>
ARRAY_PAD_NAME_PROVIDER::ARRAY_PAD_NAME_PROVIDER(
const MODULE* aMod, const ARRAY_OPTIONS& aArrayOpts )
: m_arrayOpts( aArrayOpts )
{
// start by numbering the first new item
m_current_pad_index = 1;
// construct the set of existing pad numbers
if( aArrayOpts.GetNumberingStartIsSpecified() )
{
// if we start from a specified point, we don't look at existing
// names, so it's just an empty "reserved" set
}
else
{
// no module, no reserved names either
if( aMod )
{
// reserve the name of each existing pad
for( D_PAD* pad = aMod->PadsList(); pad; pad = pad->Next() )
{
m_existing_pad_names.insert( pad->GetName() );
}
}
}
}
wxString ARRAY_PAD_NAME_PROVIDER::GetNextPadName()
{
return getNextName( m_current_pad_index, m_existing_pad_names );
}
wxString ARRAY_PAD_NAME_PROVIDER::getNextName( int& aIndex, const std::set<wxString>& aExisting )
{
wxString next_name;
do
{
next_name = m_arrayOpts.GetItemNumber( aIndex );
aIndex++;
} while( aExisting.count( next_name ) != 0 );
return next_name;
}