kicad/pcbnew/class_pcb_layer_widget.cpp

374 lines
13 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2010 Jean-Pierre Charras, jean-pierre.charras@gpisa-lab.inpg.fr
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/******************************************************/
/* class_pcb_layer_widget.cpp - Pcbnew layers manager */
/******************************************************/
#include "fctsys.h"
#include "appl_wxstruct.h"
#include "class_drawpanel.h"
#include "confirm.h"
#include "wxPcbStruct.h"
#include "pcbstruct.h" // enum PCB_VISIBLE
#include "layer_widget.h"
#include "macros.h"
#include "pcbcommon.h"
#include "class_board.h"
#include "class_pcb_layer_widget.h"
#include "pcbnew.h"
#include "collectors.h"
#include "pcbnew_id.h"
/**
* Class PCB_LAYER_WIDGET
* is here to implement the abtract functions of LAYER_WIDGET so they
* may be tied into the PCB_EDIT_FRAME's data and so we can add a popup
* menu which is specific to Pcbnew's needs.
*/
PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( PCB_EDIT_FRAME* aParent, wxWindow* aFocusOwner, int aPointSize ) :
LAYER_WIDGET( aParent, aFocusOwner, aPointSize ),
myframe( aParent )
{
ReFillRender();
// Update default tabs labels for GerbView
SetLayersManagerTabsText( );
//-----<Popup menu>-------------------------------------------------
// handle the popup menu over the layer window.
m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
wxMouseEventHandler( PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
// and not m_LayerScrolledWindow->Connect()
Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS, wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler( PCB_LAYER_WIDGET::onPopupSelection ), NULL, this );
// install the right click handler into each control at end of ReFill()
// using installRightLayerClickHandler
}
void PCB_LAYER_WIDGET::installRightLayerClickHandler()
{
int rowCount = GetLayerRowCount();
for( int row=0; row<rowCount; ++row )
{
for( int col=0; col<LYR_COLUMN_COUNT; ++col )
{
wxWindow* w = getLayerComp( row, col );
w->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler(
PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
}
}
}
void PCB_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
{
wxMenu menu;
// menu text is capitalized:
// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
_("Show All Copper Layers") ) );
menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
_( "Hide All Copper Layers" ) ) );
PopupMenu( &menu );
passOnFocus();
}
void PCB_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
{
int rowCount;
int menuId = event.GetId();
bool visible;
switch( menuId )
{
case ID_SHOW_ALL_COPPERS:
visible = true;
goto L_change_coppers;
case ID_SHOW_NO_COPPERS:
visible = false;
L_change_coppers:
int lastCu = -1;
rowCount = GetLayerRowCount();
for( int row=rowCount-1; row>=0; --row )
{
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
int layer = getDecodedId( cb->GetId() );
if( IsValidCopperLayerIndex( layer ) )
{
lastCu = row;
break;
}
}
for( int row=0; row<rowCount; ++row )
{
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
int layer = getDecodedId( cb->GetId() );
if( IsValidCopperLayerIndex( layer ) )
{
cb->SetValue( visible );
bool isLastCopperLayer = (row==lastCu);
OnLayerVisible( layer, visible, isLastCopperLayer );
if( isLastCopperLayer )
break;
}
}
break;
}
}
/**
* Function SetLayersManagerTabsText
* Update the layer manager tabs labels
* Useful when changing Language or to set labels to a non default value
*/
void PCB_LAYER_WIDGET::SetLayersManagerTabsText( )
{
m_notebook->SetPageText(0, _("Layer") );
m_notebook->SetPageText(1, _("Render") );
}
/**
* Function ReFillRender
* Rebuild Render for instance after the config is read
*/
void PCB_LAYER_WIDGET::ReFillRender()
{
BOARD* board = myframe->GetBoard();
ClearRenderRows();
// Fixed "Rendering" tab rows within the LAYER_WIDGET, only the initial color
// is changed before appending to the LAYER_WIDGET. This is an automatic variable
// not a static variable, change the color & state after copying from code to renderRows
// on the stack.
LAYER_WIDGET::ROW renderRows[16] = {
#define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width
// text id color tooltip checked
RR( _( "Through Via" ), VIA_THROUGH_VISIBLE, WHITE, _( "Show through vias" ) ),
RR( _( "Bl/Buried Via" ), VIA_BBLIND_VISIBLE, WHITE, _( "Show blind or buried vias" ) ),
RR( _( "Micro Via" ), VIA_MICROVIA_VISIBLE, WHITE, _( "Show micro vias") ),
RR( _( "Ratsnest" ), RATSNEST_VISIBLE, WHITE, _( "Show unconnected nets as a ratsnest") ),
RR( _( "Pads Front" ), PAD_FR_VISIBLE, WHITE, _( "Show footprint pads on board's front" ) ),
RR( _( "Pads Back" ), PAD_BK_VISIBLE, WHITE, _( "Show footprint pads on board's back" ) ),
RR( _( "Text Front" ), MOD_TEXT_FR_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ),
RR( _( "Text Back" ), MOD_TEXT_BK_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ),
RR( _( "Hidden Text" ), MOD_TEXT_INVISIBLE, WHITE, _( "Show footprint text marked as invisible" ) ),
RR( _( "Anchors" ), ANCHOR_VISIBLE, WHITE, _( "Show footprint and text origins as a cross" ) ),
RR( _( "Grid" ), GRID_VISIBLE, WHITE, _( "Show the (x,y) grid dots" ) ),
RR( _( "No-Connects" ), NO_CONNECTS_VISIBLE, -1, _( "Show a marker on pads which have no net connected" ) ),
RR( _( "Modules Front" ), MOD_FR_VISIBLE, -1, _( "Show footprints that are on board's front") ),
RR( _( "Modules Back" ), MOD_BK_VISIBLE, -1, _( "Show footprints that are on board's back") ),
RR( _( "Values" ), MOD_VALUES_VISIBLE, -1, _( "Show footprint's values") ),
RR( _( "References" ), MOD_REFERENCES_VISIBLE, -1, _( "Show footprint's references") ),
};
for( unsigned row=0; row<DIM(renderRows); ++row )
{
if( renderRows[row].color != -1 ) // does this row show a color?
{
// this window frame must have an established BOARD, i.e. after SetBoard()
renderRows[row].color = board->GetVisibleElementColor( renderRows[row].id );
}
renderRows[row].state = board->IsElementVisible( renderRows[row].id );
}
AppendRenderRows( renderRows, DIM(renderRows) );
}
void PCB_LAYER_WIDGET::ReFill()
{
BOARD* brd = myframe->GetBoard();
int layer;
int enabledLayers = brd->GetEnabledLayers();
// m_Layers->Freeze(); // no screen updates until done modifying
ClearLayerRows();
// show all coppers first, with front on top, back on bottom, then technical layers
layer = LAYER_N_FRONT;
if( enabledLayers & (1 << layer) )
{
AppendLayerRow( LAYER_WIDGET::ROW(
brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Front copper layer"), true ) );
}
for( layer = LAYER_N_FRONT-1; layer >= 1; --layer )
{
if( enabledLayers & (1 << layer) )
{
AppendLayerRow( LAYER_WIDGET::ROW(
brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("An innner copper layer"), true ) );
}
}
layer = LAYER_N_BACK;
if( enabledLayers & (1 << layer) )
{
AppendLayerRow( LAYER_WIDGET::ROW(
brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Back copper layer"), true ) );
}
// technical layers are shown in this order:
static const struct {
int layerId;
wxString tooltip;
} techLayerSeq[] = {
{ ADHESIVE_N_FRONT, _( "Adhesive on board's front" ) },
{ ADHESIVE_N_BACK, _( "Adhesive on board's back" ) },
{ SOLDERPASTE_N_FRONT, _( "Solder paste on board's front" )},
{ SOLDERPASTE_N_BACK, _( "Solder paste on board's back" ) },
{ SILKSCREEN_N_FRONT, _( "Silkscreen on board's front" ) },
{ SILKSCREEN_N_BACK, _( "Silkscreen on board's back" ) },
{ SOLDERMASK_N_FRONT, _( "Solder mask on board's front" ) },
{ SOLDERMASK_N_BACK, _( "Solder mask on board's back" ) },
{ DRAW_N, _( "Explanatory drawings" ) },
{ COMMENT_N, _( "Explanatory comments" ) },
{ ECO1_N, _( "TDB" ) },
{ ECO2_N, _( "TBD" ) },
{ EDGE_N, _( "Board's perimeter definition" ) },
};
for( unsigned i=0; i<DIM(techLayerSeq); ++i )
{
layer = techLayerSeq[i].layerId;
if( !(enabledLayers & (1 << layer)) )
continue;
AppendLayerRow( LAYER_WIDGET::ROW(
brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ),
techLayerSeq[i].tooltip, true ) );
}
installRightLayerClickHandler();
// m_Layers->Thaw();
}
//-----<LAYER_WIDGET callbacks>-------------------------------------------
void PCB_LAYER_WIDGET::OnLayerColorChange( int aLayer, int aColor )
{
myframe->GetBoard()->SetLayerColor( aLayer, aColor );
myframe->ReCreateLayerBox( NULL );
myframe->GetCanvas()->Refresh();
}
bool PCB_LAYER_WIDGET::OnLayerSelect( int aLayer )
{
// the layer change from the PCB_LAYER_WIDGET can be denied by returning
// false from this function.
myframe->setActiveLayer( aLayer, false );
if(DisplayOpt.ContrastModeDisplay)
myframe->GetCanvas()->Refresh();
return true;
}
void PCB_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
{
BOARD* brd = myframe->GetBoard();
int visibleLayers = brd->GetVisibleLayers();
if( isVisible )
visibleLayers |= (1 << aLayer);
else
visibleLayers &= ~(1 << aLayer);
brd->SetVisibleLayers( visibleLayers );
if( isFinal )
myframe->GetCanvas()->Refresh();
}
void PCB_LAYER_WIDGET::OnRenderColorChange( int aId, int aColor )
{
myframe->GetBoard()->SetVisibleElementColor( aId, aColor );
myframe->GetCanvas()->Refresh();
}
void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
{
BOARD* brd = myframe->GetBoard();
/* @todo:
move:
GRID_VISIBLE, ? maybe not this one
into m_VisibleElements and get rid of globals.
*/
switch( aId )
{
// see todo above, don't really want anything except IsElementVisible() here.
case GRID_VISIBLE:
// @todo, make read/write accessors for grid control so the write accessor can fire updates to
// grid state listeners. I think the grid state should be kept in the BOARD.
brd->SetElementVisibility( aId, isEnabled ); // set visibilty flag also in list, and myframe->m_Draw_Grid
break;
default:
brd->SetElementVisibility( aId, isEnabled );
}
myframe->GetCanvas()->Refresh();
}
//-----</LAYER_WIDGET callbacks>------------------------------------------