181 lines
4.3 KiB
C++
181 lines
4.3 KiB
C++
/*******************************************/
|
|
/* EDITEUR de PCB: routines d'AUTOROUTAGE: */
|
|
/*******************************************/
|
|
|
|
#include "fctsys.h"
|
|
#include "gr_basic.h"
|
|
|
|
#include "common.h"
|
|
#include "pcbnew.h"
|
|
#include "autorout.h"
|
|
|
|
#include "protos.h"
|
|
|
|
#include "cell.h"
|
|
|
|
struct PcbQueue /* search queue structure */
|
|
{
|
|
struct PcbQueue *Next;
|
|
int Row; /* current row */
|
|
int Col; /* current column */
|
|
int Side; /* 0=top, 1=bottom */
|
|
int Dist; /* path distance to this cell so far */
|
|
int ApxDist; /* approximate distance to target from here */
|
|
};
|
|
|
|
static long qlen = 0; /* current queue length */
|
|
static struct PcbQueue *Head = NULL;
|
|
static struct PcbQueue *Tail = NULL;
|
|
static struct PcbQueue *Save = NULL; /* hold empty queue structs */
|
|
|
|
/* Routines definies ici : */
|
|
void InitQueue();
|
|
void GetQueue( int *, int *, int *, int *, int * );
|
|
int SetQueue( int, int, int, int, int, int, int );
|
|
void ReSetQueue( int, int, int, int, int, int, int );
|
|
|
|
|
|
/************************/
|
|
void FreeQueue(void)
|
|
/************************/
|
|
/* Free the memory used for storing all the queue */
|
|
{
|
|
struct PcbQueue *p;
|
|
|
|
InitQueue();
|
|
while( (p = Save) != NULL )
|
|
{
|
|
Save = p->Next; MyFree(p);
|
|
}
|
|
}
|
|
/************************/
|
|
/* void InitQueue(void) */
|
|
/************************/
|
|
|
|
/* initialize the search queue */
|
|
void InitQueue(void)
|
|
{
|
|
struct PcbQueue *p;
|
|
|
|
while( (p = Head) != NULL )
|
|
{
|
|
Head = p->Next;
|
|
p->Next = Save; Save = p;
|
|
}
|
|
Tail = NULL;
|
|
OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
|
|
}
|
|
|
|
|
|
/*********************************************************/
|
|
/* void GetQueue(int *r, int *c, int *s, int *d, int *a) */
|
|
/*********************************************************/
|
|
|
|
/* get search queue item from list */
|
|
void GetQueue(int *r, int *c, int *s, int *d, int *a)
|
|
{
|
|
struct PcbQueue *p;
|
|
|
|
if( (p = Head) != NULL ) /* return first item in list */
|
|
{
|
|
*r = p->Row; *c = p->Col;
|
|
*s = p->Side;
|
|
*d = p->Dist; *a = p->ApxDist;
|
|
if ((Head = p->Next) == NULL) Tail = NULL;
|
|
|
|
/* put node on free list */
|
|
p->Next = Save; Save = p;
|
|
ClosNodes++; qlen--;
|
|
}
|
|
|
|
else /* empty list */
|
|
{
|
|
*r = *c = *s = *d = *a = ILLEGAL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************/
|
|
int SetQueue (int r,int c,int side,int d,int a,int r2,int c2 )
|
|
/****************************************************************/
|
|
/* add a search node to the list
|
|
Return:
|
|
1 si OK
|
|
0 si defaut allocation Memoire
|
|
*/
|
|
{
|
|
struct PcbQueue *p, *q, *t;
|
|
int i, j;
|
|
|
|
if( (p = Save) != NULL ) /* try free list first */
|
|
{
|
|
Save = p->Next;
|
|
}
|
|
else if ((p = (struct PcbQueue *) MyMalloc(sizeof(PcbQueue))) == NULL)
|
|
return(0);
|
|
|
|
p->Row = r;
|
|
p->Col = c;
|
|
p->Side = side;
|
|
i = (p->Dist = d) + (p->ApxDist = a);
|
|
p->Next = NULL;
|
|
if( (q = Head) != NULL)
|
|
{ /* insert in proper position in list */
|
|
if (q->Dist + q->ApxDist > i)
|
|
{ /* insert at head */
|
|
p->Next = q; Head = p;
|
|
}
|
|
else { /* search for proper position */
|
|
for (t = q, q = q->Next; q && i > (j = q->Dist + q->ApxDist);
|
|
t = q, q = q->Next)
|
|
;
|
|
if (q && i == j && q->Row == r2 && q->Col == c2)
|
|
{
|
|
/* insert after q, which is a goal node */
|
|
if ( (p->Next = q->Next) == NULL) Tail = p;
|
|
q->Next = p;
|
|
}
|
|
else
|
|
{ /* insert in front of q */
|
|
if ((p->Next = q) == NULL) Tail = p;
|
|
t->Next = p;
|
|
}
|
|
}
|
|
}
|
|
else /* empty search list */
|
|
Head = Tail = p;
|
|
OpenNodes++;
|
|
if (++qlen > MaxNodes) MaxNodes = qlen;
|
|
return(1);
|
|
}
|
|
|
|
|
|
/******************************************************************/
|
|
void ReSetQueue (int r,int c,int s,int d,int a,int r2,int c2 )
|
|
/******************************************************************/
|
|
/* reposition node in list */
|
|
{
|
|
struct PcbQueue *p, *q;
|
|
|
|
/* first, see if it is already in the list */
|
|
for (q = NULL, p = Head; p; q = p, p = p->Next) {
|
|
if (p->Row == r && p->Col == c && p->Side == s) {
|
|
/* old one to remove */
|
|
if (q)
|
|
{
|
|
if ( (q->Next = p->Next) == NULL) Tail = q;
|
|
}
|
|
else if ((Head = p->Next) == NULL) Tail = NULL;
|
|
p->Next = Save; Save = p;
|
|
OpenNodes--; MoveNodes++;
|
|
qlen--;
|
|
break;
|
|
}
|
|
}
|
|
if (!p) /* not found, it has already been closed once */
|
|
ClosNodes--; /* we will close it again, but just count once */
|
|
/* if it was there, it's gone now; insert it at the proper position */
|
|
SetQueue( r, c, s, d, a, r2, c2 );
|
|
}
|