kicad/pcbnew/board_items_to_polygon_shap...

807 lines
28 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2021 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <vector>
#include <bezier_curves.h>
#include <trigo.h>
#include <board.h>
#include <pad.h>
#include <dimension.h>
#include <track.h>
#include <kicad_string.h>
#include <pcb_shape.h>
#include <pcb_text.h>
#include <zone.h>
#include <footprint.h>
#include <fp_shape.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_line_chain.h>
// A helper struct for the callback function
// These variables are parameters used in addTextSegmToPoly.
// But addTextSegmToPoly is a call-back function,
// so we cannot send them as arguments.
struct TSEGM_2_POLY_PRMS
{
int m_textWidth;
int m_error;
SHAPE_POLY_SET* m_cornerBuffer;
};
TSEGM_2_POLY_PRMS prms;
// This is a call back function, used by GRText to draw the 3D text shape:
static void addTextSegmToPoly( int x0, int y0, int xf, int yf, void* aData )
{
TSEGM_2_POLY_PRMS* prm = static_cast<TSEGM_2_POLY_PRMS*>( aData );
TransformOvalToPolygon( *prm->m_cornerBuffer, wxPoint( x0, y0 ), wxPoint( xf, yf ),
prm->m_textWidth, prm->m_error, ERROR_INSIDE );
}
void BOARD::ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines ) const
{
int maxError = GetDesignSettings().m_MaxError;
// convert tracks and vias:
for( const TRACK* track : m_tracks )
{
if( !track->IsOnLayer( aLayer ) )
continue;
track->TransformShapeWithClearanceToPolygon( aOutlines, aLayer, 0, maxError,
ERROR_INSIDE );
}
// convert pads and other copper items in footprints
for( const FOOTPRINT* footprint : m_footprints )
{
footprint->TransformPadsWithClearanceToPolygon( aOutlines, aLayer, 0, maxError,
ERROR_INSIDE );
// Micro-wave footprints may have items on copper layers
footprint->TransformFPShapesWithClearanceToPolygon( aOutlines, aLayer, 0, maxError,
ERROR_INSIDE,
true, /* include text */
true /* include shapes */ );
for( const ZONE* zone : footprint->Zones() )
{
if( zone->GetLayerSet().test( aLayer ) )
zone->TransformSolidAreasShapesToPolygon( aLayer, aOutlines );
}
}
// convert copper zones
for( const ZONE* zone : Zones() )
{
if( zone->GetLayerSet().test( aLayer ) )
zone->TransformSolidAreasShapesToPolygon( aLayer, aOutlines );
}
// convert graphic items on copper layers (texts)
for( const BOARD_ITEM* item : m_drawings )
{
if( !item->IsOnLayer( aLayer ) )
continue;
switch( item->Type() )
{
case PCB_SHAPE_T:
{
const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( item );
shape->TransformShapeWithClearanceToPolygon( aOutlines, aLayer, 0, maxError,
ERROR_INSIDE );
}
break;
case PCB_TEXT_T:
{
const PCB_TEXT* text = static_cast<const PCB_TEXT*>( item );
text->TransformTextShapeWithClearanceToPolygon( aOutlines, aLayer, 0, maxError,
ERROR_INSIDE );
}
break;
default:
break;
}
}
}
void FOOTPRINT::TransformPadsWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aMaxError, ERROR_LOC aErrorLoc,
bool aSkipNPTHPadsWihNoCopper,
bool aSkipPlatedPads,
bool aSkipNonPlatedPads ) const
{
for( const PAD* pad : m_pads )
{
if( aLayer != UNDEFINED_LAYER && !pad->IsOnLayer(aLayer) )
continue;
if( !pad->FlashLayer( aLayer ) && IsCopperLayer( aLayer ) )
continue;
// NPTH pads are not drawn on layers if the shape size and pos is the same
// as their hole:
if( aSkipNPTHPadsWihNoCopper && pad->GetAttribute() == PAD_ATTRIB::NPTH )
{
if( pad->GetDrillSize() == pad->GetSize() && pad->GetOffset() == wxPoint( 0, 0 ) )
{
switch( pad->GetShape() )
{
case PAD_SHAPE::CIRCLE:
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
case PAD_SHAPE::OVAL:
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
default:
break;
}
}
}
const bool isPlated = ( ( aLayer == F_Cu ) && pad->FlashLayer( F_Mask ) ) ||
( ( aLayer == B_Cu ) && pad->FlashLayer( B_Mask ) );
if( aSkipPlatedPads && isPlated )
continue;
if( aSkipNonPlatedPads && !isPlated )
continue;
wxSize clearance( aClearance, aClearance );
switch( aLayer )
{
case F_Mask:
case B_Mask:
clearance.x += pad->GetSolderMaskMargin();
clearance.y += pad->GetSolderMaskMargin();
break;
case F_Paste:
case B_Paste:
clearance += pad->GetSolderPasteMargin();
break;
default:
break;
}
// Our standard TransformShapeWithClearanceToPolygon() routines can't handle differing
// x:y clearance values (which get generated when a relative paste margin is used with
// an oblong pad). So we apply this huge hack and fake a larger pad to run the transform
// on.
// Of course being a hack it falls down when dealing with custom shape pads (where the
// size is only the size of the anchor), so for those we punt and just use clearance.x.
if( ( clearance.x < 0 || clearance.x != clearance.y )
&& pad->GetShape() != PAD_SHAPE::CUSTOM )
{
PAD dummy( *pad );
dummy.SetSize( pad->GetSize() + clearance + clearance );
dummy.TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0,
aMaxError, aErrorLoc );
}
else
{
pad->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, clearance.x,
aMaxError, aErrorLoc );
}
}
}
/**
* Generate shapes of graphic items (outlines) as polygons added to a buffer.
* @aCornerBuffer = the buffer to store polygons
* @aInflateValue = a value to inflate shapes
* @aError = the maximum error to allow when approximating curves with segments
* @aIncludeText = indicates footprint text items (reference, value, etc.) should be included
* in the outline
*/
void FOOTPRINT::TransformFPShapesWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIncludeText,
bool aIncludeShapes ) const
{
std::vector<FP_TEXT*> texts; // List of FP_TEXT to convert
for( BOARD_ITEM* item : GraphicalItems() )
{
if( item->Type() == PCB_FP_TEXT_T && aIncludeText )
{
FP_TEXT* text = static_cast<FP_TEXT*>( item );
if( aLayer != UNDEFINED_LAYER && text->GetLayer() == aLayer && text->IsVisible() )
texts.push_back( text );
}
if( item->Type() == PCB_FP_SHAPE_T && aIncludeShapes )
{
const FP_SHAPE* outline = static_cast<FP_SHAPE*>( item );
if( aLayer != UNDEFINED_LAYER && outline->GetLayer() == aLayer )
{
outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0,
aError, aErrorLoc );
}
}
}
if( aIncludeText )
{
if( Reference().GetLayer() == aLayer && Reference().IsVisible() )
texts.push_back( &Reference() );
if( Value().GetLayer() == aLayer && Value().IsVisible() )
texts.push_back( &Value() );
}
for( const FP_TEXT* text : texts )
{
text->TransformTextShapeWithClearanceToPolygon( aCornerBuffer, aLayer, aClearance,
aError, aErrorLoc );
}
}
/**
* Convert the text to a polygonSet describing the actual character strokes (one per segment).
* @aCornerBuffer = SHAPE_POLY_SET to store the polygon corners
* @aClearanceValue = the clearance around the text
* @aError = the maximum error to allow when approximating curves
*/
void FP_TEXT::TransformTextShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc ) const
{
prms.m_cornerBuffer = &aCornerBuffer;
prms.m_textWidth = GetEffectiveTextPenWidth() + ( 2 * aClearance );
prms.m_error = aError;
wxSize size = GetTextSize();
int penWidth = GetEffectiveTextPenWidth();
if( IsMirrored() )
size.x = -size.x;
GRText( NULL, GetTextPos(), BLACK, GetShownText(), GetDrawRotation(), size, GetHorizJustify(),
GetVertJustify(), penWidth, IsItalic(), IsBold(), addTextSegmToPoly, &prms );
}
void FP_TEXT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIgnoreLineWidth ) const
{
EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon( &aCornerBuffer, aClearance );
}
void ZONE::TransformSolidAreasShapesToPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer,
int aError ) const
{
if( !m_FilledPolysList.count( aLayer ) || m_FilledPolysList.at( aLayer ).IsEmpty() )
return;
// Just add filled areas if filled polygons outlines have no thickness
if( !GetFilledPolysUseThickness() || GetMinThickness() == 0 )
{
const SHAPE_POLY_SET& polys = m_FilledPolysList.at( aLayer );
aCornerBuffer.Append( polys );
return;
}
// Filled areas have polygons with outline thickness.
// we must create the polygons and add inflated polys
SHAPE_POLY_SET polys = m_FilledPolysList.at( aLayer );
auto board = GetBoard();
int maxError = ARC_HIGH_DEF;
if( board )
maxError = board->GetDesignSettings().m_MaxError;
int numSegs = GetArcToSegmentCount( GetMinThickness(), maxError, 360.0 );
polys.InflateWithLinkedHoles( GetMinThickness()/2, numSegs, SHAPE_POLY_SET::PM_FAST );
aCornerBuffer.Append( polys );
}
void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon( SHAPE_POLY_SET* aCornerBuffer,
int aClearanceValue ) const
{
if( GetText().Length() == 0 )
return;
wxPoint corners[4]; // Buffer of polygon corners
EDA_RECT rect = GetTextBox();
rect.Inflate( aClearanceValue + Millimeter2iu( DEFAULT_TEXT_WIDTH ) );
corners[0].x = rect.GetOrigin().x;
corners[0].y = rect.GetOrigin().y;
corners[1].y = corners[0].y;
corners[1].x = rect.GetRight();
corners[2].x = corners[1].x;
corners[2].y = rect.GetBottom();
corners[3].y = corners[2].y;
corners[3].x = corners[0].x;
aCornerBuffer->NewOutline();
for( wxPoint& corner : corners )
{
// Rotate polygon
RotatePoint( &corner.x, &corner.y, GetTextPos().x, GetTextPos().y, GetTextAngle() );
aCornerBuffer->Append( corner.x, corner.y );
}
}
/**
* Convert the text to a polygonSet describing the actual character strokes (one per segment).
* @aCornerBuffer = SHAPE_POLY_SET to store the polygon corners
* @aClearanceValue = the clearance around the text
* @aError = the maximum error to allow when approximating curves
*/
void PCB_TEXT::TransformTextShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearanceValue,
int aError, ERROR_LOC aErrorLoc ) const
{
wxSize size = GetTextSize();
if( IsMirrored() )
size.x = -size.x;
int penWidth = GetEffectiveTextPenWidth();
prms.m_cornerBuffer = &aCornerBuffer;
prms.m_textWidth = GetEffectiveTextPenWidth() + ( 2 * aClearanceValue );
prms.m_error = aError;
COLOR4D color; // not actually used, but needed by GRText
GRText( NULL, GetTextPos(), color, GetShownText(), GetTextAngle(), size, GetHorizJustify(),
GetVertJustify(), penWidth, IsItalic(), IsBold(), addTextSegmToPoly, &prms );
}
void PCB_TEXT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIgnoreLineWidth ) const
{
EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon( &aCornerBuffer, aClearance );
}
void PCB_SHAPE::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearanceValue,
int aError, ERROR_LOC aErrorLoc,
bool ignoreLineWidth ) const
{
int width = ignoreLineWidth ? 0 : m_width;
width += 2 * aClearanceValue;
switch( m_shape )
{
case PCB_SHAPE_TYPE::CIRCLE:
if( IsFilled() )
{
TransformCircleToPolygon( aCornerBuffer, GetCenter(), GetRadius() + width / 2, aError,
aErrorLoc );
}
else
{
TransformRingToPolygon( aCornerBuffer, GetCenter(), GetRadius(), width, aError,
aErrorLoc );
}
break;
case PCB_SHAPE_TYPE::RECT:
{
std::vector<wxPoint> pts = GetRectCorners();
if( IsFilled() )
{
aCornerBuffer.NewOutline();
for( const wxPoint& pt : pts )
aCornerBuffer.Append( pt );
}
if( width > 0 || !IsFilled() )
{
// Add in segments
TransformOvalToPolygon( aCornerBuffer, pts[0], pts[1], width, aError, aErrorLoc );
TransformOvalToPolygon( aCornerBuffer, pts[1], pts[2], width, aError, aErrorLoc );
TransformOvalToPolygon( aCornerBuffer, pts[2], pts[3], width, aError, aErrorLoc );
TransformOvalToPolygon( aCornerBuffer, pts[3], pts[0], width, aError, aErrorLoc );
}
}
break;
case PCB_SHAPE_TYPE::ARC:
TransformArcToPolygon( aCornerBuffer, GetArcStart(), GetArcMid(), GetArcEnd(), width,
aError, aErrorLoc );
break;
case PCB_SHAPE_TYPE::SEGMENT:
TransformOvalToPolygon( aCornerBuffer, m_start, m_end, width, aError, aErrorLoc );
break;
case PCB_SHAPE_TYPE::POLYGON:
{
if( !IsPolyShapeValid() )
break;
// The polygon is expected to be a simple polygon; not self intersecting, no hole.
FOOTPRINT* footprint = GetParentFootprint();
double orientation = footprint ? footprint->GetOrientation() : 0.0;
wxPoint offset;
if( footprint )
offset = footprint->GetPosition();
// Build the polygon with the actual position and orientation:
std::vector<wxPoint> poly;
poly = BuildPolyPointsList();
for( wxPoint& point : poly )
{
RotatePoint( &point, orientation );
point += offset;
}
if( IsFilled() )
{
aCornerBuffer.NewOutline();
for( const wxPoint& point : poly )
aCornerBuffer.Append( point.x, point.y );
}
if( width > 0 || !IsFilled() )
{
wxPoint pt1( poly[ poly.size() - 1] );
for( const wxPoint& pt2 : poly )
{
if( pt2 != pt1 )
TransformOvalToPolygon( aCornerBuffer, pt1, pt2, width, aError, aErrorLoc );
pt1 = pt2;
}
}
}
break;
case PCB_SHAPE_TYPE::CURVE: // Bezier curve
{
std::vector<wxPoint> ctrlPoints = { m_start, m_bezierC1, m_bezierC2, m_end };
BEZIER_POLY converter( ctrlPoints );
std::vector< wxPoint> poly;
converter.GetPoly( poly, m_width );
for( unsigned ii = 1; ii < poly.size(); ii++ )
{
TransformOvalToPolygon( aCornerBuffer, poly[ii - 1], poly[ii], width, aError, aErrorLoc );
}
}
break;
default:
wxFAIL_MSG( "PCB_SHAPE::TransformShapeWithClearanceToPolygon no implementation for "
+ PCB_SHAPE_TYPE_T_asString( m_shape ) );
break;
}
}
void TRACK::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearanceValue,
int aError, ERROR_LOC aErrorLoc,
bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for tracks." );
switch( Type() )
{
case PCB_VIA_T:
{
int radius = ( m_Width / 2 ) + aClearanceValue;
TransformCircleToPolygon( aCornerBuffer, m_Start, radius, aError, aErrorLoc );
}
break;
case PCB_ARC_T:
{
const ARC* arc = static_cast<const ARC*>( this );
int width = m_Width + ( 2 * aClearanceValue );
TransformArcToPolygon( aCornerBuffer, arc->GetStart(), arc->GetMid(),
arc->GetEnd(), width, aError, aErrorLoc );
}
break;
default:
{
int width = m_Width + ( 2 * aClearanceValue );
TransformOvalToPolygon( aCornerBuffer, m_Start, m_End, width, aError, aErrorLoc );
}
break;
}
}
void PAD::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearanceValue,
int aError, ERROR_LOC aErrorLoc,
bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for pads." );
// minimal segment count to approximate a circle to create the polygonal pad shape
// This minimal value is mainly for very small pads, like SM0402.
// Most of time pads are using the segment count given by aError value.
const int pad_min_seg_per_circle_count = 16;
double angle = m_orient;
int dx = m_size.x / 2;
int dy = m_size.y / 2;
wxPoint padShapePos = ShapePos(); // Note: for pad having a shape offset,
// the pad position is NOT the shape position
switch( GetShape() )
{
case PAD_SHAPE::CIRCLE:
case PAD_SHAPE::OVAL:
if( dx == dy )
{
TransformCircleToPolygon( aCornerBuffer, padShapePos, dx + aClearanceValue, aError,
aErrorLoc );
}
else
{
int half_width = std::min( dx, dy );
wxPoint delta( dx - half_width, dy - half_width );
RotatePoint( &delta, angle );
TransformOvalToPolygon( aCornerBuffer, padShapePos - delta, padShapePos + delta,
( half_width + aClearanceValue ) * 2, aError, aErrorLoc );
}
break;
case PAD_SHAPE::TRAPEZOID:
case PAD_SHAPE::RECT:
{
int ddx = GetShape() == PAD_SHAPE::TRAPEZOID ? m_deltaSize.x / 2 : 0;
int ddy = GetShape() == PAD_SHAPE::TRAPEZOID ? m_deltaSize.y / 2 : 0;
wxPoint corners[4];
corners[0] = wxPoint( -dx - ddy, dy + ddx );
corners[1] = wxPoint( dx + ddy, dy - ddx );
corners[2] = wxPoint( dx - ddy, -dy + ddx );
corners[3] = wxPoint( -dx + ddy, -dy - ddx );
SHAPE_POLY_SET outline;
outline.NewOutline();
for( wxPoint& corner : corners )
{
RotatePoint( &corner, angle );
corner += padShapePos;
outline.Append( corner.x, corner.y );
}
if( aClearanceValue )
{
int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ),
pad_min_seg_per_circle_count );
int clearance = aClearanceValue;
if( aErrorLoc == ERROR_OUTSIDE )
clearance += GetCircleToPolyCorrection( aError );
outline.Inflate( clearance, numSegs );
}
aCornerBuffer.Append( outline );
}
break;
case PAD_SHAPE::CHAMFERED_RECT:
case PAD_SHAPE::ROUNDRECT:
{
int radius = GetRoundRectCornerRadius();
wxSize shapesize( m_size );
bool doChamfer = GetShape() == PAD_SHAPE::CHAMFERED_RECT;
double chamferRatio = doChamfer ? GetChamferRectRatio() : 0.0;
if( aClearanceValue )
{
radius += aClearanceValue;
shapesize.x += aClearanceValue * 2;
shapesize.y += aClearanceValue * 2;
// The chamfer position (the 45 deg line on corner) must be
// offsetted by aClearanceValue from the base shape chamfer pos
// So we recalculate the chamferRatio to do that
//
// the chamfered shape is square with widet = w, and a corner dist from center
// is w*1.414 / 2 = w*0.707
// the distance from corner to chamfer line is ch = chamfer_size/707
// the distance from center to chamfer line is
// d = w*707 - ch/707
// so we have:
// base shape: d1 = w1*707 - ch1/707 = 0.707 * ( w1 - w1*chamferRatio)
// shape with clearance: d2 = w2*707 - ch2/707 = d1 + aClearanceValue
const double rootsq_2 = 1.41421356237/2;
int d1 = rootsq_2 * std::min( m_size.x, m_size.y ) * ( 1 - GetChamferRectRatio() );
int d2 = d1 + aClearanceValue;
// d2 = 0.707 * w2 * ( 1 - chamferRatio2 )
// 1 - d2 / ( 0.707 * w2 ) = chamferRatio2
chamferRatio = 1.0 - d2 / ( rootsq_2 * std::min( shapesize.x, shapesize.y ) );
// Ensure chamferRatio = 0.0 ... 0.5
if( chamferRatio < 0.0 )
chamferRatio = 0.0;
if( chamferRatio > 0.5 )
chamferRatio = 0.5;
}
SHAPE_POLY_SET outline;
TransformRoundChamferedRectToPolygon( outline, padShapePos, shapesize, angle, radius,
chamferRatio,
doChamfer ? GetChamferPositions() : 0,
aError, aErrorLoc );
aCornerBuffer.Append( outline );
}
break;
case PAD_SHAPE::CUSTOM:
{
SHAPE_POLY_SET outline;
MergePrimitivesAsPolygon( &outline, aLayer, aErrorLoc );
outline.Rotate( -DECIDEG2RAD( m_orient ) );
outline.Move( VECTOR2I( m_pos ) );
if( aClearanceValue )
{
int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ),
pad_min_seg_per_circle_count );
int clearance = aClearanceValue;
if( aErrorLoc == ERROR_OUTSIDE )
clearance += GetCircleToPolyCorrection( aError );
outline.Inflate( clearance, numSegs );
outline.Simplify( SHAPE_POLY_SET::PM_FAST );
outline.Fracture( SHAPE_POLY_SET::PM_FAST );
}
aCornerBuffer.Append( outline );
}
break;
default:
wxFAIL_MSG( "PAD::TransformShapeWithClearanceToPolygon no implementation for "
+ PAD_SHAPE_T_asString( GetShape() ) );
break;
}
}
bool PAD::TransformHoleWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aInflateValue,
int aError, ERROR_LOC aErrorLoc ) const
{
wxSize drillsize = GetDrillSize();
if( !drillsize.x || !drillsize.y )
return false;
const SHAPE_SEGMENT* seg = GetEffectiveHoleShape();
TransformOvalToPolygon( aCornerBuffer, (wxPoint) seg->GetSeg().A, (wxPoint) seg->GetSeg().B,
seg->GetWidth() + aInflateValue * 2, aError, aErrorLoc );
return true;
}
void ZONE::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance, int aError,
ERROR_LOC aErrorLoc, bool aIgnoreLineWidth ) const
{
wxASSERT_MSG( !aIgnoreLineWidth, "IgnoreLineWidth has no meaning for zones." );
if( !m_FilledPolysList.count( aLayer ) )
return;
aCornerBuffer = m_FilledPolysList.at( aLayer );
int numSegs = GetArcToSegmentCount( aClearance, aError, 360.0 );
aCornerBuffer.Inflate( aClearance, numSegs );
aCornerBuffer.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
}
void DIMENSION_BASE::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIgnoreLineWidth ) const
{
wxASSERT_MSG( !aIgnoreLineWidth, "IgnoreLineWidth has no meaning for dimensions." );
for( const std::shared_ptr<SHAPE>& shape : m_shapes )
{
const SHAPE_CIRCLE* circle = dynamic_cast<const SHAPE_CIRCLE*>( shape.get() );
const SHAPE_SEGMENT* seg = dynamic_cast<const SHAPE_SEGMENT*>( shape.get() );
if( circle )
{
TransformCircleToPolygon( aCornerBuffer, (wxPoint) circle->GetCenter(),
circle->GetRadius() + m_lineThickness / 2 + aClearance,
aError, aErrorLoc );
}
else if( seg )
{
TransformOvalToPolygon( aCornerBuffer, (wxPoint) seg->GetSeg().A,
(wxPoint) seg->GetSeg().B, m_lineThickness + 2 * aClearance,
aError, aErrorLoc );
}
else
{
wxFAIL_MSG( "DIMENSION::TransformShapeWithClearanceToPolygon unexpected shape type." );
}
}
}