kicad/pcbnew/zones_convert_to_polygons_a...

252 lines
10 KiB
C++

/**
* @file zones_convert_to_polygons_aux_functions.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <PolyLine.h>
#include <wxPcbStruct.h>
#include <trigo.h>
#include <class_board.h>
#include <class_module.h>
#include <class_zone.h>
#include <pcbnew.h>
#include <zones.h>
/* Function TransformOutlinesShapeWithClearanceToPolygon
* Convert the zone filled areas polygons to polygons
* inflated (optional) by max( aClearanceValue, the zone clearance)
* and copy them in aCornerBuffer
* param aClearanceValue = the clearance around polygons
* param aAddClearance = true to add a clearance area to the polygon
* false to create the outline polygon.
*/
void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance )
{
// Creates the zone outline polygon (with holes if any)
SHAPE_POLY_SET polybuffer;
BuildFilledSolidAreasPolygons( NULL, &polybuffer );
// add clearance to outline
int clearance = aMinClearanceValue;
if( aUseNetClearance )
{
clearance = GetClearance();
if( aMinClearanceValue > clearance )
clearance = aMinClearanceValue;
}
// Calculate the polygon with clearance
// holes are linked to the main outline, so only one polygon is created.
if( clearance )
polybuffer.Inflate( clearance, 16 );
polybuffer.Fracture();
aCornerBuffer.Append( polybuffer );
}
/**
* Function BuildUnconnectedThermalStubsPolygonList
* Creates a set of polygons corresponding to stubs created by thermal shapes on pads
* which are not connected to a zone (dangling bridges)
* @param aCornerBuffer = a SHAPE_POLY_SET where to store polygons
* @param aPcb = the board.
* @param aZone = a pointer to the ZONE_CONTAINER to examine.
* @param aArcCorrection = a pointer to the ZONE_CONTAINER to examine.
* @param aRoundPadThermalRotation = the rotation in 1.0 degree for thermal stubs in round pads
*/
void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
BOARD* aPcb,
ZONE_CONTAINER* aZone,
double aArcCorrection,
double aRoundPadThermalRotation )
{
std::vector<wxPoint> corners_buffer; // a local polygon buffer to store one stub
corners_buffer.reserve( 4 );
wxPoint ptTest[4];
int zone_clearance = aZone->GetZoneClearance();
EDA_RECT item_boundingbox;
EDA_RECT zone_boundingbox = aZone->GetBoundingBox();
int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
biggest_clearance = std::max( biggest_clearance, zone_clearance );
zone_boundingbox.Inflate( biggest_clearance );
// half size of the pen used to draw/plot zones outlines
int pen_radius = aZone->GetMinThickness() / 2;
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
{
// Rejects non-standard pads with tht-only thermal reliefs
if( aZone->GetPadConnection( pad ) == THT_THERMAL
&& pad->GetAttribute() != PAD_STANDARD )
continue;
if( aZone->GetPadConnection( pad ) != THERMAL_PAD
&& aZone->GetPadConnection( pad ) != THT_THERMAL )
continue;
// check
if( !pad->IsOnLayer( aZone->GetLayer() ) )
continue;
if( pad->GetNetCode() != aZone->GetNetCode() )
continue;
// Calculate thermal bridge half width
int thermalBridgeWidth = aZone->GetThermalReliefCopperBridge( pad )
- aZone->GetMinThickness();
if( thermalBridgeWidth <= 0 )
continue;
// we need the thermal bridge half width
// with a small extra size to be sure we create a stub
// slightly larger than the actual stub
thermalBridgeWidth = ( thermalBridgeWidth + 4 ) / 2;
int thermalReliefGap = aZone->GetThermalReliefGap( pad );
item_boundingbox = pad->GetBoundingBox();
item_boundingbox.Inflate( thermalReliefGap );
if( !( item_boundingbox.Intersects( zone_boundingbox ) ) )
continue;
// Thermal bridges are like a segment from a starting point inside the pad
// to an ending point outside the pad
// calculate the ending point of the thermal pad, outside the pad
wxPoint endpoint;
endpoint.x = ( pad->GetSize().x / 2 ) + thermalReliefGap;
endpoint.y = ( pad->GetSize().y / 2 ) + thermalReliefGap;
// Calculate the starting point of the thermal stub
// inside the pad
wxPoint startpoint;
int copperThickness = aZone->GetThermalReliefCopperBridge( pad )
- aZone->GetMinThickness();
if( copperThickness < 0 )
copperThickness = 0;
// Leave a small extra size to the copper area inside to pad
copperThickness += KiROUND( IU_PER_MM * 0.04 );
startpoint.x = std::min( pad->GetSize().x, copperThickness );
startpoint.y = std::min( pad->GetSize().y, copperThickness );
startpoint.x /= 2;
startpoint.y /= 2;
// This is a CIRCLE pad tweak
// for circle pads, the thermal stubs orientation is 45 deg
double fAngle = pad->GetOrientation();
if( pad->GetShape() == PAD_CIRCLE )
{
endpoint.x = KiROUND( endpoint.x * aArcCorrection );
endpoint.y = endpoint.x;
fAngle = aRoundPadThermalRotation;
}
// contour line width has to be taken into calculation to avoid "thermal stub bleed"
endpoint.x += pen_radius;
endpoint.y += pen_radius;
// compute north, south, west and east points for zone connection.
ptTest[0] = wxPoint( 0, endpoint.y ); // lower point
ptTest[1] = wxPoint( 0, -endpoint.y ); // upper point
ptTest[2] = wxPoint( endpoint.x, 0 ); // right point
ptTest[3] = wxPoint( -endpoint.x, 0 ); // left point
// Test all sides
for( int i = 0; i < 4; i++ )
{
// rotate point
RotatePoint( &ptTest[i], fAngle );
// translate point
ptTest[i] += pad->ShapePos();
if( aZone->HitTestFilledArea( ptTest[i] ) )
continue;
corners_buffer.clear();
// polygons are rectangles with width of copper bridge value
switch( i )
{
case 0: // lower stub
corners_buffer.push_back( wxPoint( -thermalBridgeWidth, endpoint.y ) );
corners_buffer.push_back( wxPoint( +thermalBridgeWidth, endpoint.y ) );
corners_buffer.push_back( wxPoint( +thermalBridgeWidth, startpoint.y ) );
corners_buffer.push_back( wxPoint( -thermalBridgeWidth, startpoint.y ) );
break;
case 1: // upper stub
corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -endpoint.y ) );
corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -endpoint.y ) );
corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -startpoint.y ) );
corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -startpoint.y ) );
break;
case 2: // right stub
corners_buffer.push_back( wxPoint( endpoint.x, -thermalBridgeWidth ) );
corners_buffer.push_back( wxPoint( endpoint.x, thermalBridgeWidth ) );
corners_buffer.push_back( wxPoint( +startpoint.x, thermalBridgeWidth ) );
corners_buffer.push_back( wxPoint( +startpoint.x, -thermalBridgeWidth ) );
break;
case 3: // left stub
corners_buffer.push_back( wxPoint( -endpoint.x, -thermalBridgeWidth ) );
corners_buffer.push_back( wxPoint( -endpoint.x, thermalBridgeWidth ) );
corners_buffer.push_back( wxPoint( -startpoint.x, thermalBridgeWidth ) );
corners_buffer.push_back( wxPoint( -startpoint.x, -thermalBridgeWidth ) );
break;
}
aCornerBuffer.NewOutline();
// add computed polygon to list
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
{
wxPoint cpos = corners_buffer[ic];
RotatePoint( &cpos, fAngle ); // Rotate according to module orientation
cpos += pad->ShapePos(); // Shift origin to position
aCornerBuffer.Append( cpos.x, cpos.y );
}
}
}
}
}