198 lines
4.9 KiB
C++
198 lines
4.9 KiB
C++
/**
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* @file class_board_connected_item.cpp
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* @brief BOARD_CONNECTED_ITEM class functions.
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <pcbnew.h>
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#include <class_board.h>
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#include <class_board_item.h>
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BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
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BOARD_ITEM( aParent, idtype )
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{
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m_NetCode = 0;
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m_Subnet = 0;
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m_ZoneSubnet = 0;
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}
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BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& aItem ) :
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BOARD_ITEM( aItem )
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{
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m_NetCode = aItem.m_NetCode;
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m_Subnet = aItem.m_Subnet;
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m_ZoneSubnet = aItem.m_ZoneSubnet;
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}
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/**
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* Function GetNet
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* @return int - the net code.
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*/
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int BOARD_CONNECTED_ITEM::GetNet() const
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{
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return m_NetCode;
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}
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void BOARD_CONNECTED_ITEM::SetNet( int aNetCode )
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{
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m_NetCode = aNetCode;
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}
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/**
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* Function GetSubNet
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* @return int - the sub net code.
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*/
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int BOARD_CONNECTED_ITEM::GetSubNet() const
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{
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return m_Subnet;
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}
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void BOARD_CONNECTED_ITEM::SetSubNet( int aSubNetCode )
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{
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m_Subnet = aSubNetCode;
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}
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/**
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* Function GetZoneSubNet
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* @return int - the sub net code in zone connections.
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*/
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int BOARD_CONNECTED_ITEM::GetZoneSubNet() const
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{
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return m_ZoneSubnet;
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}
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void BOARD_CONNECTED_ITEM::SetZoneSubNet( int aSubNetCode )
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{
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m_ZoneSubnet = aSubNetCode;
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}
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int BOARD_CONNECTED_ITEM::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
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{
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NETCLASS* myclass = GetNetClass();
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// DO NOT use wxASSERT, because GetClearance is called inside an OnPaint event
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// and a call to wxASSERT can crash the application.
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if( myclass )
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{
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int myClearance = myclass->GetClearance();
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// @todo : after GetNetClass() is reliably not returning NULL, remove the
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// tests for if( myclass )
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if( aItem )
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{
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int hisClearance = aItem->GetClearance();
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return std::max( hisClearance, myClearance );
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}
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return myClearance;
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}
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else
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{
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#ifdef __WXDEBUG__
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wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetClearance():NULL netclass,type %d"), Type() );
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#endif
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}
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return 0;
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}
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/** return a pointer to the netclass of the zone
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* if the net is not found (can happen when a netlist is reread,
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* and the net name is not existant, return the default net class
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* So should not return a null pointer
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*/
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NETCLASS* BOARD_CONNECTED_ITEM::GetNetClass() const
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{
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// It is important that this be implemented without any sequential searching.
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// Simple array lookups should be fine, performance-wise.
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BOARD* board = GetBoard();
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// DO NOT use wxASSERT, because GetNetClass is called inside an OnPaint event
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// and a call to wxASSERT can crash the application.
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if( board == NULL ) // Should not occur
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{
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#ifdef __WXDEBUG__
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wxLogWarning( wxT("BOARD_CONNECTED_ITEM::GetNetClass():NULL board,type %d"), Type() );
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#endif
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return NULL;
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}
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NETCLASS* netclass = NULL;
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int netcode = GetNet();
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NETINFO_ITEM* net = board->FindNet( netcode );
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if( net )
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{
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netclass = net->GetNetClass();
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#ifdef __WXDEBUG__
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if( netclass == NULL )
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{
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wxLogWarning( wxT("BOARD_CONNECTED_ITEM::GetNetClass():NULL netclass,type %d"), Type() );
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}
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#endif
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}
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if( netclass )
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return netclass;
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else
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return board->m_NetClasses.GetDefault();
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}
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/**
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* Function GetNetClassName
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* @return the Net Class name of this item
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*/
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wxString BOARD_CONNECTED_ITEM::GetNetClassName() const
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{
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wxString name;
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NETCLASS* myclass = GetNetClass();
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if( myclass )
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name = myclass->GetName();
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else
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{
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BOARD* board = GetBoard();
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name = board->m_NetClasses.GetDefault()->GetName();
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}
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return name;
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}
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