308 lines
9.1 KiB
C++
308 lines
9.1 KiB
C++
/**********************************************************/
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/* lib_entry.cpp */
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/**********************************************************/
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#include "fctsys.h"
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#include "common.h"
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#include "program.h"
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#include "libcmp.h"
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#include "general.h"
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#include "protos.h"
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/*********************/
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/* class LibCmpEntry */
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/*********************/
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/* Basic class for librarty oomponent description
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* Not directly used
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* Used to create the 2 derived classes :
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* - EDA_LibCmpAliasStruct
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* - EDA_LibComponentStruct
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*/
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/********************************************************************/
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LibCmpEntry::LibCmpEntry( LibrEntryType CmpType, const wxChar* CmpName ) :
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EDA_BaseStruct( LIBCOMPONENT_STRUCT_TYPE )
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/********************************************************************/
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{
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Type = CmpType;
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m_Name.m_FieldId = VALUE;
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if( CmpName )
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m_Name.m_Text = CmpName;
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}
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/******************************/
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LibCmpEntry::~LibCmpEntry()
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/******************************/
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{
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}
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/*******************************/
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/* class EDA_LibCmpAliasStruct */
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/*******************************/
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/* Class to define an alias of a component
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* An alias uses the component defintion (graphic, pins...)
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* but has its own name and documentation.
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* Therefore, when the component is modified, alias of this component are modified.
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* This is a simple method to create components with differs very few
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* (like 74LS00, 74HC00 ... and many op amps )
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*/
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EDA_LibCmpAliasStruct:: EDA_LibCmpAliasStruct( const wxChar* CmpName,
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const wxChar* CmpRootName ) :
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LibCmpEntry( ALIAS, CmpName )
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{
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if( CmpRootName == NULL )
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m_RootName.Empty();
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else
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m_RootName = CmpRootName;
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}
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EDA_LibCmpAliasStruct::~EDA_LibCmpAliasStruct()
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{
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}
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/********************************/
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/* class EDA_LibComponentStruct */
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/********************************/
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/* This is a standard component (in library)
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*/
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EDA_LibComponentStruct:: EDA_LibComponentStruct( const wxChar* CmpName ) :
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LibCmpEntry( ROOT, CmpName )
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{
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m_Drawings = NULL;
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m_LastDate = 0;
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m_UnitCount = 1;
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m_TextInside = 40;
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m_Options = ENTRY_NORMAL;
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m_UnitSelectionLocked = FALSE;
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m_DrawPinNum = m_DrawPinName = 1;
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m_Prefix.m_FieldId = REFERENCE;
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}
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/******************************************************/
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EDA_LibComponentStruct::~EDA_LibComponentStruct()
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/******************************************************/
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{
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LibEDA_BaseStruct* DrawItem, * NextDrawItem;
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/* suppression des elements dependants */
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DrawItem = m_Drawings; m_Drawings = NULL;
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while( DrawItem )
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{
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NextDrawItem = DrawItem->Next();
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SAFE_DELETE( DrawItem );
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DrawItem = NextDrawItem;
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}
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}
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/**********************************************************************/
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EDA_Rect EDA_LibComponentStruct::GetBoundaryBox( int Unit, int Convert )
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/**********************************************************************/
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/* Return the componenty boundary box ( in user coordinates )
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* The unit Unit, and the shape Convert are considered.
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* If Unit == 0, Unit is not used
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* if Convert == 0 Convert is non used
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**/
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{
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int xmin, xmax, ymin, ymax, x1, y1;
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LibEDA_BaseStruct* DrawEntry;
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EDA_Rect BoundaryBox;
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DrawEntry = m_Drawings;
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if( DrawEntry )
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{
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xmin = ymin = 0x7FFFFFFF;
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xmax = ymax = 0x80000000;
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}
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else
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{
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xmin = ymin = -50;
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xmax = ymax = 50; // Min size in 1/1000 inch
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}
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for( ; DrawEntry != NULL; DrawEntry = DrawEntry->Next() )
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{
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if( DrawEntry->m_Unit > 0 ) // The item is non common to units
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if( (m_UnitCount > 1 ) && (Unit > 0) && (Unit != DrawEntry->m_Unit) )
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continue;
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if( DrawEntry->m_Convert > 0 ) //The item is not common to alls convert
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if( (Convert > 0) && (Convert != DrawEntry->m_Convert) )
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continue;
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switch( DrawEntry->Type() )
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{
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case COMPONENT_ARC_DRAW_TYPE:
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{
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// Arc is reduced to a line from m_Start to m_End.
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// TODO better.
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LibDrawArc* Arc = (LibDrawArc*) DrawEntry;
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x1 = Arc->m_ArcStart.x;
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y1 = Arc->m_ArcStart.y;
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xmin = MIN( xmin, x1 );
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ymin = MIN( ymin, y1 );
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xmax = MAX( xmax, x1 );
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ymax = MAX( ymax, y1 );
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x1 = Arc->m_ArcEnd.x;
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y1 = Arc->m_ArcEnd.y;
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xmin = MIN( xmin, x1 );
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ymin = MIN( ymin, y1 );
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xmax = MAX( xmax, x1 );
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ymax = MAX( ymax, y1 );
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}
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break;
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case COMPONENT_CIRCLE_DRAW_TYPE:
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{
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LibDrawCircle* Circle = (LibDrawCircle*) DrawEntry;
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x1 = Circle->m_Pos.x - Circle->m_Rayon;
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y1 = Circle->m_Pos.y - Circle->m_Rayon;
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xmin = MIN( xmin, x1 );
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ymin = MIN( ymin, y1 );
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x1 = Circle->m_Pos.x + Circle->m_Rayon;
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y1 = Circle->m_Pos.y + Circle->m_Rayon;
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xmax = MAX( xmax, x1 );
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ymax = MAX( ymax, y1 );
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}
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break;
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case COMPONENT_RECT_DRAW_TYPE:
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{
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LibDrawSquare* Square = (LibDrawSquare*) DrawEntry;
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xmin = MIN( xmin, Square->m_Pos.x );
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xmin = MIN( xmin, Square->m_End.x );
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xmax = MAX( xmax, Square->m_Pos.x );
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xmax = MAX( xmax, Square->m_End.x );
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ymin = MIN( ymin, Square->m_Pos.y );
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ymin = MIN( ymin, Square->m_End.y );
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ymax = MAX( ymax, Square->m_Pos.y );
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ymax = MAX( ymax, Square->m_End.y );
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}
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break;
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case COMPONENT_PIN_DRAW_TYPE:
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{
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LibDrawPin* Pin = (LibDrawPin*) DrawEntry;
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x1 = Pin->m_Pos.x;
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y1 = Pin->m_Pos.y;
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xmin = MIN( xmin, x1 );
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xmax = MAX( xmax, x1 );
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ymin = MIN( ymin, y1 );
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ymax = MAX( ymax, y1 );
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#if 0
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// 0 pour englober le point origine de la pin, 1 pour englober toute la pin
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switch( Pin->Orient )
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{
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case PIN_UP:
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y1 += Pin->Len; break;
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case PIN_DOWN:
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y1 -= Pin->Len; break;
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case PIN_LEFT:
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x1 -= Pin->Len; break;
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case PIN_RIGHT:
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x1 += Pin->Len; break;
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}
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xmin = MIN( xmin, x1 );
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xmax = MAX( xmax, x1 );
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ymin = MIN( ymin, y1 );
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ymax = MAX( ymax, y1 );
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#endif
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}
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break;
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case COMPONENT_GRAPHIC_TEXT_DRAW_TYPE:
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break;
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case COMPONENT_POLYLINE_DRAW_TYPE:
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{
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EDA_Rect rect = ((LibDrawPolyline*) DrawEntry)->GetBoundaryBox( );
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xmin = MIN( xmin, rect.GetX() );
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xmax = MAX( xmax, rect.GetX() );
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ymin = MIN( ymin, rect.GetY() );
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ymax = MAX( ymax, rect.GetY() );
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xmin = MIN( xmin, rect.GetEnd().x );
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xmax = MAX( xmax, rect.GetEnd().x );
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ymin = MIN( ymin, rect.GetEnd().y );
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ymax = MAX( ymax, rect.GetEnd().y );
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}
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break;
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default:
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;
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}
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}
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// Update the BoundaryBox. Remember the fact the screen Y axis is the reverse */
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NEGATE(ymax); NEGATE(ymin); // Y is not is screen axis sense
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// Ensure H > 0 (wxRect assume it)
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if( ymax < ymin )
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EXCHG( ymax, ymin );
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BoundaryBox.SetX( xmin ); BoundaryBox.SetWidth( xmax - xmin );
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BoundaryBox.SetY( ymin ); BoundaryBox.SetHeight( ymax - ymin );
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return BoundaryBox;
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}
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/** Function SetFields
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* initialize fields from a vector of fields
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* @param aFields a std::vector <LibDrawField> to import.
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*/
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void EDA_LibComponentStruct::SetFields( const std::vector <LibDrawField> aFields )
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{
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// Init basic fields (Value = name in lib, and reference):
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aFields[VALUE].Copy( &m_Name );
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aFields[REFERENCE].Copy( &m_Prefix );
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// Remove others fields:
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CurrentLibEntry->m_Fields.DeleteAll();
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for( unsigned ii = FOOTPRINT; ii < aFields.size(); ii++ )
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{
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bool create = FALSE;
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if( !aFields[ii].m_Text.IsEmpty() )
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create = TRUE;
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if( !aFields[ii].m_Name.IsEmpty()
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&& ( aFields[ii].m_Name != ReturnDefaultFieldName( ii ) ) )
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create = TRUE;
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if( create )
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{
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LibDrawField*Field = new LibDrawField( ii );
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aFields[ii].Copy( Field );
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CurrentLibEntry->m_Fields.PushBack( Field );
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}
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}
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/* for a user field (FieldId >= FIELD1), if a field value is void,
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* fill it with "~" because for a library component a void field is not a very good idea
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* (we do not see anything...) and in schematic this text is like a void text
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* and for non editable names, remove the name (set to the default name)
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*/
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for( LibDrawField* Field = CurrentLibEntry->m_Fields; Field; Field = Field->Next() )
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{
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if( Field->m_FieldId >= FIELD1 )
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{
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if( Field->m_Text.IsEmpty() )
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Field->m_Text = wxT( "~" );
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}
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else
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Field->m_Name.Empty();
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}
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}
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