487 lines
17 KiB
C++
487 lines
17 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2011 jean-pierre Charras <jean-pierre.charras@gipsa-lab.inpg.fr>
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* Copyright (C) 1992-2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2021 KiCad Developers, see authors.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _SCH_REFERENCE_LIST_H_
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#define _SCH_REFERENCE_LIST_H_
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#include <map>
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#include <lib_symbol.h>
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#include <sch_sheet_path.h>
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#include <sch_symbol.h>
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#include <sch_text.h>
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#include <erc_settings.h>
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/**
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* A helper to define a symbol's reference designator in a schematic.
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*
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* This helper is required in a complex hierarchy because a symbol can be used more than once
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* and its reference depends on the sheet path. This class is used to flatten the schematic
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* hierarchy for annotation, net list generation, and bill of material generation.
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*/
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class SCH_REFERENCE
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{
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/// Symbol reference prefix, without number (for IC1, this is IC) )
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UTF8 m_ref; // it's private, use the accessors please
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SCH_COMPONENT* m_rootSymbol; ///< The symbol associated the reference object.
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LIB_PART* m_libPart; ///< The source symbol from a library.
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wxPoint m_symbolPos; ///< The physical position of the symbol in schematic
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///< used to annotate by X or Y position
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int m_unit; ///< The unit number for symbol with multiple parts
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///< per package.
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wxString m_value; ///< The symbol value.
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wxString m_footprint; ///< The footprint assigned.
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SCH_SHEET_PATH m_sheetPath; ///< The sheet path for this reference.
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bool m_isNew; ///< True if not yet annotated.
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int m_sheetNum; ///< The sheet number for the reference.
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KIID m_symbolUuid; ///< UUID of the symbol.
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int m_numRef; ///< The numeric part of the reference designator.
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int m_flag;
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friend class SCH_REFERENCE_LIST;
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public:
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SCH_REFERENCE() :
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m_sheetPath()
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{
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m_rootSymbol = NULL;
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m_libPart = NULL;
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m_unit = 0;
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m_isNew = false;
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m_numRef = 0;
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m_flag = 0;
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m_sheetNum = 0;
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}
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SCH_REFERENCE( SCH_COMPONENT* aSymbol, LIB_PART* aLibPart, const SCH_SHEET_PATH& aSheetPath );
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SCH_COMPONENT* GetSymbol() const { return m_rootSymbol; }
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LIB_PART* GetLibPart() const { return m_libPart; }
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const SCH_SHEET_PATH& GetSheetPath() const { return m_sheetPath; }
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SCH_SHEET_PATH& GetSheetPath() { return m_sheetPath; }
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int GetUnit() const { return m_unit; }
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void SetUnit( int aUnit ) { m_unit = aUnit; }
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const wxString GetValue() const { return m_value; }
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void SetValue( const wxString& aValue ) { m_value = aValue; }
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const wxString GetFootprint() const { return m_footprint; }
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void SetFootprint( const wxString& aFP ) { m_footprint = aFP; }
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void SetSheetNumber( int aSheetNumber ) { m_sheetNum = aSheetNumber; }
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const wxString GetPath() const
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{
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return m_rootSymbol ? m_sheetPath.PathAsString() + m_rootSymbol->m_Uuid.AsString() : "";
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}
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/**
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* Update the annotation of the symbol according the the current object state.
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*/
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void Annotate();
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/**
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* Attempt to split the reference designator into a name (U) and number (1).
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*
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* If the last character is '?' or not a digit, the reference is tagged as not annotated.
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* For symbols with multiple parts per package that are not already annotated, sets m_unit
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* to a max value (0x7FFFFFFF).
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*/
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void Split();
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void SetRef( const wxString& aReference ) { m_ref = aReference; }
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wxString GetRef() const { return m_ref; }
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void SetRefStr( const std::string& aReference ) { m_ref = aReference; }
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const char* GetRefStr() const { return m_ref.c_str(); }
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///< Return reference name with unit altogether
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wxString GetFullRef()
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{
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if( GetSymbol()->GetUnitCount() > 1 )
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return GetRef() + LIB_PART::SubReference( GetUnit() );
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else
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return GetRef();
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}
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wxString GetRefNumber() const
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{
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wxString ref;
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if( m_numRef < 0 )
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return wxT( "?" );
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// To avoid a risk of duplicate, for power symbols the ref number is 0nnn instead of nnn.
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// Just because sometimes only power symbols are annotated
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if( GetLibPart() && GetLibPart()->IsPower() )
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ref = wxT( "0" );
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return ref << m_numRef;
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}
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int CompareValue( const SCH_REFERENCE& item ) const
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{
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return m_value.Cmp( item.m_value );
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}
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int CompareRef( const SCH_REFERENCE& item ) const
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{
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return m_ref.compare( item.m_ref );
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}
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int CompareLibName( const SCH_REFERENCE& item ) const
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{
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return m_rootSymbol->GetLibId().GetLibItemName().compare(
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item.m_rootSymbol->GetLibId().GetLibItemName() );
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}
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/**
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* Return whether this reference refers to the same symbol instance (symbol and sheet) as
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* another.
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*/
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bool IsSameInstance( const SCH_REFERENCE& other ) const
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{
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// JEY TODO: should this be checking unit as well?
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return GetSymbol() == other.GetSymbol()
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&& GetSheetPath().Path() == other.GetSheetPath().Path();
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}
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bool IsUnitsLocked()
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{
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return m_libPart->UnitsLocked();
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}
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};
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/**
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* Define a standard error handler for annotation errors.
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*/
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typedef std::function<void( ERCE_T aType, const wxString& aMsg, SCH_REFERENCE* aItemA,
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SCH_REFERENCE* aItemB )> ANNOTATION_ERROR_HANDLER;
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/**
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* Container to create a flattened list of symbols because in a complex hierarchy, a symbol
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* can be used more than once and its reference designator is dependent on the sheet path for
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* the same symbol. This flattened list is used for netlist generation, BOM generation, and
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* schematic annotation.
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*/
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class SCH_REFERENCE_LIST
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{
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private:
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std::vector<SCH_REFERENCE> flatList;
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public:
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SCH_REFERENCE_LIST()
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{
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}
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SCH_REFERENCE& operator[]( int aIndex )
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{
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return flatList[ aIndex ];
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}
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const SCH_REFERENCE& operator[]( int aIndex ) const
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{
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return flatList[ aIndex ];
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}
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void Clear()
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{
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flatList.clear();
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}
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unsigned GetCount() const { return flatList.size(); }
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SCH_REFERENCE& GetItem( int aIdx ) { return flatList[aIdx]; }
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const SCH_REFERENCE& GetItem( int aIdx ) const { return flatList[aIdx]; }
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void AddItem( const SCH_REFERENCE& aItem ) { flatList.push_back( aItem ); }
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/**
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* Remove an item from the list of references.
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*
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* @param aIndex is the index of the item to be removed.
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*/
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void RemoveItem( unsigned int aIndex );
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/* Sort functions:
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* Sort functions are used to sort symbols for annotation or BOM generation. Because
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* sorting depends on what we want to do, there are many sort functions.
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* Note:
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* When creating BOM, symbols are fully annotated. References are something like U3,
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* U5 or R4, R8. When annotating, some or all symbols are not annotated, i.e. ref is
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* only U or R, with no number.
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*/
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/**
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* Attempt to split all reference designators into a name (U) and number (1). If the
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* last character is '?' or not a digit, the reference is tagged as not annotated. For
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* symbols with multiple parts per package that are not already annotated, set m_unit to
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* a max value (0x7FFFFFFF).
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* @see SCH_REFERENCE::Split()
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*/
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void SplitReferences()
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{
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for( unsigned ii = 0; ii < GetCount(); ii++ )
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flatList[ii].Split();
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}
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/**
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* Update the symbol references for the schematic project (or the current sheet).
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*
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* @note This function does not calculate the reference numbers stored in m_numRef so it
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* must be called after calculation of new reference numbers.
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*
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* @see SCH_REFERENCE::Annotate()
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*/
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void UpdateAnnotation()
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{
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/* update the reference numbers */
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for( unsigned ii = 0; ii < GetCount(); ii++ )
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flatList[ii].Annotate();
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}
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/**
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* Set the reference designators in the list that have not been annotated.
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*
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* @param aUseSheetNum Set to true to start annotation for each sheet at the sheet number
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* times \a aSheetIntervalId. Otherwise annotate incrementally.
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* @param aSheetIntervalId The per sheet reference designator multiplier.
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* @param aStartNumber The number to start with if NOT numbering based on sheet number.
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* @param aLockedUnitMap A SCH_MULTI_UNIT_REFERENCE_MAP of reference designator wxStrings
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* to SCH_REFERENCE_LISTs. May be an empty map. If not empty, any multi-unit parts
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* found in this map will be annotated as a group rather than individually.
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* <p>
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* If a the sheet number is 2 and \a aSheetIntervalId is 100, then the first reference
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* designator would be 201 and the last reference designator would be 299 when no overlap
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* occurs with sheet number 3. If there are 150 items in sheet number 2, then items are
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* referenced U201 to U351, and items in sheet 3 start from U352
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* </p>
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*/
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void Annotate( bool aUseSheetNum, int aSheetIntervalId, int aStartNumber,
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SCH_MULTI_UNIT_REFERENCE_MAP aLockedUnitMap );
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/**
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* Check for annotations errors.
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* <p>
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* The following annotation error conditions are tested:
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* <ul>
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* <li>Symbols not annotated.</li>
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* <li>Symbols having the same reference designator (duplicates).</li>
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* <li>Symbols with multiple parts per package having different reference designators.</li>
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* <li>Symbols with multiple parts per package with invalid part count.</li>
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* </ul>
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* </p>
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* @param aErrorHandler A handler for errors.
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* @return The number of errors found.
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*/
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int CheckAnnotation( ANNOTATION_ERROR_HANDLER aErrorHandler );
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/**
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* Sort the list of references by X position.
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* <p>
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* Symbols are sorted as follows:
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* <ul>
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* <li>Numeric value of reference designator.</li>
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* <li>Sheet number.</li>
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* <li>X coordinate position.</li>
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* <li>Y coordinate position.</li>
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* <li>Time stamp.</li>
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* </ul>
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* </p>
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*/
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void SortByXCoordinate()
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{
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sort( flatList.begin(), flatList.end(), sortByXPosition );
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}
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/**
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* Sort the list of references by Y position.
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* <p>
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* Symbols are sorted as follows:
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* <ul>
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* <li>Numeric value of reference designator.</li>
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* <li>Sheet number.</li>
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* <li>Y coordinate position.</li>
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* <li>X coordinate position.</li>
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* <li>Time stamp.</li>
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* </ul>
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* </p>
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*/
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void SortByYCoordinate()
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{
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sort( flatList.begin(), flatList.end(), sortByYPosition );
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}
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/**
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* Sort the flat list by Time Stamp (sheet path + timestamp).
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*
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* Useful to detect duplicate Time Stamps
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*/
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void SortByTimeStamp()
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{
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sort( flatList.begin(), flatList.end(), sortByTimeStamp );
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}
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/**
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* Sort the list of references by value.
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* <p>
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* Symbols are sorted in the following order:
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* <ul>
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* <li>Numeric value of reference designator.</li>
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* <li>Value of symbol.</li>
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* <li>Unit number when symbol has multiple parts.</li>
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* <li>Sheet number.</li>
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* <li>X coordinate position.</li>
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* <li>Y coordinate position.</li>
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* </ul>
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* </p>
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*/
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void SortByRefAndValue()
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{
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sort( flatList.begin(), flatList.end(), sortByRefAndValue );
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}
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/**
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* Sort the list of references by reference.
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* <p>
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* Symbols are sorted in the following order:
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* <ul>
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* <li>Numeric value of reference designator.</li>
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* <li>Unit number when symbol has multiple parts.</li>
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* </ul>
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* </p>
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*/
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void SortByReferenceOnly()
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{
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sort( flatList.begin(), flatList.end(), sortByReferenceOnly );
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}
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/**
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* Search the list for a symbol with a given reference.
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*/
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int FindRef( const wxString& aPath ) const;
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/**
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* Search the sorted list of symbols for a another symbol with the same reference and a
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* given part unit. Use this method to manage symbols with multiple parts per package.
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*
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* @param aIndex = index in aSymbolsList for of given SCH_REFERENCE item to test.
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* @param aUnit = the given unit number to search
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* @return index in aSymbolsList if found or -1 if not found
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*/
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int FindUnit( size_t aIndex, int aUnit ) const;
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/**
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* Search the list for a symbol with the given KIID path.
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*
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* @param aPath path to search
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* @return index in aSymbolsList if found or -1 if not found
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*/
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int FindRefByPath( const wxString& aPath ) const;
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/**
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* Add all the reference designator numbers greater than \a aMinRefId to \a aIdList
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* skipping the reference at \a aIndex.
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*
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* @param aIndex = the current symbol's index to use for reference prefix filtering.
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* @param aIdList = the buffer to fill
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* @param aMinRefId = the min id value to store. all values < aMinRefId are ignored
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*/
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void GetRefsInUse( int aIndex, std::vector< int >& aIdList, int aMinRefId ) const;
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/**
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* Return the last used (greatest) reference number in the reference list for the prefix
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* used by the symbol pointed to by \a aIndex. The symbol list must be sorted.
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*
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* @param aIndex The index of the reference item used for the search pattern.
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* @param aMinValue The minimum value for the current search.
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*/
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int GetLastReference( int aIndex, int aMinValue ) const;
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#if defined(DEBUG)
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void Show( const char* aPrefix = "" )
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{
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printf( "%s\n", aPrefix );
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for( unsigned i=0; i < flatList.size(); ++i )
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{
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SCH_REFERENCE& schref = flatList[i];
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printf( " [%-2d] ref:%-8s num:%-3d lib_part:%s\n",
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i,
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schref.m_ref.c_str(),
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schref.m_numRef,
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TO_UTF8( schref.GetLibPart()->GetName() ) );
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}
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}
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#endif
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/**
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* Return a shorthand string representing all the references in the list. For instance,
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* "R1, R2, R4 - R7, U1"
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*/
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static wxString Shorthand( std::vector<SCH_REFERENCE> aList );
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friend class BACK_ANNOTATION;
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private:
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static bool sortByRefAndValue( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
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static bool sortByXPosition( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
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static bool sortByYPosition( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
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static bool sortByTimeStamp( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
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static bool sortByReferenceOnly( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 );
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/**
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* Search for the first free reference number in \a aListId of reference numbers in use.
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*
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* This function just searches for a hole in a list of incremented numbers, this list must
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* be sorted by increasing values and each value can be stored only once. The new value
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* is added to the list.
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*
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* @see BuildRefIdInUseList to prepare this list
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* @param aIdList The buffer that contains the reference numbers in use.
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* @param aFirstValue The first expected free value
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* @return The first free (not yet used) value.
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*/
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int CreateFirstFreeRefId( std::vector<int>& aIdList, int aFirstValue );
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// Used for sorting static sortByTimeStamp function
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friend class BACK_ANNOTATE;
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};
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#endif // _SCH_REFERENCE_LIST_H_
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