165 lines
4.4 KiB
C++
165 lines
4.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_H
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#define __SHAPE_H
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#include <math/vector2d.h>
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#include <math/box2.h>
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#include <geometry/seg.h>
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/**
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* Enum SHAPE_TYPE
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* Lists all supported shapes
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*/
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enum SHAPE_TYPE
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{
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SH_RECT = 0, ///> axis-aligned rectangle
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SH_SEGMENT, ///> line segment
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SH_LINE_CHAIN, ///> line chain (polyline)
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SH_CIRCLE, ///> circle
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SH_CONVEX, ///> convex polygon
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SH_POLYGON, ///> any polygon (with holes, etc.)
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SH_COMPOUND ///> compound shape, consisting of multiple simple shapes
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};
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/**
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* Class SHAPE
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*
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* Represents an abstract shape on 2D plane.
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*/
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class SHAPE
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{
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protected:
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typedef VECTOR2I::extended_type ecoord;
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public:
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/**
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* Constructor
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*
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* Creates an empty shape of type aType
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*/
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SHAPE( SHAPE_TYPE aType ) : m_type( aType )
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{}
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// Destructor
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virtual ~SHAPE()
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{}
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/**
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* Function Type()
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*
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* Returns the type of the shape.
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* @retval the type
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*/
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SHAPE_TYPE Type() const
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{
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return m_type;
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}
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/**
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* Function Clone()
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*
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* Returns a dynamically allocated copy of the shape
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* @retval copy of the shape
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*/
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virtual SHAPE* Clone() const
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{
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assert( false );
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return NULL;
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};
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/**
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* Function Collide()
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*
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* Checks if the boundary of shape (this) lies closer to the point aP than aClearance,
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* indicating a collision.
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
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{
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return Collide( SEG( aP, aP ), aClearance );
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}
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/**
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* Function Collide()
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*
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* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance,
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* indicating a collision.
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* @param aShape shape to check collision against
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* @param aClearance minimum clearance
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* @param aMTV minimum translation vector
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I& aMTV ) const;
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virtual bool Collide( const SHAPE* aShape, int aClearance = 0 ) const;
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/**
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* Function Collide()
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*
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* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance,
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* indicating a collision.
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
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/**
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* Function Collide()
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*
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* Computes a bounding box of the shape, with a margin of aClearance
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* a collision.
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* @param aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle
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* for the shape.
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* @return the bounding box.
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*/
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virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
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/**
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* Function Centre()
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*
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* Computes a center-of-mass of the shape
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* @return the center-of-mass point
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*/
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virtual VECTOR2I Centre() const
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{
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return BBox( 0 ).Centre(); // if nothing better is available....
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}
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virtual void Move ( const VECTOR2I& aVector ) = 0;
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virtual bool IsSolid() const = 0;
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protected:
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///> type of our shape
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SHAPE_TYPE m_type;
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};
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bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV );
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#endif // __SHAPE_H
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