kicad/pcbnew/tools/conditional_menu.cpp

103 lines
3.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "conditional_menu.h"
#include <tool/context_menu.h>
void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
int aOrder )
{
assert( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
addEntry( ENTRY( &aAction, aCondition, aOrder ) );
}
void CONDITIONAL_MENU::AddMenu( CONTEXT_MENU* aMenu, const wxString& aLabel, bool aExpand,
const SELECTION_CONDITION& aCondition, int aOrder )
{
addEntry( ENTRY( aMenu, aLabel, aExpand, aCondition, aOrder ) );
}
void CONDITIONAL_MENU::AddSeparator( const SELECTION_CONDITION& aCondition, int aOrder )
{
addEntry( ENTRY( aCondition, aOrder ) );
}
CONTEXT_MENU* CONDITIONAL_MENU::Generate( SELECTION& aSelection )
{
CONTEXT_MENU* m_menu = new CONTEXT_MENU;
m_menu->SetTool( m_tool );
for( std::list<ENTRY>::iterator it = m_entries.begin(); it != m_entries.end(); ++it )
{
const SELECTION_CONDITION& cond = it->Condition();
if( !cond( aSelection ) )
continue;
switch( it->Type() )
{
case ENTRY::ACTION:
m_menu->Add( *it->Action() );
break;
case ENTRY::MENU:
it->Menu()->UpdateAll();
m_menu->Add( it->Menu(), it->Label(), it->Expand() );
break;
case ENTRY::WXITEM:
m_menu->Append( it->wxItem() );
break;
case ENTRY::SEPARATOR:
m_menu->AppendSeparator();
break;
default:
assert( false );
break;
}
}
return m_menu;
}
void CONDITIONAL_MENU::addEntry( ENTRY aEntry )
{
if( aEntry.Order() < 0 ) // Any order, so give it any order number
aEntry.SetOrder( m_entries.size() );
std::list<ENTRY>::iterator it = m_entries.begin();
// Find the right spot for the entry
while( it != m_entries.end() && it->Order() <= aEntry.Order() )
++it;
m_entries.insert( it, aEntry );
}