138 lines
4.9 KiB
C++
138 lines
4.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2010 Jean-Pierre Charras, jean-pierre.charras@gpisa-lab.inpg.fr
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/************************************************************/
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/* class_gerber_layer_widget.h : header for the layers manager */
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/************************************************************/
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#ifndef _CLASS_GERBER_LAYER_WIDGET_H_
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#define _CLASS_GERBER_LAYER_WIDGET_H_
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#include <layer_widget.h>
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// popup menu ids. in layer manager
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enum LAYER_MANAGER
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{
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ID_LAYER_MANAGER_START = wxID_HIGHEST+1,
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ID_SHOW_ALL_LAYERS = ID_LAYER_MANAGER_START,
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ID_SHOW_NO_LAYERS,
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ID_SHOW_NO_LAYERS_BUT_ACTIVE,
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ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
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ID_SORT_GBR_LAYERS,
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ID_LAYER_MANAGER_END = ID_SORT_GBR_LAYERS,
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};
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/**
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* Class GERBER_LAYER_WIDGET
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* is here to implement the abtract functions of LAYER_WIDGET so they
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* may be tied into the GERBVIEW_FRAME's data and so we can add a popup
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* menu which is specific to Pcbnew's needs.
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*/
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class GERBER_LAYER_WIDGET : public LAYER_WIDGET
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{
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GERBVIEW_FRAME* myframe;
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bool m_alwaysShowActiveLayer; // If true: Only shows the current active layer
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// even if it is changed
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/**
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* Function OnRightDownLayers
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* puts up a popup menu for the layer panel.
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*/
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void onRightDownLayers( wxMouseEvent& event );
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void onPopupSelection( wxCommandEvent& event );
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/// this is for the popup menu, the right click handler has to be installed
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/// on every child control within the layer panel.
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void installRightLayerClickHandler();
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/**
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* Virtual Function useAlternateBitmap
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* @return true if bitmaps shown in Render layer list
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* are alternate bitmaps, or false if they are "normal" bitmaps
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*/
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virtual bool useAlternateBitmap(int aRow) override;
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GERBER_FILE_IMAGE_LIST* GetImagesList();
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public:
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/**
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* Constructor
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* @param aParent : the parent frame
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* @param aFocusOwner : the window that has the keyboard focus.
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* @param aPointSize is the font point size to use within the widget. This
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* effectively sets the overal size of the widget via the row height and bitmap
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* button sizes.
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*/
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GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFocusOwner, int aPointSize = 10 );
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void ReFill();
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/**
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* Function ReFillRender
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* Rebuild Render for instance after the config is read
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*/
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void ReFillRender();
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//-----<implement LAYER_WIDGET abstract callback functions>-----------
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void OnLayerColorChange( int aLayer, EDA_COLOR_T aColor ) override;
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bool OnLayerSelect( int aLayer ) override;
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void OnLayerVisible( int aLayer, bool isVisible, bool isFinal ) override;
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void OnRenderColorChange( int aId, EDA_COLOR_T aColor ) override;
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void OnRenderEnable( int aId, bool isEnabled ) override;
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/**
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* Function SetLayersManagerTabsText
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* Update the layer manager tabs labels
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* Useful when changing Language or to set labels to a non default value
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*/
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void SetLayersManagerTabsText( );
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//-----</implement LAYER_WIDGET abstract callback functions>----------
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/**
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* Function OnLayerSelected
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* ensure the active layer is visible, and other layers not visible
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* when m_alwaysShowActiveLayer is true
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* Otherwise do nothing.
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* @return true m_alwaysShowActiveLayer is true and the canvas is refreshed,
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* and false if do nothing
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*/
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bool OnLayerSelected(); // postprocess after an active layer selection
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// ensure active layer visible if
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// m_alwaysShowActiveCopperLayer is true;
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/**
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* Function UpdateLayerIcons
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* Update the layer manager icons (layers only)
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* Useful when loading a file or clearing a layer because they change
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*/
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void UpdateLayerIcons();
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};
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#endif // _CLASS_GERBER_LAYER_WIDGET_H_
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