137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file c3d_render_base.h
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* @brief
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*/
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#ifndef C3D_RENDER_BASE_H
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#define C3D_RENDER_BASE_H
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#include <pcb_base_frame.h>
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#include "3d_canvas/board_adapter.h"
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#include <reporter.h>
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#include <widgets/busy_indicator.h>
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/**
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* This is a base class to hold data and functions for render targets.
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*/
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class C3D_RENDER_BASE
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{
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// Operations
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public:
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explicit C3D_RENDER_BASE( BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera );
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virtual ~C3D_RENDER_BASE() = 0;
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/**
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* @brief SetCurWindowSize - Before each render, the canvas will tell the
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* render what is the size of its windows, so render can take actions if it
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* changed.
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* @param aSize: the current size of the render window
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*/
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virtual void SetCurWindowSize( const wxSize &aSize ) = 0;
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/**
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* @brief Redraw - Ask to redraw the view
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* @param aIsMoving: if the user is moving the scene, it should be render in
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* preview mode
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* @param aStatusReporter: a pointer to the status progress reporter
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* @return it will return true if the render would like to redraw again
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*/
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virtual bool Redraw( bool aIsMoving, REPORTER* aStatusReporter = NULL,
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REPORTER* aWarningReporter = NULL ) = 0;
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/**
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* @brief ReloadRequest - !TODO: this must be reviewed to add flags to
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* improve specific render
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*/
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void ReloadRequest() { m_reloadRequested = true; }
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/**
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* @brief IsReloadRequestPending - Query if there is a pending reload request
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* @return true if it wants to reload, false if there is no reload pending
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*/
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bool IsReloadRequestPending() const { return m_reloadRequested; }
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/**
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* @brief GetWaitForEditingTimeOut - Give the interface the time (in ms)
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* that it should wait for editing or movements before
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* (this works for display preview mode)
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* @return a value in miliseconds
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*/
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virtual int GetWaitForEditingTimeOut() = 0;
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/**
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* Set a new busy indicator factory.
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*
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* When set, this factory will be used to generate busy indicators when
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* suitable. If not set, no busy indicator will be used.
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*/
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void SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory );
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// Attributes
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protected:
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/**
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* Return a created busy indicator, if a factory has been set, else
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* a null pointer.
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*/
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std::unique_ptr<BUSY_INDICATOR> CreateBusyIndicator() const;
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/// settings refrence in use for this render
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BOARD_ADAPTER& m_boardAdapter;
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CCAMERA& m_camera;
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/// flag if the opengl specific for this render was already initialized
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bool m_is_opengl_initialized;
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/// !TODO: this must be reviewed in order to flag change types
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bool m_reloadRequested;
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/// The window size that this camera is working.
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wxSize m_windowSize;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar *m_logTrace;
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private:
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/// Factory that returns a suitable busy indicator for the context.
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BUSY_INDICATOR::FACTORY m_busyIndicatorFactory;
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};
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#endif // C3D_RENDER_BASE_H
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