1154 lines
39 KiB
C++
1154 lines
39 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2007 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CLASS_BOARD_H_
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#define CLASS_BOARD_H_
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#include <board_design_settings.h>
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#include <board_item_container.h>
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#include <pcb_group.h>
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#include <footprint.h>
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#include <common.h> // Needed for stl hash extensions
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#include <layers_id_colors_and_visibility.h>
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#include <netinfo.h>
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#include <pcb_plot_params.h>
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#include <title_block.h>
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#include <tools/pcb_selection.h>
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class BOARD_COMMIT;
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class PCB_BASE_FRAME;
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class PCB_EDIT_FRAME;
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class PICKED_ITEMS_LIST;
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class BOARD;
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class ZONE;
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class TRACK;
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class PAD;
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class PCB_MARKER;
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class MSG_PANEL_ITEM;
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class NETLIST;
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class REPORTER;
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class SHAPE_POLY_SET;
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class CONNECTIVITY_DATA;
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class COMPONENT;
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class PROJECT;
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// Forward declare endpoint from class_track.h
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enum ENDPOINT_T : int;
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/**
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* The allowed types of layers, same as Specctra DSN spec.
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*/
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enum LAYER_T
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{
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LT_UNDEFINED = -1,
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LT_SIGNAL,
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LT_POWER,
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LT_MIXED,
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LT_JUMPER
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};
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/**
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* Container to hold information pertinent to a layer of a BOARD.
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*/
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struct LAYER
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{
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LAYER()
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{
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clear();
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}
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void clear()
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{
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m_type = LT_SIGNAL;
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m_visible = true;
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m_number = 0;
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m_name.clear();
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m_userName.clear();
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}
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/*
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LAYER( const wxString& aName = wxEmptyString,
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LAYER_T aType = LT_SIGNAL, bool aVisible = true, int aNumber = -1 ) :
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m_name( aName ),
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m_type( aType ),
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m_visible( aVisible ),
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m_number( aNumber )
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{
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}
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*/
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wxString m_name; ///< The canonical name of the layer. @see #LSET::Name
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wxString m_userName; ///< The user defined name of the layer.
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LAYER_T m_type; ///< The type of the layer. @see #LAYER_T
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bool m_visible;
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int m_number; ///< The layer ID. @see PCB_LAYER_ID
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/**
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* Convert a #LAYER_T enum to a string representation of the layer type.
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*
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* @param aType The #LAYER_T to convert
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* @return const char* - The string representation of the layer type.
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*/
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static const char* ShowType( LAYER_T aType );
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/**
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* Convert a string to a #LAYER_T
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*
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* @param aType The const char* to convert
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* @return LAYER_T - The binary representation of the layer type, or
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* LAYER_T(-1) if the string is invalid
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*/
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static LAYER_T ParseType( const char* aType );
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};
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// Helper class to handle high light nets
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class HIGH_LIGHT_INFO
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{
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friend class BOARD;
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protected:
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std::set<int> m_netCodes; // net(s) selected for highlight (-1 when no net selected )
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bool m_highLightOn; // highlight active
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void Clear()
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{
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m_netCodes.clear();
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m_highLightOn = false;
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}
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HIGH_LIGHT_INFO()
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{
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Clear();
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}
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};
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/**
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* Provides an interface to hook into board modifications and get callbacks
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* on certain modifications that are made to the board. This allows updating
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* auxiliary views other than the primary board editor view.
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*/
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class BOARD;
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class BOARD_LISTENER
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{
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public:
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virtual ~BOARD_LISTENER() { }
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virtual void OnBoardItemAdded( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { }
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virtual void OnBoardItemsAdded( BOARD& aBoard, std::vector<BOARD_ITEM*>& aBoardItem ) { }
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virtual void OnBoardItemRemoved( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { }
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virtual void OnBoardItemsRemoved( BOARD& aBoard, std::vector<BOARD_ITEM*>& aBoardItem ) { }
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virtual void OnBoardNetSettingsChanged( BOARD& aBoard ) { }
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virtual void OnBoardItemChanged( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { }
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virtual void OnBoardItemsChanged( BOARD& aBoard, std::vector<BOARD_ITEM*>& aBoardItem ) { }
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virtual void OnBoardHighlightNetChanged( BOARD& aBoard ) { }
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};
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DECL_VEC_FOR_SWIG( MARKERS, PCB_MARKER* )
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DECL_VEC_FOR_SWIG( ZONES, ZONE* )
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DECL_DEQ_FOR_SWIG( TRACKS, TRACK* )
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// Dequeue rather than Vector just so we can use moveUnflaggedItems in pcbnew_control.cpp
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DECL_DEQ_FOR_SWIG( GROUPS, PCB_GROUP* )
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/**
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* Flags to specify how the board is being used.
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*/
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enum class BOARD_USE
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{
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NORMAL, // A normal board
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FPHOLDER // A board that holds a single footprint
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};
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/**
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* Information pertinent to a Pcbnew printed circuit board.
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*/
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class BOARD : public BOARD_ITEM_CONTAINER
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{
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friend class PCB_EDIT_FRAME;
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private:
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/// What is this board being used for
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BOARD_USE m_boardUse;
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wxString m_fileName;
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MARKERS m_markers;
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DRAWINGS m_drawings;
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FOOTPRINTS m_footprints;
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TRACKS m_tracks;
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GROUPS m_groups;
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ZONES m_zones;
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LAYER m_layers[PCB_LAYER_ID_COUNT];
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HIGH_LIGHT_INFO m_highLight; // current high light data
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HIGH_LIGHT_INFO m_highLightPrevious; // a previously stored high light data
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int m_fileFormatVersionAtLoad; // the version loaded from the file
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std::map<wxString, wxString> m_properties;
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std::shared_ptr<CONNECTIVITY_DATA> m_connectivity;
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PAGE_INFO m_paper;
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TITLE_BLOCK m_titles; // text in lower right of screen and plots
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PCB_PLOT_PARAMS m_plotOptions;
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PROJECT* m_project; // project this board is a part of
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/**
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* All of the board design settings are stored as a JSON object inside the project file. The
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* object itself is located here because the alternative is to require a valid project be
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* passed in when constructing a BOARD, since things in the BOARD constructor rely on access
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* to the BOARD_DESIGN_SETTINGS object.
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*
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* A reference to this object is set up in the PROJECT_FILE for the PROJECT this board is
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* part of, so that the JSON load/store operations work. This link is established when
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* boards are loaded from disk.
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*/
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std::unique_ptr<BOARD_DESIGN_SETTINGS> m_designSettings;
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NETINFO_LIST m_NetInfo; // net info list (name, design constraints...
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std::vector<BOARD_LISTENER*> m_listeners;
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// The default copy constructor & operator= are inadequate,
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// either write one or do not use it at all
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BOARD( const BOARD& aOther ) = delete;
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BOARD& operator=( const BOARD& aOther ) = delete;
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template <typename Func, typename... Args>
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void InvokeListeners( Func&& aFunc, Args&&... args )
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{
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for( auto&& l : m_listeners )
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( l->*aFunc )( std::forward<Args>( args )... );
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}
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public:
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && PCB_T == aItem->Type();
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}
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/**
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* Set what the board is going to be used for.
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*
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* @param aUse is the flag
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*/
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void SetBoardUse( BOARD_USE aUse ) { m_boardUse = aUse; }
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/**
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* Get what the board use is.
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*
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* @return what the board is being used for
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*/
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BOARD_USE GetBoardUse() { return m_boardUse; }
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/**
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* Find out if the board is being used to hold a single footprint for editing/viewing.
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*
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* @return if the board is just holding a footprint
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*/
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bool IsFootprintHolder()
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{
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return m_boardUse == BOARD_USE::FPHOLDER;
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}
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void SetFileName( const wxString& aFileName ) { m_fileName = aFileName; }
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const wxString &GetFileName() const { return m_fileName; }
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TRACKS& Tracks() { return m_tracks; }
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const TRACKS& Tracks() const { return m_tracks; }
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FOOTPRINTS& Footprints() { return m_footprints; }
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const FOOTPRINTS& Footprints() const { return m_footprints; }
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DRAWINGS& Drawings() { return m_drawings; }
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const DRAWINGS& Drawings() const { return m_drawings; }
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ZONES& Zones() { return m_zones; }
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const ZONES& Zones() const { return m_zones; }
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MARKERS& Markers() { return m_markers; }
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/**
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* The groups must maintain the following invariants. These are checked by
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* GroupsSanityCheck():
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* - An item may appear in at most one group
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* - Each group must contain at least one item
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* - If a group specifies a name, it must be unique
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* - The graph of groups containing subgroups must be acyclic.
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*/
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GROUPS& Groups() { return m_groups; }
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const std::vector<BOARD_CONNECTED_ITEM*> AllConnectedItems();
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const std::map<wxString, wxString>& GetProperties() const { return m_properties; }
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void SetProperties( const std::map<wxString, wxString>& aProps ) { m_properties = aProps; }
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bool ResolveTextVar( wxString* token, int aDepth ) const;
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/// Visibility settings stored in board prior to 6.0, only used for loading legacy files
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LSET m_LegacyVisibleLayers;
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GAL_SET m_LegacyVisibleItems;
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/// True if the legacy board design settings were loaded from a file
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bool m_LegacyDesignSettingsLoaded;
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bool m_LegacyCopperEdgeClearanceLoaded;
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/// True if netclasses were loaded from the file
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bool m_LegacyNetclassesLoaded;
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BOARD();
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~BOARD();
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wxPoint GetPosition() const override;
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void SetPosition( const wxPoint& aPos ) override;
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const wxPoint GetFocusPosition() const override { return GetBoundingBox().GetCenter(); }
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bool IsEmpty() const
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{
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return m_drawings.empty() && m_footprints.empty() && m_tracks.empty() && m_zones.empty();
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}
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void Move( const wxPoint& aMoveVector ) override;
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void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }
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int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; }
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void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT ) override;
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void Remove( BOARD_ITEM* aBoardItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) override;
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/**
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* Must be used if Add() is used using a BULK_x ADD_MODE to generate a change event for listeners
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*/
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void FinalizeBulkAdd( std::vector<BOARD_ITEM*>& aNewItems );
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/**
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* Must be used if Remove() is used using a BULK_x REMOVE_MODE to generate a change event for listeners
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*/
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void FinalizeBulkRemove( std::vector<BOARD_ITEM*>& aRemovedItems );
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/**
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* Gets the first footprint on the board or nullptr.
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* This is used primarily by the footprint editor which knows there is only one.
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* @return first footprint or null pointer
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*/
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FOOTPRINT* GetFirstFootprint() const
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{
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return m_footprints.empty() ? nullptr : m_footprints.front();
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}
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/**
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* Removes all footprints from the deque and frees the memory associated with them
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*/
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void DeleteAllFootprints()
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{
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for( FOOTPRINT* footprint : m_footprints )
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delete footprint;
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m_footprints.clear();
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}
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/**
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* @return null if aID is null. Returns an object of Type() == NOT_USED if
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* the aID is not found.
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*/
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BOARD_ITEM* GetItem( const KIID& aID ) const;
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void FillItemMap( std::map<KIID, EDA_ITEM*>& aMap );
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/**
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* Convert cross-references back and forth between ${refDes:field} and ${kiid:field}
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*/
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wxString ConvertCrossReferencesToKIIDs( const wxString& aSource );
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wxString ConvertKIIDsToCrossReferences( const wxString& aSource );
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/**
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* Return a list of missing connections between components/tracks.
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* @return an object that contains information about missing connections.
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*/
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std::shared_ptr<CONNECTIVITY_DATA> GetConnectivity() const { return m_connectivity; }
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/**
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* Builds or rebuilds the board connectivity database for the board,
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* especially the list of connected items, list of nets and rastnest data
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* Needed after loading a board to have the connectivity database updated.
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*/
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void BuildConnectivity();
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/**
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* Delete all MARKERS from the board.
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*/
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void DeleteMARKERs();
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void DeleteMARKERs( bool aWarningsAndErrors, bool aExclusions );
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PROJECT* GetProject() const { return m_project; }
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/**
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* Links a board to a given project. Should be called immediately after loading board in
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* order for everything to work
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* @param aProject is a loaded project to link to
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*/
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void SetProject( PROJECT* aProject );
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void ClearProject();
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/**
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* Rebuild DRC markers from the serialized data in BOARD_DESIGN_SETTINGS.
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*/
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std::vector<PCB_MARKER*> ResolveDRCExclusions();
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/**
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* Reset all high light data to the init state
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*/
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void ResetNetHighLight();
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/**
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* @return the set of net codes that should be highlighted
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*/
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const std::set<int>& GetHighLightNetCodes() const
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{
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return m_highLight.m_netCodes;
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}
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/**
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* Select the netcode to be highlighted.
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* @param aNetCode is the net to highlight
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* @param aMulti is true if you want to add a highlighted net without clearing the old one
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*/
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void SetHighLightNet( int aNetCode, bool aMulti = false );
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/**
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* @return true if a net is currently highlighted
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*/
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bool IsHighLightNetON() const { return m_highLight.m_highLightOn; }
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/**
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* Enable or disable net highlighting. If a netcode >= 0 has been set
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* with SetHighLightNet and aValue is true, the net will be highlighted.
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* If aValue is false, net highlighting will be disabled regardless of
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* the highlight netcode being set.
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*/
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void HighLightON( bool aValue = true );
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/**
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* Disable net highlight.
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*/
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void HighLightOFF()
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{
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HighLightON( false );
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}
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/**
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* @return int - The number of copper layers in the BOARD.
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*/
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int GetCopperLayerCount() const;
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void SetCopperLayerCount( int aCount );
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/**
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* A proxy function that calls the corresponding function in m_BoardSettings
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* Returns a bit-mask of all the layers that are enabled
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* @return int - the enabled layers in bit-mapped form.
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*/
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LSET GetEnabledLayers() const;
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings
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* Changes the bit-mask of enabled layers
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* @param aLayerMask = The new bit-mask of enabled layers
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*/
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void SetEnabledLayers( LSET aLayerMask );
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings
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* tests whether a given layer is enabled
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* @param aLayer = The layer to be tested
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* @return bool - true if the layer is visible.
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*/
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bool IsLayerEnabled( PCB_LAYER_ID aLayer ) const
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{
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return GetDesignSettings().IsLayerEnabled( aLayer );
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}
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings
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* tests whether a given layer is visible
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* @param aLayer = The layer to be tested
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* @return bool - true if the layer is visible.
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*/
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bool IsLayerVisible( PCB_LAYER_ID aLayer ) const;
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings
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* Returns a bit-mask of all the layers that are visible
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* @return int - the visible layers in bit-mapped form.
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*/
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LSET GetVisibleLayers() const;
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings
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* changes the bit-mask of visible layers
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* @param aLayerMask = The new bit-mask of visible layers
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*/
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void SetVisibleLayers( LSET aLayerMask );
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// these 2 functions are not tidy at this time, since there are PCB_LAYER_IDs that
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// are not stored in the bitmap.
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/**
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* Returns a set of all the element categories that are visible
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* @return the set of visible GAL layers
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* @see enum GAL_LAYER_ID
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*/
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GAL_SET GetVisibleElements() const;
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings
|
|
* changes the bit-mask of visible element categories
|
|
* @param aMask = The new bit-mask of visible element bitmap or-ed from enum GAL_LAYER_ID
|
|
* @see enum GAL_LAYER_ID
|
|
*/
|
|
void SetVisibleElements( const GAL_SET& aMask );
|
|
|
|
/**
|
|
* Change the bit-mask of visible element categories and layers
|
|
* @see enum GAL_LAYER_ID
|
|
*/
|
|
void SetVisibleAlls();
|
|
|
|
/**
|
|
* Test whether a given element category is visible. Keep this as an inline function.
|
|
* @param aLayer is from the enum by the same name
|
|
* @return bool - true if the element is visible.
|
|
* @see enum GAL_LAYER_ID
|
|
*/
|
|
bool IsElementVisible( GAL_LAYER_ID aLayer ) const;
|
|
|
|
/**
|
|
* Change the visibility of an element category.
|
|
* @param aLayer is from the enum by the same name
|
|
* @param aNewState = The new visibility state of the element category
|
|
* @see enum GAL_LAYER_ID
|
|
*/
|
|
void SetElementVisibility( GAL_LAYER_ID aLayer, bool aNewState );
|
|
|
|
/**
|
|
* Expect either of the two layers on which a footprint can reside, and returns
|
|
* whether that layer is visible.
|
|
* @param aLayer One of the two allowed layers for footprints: F_Cu or B_Cu
|
|
* @return bool - true if the layer is visible, else false.
|
|
*/
|
|
bool IsFootprintLayerVisible( PCB_LAYER_ID aLayer );
|
|
|
|
/**
|
|
* @return the BOARD_DESIGN_SETTINGS for this BOARD
|
|
*/
|
|
BOARD_DESIGN_SETTINGS& GetDesignSettings() const
|
|
{
|
|
return *m_designSettings;
|
|
}
|
|
|
|
const ZONE_SETTINGS& GetZoneSettings() const override
|
|
{
|
|
return GetDesignSettings().GetDefaultZoneSettings();
|
|
}
|
|
|
|
void SetZoneSettings( const ZONE_SETTINGS& aSettings ) override
|
|
{
|
|
GetDesignSettings().SetDefaultZoneSettings( aSettings );
|
|
}
|
|
|
|
const PAGE_INFO& GetPageSettings() const { return m_paper; }
|
|
void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; }
|
|
|
|
const PCB_PLOT_PARAMS& GetPlotOptions() const { return m_plotOptions; }
|
|
void SetPlotOptions( const PCB_PLOT_PARAMS& aOptions ) { m_plotOptions = aOptions; }
|
|
|
|
TITLE_BLOCK& GetTitleBlock() { return m_titles; }
|
|
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; }
|
|
|
|
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
|
|
|
|
/**
|
|
* Extract the board outlines and build a closed polygon
|
|
* from lines, arcs and circle items on edge cut layer
|
|
* Any closed outline inside the main outline is a hole
|
|
* All contours should be closed, i.e. have valid vertices to build a closed polygon
|
|
* @param aOutlines The SHAPE_POLY_SET to fill in with outlines/holes.
|
|
* @param aErrorHandler = an optional DRC_ITEM error handler
|
|
*
|
|
* @return true if success, false if a contour is not valid
|
|
*/
|
|
bool GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines,
|
|
OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
|
|
|
|
/**
|
|
* Build a set of polygons which are the outlines of copper items (pads, tracks, vias, texts,
|
|
* zones). Holes in vias or pads are ignored. The polygons are not merged.
|
|
* Useful to export the shape of copper layers to dxf polygons or 3D viewer
|
|
* @param aLayer = A copper layer, like B_Cu, etc.
|
|
* @param aOutlines The SHAPE_POLY_SET to fill in with items outline.
|
|
*/
|
|
void ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines );
|
|
|
|
/**
|
|
* Return the ID of a layer.
|
|
*/
|
|
const PCB_LAYER_ID GetLayerID( const wxString& aLayerName ) const;
|
|
|
|
/**
|
|
* Return the name of a \a aLayer.
|
|
*
|
|
* @param aLayer is the #PCB_LAYER_ID of the layer.
|
|
*
|
|
* @return a string containing the appropriate layer type.
|
|
*/
|
|
const wxString GetLayerName( PCB_LAYER_ID aLayer ) const;
|
|
|
|
/**
|
|
* Changes the name of the layer given by aLayer.
|
|
*
|
|
* @param aLayer A layer, like B_Cu, etc.
|
|
* @param aLayerName The new layer name
|
|
* @return bool - true if aLayerName was legal and unique among other
|
|
* layer names at other layer indices and aLayer was within range, else false.
|
|
*/
|
|
bool SetLayerName( PCB_LAYER_ID aLayer, const wxString& aLayerName );
|
|
|
|
/**
|
|
* Return an "English Standard" name of a PCB layer when given \a aLayerNumber.
|
|
* This function is static so it can be called without a BOARD instance. Use
|
|
* GetLayerName() if want the layer names of a specific BOARD, which could
|
|
* be different than the default if the user has renamed any copper layers.
|
|
*
|
|
* @param aLayerId is the layer identifier (index) to fetch
|
|
* @return const wxString - containing the layer name or "BAD INDEX" if aLayerId
|
|
* is not legal
|
|
*/
|
|
static wxString GetStandardLayerName( PCB_LAYER_ID aLayerId )
|
|
{
|
|
// a BOARD's standard layer name is the PCB_LAYER_ID fixed name
|
|
return LayerName( aLayerId );
|
|
}
|
|
|
|
/**
|
|
* Return the type of the copper layer given by aLayer.
|
|
*
|
|
* @param aIndex A layer index in m_Layer
|
|
* @param aLayer A reference to a LAYER description.
|
|
* @return false if the index was out of range.
|
|
*/
|
|
bool SetLayerDescr( PCB_LAYER_ID aIndex, const LAYER& aLayer );
|
|
|
|
/**
|
|
* Return the type of the copper layer given by aLayer.
|
|
*
|
|
* @param aLayer A layer index, like B_Cu, etc.
|
|
* @return LAYER_T - the layer type, or LAYER_T(-1) if the
|
|
* index was out of range.
|
|
*/
|
|
LAYER_T GetLayerType( PCB_LAYER_ID aLayer ) const;
|
|
|
|
/**
|
|
* Change the type of the layer given by aLayer.
|
|
*
|
|
* @param aLayer A layer index, like B_Cu, etc.
|
|
* @param aLayerType The new layer type.
|
|
* @return bool - true if aLayerType was legal and aLayer was within range, else false.
|
|
*/
|
|
bool SetLayerType( PCB_LAYER_ID aLayer, LAYER_T aLayerType );
|
|
|
|
/**
|
|
* @param aNet Only count nodes belonging to this net
|
|
* @return the number of pads members of nets (i.e. with netcode > 0)
|
|
*/
|
|
unsigned GetNodesCount( int aNet = -1 ) const;
|
|
|
|
/**
|
|
* @return the number of unconnected nets in the current ratsnest.
|
|
*/
|
|
unsigned GetUnconnectedNetCount() const;
|
|
|
|
/**
|
|
* @return the number of pads in board
|
|
*/
|
|
unsigned GetPadCount() const;
|
|
|
|
/**
|
|
* Return a reference to a list of all the pads.
|
|
*
|
|
* The returned list is not sorted and contains pointers to PADS, but those pointers do
|
|
* not convey ownership of the respective PADs.
|
|
*
|
|
* @return D_PADS - a full list of pads
|
|
*/
|
|
const std::vector<PAD*> GetPads() const;
|
|
|
|
void BuildListOfNets()
|
|
{
|
|
m_NetInfo.buildListOfNets();
|
|
}
|
|
|
|
/**
|
|
* Search for a net with the given netcode.
|
|
* @param aNetcode A netcode to search for.
|
|
* @return NETINFO_ITEM_ITEM* - the net or NULL if not found.
|
|
*/
|
|
NETINFO_ITEM* FindNet( int aNetcode ) const;
|
|
|
|
/**
|
|
* Search for a net with the given name.
|
|
* @param aNetname A Netname to search for.
|
|
* @return NETINFO_ITEM* - the net or NULL if not found.
|
|
*/
|
|
NETINFO_ITEM* FindNet( const wxString& aNetname ) const;
|
|
|
|
const NETINFO_LIST& GetNetInfo() const
|
|
{
|
|
return m_NetInfo;
|
|
}
|
|
|
|
NETINFO_LIST& GetNetInfo()
|
|
{
|
|
return m_NetInfo;
|
|
}
|
|
|
|
#ifndef SWIG
|
|
/**
|
|
* @return iterator to the first element of the NETINFO_ITEMs list
|
|
*/
|
|
NETINFO_LIST::iterator BeginNets() const
|
|
{
|
|
return m_NetInfo.begin();
|
|
}
|
|
|
|
/**
|
|
* @return iterator to the last element of the NETINFO_ITEMs list
|
|
*/
|
|
NETINFO_LIST::iterator EndNets() const
|
|
{
|
|
return m_NetInfo.end();
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* @return the number of nets (NETINFO_ITEM)
|
|
*/
|
|
unsigned GetNetCount() const
|
|
{
|
|
return m_NetInfo.GetNetCount();
|
|
}
|
|
|
|
/**
|
|
* Calculate the bounding box containing all board items (or board edge segments).
|
|
*
|
|
* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
|
|
* @return EDA_RECT - the board's bounding box
|
|
*/
|
|
EDA_RECT ComputeBoundingBox( bool aBoardEdgesOnly = false ) const;
|
|
|
|
const EDA_RECT GetBoundingBox() const override
|
|
{
|
|
return ComputeBoundingBox( false );
|
|
}
|
|
|
|
/**
|
|
* Returns the board bounding box calculated using exclusively the board edges (graphics
|
|
* on Edge.Cuts layer).
|
|
*
|
|
* If there are items outside of the area limited by Edge.Cuts graphics, the items will
|
|
* not be taken into account.
|
|
*
|
|
* @return bounding box calculated using exclusively the board edges.
|
|
*/
|
|
const EDA_RECT GetBoardEdgesBoundingBox() const
|
|
{
|
|
return ComputeBoundingBox( true );
|
|
}
|
|
|
|
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
|
|
|
|
/**
|
|
* May be re-implemented for each derived class in order to handle
|
|
* all the types given by its member data. Implementations should call
|
|
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
|
|
* to do so on lists of such data.
|
|
* @param inspector An INSPECTOR instance to use in the inspection.
|
|
* @param testData Arbitrary data used by the inspector.
|
|
* @param scanTypes Which KICAD_T types are of interest and the order
|
|
* is significant too, terminated by EOT.
|
|
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
|
|
* else SCAN_CONTINUE, and determined by the inspector.
|
|
*/
|
|
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
|
|
|
|
/**
|
|
* Search for a FOOTPRINT within this board with the given reference designator.
|
|
*
|
|
* Finds only the first one, if there is more than one such FOOTPRINT.
|
|
*
|
|
* @param aReference The reference designator of the FOOTPRINT to find.
|
|
* @return FOOTPRINT* - If found, the FOOTPRINT having the given reference designator, else
|
|
* nullptr.
|
|
*/
|
|
FOOTPRINT* FindFootprintByReference( const wxString& aReference ) const;
|
|
|
|
/**
|
|
* Search for a FOOTPRINT within this board with the given path.
|
|
*
|
|
* @param aPath The path ([sheetUUID, .., symbolUUID]) to search for.
|
|
* @return FOOTPRINT* - If found, the FOOTPRINT having the given uuid, else NULL.
|
|
*/
|
|
FOOTPRINT* FindFootprintByPath( const KIID_PATH& aPath ) const;
|
|
|
|
/**
|
|
* @param aNames An array string to fill with net names.
|
|
* @param aSortbyPadsCount true = sort by active pads count, false = no sort (i.e.
|
|
* leave the sort by net names)
|
|
* @return int - net names count.
|
|
*/
|
|
int SortedNetnamesList( wxArrayString& aNames, bool aSortbyPadsCount );
|
|
|
|
/**
|
|
* Return a list of name candidates for netclass assignment.
|
|
*
|
|
* Tokens may appear more than once if they were harvested from hierarchical nets
|
|
* (ie: /CLK, /sheet1/CLK).
|
|
*/
|
|
std::vector<wxString> GetNetClassAssignmentCandidates();
|
|
|
|
/**
|
|
* Copy NETCLASS info to each NET, based on NET membership in a NETCLASS.
|
|
*
|
|
* Must be called after a Design Rules edit, or after reading a netlist (or editing
|
|
* the list of nets) Also this function removes the non existing nets in netclasses
|
|
* and add net nets in default netclass (this happens after reading a netlist)
|
|
*/
|
|
void SynchronizeNetsAndNetClasses();
|
|
|
|
/**
|
|
* Copy the current project's text variables into the boards property cache.
|
|
*/
|
|
void SynchronizeProperties();
|
|
|
|
wxString GetClass() const override
|
|
{
|
|
return wxT( "BOARD" );
|
|
}
|
|
|
|
#if defined(DEBUG)
|
|
void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
|
#endif
|
|
|
|
|
|
/*************************/
|
|
/* Copper Areas handling */
|
|
/*************************/
|
|
|
|
/**
|
|
* Set the .m_NetCode member of all copper areas, according to the area Net Name
|
|
* The SetNetCodesFromNetNames is an equivalent to net name, for fast comparisons.
|
|
* However the Netcode is an arbitrary equivalence, it must be set after each netlist read
|
|
* or net change
|
|
* Must be called after pad netcodes are calculated
|
|
* @return : error count
|
|
* For non copper areas, netcode is set to 0
|
|
*/
|
|
int SetAreasNetCodesFromNetNames();
|
|
|
|
/**
|
|
* Return the Zone at a given index.
|
|
*
|
|
* @param index The array type index into a collection of ZONE *.
|
|
* @return ZONE* - a pointer to the Area or NULL if index out of range.
|
|
*/
|
|
ZONE* GetArea( int index ) const
|
|
{
|
|
if( (unsigned) index < m_zones.size() )
|
|
return m_zones[index];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* @return a std::list of pointers to all board zones (possibly including zones in footprints)
|
|
*/
|
|
std::list<ZONE*> GetZoneList( bool aIncludeZonesInFootprints = false );
|
|
|
|
/**
|
|
* @return The number of copper pour areas or ZONEs.
|
|
*/
|
|
int GetAreaCount() const
|
|
{
|
|
return static_cast<int>( m_zones.size() );
|
|
}
|
|
|
|
/* Functions used in test, merge and cut outlines */
|
|
|
|
/**
|
|
* Add an empty copper area to board areas list.
|
|
*
|
|
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful
|
|
* in undo commands) can be NULL
|
|
* @param aNetcode = the netcode of the copper area (0 = no net)
|
|
* @param aLayer = the layer of area
|
|
* @param aStartPointPosition = position of the first point of the polygon outline of this area
|
|
* @param aHatch = hatch option
|
|
* @return a reference to the new area
|
|
*/
|
|
ZONE* AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode, PCB_LAYER_ID aLayer,
|
|
wxPoint aStartPointPosition, ZONE_BORDER_DISPLAY_STYLE aHatch );
|
|
|
|
/**
|
|
* Process an area that has been modified, by normalizing its polygon against itself.
|
|
* i.e. convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
|
|
* This may change the number and order of copper areas in the net.
|
|
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new created areas pickers
|
|
* @param aCurrArea = the zone to process
|
|
* @return true if changes are made
|
|
*/
|
|
bool NormalizeAreaPolygon( PICKED_ITEMS_LIST* aNewZonesList, ZONE* aCurrArea );
|
|
|
|
/**
|
|
* Process an area that has been modified, by normalizing its polygon
|
|
* and merging the intersecting polygons for any other areas on the same net.
|
|
* This may change the number and order of copper areas in the net.
|
|
* @param aModifiedZonesList = a PICKED_ITEMS_LIST * where to store deleted or added areas
|
|
* (useful in undo commands can be NULL
|
|
* @param modified_area = area to test
|
|
* @return true if some areas modified
|
|
*/
|
|
bool OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList, ZONE* modified_area );
|
|
|
|
/**
|
|
* Check all copper areas in net for intersections, combining them if found.
|
|
*
|
|
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful
|
|
* in undo commands can be NULL
|
|
* @param aNetCode = net to consider
|
|
* @return true if some areas modified
|
|
*/
|
|
bool CombineAllZonesInNet( PICKED_ITEMS_LIST* aDeletedList, int aNetCode );
|
|
|
|
/**
|
|
* Check for intersection of a given copper area with other areas in same net
|
|
* @param aZone = area to compare to all other areas in the same net
|
|
*/
|
|
bool TestZoneIntersections( ZONE* aZone );
|
|
|
|
/**
|
|
* Test for intersection of 2 copper areas
|
|
* @param aZone1 = area reference
|
|
* @param aZone2 = area to compare for intersection calculations
|
|
* @return : false if no intersection, true if intersection
|
|
*/
|
|
bool TestZoneIntersection( ZONE* aZone1, ZONE* aZone2 );
|
|
|
|
/**
|
|
* If possible, combine 2 copper areas
|
|
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (for undo).
|
|
* @param aRefZone = the main area (zone)
|
|
* @param aZoneToCombine = the zone that can be merged with aRefZone; will be deleted if the
|
|
* combine is successful
|
|
* @return : true if aZoneToCombine is combined with aRefZone (and therefore be deleted)
|
|
*/
|
|
bool CombineZones( PICKED_ITEMS_LIST* aDeletedList, ZONE* aRefZone, ZONE* aZoneToCombine );
|
|
|
|
/**
|
|
* Find a pad \a aPosition on \a aLayer.
|
|
*
|
|
* @param aPosition A wxPoint object containing the position to hit test.
|
|
* @param aLayerMask A layer or layers to mask the hit test.
|
|
* @return A pointer to a PAD object if found or NULL if not found.
|
|
*/
|
|
PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask );
|
|
PAD* GetPad( const wxPoint& aPosition )
|
|
{
|
|
return GetPad( aPosition, LSET().set() );
|
|
}
|
|
|
|
/**
|
|
* Find a pad connected to \a aEndPoint of \a aTrace.
|
|
*
|
|
* @param aTrace A pointer to a TRACK object to hit test against.
|
|
* @param aEndPoint The end point of \a aTrace the hit test against.
|
|
* @return A pointer to a PAD object if found or NULL if not found.
|
|
*/
|
|
PAD* GetPad( TRACK* aTrace, ENDPOINT_T aEndPoint );
|
|
|
|
/**
|
|
* Return pad found at \a aPosition on \a aLayerMask using the fast search method.
|
|
* <p>
|
|
* The fast search method only works if the pad list has already been built.
|
|
* </p>
|
|
* @param aPosition A wxPoint object containing the position to hit test.
|
|
* @param aLayerMask A layer or layers to mask the hit test.
|
|
* @return A pointer to a PAD object if found or NULL if not found.
|
|
*/
|
|
PAD* GetPadFast( const wxPoint& aPosition, LSET aLayerMask );
|
|
|
|
/**
|
|
* Locate the pad connected at \a aPosition on \a aLayer starting at list position
|
|
* \a aPad
|
|
* <p>
|
|
* This function uses a fast search in this sorted pad list and it is faster than
|
|
* GetPadFast(). This list is a sorted pad list must be built before calling this
|
|
* function.
|
|
* </p>
|
|
* @note The normal pad list is sorted by increasing netcodes.
|
|
* @param aPadList = the list of pads candidates (a std::vector<PAD*>)
|
|
* @param aPosition A wxPoint object containing the position to test.
|
|
* @param aLayerMask A layer or layers to mask the hit test.
|
|
* @return a PAD object pointer to the connected pad.
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|
*/
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PAD* GetPad( std::vector<PAD*>& aPadList, const wxPoint& aPosition, LSET aLayerMask );
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|
|
|
/**
|
|
* Delete a given pad from the BOARD by removing it from its footprint and from the
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|
* m_NetInfo. Makes no UI calls.
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|
* @param aPad is the pad to delete.
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|
*/
|
|
void PadDelete( PAD* aPad );
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|
|
|
/**
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|
* First empties then fills the vector with all pads and sorts them by increasing x
|
|
* coordinate, and for increasing y coordinate for same values of x coordinates. The vector
|
|
* only holds pointers to the pads and those pointers are only references to pads which are
|
|
* owned by the BOARD through other links.
|
|
* @param aVector Where to put the pad pointers.
|
|
* @param aNetCode = the netcode filter:
|
|
* = -1 to build the full pad list.
|
|
* = a given netcode to build the pad list relative to the given net
|
|
*/
|
|
void GetSortedPadListByXthenYCoord( std::vector<PAD*>& aVector, int aNetCode = -1 );
|
|
|
|
/**
|
|
* Returns data on the length and number of track segments connected to a given track.
|
|
* This uses the connectivity data for the board to calculate connections
|
|
*
|
|
* @param aTrack Starting track (can also be a via) to check against for connection.
|
|
* @return a tuple containing <number, length, package length>
|
|
*/
|
|
std::tuple<int, double, double> GetTrackLength( const TRACK& aTrack ) const;
|
|
|
|
/**
|
|
* Collect all the TRACKs and VIAs that are members of a net given by aNetCode.
|
|
* Used from python.
|
|
* @param aNetCode gives the id of the net.
|
|
* @return TRACKS - which are in the net identified by @a aNetCode.
|
|
*/
|
|
TRACKS TracksInNet( int aNetCode );
|
|
|
|
/**
|
|
* Get a footprint by its bounding rectangle at \a aPosition on \a aLayer.
|
|
* <p>
|
|
* If more than one footprint is at \a aPosition, then the closest footprint on the
|
|
* active layer is returned. The distance is calculated via manhattan distance from
|
|
* the center of the bounding rectangle to \a aPosition.
|
|
*
|
|
* @param aPosition A wxPoint object containing the position to test.
|
|
* @param aActiveLayer Layer to test.
|
|
* @param aVisibleOnly Search only the visible layers if true.
|
|
* @param aIgnoreLocked Ignore locked footprints when true.
|
|
*/
|
|
FOOTPRINT* GetFootprint( const wxPoint& aPosition, PCB_LAYER_ID aActiveLayer,
|
|
bool aVisibleOnly, bool aIgnoreLocked = false );
|
|
|
|
/**
|
|
* Reset all items' netcodes to 0 (no net).
|
|
*/
|
|
void ClearAllNetCodes();
|
|
|
|
/**
|
|
* Map all nets in the given board to nets with the same name (if any) in the destination
|
|
* board. This allows us to share layouts which came from the same hierarchical sheet in
|
|
* the schematic.
|
|
*/
|
|
void MapNets( const BOARD* aDestBoard );
|
|
|
|
void SanitizeNetcodes();
|
|
|
|
/**
|
|
* Add a listener to the board to receive calls whenever something on the
|
|
* board has been modified. The board does not take ownership of the
|
|
* listener object. Make sure to call RemoveListener before deleting the
|
|
* listener object. The order of listener invocations is not guaranteed.
|
|
* If the specified listener object has been added before, it will not be
|
|
* added again.
|
|
*/
|
|
void AddListener( BOARD_LISTENER* aListener );
|
|
|
|
/**
|
|
* Remove the specified listener. If it has not been added before, it
|
|
* will do nothing.
|
|
*/
|
|
void RemoveListener( BOARD_LISTENER* aListener );
|
|
|
|
/**
|
|
* Notify the board and its listeners that an item on the board has
|
|
* been modified in some way.
|
|
*/
|
|
void OnItemChanged( BOARD_ITEM* aItem );
|
|
|
|
/**
|
|
* Notify the board and its listeners that an item on the board has
|
|
* been modified in some way.
|
|
*/
|
|
void OnItemsChanged( std::vector<BOARD_ITEM*>& aItems );
|
|
|
|
/*
|
|
* Consistency check of internal m_groups structure.
|
|
* @param repair if true, modify groups structure until it passes the sanity check.
|
|
* @return empty string on success. Or error description if there's a problem.
|
|
*/
|
|
wxString GroupsSanityCheck( bool repair = false );
|
|
|
|
/*
|
|
* @param repair if true, make one modification to groups structure that brings it
|
|
* closer to passing the sanity check.
|
|
* @return empty string on success. Or error description if there's a problem.
|
|
*/
|
|
wxString GroupsSanityCheckInternal( bool repair );
|
|
|
|
struct GroupLegalOpsField
|
|
{
|
|
bool create : 1;
|
|
bool ungroup : 1;
|
|
bool removeItems : 1;
|
|
bool enter : 1;
|
|
};
|
|
|
|
/*
|
|
* Check which selection tool group operations are legal given the selection.
|
|
* @return bit field of legal ops.
|
|
*/
|
|
GroupLegalOpsField GroupLegalOps( const PCB_SELECTION& selection ) const;
|
|
};
|
|
#endif // CLASS_BOARD_H_
|