248 lines
7.6 KiB
C++
248 lines
7.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <functional>
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#include <memory>
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using namespace std::placeholders;
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#include <tools/position_relative_tool.h>
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#include <tools/pcb_actions.h>
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#include <tools/pcb_selection_tool.h>
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#include <tools/pcb_picker_tool.h>
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#include <dialogs/dialog_position_relative.h>
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#include <status_popup.h>
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#include <board_commit.h>
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#include <confirm.h>
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#include <collectors.h>
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#include <pad.h>
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#include <footprint.h>
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#include <pcb_group.h>
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POSITION_RELATIVE_TOOL::POSITION_RELATIVE_TOOL() :
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PCB_TOOL_BASE( "pcbnew.PositionRelative" ),
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m_dialog( nullptr ),
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m_selectionTool( nullptr ),
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m_anchor_item( nullptr )
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{
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}
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void POSITION_RELATIVE_TOOL::Reset( RESET_REASON aReason )
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{
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if( aReason != RUN )
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m_commit = std::make_unique<BOARD_COMMIT>( this );
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}
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bool POSITION_RELATIVE_TOOL::Init()
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{
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// Find the selection tool, so they can cooperate
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m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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return m_selectionTool != nullptr;
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}
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int POSITION_RELATIVE_TOOL::PositionRelative( const TOOL_EVENT& aEvent )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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const auto& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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sTool->FilterCollectorForHierarchy( aCollector, true );
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sTool->FilterCollectorForMarkers( aCollector );
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},
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!m_isFootprintEditor /* prompt user regarding locked items */ );
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if( selection.Empty() )
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return 0;
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m_selection = selection;
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// We prefer footprints, then pads, then anything else here.
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EDA_ITEM* preferredItem = m_selection.GetTopLeftItem( true );
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if( !preferredItem && m_selection.HasType( PCB_PAD_T ) )
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{
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PCB_SELECTION padsOnly = m_selection;
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std::deque<EDA_ITEM*>& items = padsOnly.Items();
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items.erase( std::remove_if( items.begin(), items.end(),
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[]( const EDA_ITEM* aItem )
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{
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return aItem->Type() != PCB_PAD_T;
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} ), items.end() );
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preferredItem = padsOnly.GetTopLeftItem();
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}
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if( preferredItem )
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m_selectionAnchor = preferredItem->GetPosition();
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else
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m_selectionAnchor = m_selection.GetTopLeftItem()->GetPosition();
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// The dialog is not modal and not deleted between calls.
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// It means some options can have changed since the last call.
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// Therefore we need to rebuild it in case UI units have changed since the last call.
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if( m_dialog && m_dialog->GetUserUnits() != editFrame->GetUserUnits() )
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{
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m_dialog->Destroy();
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m_dialog = nullptr;
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}
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if( !m_dialog )
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m_dialog = new DIALOG_POSITION_RELATIVE( editFrame );
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m_dialog->Show( true );
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return 0;
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}
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int POSITION_RELATIVE_TOOL::RelativeItemSelectionMove( const VECTOR2I& aPosAnchor,
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const VECTOR2I& aTranslation )
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{
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VECTOR2I aggregateTranslation = aPosAnchor + aTranslation - GetSelectionAnchorPosition();
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for( EDA_ITEM* item : m_selection )
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{
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if( BOARD_ITEM* boardItem = dynamic_cast<BOARD_ITEM*>( item ) )
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{
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// Don't move a pad by itself unless editing the footprint
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if( boardItem->Type() == PCB_PAD_T
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&& !frame()->GetPcbNewSettings()->m_AllowFreePads
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&& frame()->IsType( FRAME_PCB_EDITOR ) )
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{
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boardItem = boardItem->GetParent();
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}
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m_commit->Modify( boardItem );
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// If moving a group, record position of all the descendants for undo
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if( boardItem->Type() == PCB_GROUP_T )
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{
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PCB_GROUP* group = static_cast<PCB_GROUP*>( boardItem );
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group->RunOnDescendants( [&]( BOARD_ITEM* descendant )
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{
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m_commit->Modify( descendant );
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});
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}
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boardItem->Move( aggregateTranslation );
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}
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}
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m_commit->Push( _( "Position Relative" ) );
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if( m_selection.IsHover() )
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear );
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m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
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canvas()->Refresh();
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return 0;
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}
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int POSITION_RELATIVE_TOOL::SelectPositionRelativeItem( const TOOL_EVENT& aEvent )
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{
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PCB_PICKER_TOOL* picker = m_toolMgr->GetTool<PCB_PICKER_TOOL>();
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STATUS_TEXT_POPUP statusPopup( frame() );
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bool done = false;
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Activate();
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statusPopup.SetText( _( "Click on reference item..." ) );
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picker->SetClickHandler(
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[&]( const VECTOR2D& aPoint ) -> bool
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{
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear );
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const PCB_SELECTION& sel = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
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PCB_SELECTION_TOOL* sTool )
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{
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} );
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if( sel.Empty() )
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return true; // still looking for an item
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m_anchor_item = sel.Front();
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statusPopup.Hide();
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if( m_dialog )
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m_dialog->UpdateAnchor( sel.Front() );
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return false; // got our item; don't need any more
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} );
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picker->SetMotionHandler(
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[&] ( const VECTOR2D& aPos )
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{
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statusPopup.Move( wxGetMousePosition() + wxPoint( 20, -50 ) );
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} );
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picker->SetCancelHandler(
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[&]()
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{
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statusPopup.Hide();
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if( m_dialog )
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m_dialog->UpdateAnchor( m_anchor_item );
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} );
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picker->SetFinalizeHandler(
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[&]( const int& aFinalState )
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{
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done = true;
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} );
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statusPopup.Move( wxGetMousePosition() + wxPoint( 20, -50 ) );
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statusPopup.Popup();
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canvas()->SetStatusPopup( statusPopup.GetPanel() );
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m_toolMgr->RunAction( ACTIONS::pickerTool, &aEvent );
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while( !done )
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{
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// Pass events unless we receive a null event, then we must shut down
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if( TOOL_EVENT* evt = Wait() )
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evt->SetPassEvent();
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else
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break;
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}
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canvas()->SetStatusPopup( nullptr );
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return 0;
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}
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void POSITION_RELATIVE_TOOL::setTransitions()
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{
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Go( &POSITION_RELATIVE_TOOL::PositionRelative, PCB_ACTIONS::positionRelative.MakeEvent() );
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Go( &POSITION_RELATIVE_TOOL::SelectPositionRelativeItem,
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PCB_ACTIONS::selectpositionRelativeItem.MakeEvent() );
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}
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