217 lines
7.1 KiB
C++
217 lines
7.1 KiB
C++
/*****************************************************************************/
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/* sch_item_struct.h : Basic classes for most eeschema items descriptions */
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/*****************************************************************************/
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#ifndef SCH_ITEM_STRUCT_H
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#define SCH_ITEM_STRUCT_H
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#include <vector>
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#include <class_base_screen.h>
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using namespace std;
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class SCH_ITEM;
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class WinEDA_SchematicFrame;
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class wxFindReplaceData;
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enum DANGLING_END_T {
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UNKNOWN = 0,
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WIRE_START_END,
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WIRE_END_END,
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BUS_START_END,
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BUS_END_END,
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JUNCTION_END,
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PIN_END,
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LABEL_END,
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ENTRY_END,
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SHEET_LABEL_END
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};
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// A helper class to store a list of items that can be connected to something:
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class DANGLING_END_ITEM
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{
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public:
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const void* m_Item; // a pointer to the parent
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wxPoint m_Pos; // the position of the connecting point
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DANGLING_END_T m_Type; // type of parent
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DANGLING_END_ITEM( DANGLING_END_T type, const void* aItem )
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{
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m_Item = aItem;
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m_Type = type;
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}
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};
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/**
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* Class SCH_ITEM
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* is a base class for any item which can be embedded within the SCHEMATIC
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* container class, and therefore instances of derived classes should only be
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* found in EESCHEMA or other programs that use class SCHEMATIC and its contents.
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* The corresponding class in PCBNEW is BOARD_ITEM.
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*/
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class SCH_ITEM : public EDA_BaseStruct
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{
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protected:
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int m_Layer;
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EDA_ITEMS m_connections; ///< List of items connected to this item.
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public:
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SCH_ITEM( EDA_BaseStruct* aParent, KICAD_T aType );
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~SCH_ITEM();
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virtual wxString GetClass() const
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{
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return wxT( "SCH_ITEM" );
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}
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SCH_ITEM* Next() { return (SCH_ITEM*) Pnext; }
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SCH_ITEM* Back() { return (SCH_ITEM*) Pback; }
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/**
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* Function GetLayer
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* returns the layer this item is on.
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*/
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int GetLayer() const { return m_Layer; }
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/**
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* Function SetLayer
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* sets the layer this item is on.
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* @param aLayer The layer number.
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*/
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void SetLayer( int aLayer ) { m_Layer = aLayer; }
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/** Function GetPenSize virtual pure
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize( ) = 0;
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/**
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* Function Draw
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*/
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virtual void Draw( WinEDA_DrawPanel* panel,
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wxDC* DC,
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const wxPoint& offset,
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int draw_mode,
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int Color = -1 ) = 0;
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/* Place function */
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virtual void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
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// Geometric transforms (used in block operations):
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/** virtual function Move
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* move item to a new position.
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* @param aMoveVector = the deplacement vector
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*/
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virtual void Move( const wxPoint& aMoveVector ) = 0;
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/** virtual function Mirror_Y
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* mirror item relative to an Y axis
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* @param aYaxis_position = the y axis position
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*/
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virtual void Mirror_Y( int aYaxis_position ) = 0;
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virtual void Mirror_X( int aXaxis_position ) = 0;
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virtual void Rotate( wxPoint rotationPoint ) = 0;
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.sch"
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* format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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virtual bool Save( FILE* aFile ) const = 0;
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/**
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* Compare schematic item against search string.
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*
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* The base class returns false since many of the objects derived from
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* SCH_ITEM do not have any text to search.
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*
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* @todo - This should probably be pushed down to EDA_BaseStruct so that
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* searches can be done on all of the Kicad applications that use
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* objects derived from EDA_BaseStruct.
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*
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* @param aSearchData - The search criteria.
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* @param aAuxData - a pointer on auxiliary data, if needed (NULL if not used).
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* When searching string in REFERENCE field we must know the sheet path
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* This param is used in such cases
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* @param aFindLocation - a wxPoint where to put the location of matched item. can be NULL.
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* @return True if this schematic text item matches the search criteria.
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*/
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virtual bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation )
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{ return false; }
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/**
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* Compare schematic item against search string.
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*
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* @param aText - String test.
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* @param aSearchData - The criteria to search against.
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* @return True if this item matches the search criteria.
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*/
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bool Matches( const wxString& aText, wxFindReplaceData& aSearchData );
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/**
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* Add schematic item end points to \a aItemList if the item has endpoints.
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*
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* The default version doesn't do anything since many of the schematic object cannot
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* be tested for dangling ends. If you add a new schematic item that can have a
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* dangling end ( no connect ), override this method to provide the correct end
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* points.
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*
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* @param aItemList - List of DANGLING_END_ITEMS to add to.
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*/
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virtual void GetEndPoints( vector< DANGLING_END_ITEM >& aItemList ) {}
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/**
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* Test the schematic item to \a aItemList to check if it's dangling state has changed.
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*
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* Note that the return value only true when the state of the test has changed. Use
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* the IsDangling() method to get the current dangling state of the item. Some of
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* the schematic objects cannot be tested for a dangling state, the default method
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* always returns false. Only override the method if the item can be tested for a
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* dangling state.
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*
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* @param aItemList - List of items to test item against.
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* @return True if the dangling state has changed from it's current setting.
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*/
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virtual bool IsDanglingStateChanged( vector< DANGLING_END_ITEM >& aItemList ) { return false; }
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virtual bool IsDangling() const { return false; }
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/**
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* Check if the selection state of an item inside \a aRect has changed.
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*
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* The is used by the block selection code to verify if an item is selected or not.
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* True is be return anytime the select state changes. If you need to know the
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* the current selection state, use the IsSelected() method.
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*
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* @param aRect - Rectange to test against.
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*/
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virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; }
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/**
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* Get a list of connection points for this item.
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*
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* Not all schematic items have connection points so the default method does nothing.
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*
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* @param aPoints - List of connection points to add to.
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*/
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virtual void GetConnectionPoints( vector< wxPoint >& aPoints ) const { }
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/**
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* Clear all of the connection items from the list.
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*
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* The vector release method is used to prevent the item pointers from being deleted.
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* Do not use the vector erase method on the connection list.
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*/
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void ClearConnections() { m_connections.release(); }
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};
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#endif /* SCH_ITEM_STRUCT_H */
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