878 lines
23 KiB
C++
878 lines
23 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <map>
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#include <stack>
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#include <algorithm>
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#include <boost/optional.hpp>
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#include <wx/event.h>
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#include <wx/clipbrd.h>
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#include <view/view.h>
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#include <tool/tool_base.h>
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#include <tool/tool_interactive.h>
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#include <tool/tool_manager.h>
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#include <tool/context_menu.h>
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#include <tool/coroutine.h>
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#include <tool/action_manager.h>
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#include <wxPcbStruct.h>
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#include <class_draw_panel_gal.h>
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using boost::optional;
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/// Struct describing the current execution state of a TOOL
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struct TOOL_MANAGER::TOOL_STATE
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{
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TOOL_STATE( TOOL_BASE* aTool ) :
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theTool( aTool )
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{
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clear();
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}
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TOOL_STATE( const TOOL_STATE& aState )
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{
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theTool = aState.theTool;
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idle = aState.idle;
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pendingWait = aState.pendingWait;
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pendingContextMenu = aState.pendingContextMenu;
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contextMenu = aState.contextMenu;
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contextMenuTrigger = aState.contextMenuTrigger;
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cofunc = aState.cofunc;
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wakeupEvent = aState.wakeupEvent;
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waitEvents = aState.waitEvents;
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transitions = aState.transitions;
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vcSettings = aState.vcSettings;
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// do not copy stateStack
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}
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~TOOL_STATE()
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{
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assert( stateStack.empty() );
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}
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/// The tool itself
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TOOL_BASE* theTool;
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/// Is the tool active (pending execution) or disabled at the moment
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bool idle;
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/// Flag defining if the tool is waiting for any event (i.e. if it
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/// issued a Wait() call).
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bool pendingWait;
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/// Is there a context menu being displayed
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bool pendingContextMenu;
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/// Context menu currently used by the tool
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CONTEXT_MENU* contextMenu;
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/// Defines when the context menu is opened
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CONTEXT_MENU_TRIGGER contextMenuTrigger;
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/// Tool execution context
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COROUTINE<int, const TOOL_EVENT&>* cofunc;
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/// The event that triggered the execution/wakeup of the tool after Wait() call
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TOOL_EVENT wakeupEvent;
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/// List of events the tool is currently waiting for
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TOOL_EVENT_LIST waitEvents;
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/// List of possible transitions (ie. association of events and state handlers that are executed
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/// upon the event reception
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std::vector<TRANSITION> transitions;
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/// VIEW_CONTROLS settings to preserve settings when the tools are switched
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KIGFX::VC_SETTINGS vcSettings;
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void operator=( const TOOL_STATE& aState )
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{
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theTool = aState.theTool;
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idle = aState.idle;
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pendingWait = aState.pendingWait;
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pendingContextMenu = aState.pendingContextMenu;
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contextMenu = aState.contextMenu;
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contextMenuTrigger = aState.contextMenuTrigger;
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cofunc = aState.cofunc;
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wakeupEvent = aState.wakeupEvent;
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waitEvents = aState.waitEvents;
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transitions = aState.transitions;
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vcSettings = aState.vcSettings;
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// do not copy stateStack
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}
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bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
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{
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return aRhs.theTool == this->theTool;
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}
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bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
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{
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return aRhs.theTool != this->theTool;
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}
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/**
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* Function Push()
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* Stores the current state of the tool on stack. Stacks are stored internally and are not
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* shared between different TOOL_STATE objects.
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*/
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void Push()
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{
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auto state = std::make_unique<TOOL_STATE>( *this );
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stateStack.push( std::move( state ) );
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clear();
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}
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/**
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* Function Pop()
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* Restores state of the tool from stack. Stacks are stored internally and are not
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* shared between different TOOL_STATE objects.
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* @return True if state was restored, false if the stack was empty.
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*/
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bool Pop()
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{
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delete cofunc;
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if( !stateStack.empty() )
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{
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*this = *stateStack.top().get();
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stateStack.pop();
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return true;
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}
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else
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{
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cofunc = NULL;
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return false;
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}
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}
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private:
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///> Stack preserving previous states of a TOOL.
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std::stack<std::unique_ptr<TOOL_STATE>> stateStack;
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///> Restores the initial state.
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void clear()
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{
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idle = true;
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pendingWait = false;
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pendingContextMenu = false;
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cofunc = NULL;
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contextMenu = NULL;
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contextMenuTrigger = CMENU_OFF;
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vcSettings.Reset();
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transitions.clear();
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}
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};
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TOOL_MANAGER::TOOL_MANAGER() :
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m_model( NULL ),
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m_view( NULL ),
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m_viewControls( NULL ),
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m_editFrame( NULL ),
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m_passEvent( false ),
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m_menuActive( false )
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{
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m_actionMgr = new ACTION_MANAGER( this );
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// Keep default VIEW_CONTROLS settings at the bottom of the stack
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m_vcStack.push( KIGFX::VC_SETTINGS() );
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}
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TOOL_MANAGER::~TOOL_MANAGER()
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{
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std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
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for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
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{
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delete it->second->cofunc; // delete cofunction
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delete it->second; // delete TOOL_STATE
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delete it->first; // delete the tool itself
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}
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delete m_actionMgr;
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}
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void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
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{
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wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(),
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wxT( "Adding two tools with the same name may result in unexpected behaviour.") );
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wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(),
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wxT( "Adding two tools with the same ID may result in unexpected behaviour.") );
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wxASSERT_MSG( m_toolTypes.find( typeid( *aTool ).name() ) == m_toolTypes.end(),
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wxT( "Adding two tools of the same type may result in unexpected behaviour.") );
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TOOL_STATE* st = new TOOL_STATE( aTool );
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m_toolState[aTool] = st;
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m_toolNameIndex[aTool->GetName()] = st;
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m_toolIdIndex[aTool->GetId()] = st;
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m_toolTypes[typeid( *aTool ).name()] = st->theTool;
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aTool->attachManager( this );
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}
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bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
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{
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TOOL_BASE* tool = FindTool( aToolId );
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if( tool && tool->GetType() == INTERACTIVE )
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return invokeTool( tool );
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return false; // there is no tool with the given id
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}
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bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
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{
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TOOL_BASE* tool = FindTool( aToolName );
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if( tool && tool->GetType() == INTERACTIVE )
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return invokeTool( tool );
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return false; // there is no tool with the given name
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}
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void TOOL_MANAGER::RegisterAction( TOOL_ACTION* aAction )
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{
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m_actionMgr->RegisterAction( aAction );
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}
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void TOOL_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
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{
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m_actionMgr->UnregisterAction( aAction );
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}
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bool TOOL_MANAGER::RunAction( const std::string& aActionName, bool aNow, void* aParam )
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{
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TOOL_ACTION* action = m_actionMgr->FindAction( aActionName );
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if( !action )
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{
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wxASSERT_MSG( false, wxString::Format( wxT( "Could not find action %s." ), aActionName ) );
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return false;
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}
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RunAction( *action, aNow, aParam );
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return false;
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}
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void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam )
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{
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TOOL_EVENT event = aAction.MakeEvent();
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// Allow to override the action parameter
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if( aParam )
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event.SetParameter( aParam );
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if( aNow )
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processEvent( event );
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else
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PostEvent( event );
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}
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int TOOL_MANAGER::GetHotKey( const TOOL_ACTION& aAction )
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{
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return m_actionMgr->GetHotKey( aAction );
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}
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void TOOL_MANAGER::UpdateHotKeys()
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{
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m_actionMgr->UpdateHotKeys();
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}
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bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
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{
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wxASSERT( aTool != NULL );
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TOOL_EVENT evt( TC_COMMAND, TA_ACTIVATE, aTool->GetName() );
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processEvent( evt );
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return true;
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}
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bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
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{
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TOOL_BASE* tool = FindTool( aToolId );
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if( tool && tool->GetType() == INTERACTIVE )
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return runTool( tool );
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return false; // there is no tool with the given id
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}
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bool TOOL_MANAGER::runTool( const std::string& aToolName )
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{
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TOOL_BASE* tool = FindTool( aToolName );
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if( tool && tool->GetType() == INTERACTIVE )
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return runTool( tool );
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return false; // there is no tool with the given name
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}
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bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
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{
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wxASSERT( aTool != NULL );
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if( !isRegistered( aTool ) )
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{
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wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) );
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return false;
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}
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TOOL_ID id = aTool->GetId();
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// If the tool is already active, bring it to the top of the active tools stack
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if( isActive( aTool ) )
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{
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m_activeTools.erase( std::find( m_activeTools.begin(), m_activeTools.end(), id ) );
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m_activeTools.push_front( id );
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return false;
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}
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aTool->Reset( TOOL_INTERACTIVE::RUN );
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if( aTool->GetType() == INTERACTIVE )
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static_cast<TOOL_INTERACTIVE*>( aTool )->resetTransitions();
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// Add the tool on the front of the processing queue (it gets events first)
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m_activeTools.push_front( id );
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return true;
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}
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TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
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{
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std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
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if( it != m_toolIdIndex.end() )
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return it->second->theTool;
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return NULL;
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}
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TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
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{
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std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
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if( it != m_toolNameIndex.end() )
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return it->second->theTool;
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return NULL;
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}
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void TOOL_MANAGER::DeactivateTool()
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{
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// Deactivate the active tool, but do not run anything new
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TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
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processEvent( evt );
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}
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void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason )
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{
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DeactivateTool();
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for( auto& state : m_toolState )
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{
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TOOL_BASE* tool = state.first;
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tool->Reset( aReason );
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if( tool->GetType() == INTERACTIVE )
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static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
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}
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}
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void TOOL_MANAGER::InitTools()
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{
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for( auto it = m_toolState.begin(); it != m_toolState.end(); /* iteration in the loop */ )
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{
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TOOL_BASE* tool = it->first;
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TOOL_STATE* state = it->second;
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++it; // keep the iterator valid if the element is going to be erased
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if( !tool->Init() )
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{
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wxMessageBox(
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wxString::Format( "Initialization of tool '%s' failed", tool->GetName() ) );
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// Unregister the tool
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m_toolState.erase( tool );
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m_toolNameIndex.erase( tool->GetName() );
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m_toolIdIndex.erase( tool->GetId() );
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m_toolTypes.erase( typeid( *tool ).name() );
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delete state;
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delete tool;
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}
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}
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ResetTools( TOOL_BASE::RUN );
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}
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int TOOL_MANAGER::GetPriority( int aToolId ) const
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{
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int priority = 0;
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for( auto it = m_activeTools.begin(), itEnd = m_activeTools.end(); it != itEnd; ++it )
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{
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if( *it == aToolId )
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return priority;
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++priority;
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}
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return -1;
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}
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void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
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const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE* st = m_toolState[aTool];
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st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
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}
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void TOOL_MANAGER::ClearTransitions( TOOL_BASE* aTool )
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{
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m_toolState[aTool]->transitions.clear();
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}
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void TOOL_MANAGER::RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc )
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{
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TOOL_STATE* st = m_toolState[aTool];
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st->cofunc->RunMainStack( std::move( aFunc ) );
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}
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optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
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const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE* st = m_toolState[aTool];
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assert( !st->pendingWait ); // everything collapses on two KiYield() in a row
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// indicate to the manager that we are going to sleep and we shall be
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// woken up when an event matching aConditions arrive
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st->pendingWait = true;
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st->waitEvents = aConditions;
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// switch context back to event dispatcher loop
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st->cofunc->KiYield();
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return st->wakeupEvent;
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}
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void TOOL_MANAGER::dispatchInternal( const TOOL_EVENT& aEvent )
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{
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// iterate over all registered tools
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for( auto it = m_activeTools.begin(); it != m_activeTools.end(); ++it )
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{
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TOOL_STATE* st = m_toolIdIndex[*it];
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// the tool state handler is waiting for events (i.e. called Wait() method)
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if( st->pendingWait )
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{
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if( st->waitEvents.Matches( aEvent ) )
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{
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// By default, only messages are passed further
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m_passEvent = ( aEvent.Category() == TC_MESSAGE );
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// got matching event? clear wait list and wake up the coroutine
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st->wakeupEvent = aEvent;
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st->pendingWait = false;
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st->waitEvents.clear();
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if( st->cofunc )
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{
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pushViewControls();
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applyViewControls( st );
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bool end = !st->cofunc->Resume();
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saveViewControls( st );
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popViewControls();
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if( end )
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it = finishTool( st );
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}
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// If the tool did not request to propagate
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// the event to other tools, we should stop it now
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if( !m_passEvent )
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break;
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}
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}
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}
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for( auto& state : m_toolState )
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{
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TOOL_STATE* st = state.second;
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bool finished = false;
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// no state handler in progress - check if there are any transitions (defined by
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// Go() method that match the event.
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if( !st->transitions.empty() )
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{
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for( TRANSITION& tr : st->transitions )
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{
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if( tr.first.Matches( aEvent ) )
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{
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auto func_copy = tr.second;
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|
|
|
// if there is already a context, then store it
|
|
if( st->cofunc )
|
|
st->Push();
|
|
|
|
st->cofunc = new COROUTINE<int, const TOOL_EVENT&>( std::move( func_copy ) );
|
|
|
|
// as the state changes, the transition table has to be set up again
|
|
st->transitions.clear();
|
|
|
|
// got match? Run the handler.
|
|
pushViewControls();
|
|
applyViewControls( st );
|
|
st->cofunc->Call( aEvent );
|
|
saveViewControls( st );
|
|
popViewControls();
|
|
|
|
if( !st->cofunc->Running() )
|
|
finishTool( st ); // The couroutine has finished immediately?
|
|
|
|
// if it is a message, continue processing
|
|
finished = !( aEvent.Category() == TC_MESSAGE );
|
|
|
|
// there is no point in further checking, as transitions got cleared
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( finished )
|
|
break; // only the first tool gets the event
|
|
}
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::dispatchStandardEvents( const TOOL_EVENT& aEvent )
|
|
{
|
|
if( aEvent.Action() == TA_KEY_PRESSED )
|
|
{
|
|
// Check if there is a hotkey associated
|
|
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
|
|
return false; // hotkey event was handled so it does not go any further
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::dispatchActivation( const TOOL_EVENT& aEvent )
|
|
{
|
|
if( aEvent.IsActivate() )
|
|
{
|
|
std::map<std::string, TOOL_STATE*>::iterator tool = m_toolNameIndex.find( *aEvent.GetCommandStr() );
|
|
|
|
if( tool != m_toolNameIndex.end() )
|
|
{
|
|
runTool( tool->second->theTool );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::dispatchContextMenu( const TOOL_EVENT& aEvent )
|
|
{
|
|
// Store the current tool ID to decide whether to restore the cursor position
|
|
TOOL_ID activeTool = GetCurrentToolId();
|
|
|
|
for( TOOL_ID toolId : m_activeTools )
|
|
{
|
|
TOOL_STATE* st = m_toolIdIndex[toolId];
|
|
|
|
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
|
|
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
|
|
if( st->contextMenuTrigger == CMENU_OFF )
|
|
continue;
|
|
|
|
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
|
|
break;
|
|
|
|
st->pendingWait = true;
|
|
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
|
|
|
|
// Store the menu pointer in case it is changed by the TOOL when handling menu events
|
|
CONTEXT_MENU* m = st->contextMenu;
|
|
|
|
if( st->contextMenuTrigger == CMENU_NOW )
|
|
st->contextMenuTrigger = CMENU_OFF;
|
|
|
|
VECTOR2D cursor = m_viewControls->GetCursorPosition();
|
|
|
|
// Temporarily store the cursor position, so the tools could execute actions
|
|
// using the point where the user has invoked a context menu
|
|
if( m_viewControls->ForcedCursorPosition() )
|
|
m_origCursor = cursor;
|
|
|
|
m_viewControls->ForceCursorPosition( true, cursor );
|
|
|
|
// Display a copy of menu
|
|
std::unique_ptr<CONTEXT_MENU> menu( m->Clone() );
|
|
|
|
// Run update handlers on the created copy
|
|
menu->UpdateAll();
|
|
m_menuActive = true;
|
|
GetEditFrame()->PopupMenu( menu.get() );
|
|
m_menuActive = false;
|
|
|
|
m_viewControls->WarpCursor( cursor, true, false );
|
|
|
|
// If nothing was chosen from the context menu, we must notify the tool as well
|
|
if( menu->GetSelected() < 0 )
|
|
{
|
|
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE, -1 );
|
|
evt.SetParameter( m );
|
|
dispatchInternal( evt );
|
|
}
|
|
|
|
// Notify the tools that menu has been closed
|
|
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CLOSED );
|
|
evt.SetParameter( m );
|
|
dispatchInternal( evt );
|
|
|
|
// Restore the cursor settings if the tool is still active
|
|
if( activeTool == GetCurrentToolId() )
|
|
{
|
|
m_viewControls->ForceCursorPosition( (bool) m_origCursor,
|
|
m_origCursor.get_value_or( VECTOR2D( 0, 0 ) ) );
|
|
}
|
|
|
|
m_origCursor = boost::none;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
TOOL_MANAGER::ID_LIST::iterator TOOL_MANAGER::finishTool( TOOL_STATE* aState )
|
|
{
|
|
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), aState->theTool->GetId() );
|
|
|
|
if( !aState->Pop() )
|
|
{
|
|
// Deactivate the tool if there are no other contexts saved on the stack
|
|
if( it != m_activeTools.end() )
|
|
it = m_activeTools.erase( it );
|
|
}
|
|
|
|
// Set transitions to be ready for future TOOL_EVENTs
|
|
TOOL_BASE* tool = aState->theTool;
|
|
|
|
if( tool->GetType() == INTERACTIVE )
|
|
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
|
|
|
|
|
|
return it;
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::ProcessEvent( const TOOL_EVENT& aEvent )
|
|
{
|
|
processEvent( aEvent );
|
|
|
|
if( TOOL_STATE* active = GetCurrentToolState() )
|
|
{
|
|
applyViewControls( active );
|
|
}
|
|
|
|
if( m_view->IsDirty() )
|
|
{
|
|
EDA_DRAW_FRAME* f = static_cast<EDA_DRAW_FRAME*>( GetEditFrame() );
|
|
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
|
|
}
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
|
|
CONTEXT_MENU_TRIGGER aTrigger )
|
|
{
|
|
TOOL_STATE* st = m_toolState[aTool];
|
|
|
|
st->contextMenu = aMenu;
|
|
st->contextMenuTrigger = aTrigger;
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::SaveClipboard( const std::string& aText )
|
|
{
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
wxTheClipboard->SetData( new wxTextDataObject( wxString( aText.c_str(), wxConvUTF8 ) ) );
|
|
wxTheClipboard->Close();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
std::string TOOL_MANAGER::GetClipboard() const
|
|
{
|
|
std::string result;
|
|
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
if( wxTheClipboard->IsSupported( wxDF_TEXT ) )
|
|
{
|
|
wxTextDataObject data;
|
|
wxTheClipboard->GetData( data );
|
|
|
|
result = data.GetText().mb_str();
|
|
}
|
|
|
|
wxTheClipboard->Close();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
|
|
{
|
|
static int currentId;
|
|
|
|
return currentId++;
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
|
|
KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
|
|
{
|
|
m_model = aModel;
|
|
m_view = aView;
|
|
m_viewControls = aViewControls;
|
|
m_editFrame = aFrame;
|
|
m_actionMgr->UpdateHotKeys();
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool )
|
|
{
|
|
if( !isRegistered( aTool ) )
|
|
return false;
|
|
|
|
// Just check if the tool is on the active tools stack
|
|
return std::find( m_activeTools.begin(), m_activeTools.end(), aTool->GetId() ) != m_activeTools.end();
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::saveViewControls( TOOL_STATE* aState )
|
|
{
|
|
aState->vcSettings = m_viewControls->GetSettings();
|
|
|
|
// If context menu has overridden the cursor position, restore the original position
|
|
// (see dispatchContextMenu())
|
|
if( m_menuActive )
|
|
{
|
|
if( m_origCursor )
|
|
{
|
|
aState->vcSettings.m_forceCursorPosition = true;
|
|
aState->vcSettings.m_forcedPosition = *m_origCursor;
|
|
}
|
|
else
|
|
{
|
|
aState->vcSettings.m_forceCursorPosition = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::applyViewControls( TOOL_STATE* aState )
|
|
{
|
|
m_viewControls->ApplySettings( aState->vcSettings );
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::pushViewControls()
|
|
{
|
|
m_vcStack.push( m_viewControls->GetSettings() );
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::popViewControls()
|
|
{
|
|
m_viewControls->ApplySettings( m_vcStack.top() );
|
|
m_vcStack.pop();
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent )
|
|
{
|
|
// Early dispatch of events destined for the TOOL_MANAGER
|
|
if( !dispatchStandardEvents( aEvent ) )
|
|
return;
|
|
|
|
dispatchInternal( aEvent );
|
|
dispatchActivation( aEvent );
|
|
dispatchContextMenu( aEvent );
|
|
|
|
// Dispatch queue
|
|
while( !m_eventQueue.empty() )
|
|
{
|
|
TOOL_EVENT event = m_eventQueue.front();
|
|
m_eventQueue.pop_front();
|
|
processEvent( event );
|
|
}
|
|
}
|