kicad/gerbview/widgets/gerbview_layer_widget.h

133 lines
4.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2010 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010-2022 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GERBER_LAYER_WIDGET_H
#define GERBER_LAYER_WIDGET_H
#include "layer_widget.h"
/**
* Abstract functions of LAYER_WIDGET so they may be tied into the GERBVIEW_FRAME's data and
* we can add a popup menu which is specific to Pcbnew's needs.
*/
class GERBER_LAYER_WIDGET : public LAYER_WIDGET
{
public:
/**
* @param aParent is the parent frame.
* @param aFocusOwner is the window that has the keyboard focus.
*/
GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFocusOwner );
/**
* Collect the current color settings and put it in aColorSettings
*/
void CollectCurrentColorSettings( COLOR_SETTINGS* aColorSettings );
/**
* Rebuild Render for instance after the config is read.
*/
void ReFill();
/**
* Rebuild Render for instance after the config is read.
*/
void ReFillRender();
//-----<implement LAYER_WIDGET abstract callback functions>-----------
void OnLayerRightClick( wxMenu& aMenu ) override;
void OnLayerColorChange( int aLayer, const COLOR4D& aColor ) override;
bool OnLayerSelect( int aLayer ) override;
void OnLayerVisible( int aLayer, bool isVisible, bool isFinal ) override;
void OnRenderColorChange( int aId, const COLOR4D& aColor ) override;
void OnRenderEnable( int aId, bool isEnabled ) override;
/**
* Update the layer manager tabs labels.
*
* Useful when changing Language or to set labels to a non default value.
*/
void SetLayersManagerTabsText( );
//-----</implement LAYER_WIDGET abstract callback functions>----------
/**
* Ensure the active layer is visible, and other layers not visible when
* m_alwaysShowActiveLayer is true.
*
* @return true m_alwaysShowActiveLayer is true and the canvas is refreshed else false
* if do nothing.
*/
bool OnLayerSelected(); // postprocess after an active layer selection
// ensure active layer visible if
// m_alwaysShowActiveCopperLayer is true;
/**
* Add menu items to a menu that should be shown when right-clicking the Gerber layer widget.
*
* @param aMenu is the menu to modify: menuitems will be added to aMenu.
*/
void AddRightClickMenuItems( wxMenu* aMenu );
protected:
// popup menu ids. in layer manager
enum LAYER_MANAGER
{
ID_LAYER_MANAGER_START = LAYER_WIDGET::ID_LAST_VALUE,
ID_SHOW_ALL_LAYERS = ID_LAYER_MANAGER_START,
ID_SHOW_NO_LAYERS,
ID_SHOW_NO_LAYERS_BUT_ACTIVE,
ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
ID_SORT_GBR_LAYERS_X2,
ID_SORT_GBR_LAYERS_FILE_EXT,
ID_SET_GBR_LAYERS_DRAW_PRMS,
ID_LAYER_MOVE_UP,
ID_LAYER_MOVE_DOWN,
ID_LAYER_DELETE,
ID_LAYER_MANAGER_END = ID_LAYER_DELETE,
};
private:
/**
* Put up a popup menu for the layer panel.
*/
void onRightDownLayers( wxMouseEvent& event );
void onPopupSelection( wxCommandEvent& event );
/// this is for the popup menu, the right click handler has to be installed
/// on every child control within the layer panel.
void installRightLayerClickHandler();
GERBER_FILE_IMAGE_LIST* GetImagesList();
GERBVIEW_FRAME* m_frame;
bool m_alwaysShowActiveLayer; // If true: Only shows the current active layer
// even if it is changed
};
#endif // GERBER_LAYER_WIDGET_H