448 lines
14 KiB
C++
448 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __TOOL_MANAGER_H
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#define __TOOL_MANAGER_H
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#include <deque>
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#include <typeinfo>
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#include <map>
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#include <list>
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#include <tool/tool_base.h>
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class TOOL_BASE;
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class ACTION_MANAGER;
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class CONTEXT_MENU;
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class wxWindow;
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/**
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* Class TOOL_MANAGER.
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* Master controller class:
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* - registers editing tools
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* - pumps UI events to tools requesting them
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* - manages tool state machines (transitions and wait requests)
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*/
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class TOOL_MANAGER
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{
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public:
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TOOL_MANAGER();
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~TOOL_MANAGER();
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/**
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* Generates a unique ID from for a tool with given name.
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*/
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static TOOL_ID MakeToolId( const std::string& aToolName );
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/**
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* Function RegisterTool()
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* Adds a tool to the manager set and sets it up. Called once for
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* each tool during application initialization.
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* @param aTool: tool to be added. Ownership is transferred.
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*/
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void RegisterTool( TOOL_BASE* aTool );
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/**
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* Function InvokeTool()
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* Calls a tool by sending a tool activation event to tool of given ID.
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*
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* @param aToolId is the ID number of the requested tool.
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* @return True if the requested tool was invoked successfully.
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*/
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bool InvokeTool( TOOL_ID aToolId );
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/**
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* Function InvokeTool()
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* Calls a tool by sending a tool activation event to tool of given name.
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*
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* @param aToolName is the name of the requested tool.
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* @return True if the requested tool was invoked successfully.
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*/
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bool InvokeTool( const std::string& aToolName );
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/**
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* Function RegisterAction()
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* Registers an action that can be used to control tools (eg. invoke, trigger specific
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* behaviours).
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*
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* @param aAction is the action to be registered.
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*/
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void RegisterAction( TOOL_ACTION* aAction );
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/**
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* Function UnregisterAction()
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* Unregisters an action, so it is no longer active.
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*
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* @param aAction is the action to be unregistered.
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*/
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void UnregisterAction( TOOL_ACTION* aAction );
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/**
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* Function RunAction()
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* Runs the specified action. The common format for action names is "application.ToolName.Action".
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*
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* @param aActionName is the name of action to be invoked.
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* @param aNow decides if the action has to be run immediately or after the current coroutine
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* is preemptied.
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* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
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* depends on the action.
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* @return False if the action was not found.
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*/
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template<typename T>
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bool RunAction( const std::string& aActionName, bool aNow = false, T aParam = NULL )
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{
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return RunAction( aActionName, aNow, reinterpret_cast<void*>( aParam ) );
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}
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bool RunAction( const std::string& aActionName, bool aNow, void* aParam );
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bool RunAction( const std::string& aActionName, bool aNow = false )
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{
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return RunAction( aActionName, aNow, (void*) NULL );
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}
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/**
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* Function RunAction()
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* Runs the specified action.
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*
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* @param aAction is the action to be invoked.
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* @param aNow decides if the action has to be run immediately or after the current coroutine
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* is preemptied.
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* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
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* depends on the action.
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*/
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template<typename T>
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void RunAction( const TOOL_ACTION& aAction, bool aNow = false, T aParam = NULL )
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{
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RunAction( aAction, aNow, reinterpret_cast<void*>( aParam ) );
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}
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void RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam );
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void RunAction( const TOOL_ACTION& aAction, bool aNow = false )
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{
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RunAction( aAction, aNow, (void*) NULL );
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}
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///> @copydoc ACTION_MANAGER::GetHotKey()
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int GetHotKey( const TOOL_ACTION& aAction );
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///> @copydoc ACTION_MANAGER::UpdateHotKeys()
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void UpdateHotKeys();
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/**
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* Function FindTool()
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* Searches for a tool with given ID.
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*
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* @param aId is the ID number of the requested tool.
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* @return Pointer to the requested tool or NULL in case of failure.
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*/
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TOOL_BASE* FindTool( int aId ) const;
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/**
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* Function FindTool()
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* Searches for a tool with given name.
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*
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* @param aName is the name of the requested tool.
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* @return Pointer to the requested tool or NULL in case of failure.
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*/
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TOOL_BASE* FindTool( const std::string& aName ) const;
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/*
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* Function GetTool()
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* Returns the tool of given type or NULL if there is no such tool registered.
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*/
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template<typename T>
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T* GetTool()
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{
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std::map<const char*, TOOL_BASE*>::iterator tool = m_toolTypes.find( typeid( T ).name() );
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if( tool != m_toolTypes.end() )
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return static_cast<T*>( tool->second );
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return NULL;
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}
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/**
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* Function ResetTools()
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* Resets all tools (i.e. calls their Reset() method).
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*/
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void ResetTools( TOOL_BASE::RESET_REASON aReason );
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/**
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* Propagates an event to tools that requested events of matching type(s).
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* @param aEvent is the event to be processed.
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*/
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bool ProcessEvent( const TOOL_EVENT& aEvent );
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/**
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* Puts an event to the event queue to be processed at the end of event processing cycle.
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* @param aEvent is the event to be put into the queue.
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*/
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inline void PostEvent( const TOOL_EVENT& aEvent )
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{
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m_eventQueue.push_back( aEvent );
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}
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/**
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* Sets the work environment (model, view, view controls and the parent window).
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* These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME)
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* when the board is set up.
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*/
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void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
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KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
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/* Accessors for the environment objects (view, model, etc.) */
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KIGFX::VIEW* GetView() const
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{
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return m_view;
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}
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inline KIGFX::VIEW_CONTROLS* GetViewControls() const
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{
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return m_viewControls;
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}
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inline EDA_ITEM* GetModel() const
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{
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return m_model;
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}
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inline wxWindow* GetEditFrame() const
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{
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return m_editFrame;
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}
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/**
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* Returns id of the tool that is on the top of the active tools stack
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* (was invoked the most recently).
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* @return Id of the currently used tool.
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*/
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inline int GetCurrentToolId() const
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{
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return m_activeTools.front();
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}
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/**
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* Returns the tool that is on the top of the active tools stack
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* (was invoked the most recently).
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* @return Pointer to the currently used tool.
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*/
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inline TOOL_BASE* GetCurrentTool() const
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{
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return FindTool( GetCurrentToolId() );
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}
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/**
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* Returns priority of a given tool. Higher number means that the tool is closer to the
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* beginning of the active tools queue (i.e. receives events earlier, tools with lower
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* priority receive events later).
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* @param aToolId is the id of queried tool.
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* @return The priority of a given tool. If returned number is negative, then it means that
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* the tool id is invalid or the tool is not active.
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*/
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int GetPriority( int aToolId ) const;
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/**
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* Defines a state transition - the events that cause a given handler method in the tool
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* to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context.
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*/
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void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
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const TOOL_EVENT_LIST& aConditions );
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/**
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* Pauses execution of a given tool until one or more events matching aConditions arrives.
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* The pause/resume operation is done through COROUTINE object.
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* Called only from coroutines.
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*/
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boost::optional<TOOL_EVENT> ScheduleWait( TOOL_BASE* aTool,
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const TOOL_EVENT_LIST& aConditions );
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/**
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* Sets behaviour of the tool's context popup menu.
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* @param aTool - the parent tool
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* @param aMenu - the menu structure, defined by the tool
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* @param aTrigger - when the menu is activated:
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* CMENU_NOW: opens the menu right now
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* CMENU_BUTTON: opens the menu when RMB is pressed
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* CMENU_OFF: menu is disabled.
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* May be called from a coroutine context.
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*/
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void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
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CONTEXT_MENU_TRIGGER aTrigger );
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/**
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* Allows a tool to pass the already handled event to the next tool on the stack.
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*/
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void PassEvent()
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{
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m_passEvent = true;
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}
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/**
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* Stores an information to the system clipboard.
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* @param aText is the information to be stored.
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* @return False if error occured.
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*/
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bool SaveClipboard( const std::string& aText );
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/**
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* Returns the information currently stored in the system clipboard. If data stored in the
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* clipboard is in non-text format, empty string is returned.
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*/
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std::string GetClipboard() const;
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private:
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struct TOOL_STATE;
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typedef std::pair<TOOL_EVENT_LIST, TOOL_STATE_FUNC> TRANSITION;
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/**
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* Function dispatchInternal
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* Passes an event at first to the active tools, then to all others.
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*/
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void dispatchInternal( const TOOL_EVENT& aEvent );
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/**
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* Function dispatchStandardEvents()
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* Handles specific events, that are intended for TOOL_MANAGER rather than tools.
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* @param aEvent is the event to be processed.
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* @return False if the event was processed and should not go any further.
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*/
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bool dispatchStandardEvents( const TOOL_EVENT& aEvent );
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/**
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* Function dispatchActivation()
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* Checks if it is a valid activation event and invokes a proper tool.
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* @param aEvent is an event to be tested.
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* @return True if a tool was invoked, false otherwise.
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*/
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bool dispatchActivation( const TOOL_EVENT& aEvent );
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/**
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* Function dispatchContextMenu()
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* Handles context menu related events.
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*/
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void dispatchContextMenu( const TOOL_EVENT& aEvent );
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/**
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* Function invokeTool()
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* Invokes a tool by sending a proper event (in contrary to runTool, which makes the tool run
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* for real).
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* @param aTool is the tool to be invoked.
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*/
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bool invokeTool( TOOL_BASE* aTool );
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/**
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* Function runTool()
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* Makes a tool active, so it can receive events and react to them. Activated tool is pushed
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* on the active tools stack, so the last activated tool receives events first.
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*
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* @param aToolId is the ID number of tool to be run.
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*/
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bool runTool( TOOL_ID aToolId );
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/**
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* Function runTool()
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* Makes a tool active, so it can receive events and react to them. Activated tool is pushed
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* on the active tools stack, so the last activated tool receives events first.
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*
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* @param aName is the name of tool to be run.
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*/
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bool runTool( const std::string& aName );
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/**
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* Function runTool()
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* Makes a tool active, so it can receive events and react to them. Activated tool is pushed
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* on the active tools stack, so the last activated tool receives events first.
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*
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* @param aTool is the tool to be run.
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*/
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bool runTool( TOOL_BASE* aTool );
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template <class Parameters>
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void invokeTool( const std::string& aName, const Parameters& aToolParams );
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/**
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* Function finishTool()
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* Deactivates a tool and does the necessary clean up.
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*
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* @param aState is the state variable of the tool to be stopped.
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*/
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void finishTool( TOOL_STATE* aState );
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/**
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* Function isRegistered()
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* Returns information about a tool registration status.
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*
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* @param aTool is the tool to be checked.
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* @return true if the tool is in the registered tools list, false otherwise.
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*/
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bool isRegistered( TOOL_BASE* aTool ) const
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{
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return m_toolState.count( aTool ) > 0;
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}
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/**
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* Function isActive()
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* Returns information about a tool activation status.
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*
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* @param aTool is the tool to be checked.
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* @return True if the tool is on the active tools stack, false otherwise.
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*/
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bool isActive( TOOL_BASE* aTool );
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/// Index of registered tools current states, associated by tools' objects.
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std::map<TOOL_BASE*, TOOL_STATE*> m_toolState;
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/// Index of the registered tools current states, associated by tools' names.
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std::map<std::string, TOOL_STATE*> m_toolNameIndex;
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/// Index of the registered tools to easily lookup by their type.
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std::map<const char*, TOOL_BASE*> m_toolTypes;
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/// Index of the registered tools current states, associated by tools' ID numbers.
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std::map<TOOL_ID, TOOL_STATE*> m_toolIdIndex;
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/// Stack of the active tools
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std::deque<TOOL_ID> m_activeTools;
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/// Instance of ACTION_MANAGER that handles TOOL_ACTIONs
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ACTION_MANAGER* m_actionMgr;
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EDA_ITEM* m_model;
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KIGFX::VIEW* m_view;
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KIGFX::VIEW_CONTROLS* m_viewControls;
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wxWindow* m_editFrame;
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/// Queue that stores events to be processed at the end of the event processing cycle.
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std::list<TOOL_EVENT> m_eventQueue;
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/// Flag saying if the currently processed event should be passed to other tools.
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bool m_passEvent;
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};
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#endif
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