152 lines
5.3 KiB
C++
152 lines
5.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016-2017 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <confirm.h> // DisplayError
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#include <GL/glew.h>
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#include <stdexcept>
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int checkGlError( const std::string& aInfo, bool aThrow )
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{
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int result = glGetError();
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wxString errorMsg;
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switch( result )
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{
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case GL_NO_ERROR:
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// all good
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break;
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case GL_INVALID_ENUM:
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errorMsg = wxString::Format( "Error: %s: invalid enum", aInfo );
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break;
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case GL_INVALID_VALUE:
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errorMsg = wxString::Format( "Error: %s: invalid value", aInfo );
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break;
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case GL_INVALID_OPERATION:
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errorMsg = wxString::Format( "Error: %s: invalid operation", aInfo );
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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{
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GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
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if( status != GL_FRAMEBUFFER_COMPLETE_EXT )
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{
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switch( status )
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{
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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errorMsg = "The framebuffer attachment points are incomplete.";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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errorMsg = "No images attached to the framebuffer.";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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errorMsg = "The framebuffer does not have at least one image attached to it.";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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errorMsg = "The framebuffer read buffer is incomplete.";
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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errorMsg = "The combination of internal formats of the attached images violates an implementation-dependent set of restrictions.";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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errorMsg = "GL_RENDERBUFFER_SAMPLES is not the same for all attached renderbuffers.";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
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errorMsg = "Framebuffer incomplete layer targets errors.";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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errorMsg = "Framebuffer attachments have different dimensions";
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break;
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default:
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errorMsg = "Unknown incomplete framebufer error";
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}
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}
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else
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errorMsg = wxString::Format( "Error: %s: invalid framebuffer operation", aInfo );
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}
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break;
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case GL_OUT_OF_MEMORY:
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errorMsg = wxString::Format( "Error: %s: out of memory", aInfo );
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break;
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case GL_STACK_UNDERFLOW:
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errorMsg = wxString::Format( "Error: %s: stack underflow", aInfo );
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break;
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case GL_STACK_OVERFLOW:
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errorMsg = wxString::Format( "Error: %s: stack overflow", aInfo );
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break;
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default:
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errorMsg = wxString::Format( "Error: %s: unknown error", aInfo );
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break;
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}
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if( result != GL_NO_ERROR )
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{
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if( aThrow )
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throw std::runtime_error( (const char*) errorMsg.char_str() );
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else
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DisplayErrorMessage( nullptr, "OpenGL error occurred", errorMsg );
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}
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return result;
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}
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// debugMsgCallback is a callback function for glDebugMessageCallback.
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// It must have the right type ( GLAPIENTRY )
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static void GLAPIENTRY debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId,
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GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, const void* aUserParam )
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{
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switch( aSeverity )
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{
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case GL_DEBUG_SEVERITY_HIGH: printf( "OpenGL ERROR: " ); break;
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case GL_DEBUG_SEVERITY_MEDIUM: printf( "OpenGL WARNING: " ); break;
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case GL_DEBUG_SEVERITY_LOW: printf( "OpenGL INFO: " ); break;
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case GL_DEBUG_SEVERITY_NOTIFICATION: return;
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}
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printf( "%s\n", aMessage );
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}
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void enableGlDebug( bool aEnable )
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{
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if( aEnable )
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{
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glEnable( GL_DEBUG_OUTPUT );
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glDebugMessageCallback( (GLDEBUGPROC) debugMsgCallback, nullptr );
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}
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else
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{
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glDisable( GL_DEBUG_OUTPUT );
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}
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}
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