kicad/eeschema/lib_pin.h

482 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr
* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2020 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_libentry.h
* @brief Class LIB_PIN definition.
*/
#ifndef CLASS_PIN_H
#define CLASS_PIN_H
class SCH_COMPONENT;
#include <eda_rect.h>
#include <lib_item.h>
#include "pin_shape.h"
#include "pin_type.h"
#include "class_libentry.h"
/// The offset of the pin name string from the end of the pin in mils.
#define DEFAULT_PIN_NAME_OFFSET 40
// Circle diameter drawn at the active end of pins:
#define TARGET_PIN_RADIUS Mils2iu( 15 )
// Pin visibility flag bit:
#define PIN_INVISIBLE 1 // Set makes pin invisible
/**
* The component library pin object orientations.
*/
enum DrawPinOrient {
PIN_RIGHT = 'R',
PIN_LEFT = 'L',
PIN_UP = 'U',
PIN_DOWN = 'D'
};
class LIB_PIN : public LIB_ITEM
{
// Unlike most of the other LIB_ITEMs, the SetXXX() routines on LIB_PINs are at the UI
// level, performing additional pin checking, multi-pin editing, and setting the modified
// flag. So the LEGACY_PLUGIN_CACHE needs direct access to the member variables.
friend class SCH_LEGACY_PLUGIN_CACHE;
wxPoint m_position; // Position of the pin.
int m_length; // Length of the pin.
int m_orientation; // Pin orientation (Up, Down, Left, Right)
GRAPHIC_PINSHAPE m_shape; // Shape drawn around pin
int m_width; // Line width of the pin.
ELECTRICAL_PINTYPE m_type; // Electrical type of the pin.
int m_attributes; // Set bit 0 to indicate pin is invisible.
wxString m_name;
wxString m_number;
int m_numTextSize; // Pin num and Pin name sizes
int m_nameTextSize;
/**
* Print a pin, with or without the pin texts
*
* @param aOffset Offset to draw
* @param aData = used here as a boolean indicating whether or not to draw the pin
* electrical types
* @param aTransform Transform Matrix (rotation, mirror ..)
*/
void print( RENDER_SETTINGS* aSettings, const wxPoint& aOffset, void* aData,
const TRANSFORM& aTransform ) override;
public:
LIB_PIN( LIB_PART* aParent );
// Do not create a copy constructor. The one generated by the compiler is adequate.
~LIB_PIN() { }
wxString GetClass() const override
{
return wxT( "LIB_PIN" );
}
wxString GetTypeName() override
{
return _( "Pin" );
}
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;
#endif
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
void GetMsgPanelInfo( EDA_UNITS aUnits, std::vector<MSG_PANEL_ITEM>& aList ) override;
/**
* Display pin info (given by GetMsgPanelInfo) and add some info related to aComponent
* (schematic pin position, and sheet path)
* @param aList is the message list to fill
* @param aComponent is the component which "owns" the pin
*/
void GetMsgPanelInfo(
EDA_UNITS aUnits, std::vector<MSG_PANEL_ITEM>& aList, SCH_COMPONENT* aComponent );
bool Matches( wxFindReplaceData& aSearchData, void* aAuxData ) override;
/* Cannot use a default parameter here as it will not be compatible with the virtual. */
const EDA_RECT GetBoundingBox() const override { return GetBoundingBox( false ); }
/**
* @param aIncludeInvisibles - if false, do not include labels for invisible pins
* in the calculation.
*/
const EDA_RECT GetBoundingBox( bool aIncludeInvisibles ) const;
/**
* @return The pin end position for a component in the normal orientation.
*/
wxPoint PinEndPoint() const;
/**
* Return the pin real orientation (PIN_UP, PIN_DOWN, PIN_RIGHT, PIN_LEFT),
* according to its orientation and the matrix transform (rot, mirror) \a aTransform.
*
* @param aTransform Transform matrix
*/
int PinDrawOrient( const TRANSFORM& aTransform ) const;
const wxString& GetName() const
{
return m_name;
}
/**
* Set the pin name.
*
* This will also all of the pin names marked by EnableEditMode().
*
* @param aName New pin name.
* @param aTestOtherPins determines if other pins need to be updated
*/
void SetName( const wxString& aName, bool aTestOtherPins = true );
/**
* Set the \a aSize of the pin name text.
*
* This will also update the text size of the name of the pins marked
* by EnableEditMode().
*
* @param aSize The text size of the pin name in schematic units ( mils ).
* @param aTestOtherPins determines if other pins need to be updated
*/
void SetNameTextSize( int aSize, bool aTestOtherPins = true );
int GetNameTextSize() const { return m_nameTextSize; }
const wxString& GetNumber() const
{
return m_number;
}
/**
* Set the pin number.
*
* Others pin numbers marked by EnableEditMode() are not modified
* because each pin has its own number
* @param aNumber New pin number.
*/
void SetNumber( const wxString& aNumber );
/**
* Set the size of the pin number text.
*
* This will also update the text size of the number of the pins marked
* by EnableEditMode().
*
* @param aSize The text size of the pin number in schematic units ( mils ).
* @param aTestOtherPins determines if other pins need to be updated
*/
void SetNumberTextSize( int aSize, bool aTestOtherPins = true );
int GetNumberTextSize() const { return m_numTextSize; }
int GetOrientation() const { return m_orientation; }
/**
* Set orientation on the pin.
*
* This will also update the orientation of the pins marked by EnableEditMode().
*
* @param aOrientation - The orientation of the pin.
* @param aTestOtherPins determines if other pins need to be updated
*/
void SetOrientation( int aOrientation, bool aTestOtherPins = true );
GRAPHIC_PINSHAPE GetShape() const { return m_shape; }
/**
* Set the shape of the pin to \a aShape.
*
* This will also update the draw style of the pins marked by EnableEditMode().
*
* @param aShape - The draw shape of the pin. See enum GRAPHIC_PINSHAPE.
*/
void SetShape( GRAPHIC_PINSHAPE aShape );
/**
* Get the electrical type of the pin.
*
* @return The electrical type of the pin (see enum ELECTRICAL_PINTYPE for values).
*/
ELECTRICAL_PINTYPE GetType() const { return m_type; }
/**
* return a string giving the electrical type of a pin.
* Can be used when a known, not translated name is needed (for instance in net lists)
* @param aType is the electrical type (see enum ELECTRICAL_PINTYPE )
* @return The electrical name for a pin type (see enun MsgPinElectricType for names).
*/
static const wxString GetCanonicalElectricalTypeName( ELECTRICAL_PINTYPE aType );
/**
* return a string giving the electrical type of the pin.
* Can be used when a known, not translated name is needed (for instance in net lists)
* @return The canonical electrical name of the pin.
*/
wxString const GetCanonicalElectricalTypeName() const
{
return GetCanonicalElectricalTypeName( m_type );
}
/**
* return a translated string for messages giving the electrical type of the pin.
* @return The electrical name of the pin.
*/
wxString const GetElectricalTypeName() const
{
return GetText( m_type );
}
/**
* Set the electrical type of the pin.
*
* This will also update the electrical type of the pins marked by
* EnableEditMode().
*
* @param aType - The electrical type of the pin(see enun ELECTRICAL_PINTYPE for values).
* @param aTestOtherPins determines if other pins need to be updated
*/
void SetType( ELECTRICAL_PINTYPE aType, bool aTestOtherPins = true );
/**
* Set the pin length.
*
* This will also update the length of the pins marked by EnableEditMode().
*
* @param aLength - The length of the pin in mils.
* @param aTestOtherPins determines if other pins need to be updated
*/
void SetLength( int aLength, bool aTestOtherPins = true );
int GetLength() { return m_length; }
/**
* Set the pin part number.
*
* If the pin is changed from not common to common to all parts, any
* linked pins will be removed from the parent component.
*
* @param aPart - Number of the part the pin belongs to. Set to zero to
* make pin common to all parts in a multi-part component.
*/
void SetPartNumber( int aPart );
/** Get the pin part number. */
int GetPartNumber() const { return m_Unit; }
/**
* Set the body style (conversion) of the pin.
*
* If the pin is changed from not common to common to all body styles, any
* linked pins will be removed from the parent component.
*
* @param aConversion - Body style of the pin. Set to zero to make pin
* common to all body styles.
*/
void SetConversion( int aConversion );
/**
* Set or clear the visibility flag for the pin.
*
* This will also update the visibility of the pins marked by
* EnableEditMode().
*
* @param aVisible - True to make the pin visible or false to hide the pin.
*/
void SetVisible( bool aVisible );
/**
* Enable or clear pin editing mode.
*
* The pin editing mode marks or unmarks all pins common to this
* pin object for further editing. If any of the pin modification
* methods are called after enabling the editing mode, all pins
* marked for editing will have the same attribute changed. The
* only case were this is not true making this pin common to all
* parts or body styles in the component. See SetCommonToAllParts()
* and SetCommonToAllBodyStyles() for more information.
*
* @param aEnable = true marks all common pins for editing mode. False
* clears the editing mode.
* @param aEditPinByPin == true enables the edit pin by pin mode.
* aEditPinByPin == false enables the pin edit coupling between pins at the same location
* if aEnable == false, aEditPinByPin is not used
*/
void EnableEditMode( bool aEnable, bool aEditPinByPin = false );
/**
* Return the visibility status of the draw object.
*
* @return True if draw object is visible otherwise false.
*/
bool IsVisible() const { return ( m_attributes & PIN_INVISIBLE ) == 0; }
/**
* Return whether this pin forms an implicit power connection: i.e., is hidden
* and of type POWER_IN.
*/
bool IsPowerConnection() const
{
return GetType() == ELECTRICAL_PINTYPE::PT_POWER_IN
&& ( !IsVisible() || (LIB_PART*) GetParent()->IsPower() );
}
int GetPenWidth() const override;
/**
* Print the pin symbol without text.
* If \a aColor != 0, draw with \a aColor, else with the normal pin color.
*/
void PrintPinSymbol( RENDER_SETTINGS* aSettings, const wxPoint& aPos, int aOrientation );
/**
* Put the pin number and pin text info, given the pin line coordinates.
* The line must be vertical or horizontal.
* If DrawPinName == false the pin name is not printed.
* If DrawPinNum = false the pin number is not printed.
* If TextInside then the text is been put inside,otherwise all is drawn outside.
* Pin Name: substring between '~' is negated
*/
void PrintPinTexts( RENDER_SETTINGS* aSettings, wxPoint& aPosition, int aOrientation,
int TextInside, bool DrawPinNum, bool DrawPinName );
/**
* Draw the electrical type text of the pin (only for the footprint editor)
*/
void PrintPinElectricalTypeName( RENDER_SETTINGS* aSettings, wxPoint& aPosition,
int aOrientation );
/**
* Plot the pin number and pin text info, given the pin line coordinates.
* Same as DrawPinTexts((), but output is the plotter
* The line must be vertical or horizontal.
* If TextInside then the text is been put inside (moving from x1, y1 in
* the opposite direction to x2,y2), otherwise all is drawn outside.
*/
void PlotPinTexts( PLOTTER *aPlotter, wxPoint& aPosition, int aOrientation,
int aTextInside, bool aDrawPinNum, bool aDrawPinName );
void PlotSymbol( PLOTTER* aPlotter, const wxPoint& aPosition, int aOrientation );
/**
* Get a list of pin orientation names.
*
* @return List of valid pin orientation names.
*/
static wxArrayString GetOrientationNames();
/**
* Get a list of pin orientation bitmaps for menus and dialogs.
*
* @return List of valid pin orientation bitmaps symbols in .xpm format
*/
static const BITMAP_DEF* GetOrientationSymbols();
/**
* Get the orientation code by index used to set the pin orientation.
*
* @param aIndex - The index of the orientation code to look up.
* @return Orientation code if index is valid. Returns right
* orientation on index error.
*/
static int GetOrientationCode( int aIndex );
/**
* Get the index of the orientation code.
*
* @param aCode - The orientation code to look up.
* @return The index of the orientation code if found. Otherwise,
* return wxNOT_FOUND.
*/
static int GetOrientationIndex( int aCode );
void Offset( const wxPoint& aOffset ) override;
void MoveTo( const wxPoint& aPosition ) override;
wxPoint GetPosition() const override { return m_position; }
/**
* move this and all linked pins to the new position
* used in pin editing.
* use SetPinPosition to set the position of this only
* @param aPosition is the new position of this and linked pins
*/
void SetPinPosition( wxPoint aPosition );
void MirrorHorizontal( const wxPoint& aCenter ) override;
void MirrorVertical( const wxPoint& aCenter ) override;
void Rotate( const wxPoint& aCenter, bool aRotateCCW = true ) override;
void Plot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
const TRANSFORM& aTransform ) override;
int GetWidth() const override { return m_width; }
void SetWidth( int aWidth ) override;
BITMAP_DEF GetMenuImage() const override;
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
EDA_ITEM* Clone() const override;
void CalcEdit( const wxPoint& aPosition ) override;
private:
/**
* Build the pin basic info to display in message panel.
* they are pin info without the actual pin position, which
* is not known in schematic without knowing the parent component
*/
void getMsgPanelInfoBase( EDA_UNITS aUnits, std::vector<MSG_PANEL_ITEM>& aList );
/**
* @copydoc LIB_ITEM::compare()
*
* The pin specific sort order is as follows:
* - Pin number.
* - Pin name, case insensitive compare.
* - Pin horizontal (X) position.
* - Pin vertical (Y) position.
*/
int compare( const LIB_ITEM& aOther,
LIB_ITEM::COMPARE_FLAGS aCompareFlags = LIB_ITEM::COMPARE_FLAGS::NORMAL ) const override;
};
#endif // CLASS_PIN_H