230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2008 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2008 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* This file contains the global constants and variables used in the PCB
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* applications Pcbnew, CvPcb, and GervView. The goal of this was to
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* unobfuscate the original header file design that made it very difficult
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* to figure out where these variables lived. Ideally, they should be pushed
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* back into the application layer.
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*/
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#include <fctsys.h>
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#include <pcbcommon.h>
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#include <plot_common.h>
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#include <class_board.h>
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#include <class_pad.h>
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#include <class_zone_settings.h>
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#include <class_board_design_settings.h>
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class MODULE;
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/* Look up Table for conversion copper layer count -> general copper layer
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* mask: */
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LAYER_MSK g_TabAllCopperLayerMask[NB_COPPER_LAYERS] = {
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0x0001, 0x8001, 0x8003, 0x8007,
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0x800F, 0x801F, 0x803F, 0x807F,
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0x80FF, 0x81FF, 0x83FF, 0x87FF,
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0x8FFF, 0x9FFF, 0xCFFF, 0xFFFF
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};
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DISPLAY_OPTIONS DisplayOpt; // Display options for board items
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// This will be always be 450 or 900 (by UI design) at the moment
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int g_RotationAngle;
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int g_AnchorColor = BLUE;
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int g_ModuleTextCMPColor = LIGHTGRAY;
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int g_ModuleTextCUColor = MAGENTA;
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int g_ModuleTextNOVColor = DARKGRAY;
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int g_PadCUColor = GREEN;
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int g_PadCMPColor = RED;
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/**
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* Used in track creation, a list of track segments currently being created,
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* with the newest track at the end of the list, sorted by new-ness. e.g. use
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* TRACK->Back() to get the next older track, TRACK->Next() to get the next
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* newer track.
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*/
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DLIST<TRACK> g_CurrentTrackList;
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LAYER_NUM FlipLayer( LAYER_NUM oldlayer )
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{
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switch( oldlayer )
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{
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case LAYER_N_BACK:
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return LAYER_N_FRONT;
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case LAYER_N_FRONT:
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return LAYER_N_BACK;
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case SILKSCREEN_N_BACK:
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return SILKSCREEN_N_FRONT;
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case SILKSCREEN_N_FRONT:
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return SILKSCREEN_N_BACK;
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case ADHESIVE_N_BACK:
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return ADHESIVE_N_FRONT;
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case ADHESIVE_N_FRONT:
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return ADHESIVE_N_BACK;
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case SOLDERMASK_N_BACK:
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return SOLDERMASK_N_FRONT;
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case SOLDERMASK_N_FRONT:
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return SOLDERMASK_N_BACK;
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case SOLDERPASTE_N_BACK:
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return SOLDERPASTE_N_FRONT;
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case SOLDERPASTE_N_FRONT:
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return SOLDERPASTE_N_BACK;
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// No change for the other layers
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default:
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return oldlayer;
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}
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}
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LAYER_MSK FlipLayerMask( LAYER_MSK aMask )
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{
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LAYER_MSK newMask;
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newMask = aMask & ~(LAYER_BACK | LAYER_FRONT |
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SILKSCREEN_LAYER_BACK | SILKSCREEN_LAYER_FRONT |
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ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT |
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SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT |
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SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT |
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ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT);
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if( aMask & LAYER_BACK )
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newMask |= LAYER_FRONT;
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if( aMask & LAYER_FRONT )
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newMask |= LAYER_BACK;
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if( aMask & SILKSCREEN_LAYER_BACK )
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newMask |= SILKSCREEN_LAYER_FRONT;
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if( aMask & SILKSCREEN_LAYER_FRONT )
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newMask |= SILKSCREEN_LAYER_BACK;
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if( aMask & ADHESIVE_LAYER_BACK )
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newMask |= ADHESIVE_LAYER_FRONT;
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if( aMask & ADHESIVE_LAYER_FRONT )
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newMask |= ADHESIVE_LAYER_BACK;
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if( aMask & SOLDERMASK_LAYER_BACK )
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newMask |= SOLDERMASK_LAYER_FRONT;
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if( aMask & SOLDERMASK_LAYER_FRONT )
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newMask |= SOLDERMASK_LAYER_BACK;
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if( aMask & SOLDERPASTE_LAYER_BACK )
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newMask |= SOLDERPASTE_LAYER_FRONT;
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if( aMask & SOLDERPASTE_LAYER_FRONT )
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newMask |= SOLDERPASTE_LAYER_BACK;
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if( aMask & ADHESIVE_LAYER_BACK )
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newMask |= ADHESIVE_LAYER_FRONT;
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if( aMask & ADHESIVE_LAYER_FRONT )
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newMask |= ADHESIVE_LAYER_BACK;
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return newMask;
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}
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LAYER_NUM ExtractLayer( LAYER_MSK aMask )
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{
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if( aMask == NO_LAYERS )
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return UNSELECTED_LAYER;
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LAYER_NUM candidate = UNDEFINED_LAYER;
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// Scan all the layers and take note of the first set; if other are
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// then found return UNDEFINED_LAYER
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for( LAYER_NUM i = FIRST_LAYER; i < NB_LAYERS; ++i )
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{
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if( aMask & GetLayerMask( i ) )
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{
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if( candidate == UNDEFINED_LAYER )
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candidate = i;
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else
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return UNDEFINED_LAYER;
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}
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}
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return candidate;
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}
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wxString LayerMaskDescribe( const BOARD *aBoard, LAYER_MSK aMask )
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{
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// Try the single or no- layer case (easy)
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LAYER_NUM layer = ExtractLayer( aMask );
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switch( layer )
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{
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case UNSELECTED_LAYER:
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return _( "No layers" );
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case UNDEFINED_LAYER:
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break;
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default:
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return aBoard->GetLayerName( layer );
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}
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// Try to be smart and useful, starting with outer copper
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// (which are more important than internal ones)
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wxString layerInfo;
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if( aMask & LAYER_FRONT )
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AccumulateDescription( layerInfo, aBoard->GetLayerName( LAYER_N_FRONT ) );
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if( aMask & LAYER_BACK )
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AccumulateDescription( layerInfo, aBoard->GetLayerName( LAYER_N_BACK ) );
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if( aMask & INTERNAL_CU_LAYERS )
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AccumulateDescription( layerInfo, _("Internal" ) );
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if( aMask & ALL_NO_CU_LAYERS )
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AccumulateDescription( layerInfo, _("Non-copper" ) );
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return layerInfo;
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}
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void AccumulateDescription( wxString &aDesc, const wxString &aItem )
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{
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if( !aDesc.IsEmpty() )
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aDesc << wxT(", ");
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aDesc << aItem;
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}
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