198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
/**
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* @file class_board_item.cpp
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* @brief Class BOARD_ITEM definition and some basic functions.
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <pcbnew.h>
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#include <class_board.h>
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#include <string>
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wxString BOARD_ITEM::ShowShape( STROKE_T aShape )
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{
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switch( aShape )
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{
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case S_SEGMENT: return _( "Line" );
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case S_RECT: return _( "Rect" );
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case S_ARC: return _( "Arc" );
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case S_CIRCLE: return _( "Circle" );
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case S_CURVE: return _( "Bezier Curve" );
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case S_POLYGON: return _( "Polygon" );
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default: return wxT( "??" );
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}
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}
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void BOARD_ITEM::UnLink()
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{
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DLIST<BOARD_ITEM>* list = (DLIST<BOARD_ITEM>*) GetList();
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wxASSERT( list );
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if( list )
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list->Remove( this );
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}
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BOARD* BOARD_ITEM::GetBoard() const
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{
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if( Type() == PCB_T )
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return (BOARD*) this;
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BOARD_ITEM* parent = GetParent();
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if( parent )
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return parent->GetBoard();
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return NULL;
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}
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wxString BOARD_ITEM::GetLayerName() const
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{
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BOARD* board = GetBoard();
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if( board )
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return board->GetLayerName( m_Layer );
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// If no parent, return standard name
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return BOARD::GetStandardLayerName( m_Layer );
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}
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std::string BOARD_ITEM::FormatInternalUnits( int aValue )
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{
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#if 1
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char buf[50];
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int len;
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double mm = aValue / IU_PER_MM;
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if( mm != 0.0 && fabs( mm ) <= 0.0001 )
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{
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len = sprintf( buf, "%.10f", mm );
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while( --len > 0 && buf[len] == '0' )
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buf[len] = '\0';
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if( buf[len] == '.' )
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buf[len] = '\0';
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else
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++len;
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}
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else
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{
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len = sprintf( buf, "%.10g", mm );
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}
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return std::string( buf, len );
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#else
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// Assume aValue is in nanometers, and that we want the result in millimeters,
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// and that int is 32 bits wide. Then perform an alternative algorithm.
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// Can be used to verify that the above algorithm is correctly generating text.
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// Convert aValue into an integer string, then insert a decimal point manually.
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// Results are the same as above general purpose algorithm.
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wxASSERT( sizeof(int) == 4 );
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if( aValue == 0 )
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return std::string( 1, '0' );
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else
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{
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char buf[50];
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int len = sprintf( buf, aValue > 0 ? "%06d" : "%07d", aValue ); // optionally pad w/leading zeros
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std::string ret( buf, len );
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std::string::iterator it = ret.end() - 1; // last byte
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// insert '.' at 6 positions from end, dividing by 10e6 (a million), nm => mm
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std::string::iterator decpoint = ret.end() - 6;
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// truncate trailing zeros, up to decimal point position
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for( ; *it=='0' && it >= decpoint; --it )
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ret.erase( it ); // does not invalidate iterators it or decpoint
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if( it >= decpoint )
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{
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ret.insert( decpoint, '.' );
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// decpoint is invalidated here, after insert()
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#if 1 // want a leading zero when decimal point is in first position?
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if( ret[0] == '.' )
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{
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// insert leading zero ahead of decimal point.
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ret.insert( ret.begin(), '0' );
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}
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else if( ret[0]=='-' && ret[1]=='.' )
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{
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ret.insert( ret.begin() + 1, '0' );
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}
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#endif
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}
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return ret;
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}
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#endif
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}
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std::string BOARD_ITEM::FormatAngle( double aAngle )
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{
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char temp[50];
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int len = snprintf( temp, sizeof(temp), "%.10g", aAngle / 10.0 );
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return std::string( temp, len );
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}
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std::string BOARD_ITEM::FormatInternalUnits( const wxPoint& aPoint )
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{
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return FormatInternalUnits( aPoint.x ) + " " + FormatInternalUnits( aPoint.y );
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}
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std::string BOARD_ITEM::FormatInternalUnits( const wxSize& aSize )
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{
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return FormatInternalUnits( aSize.GetWidth() ) + " " + FormatInternalUnits( aSize.GetHeight() );
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}
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void BOARD_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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// Basic fallback
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aCount = 1;
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aLayers[0] = m_Layer;
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}
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