1057 lines
25 KiB
C++
1057 lines
25 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <boost/foreach.hpp>
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#include <base_struct.h>
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#include <layers_id_colors_and_visibility.h>
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#include <view/view.h>
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#include <view/view_group.h>
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#include <view/view_rtree.h>
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#include <gal/definitions.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <painter.h>
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#ifdef PROFILE
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#include <profile.h>
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#endif /* PROFILE */
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using namespace KIGFX;
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VIEW::VIEW( bool aIsDynamic ) :
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m_enableOrderModifier( true ),
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m_scale( 1.0 ),
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m_painter( NULL ),
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m_gal( NULL ),
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m_dynamic( aIsDynamic )
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{
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m_needsUpdate.reserve( 32768 );
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// Redraw everything at the beginning
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MarkDirty();
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// View uses layers to display EDA_ITEMs (item may be displayed on several layers, for example
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// pad may be shown on pad, pad hole and solder paste layers). There are usual copper layers
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// (eg. F.Cu, B.Cu, internal and so on) and layers for displaying objects such as texts,
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// silkscreen, pads, vias, etc.
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for( int i = 0; i < VIEW_MAX_LAYERS; i++ )
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AddLayer( i );
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}
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VIEW::~VIEW()
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{
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BOOST_FOREACH( LAYER_MAP::value_type& l, m_layers )
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delete l.second.items;
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}
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void VIEW::AddLayer( int aLayer, bool aDisplayOnly )
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{
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if( m_layers.find( aLayer ) == m_layers.end() )
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{
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m_layers[aLayer] = VIEW_LAYER();
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m_layers[aLayer].id = aLayer;
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m_layers[aLayer].items = new VIEW_RTREE();
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m_layers[aLayer].renderingOrder = aLayer;
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m_layers[aLayer].visible = true;
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m_layers[aLayer].displayOnly = aDisplayOnly;
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m_layers[aLayer].target = TARGET_CACHED;
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}
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sortLayers();
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}
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void VIEW::Add( VIEW_ITEM* aItem )
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{
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int layers[VIEW_MAX_LAYERS], layers_count;
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aItem->ViewGetLayers( layers, layers_count );
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aItem->saveLayers( layers, layers_count );
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Insert( aItem );
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MarkTargetDirty( l.target );
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}
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if( m_dynamic )
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aItem->viewAssign( this );
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if( aItem->viewRequiredUpdate() != VIEW_ITEM::NONE )
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MarkForUpdate( aItem );
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}
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void VIEW::Remove( VIEW_ITEM* aItem )
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{
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if( m_dynamic )
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aItem->m_view = NULL;
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if( aItem->viewRequiredUpdate() != VIEW_ITEM::NONE ) // prevent from updating a removed item
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{
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std::vector<VIEW_ITEM*>::iterator item = std::find( m_needsUpdate.begin(),
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m_needsUpdate.end(), aItem );
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if( item != m_needsUpdate.end() )
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m_needsUpdate.erase( item );
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}
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int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
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aItem->getLayers( layers, layers_count );
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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MarkTargetDirty( l.target );
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// Clear the GAL cache
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int prevGroup = aItem->getGroup( layers[i] );
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if( prevGroup >= 0 )
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m_gal->DeleteGroup( prevGroup );
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}
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aItem->deleteGroups();
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}
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void VIEW::SetRequired( int aLayerId, int aRequiredId, bool aRequired )
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{
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wxASSERT( (unsigned) aLayerId < m_layers.size() );
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wxASSERT( (unsigned) aRequiredId < m_layers.size() );
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if( aRequired )
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m_layers[aLayerId].requiredLayers.insert( aRequiredId );
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else
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m_layers[aLayerId].requiredLayers.erase( aRequired );
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}
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// stupid C++... python lambda would do this in one line
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template <class Container>
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struct queryVisitor
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{
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typedef typename Container::value_type item_type;
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queryVisitor( Container& aCont, int aLayer ) :
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m_cont( aCont ), m_layer( aLayer )
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{
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}
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bool operator()( VIEW_ITEM* aItem )
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{
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if( aItem->ViewIsVisible() )
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m_cont.push_back( VIEW::LAYER_ITEM_PAIR( aItem, m_layer ) );
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return true;
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}
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Container& m_cont;
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int m_layer;
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};
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int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult ) const
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{
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if( m_orderedLayers.empty() )
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return 0;
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std::vector<VIEW_LAYER*>::const_reverse_iterator i;
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// execute queries in reverse direction, so that items that are on the top of
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// the rendering stack are returned first.
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for( i = m_orderedLayers.rbegin(); i != m_orderedLayers.rend(); ++i )
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{
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// ignore layers that do not contain actual items (i.e. the selection box, menus, floats)
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if( ( *i )->displayOnly )
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continue;
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queryVisitor<std::vector<LAYER_ITEM_PAIR> > visitor( aResult, ( *i )->id );
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( *i )->items->Query( aRect, visitor );
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}
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return aResult.size();
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}
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VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
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if( aAbsolute )
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return VECTOR2D( matrix * aCoord );
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else
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return VECTOR2D( matrix.GetScale().x * aCoord.x, matrix.GetScale().y * aCoord.y );
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}
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double VIEW::ToWorld( double aSize ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
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return matrix.GetScale().x * aSize;
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}
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VECTOR2D VIEW::ToScreen( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetWorldScreenMatrix();
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if( aAbsolute )
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return VECTOR2D( matrix * aCoord );
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else
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return VECTOR2D( matrix.GetScale().x * aCoord.x, matrix.GetScale().y * aCoord.y );
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}
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double VIEW::ToScreen( double aCoord, bool aAbsolute ) const
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{
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VECTOR2D t( aCoord, 0 );
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return ToScreen( t, aAbsolute ).x;
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}
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void VIEW::CopySettings( const VIEW* aOtherView )
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{
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wxASSERT_MSG( false, wxT( "This is not implemented" ) );
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}
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void VIEW::SetGAL( GAL* aGal )
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{
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m_gal = aGal;
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// clear group numbers, so everything is going to be recached
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clearGroupCache();
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// every target has to be refreshed
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MarkTargetDirty( TARGET_CACHED );
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MarkTargetDirty( TARGET_NONCACHED );
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MarkTargetDirty( TARGET_OVERLAY );
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// force the new GAL to display the current viewport.
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SetCenter( m_center );
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SetScale( m_scale );
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}
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BOX2D VIEW::GetViewport() const
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{
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BOX2D rect;
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VECTOR2D screenSize = m_gal->GetScreenPixelSize();
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rect.SetOrigin( ToWorld( VECTOR2D( 0, 0 ) ) );
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rect.SetEnd( ToWorld( screenSize ) );
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return rect.Normalize();
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}
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void VIEW::SetViewport( const BOX2D& aViewport, bool aKeepAspect )
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{
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VECTOR2D ssize = ToWorld( m_gal->GetScreenPixelSize(), false );
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VECTOR2D centre = aViewport.Centre();
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VECTOR2D vsize = aViewport.GetSize();
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double zoom = 1.0 / std::min( fabs( vsize.x / ssize.x ), fabs( vsize.y / ssize.y ) );
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SetCenter( centre );
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SetScale( GetScale() * zoom );
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}
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void VIEW::SetMirror( bool aMirrorX, bool aMirrorY )
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{
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m_gal->SetFlip( aMirrorX, aMirrorY );
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}
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void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
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{
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VECTOR2D a = ToScreen( aAnchor );
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m_gal->SetZoomFactor( aScale );
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m_gal->ComputeWorldScreenMatrix();
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VECTOR2D delta = ToWorld( a ) - aAnchor;
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SetCenter( m_center - delta );
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m_scale = aScale;
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// Redraw everything after the viewport has changed
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MarkTargetDirty( TARGET_CACHED );
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}
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void VIEW::SetCenter( const VECTOR2D& aCenter )
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{
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m_center = aCenter;
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m_gal->SetLookAtPoint( m_center );
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m_gal->ComputeWorldScreenMatrix();
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// Redraw everything after the viewport has changed
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MarkTargetDirty( TARGET_CACHED );
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}
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void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder )
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{
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m_layers[aLayer].renderingOrder = aRenderingOrder;
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sortLayers();
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}
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int VIEW::GetLayerOrder( int aLayer ) const
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{
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return m_layers.at( aLayer ).renderingOrder;
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}
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void VIEW::SortLayers( int aLayers[], int& aCount ) const
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{
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int maxLay, maxOrd, maxIdx;
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for( int i = 0; i < aCount; ++i )
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{
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maxLay = aLayers[i];
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maxOrd = GetLayerOrder( maxLay );
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maxIdx = i;
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// Look for the max element in the range (j..aCount)
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for( int j = i; j < aCount; ++j )
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{
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if( maxOrd < GetLayerOrder( aLayers[j] ) )
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{
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maxLay = aLayers[j];
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maxOrd = GetLayerOrder( maxLay );
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maxIdx = j;
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}
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}
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// Swap elements
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aLayers[maxIdx] = aLayers[i];
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aLayers[i] = maxLay;
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}
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}
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struct VIEW::updateItemsColor
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{
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updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) :
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layer( aLayer ), painter( aPainter ), gal( aGal )
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{
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}
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bool operator()( VIEW_ITEM* aItem )
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{
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// Obtain the color that should be used for coloring the item
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const COLOR4D color = painter->GetSettings()->GetColor( aItem, layer );
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int group = aItem->getGroup( layer );
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if( group >= 0 )
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gal->ChangeGroupColor( group, color );
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return true;
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}
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int layer;
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PAINTER* painter;
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GAL* gal;
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};
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void VIEW::UpdateLayerColor( int aLayer )
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{
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// There is no point in updating non-cached layers
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if( !IsCached( aLayer ) )
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return;
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BOX2I r;
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r.SetMaximum();
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updateItemsColor visitor( aLayer, m_painter, m_gal );
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m_layers[aLayer].items->Query( r, visitor );
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MarkTargetDirty( m_layers[aLayer].target );
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}
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void VIEW::UpdateAllLayersColor()
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{
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BOX2I r;
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r.SetMaximum();
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for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
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{
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VIEW_LAYER* l = &( ( *i ).second );
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// There is no point in updating non-cached layers
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if( !IsCached( l->id ) )
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continue;
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updateItemsColor visitor( l->id, m_painter, m_gal );
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l->items->Query( r, visitor );
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}
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MarkDirty();
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}
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struct VIEW::changeItemsDepth
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{
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changeItemsDepth( int aLayer, int aDepth, GAL* aGal ) :
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layer( aLayer ), depth( aDepth ), gal( aGal )
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{
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}
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bool operator()( VIEW_ITEM* aItem )
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{
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int group = aItem->getGroup( layer );
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if( group >= 0 )
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gal->ChangeGroupDepth( group, depth );
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return true;
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}
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int layer, depth;
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GAL* gal;
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};
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void VIEW::ChangeLayerDepth( int aLayer, int aDepth )
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{
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// There is no point in updating non-cached layers
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if( !IsCached( aLayer ) )
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return;
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BOX2I r;
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r.SetMaximum();
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changeItemsDepth visitor( aLayer, aDepth, m_gal );
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m_layers[aLayer].items->Query( r, visitor );
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MarkTargetDirty( m_layers[aLayer].target );
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}
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int VIEW::GetTopLayer() const
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{
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if( m_topLayers.size() == 0 )
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return 0;
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return *m_topLayers.begin();
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}
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void VIEW::SetTopLayer( int aLayer, bool aEnabled )
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{
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if( aEnabled )
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{
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if( m_topLayers.count( aLayer ) == 1 )
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return;
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m_topLayers.insert( aLayer );
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// Move the layer closer to front
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if( m_enableOrderModifier )
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m_layers[aLayer].renderingOrder += TOP_LAYER_MODIFIER;
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}
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else
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{
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if( m_topLayers.count( aLayer ) == 0 )
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return;
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m_topLayers.erase( aLayer );
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// Restore the previous rendering order
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if( m_enableOrderModifier )
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m_layers[aLayer].renderingOrder -= TOP_LAYER_MODIFIER;
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}
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}
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void VIEW::EnableTopLayer( bool aEnable )
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{
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if( aEnable == m_enableOrderModifier )
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return;
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m_enableOrderModifier = aEnable;
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std::set<unsigned int>::iterator it;
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if( aEnable )
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{
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for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
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m_layers[*it].renderingOrder += TOP_LAYER_MODIFIER;
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}
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else
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{
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for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
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m_layers[*it].renderingOrder -= TOP_LAYER_MODIFIER;
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}
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UpdateAllLayersOrder();
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UpdateAllLayersColor();
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}
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void VIEW::ClearTopLayers()
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{
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std::set<unsigned int>::iterator it;
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if( m_enableOrderModifier )
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{
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// Restore the previous rendering order for layers that were marked as top
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for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
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m_layers[*it].renderingOrder -= TOP_LAYER_MODIFIER;
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}
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m_topLayers.clear();
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}
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void VIEW::UpdateAllLayersOrder()
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{
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sortLayers();
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BOOST_FOREACH( LAYER_MAP::value_type& l, m_layers )
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{
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ChangeLayerDepth( l.first, l.second.renderingOrder );
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}
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MarkDirty();
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}
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struct VIEW::drawItem
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{
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drawItem( VIEW* aView, int aLayer ) :
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view( aView ), layer( aLayer )
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{
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}
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bool operator()( VIEW_ITEM* aItem )
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{
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// Conditions that have te be fulfilled for an item to be drawn
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bool drawCondition = aItem->ViewIsVisible() &&
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aItem->ViewGetLOD( layer ) < view->m_scale;
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if( !drawCondition )
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return true;
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view->draw( aItem, layer );
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return true;
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}
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VIEW* view;
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int layer, layersCount, layers[VIEW_MAX_LAYERS];
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};
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void VIEW::redrawRect( const BOX2I& aRect )
|
|
{
|
|
BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
|
|
{
|
|
if( l->visible && IsTargetDirty( l->target ) && areRequiredLayersEnabled( l->id ) )
|
|
{
|
|
drawItem drawFunc( this, l->id );
|
|
|
|
m_gal->SetTarget( l->target );
|
|
m_gal->SetLayerDepth( l->renderingOrder );
|
|
l->items->Query( aRect, drawFunc );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate )
|
|
{
|
|
if( IsCached( aLayer ) && !aImmediate )
|
|
{
|
|
// Draw using cached information or create one
|
|
int group = aItem->getGroup( aLayer );
|
|
|
|
if( group >= 0 )
|
|
{
|
|
m_gal->DrawGroup( group );
|
|
}
|
|
else
|
|
{
|
|
group = m_gal->BeginGroup();
|
|
aItem->setGroup( aLayer, group );
|
|
|
|
if( !m_painter->Draw( aItem, aLayer ) )
|
|
aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
|
|
|
|
m_gal->EndGroup();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Immediate mode
|
|
if( !m_painter->Draw( aItem, aLayer ) )
|
|
aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::draw( VIEW_ITEM* aItem, bool aImmediate )
|
|
{
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
// Sorting is needed for drawing order dependent GALs (like Cairo)
|
|
SortLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
m_gal->SetLayerDepth( m_layers.at( layers[i] ).renderingOrder );
|
|
draw( aItem, layers[i], aImmediate );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::draw( VIEW_GROUP* aGroup, bool aImmediate )
|
|
{
|
|
std::set<VIEW_ITEM*>::const_iterator it;
|
|
|
|
for( it = aGroup->Begin(); it != aGroup->End(); ++it )
|
|
draw( *it, aImmediate );
|
|
}
|
|
|
|
|
|
struct VIEW::unlinkItem
|
|
{
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
aItem->m_view = NULL;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
struct VIEW::recacheItem
|
|
{
|
|
recacheItem( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) :
|
|
view( aView ), gal( aGal ), layer( aLayer ), immediately( aImmediately )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
// Remove previously cached group
|
|
int group = aItem->getGroup( layer );
|
|
|
|
if( group >= 0 )
|
|
gal->DeleteGroup( group );
|
|
|
|
if( immediately )
|
|
{
|
|
group = gal->BeginGroup();
|
|
aItem->setGroup( layer, group );
|
|
|
|
if( !view->m_painter->Draw( aItem, layer ) )
|
|
aItem->ViewDraw( layer, gal ); // Alternative drawing method
|
|
|
|
gal->EndGroup();
|
|
}
|
|
else
|
|
{
|
|
aItem->ViewUpdate( VIEW_ITEM::ALL );
|
|
aItem->setGroup( layer, -1 );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VIEW* view;
|
|
GAL* gal;
|
|
int layer;
|
|
bool immediately;
|
|
};
|
|
|
|
|
|
void VIEW::Clear()
|
|
{
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
{
|
|
VIEW_LAYER* l = &( ( *i ).second );
|
|
unlinkItem v;
|
|
|
|
if( m_dynamic )
|
|
l->items->Query( r, v );
|
|
|
|
l->items->RemoveAll();
|
|
}
|
|
|
|
m_gal->ClearCache();
|
|
m_needsUpdate.clear();
|
|
}
|
|
|
|
|
|
void VIEW::ClearTargets()
|
|
{
|
|
if( IsTargetDirty( TARGET_CACHED ) || IsTargetDirty( TARGET_NONCACHED ) )
|
|
{
|
|
// TARGET_CACHED and TARGET_NONCACHED have to be redrawn together, as they contain
|
|
// layers that rely on each other (eg. netnames are noncached, but tracks - are cached)
|
|
m_gal->ClearTarget( TARGET_NONCACHED );
|
|
m_gal->ClearTarget( TARGET_CACHED );
|
|
|
|
MarkTargetDirty( TARGET_NONCACHED );
|
|
MarkTargetDirty( TARGET_CACHED );
|
|
MarkTargetDirty( TARGET_OVERLAY );
|
|
}
|
|
|
|
if( IsTargetDirty( TARGET_OVERLAY ) )
|
|
{
|
|
m_gal->ClearTarget( TARGET_OVERLAY );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::Redraw()
|
|
{
|
|
#ifdef PROFILE
|
|
prof_counter totalRealTime;
|
|
prof_start( &totalRealTime );
|
|
#endif /* PROFILE */
|
|
|
|
VECTOR2D screenSize = m_gal->GetScreenPixelSize();
|
|
BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ),
|
|
ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) );
|
|
rect.Normalize();
|
|
|
|
redrawRect( rect );
|
|
|
|
// All targets were redrawn, so nothing is dirty
|
|
markTargetClean( TARGET_CACHED );
|
|
markTargetClean( TARGET_NONCACHED );
|
|
markTargetClean( TARGET_OVERLAY );
|
|
|
|
#ifdef PROFILE
|
|
prof_end( &totalRealTime );
|
|
|
|
wxLogDebug( wxT( "Redraw: %.1f ms" ), totalRealTime.msecs() );
|
|
#endif /* PROFILE */
|
|
}
|
|
|
|
|
|
const VECTOR2I& VIEW::GetScreenPixelSize() const
|
|
{
|
|
return m_gal->GetScreenPixelSize();
|
|
}
|
|
|
|
|
|
struct VIEW::clearLayerCache
|
|
{
|
|
clearLayerCache( VIEW* aView ) :
|
|
view( aView )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
aItem->deleteGroups();
|
|
|
|
return true;
|
|
}
|
|
|
|
VIEW* view;
|
|
};
|
|
|
|
|
|
void VIEW::clearGroupCache()
|
|
{
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
clearLayerCache visitor( this );
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
{
|
|
VIEW_LAYER* l = &( ( *i ).second );
|
|
l->items->Query( r, visitor );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags )
|
|
{
|
|
// updateLayers updates geometry too, so we do not have to update both of them at the same time
|
|
if( aUpdateFlags & VIEW_ITEM::LAYERS )
|
|
updateLayers( aItem );
|
|
else if( aUpdateFlags & VIEW_ITEM::GEOMETRY )
|
|
updateBbox( aItem );
|
|
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
// Iterate through layers used by the item and recache it immediately
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
int layerId = layers[i];
|
|
|
|
if( IsCached( layerId ) )
|
|
{
|
|
if( aUpdateFlags & ( VIEW_ITEM::GEOMETRY | VIEW_ITEM::LAYERS ) )
|
|
updateItemGeometry( aItem, layerId );
|
|
else if( aUpdateFlags & VIEW_ITEM::COLOR )
|
|
updateItemColor( aItem, layerId );
|
|
}
|
|
|
|
// Mark those layers as dirty, so the VIEW will be refreshed
|
|
MarkTargetDirty( m_layers[layerId].target );
|
|
}
|
|
|
|
aItem->clearUpdateFlags();
|
|
}
|
|
|
|
|
|
void VIEW::sortLayers()
|
|
{
|
|
int n = 0;
|
|
|
|
m_orderedLayers.resize( m_layers.size() );
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
m_orderedLayers[n++] = &i->second;
|
|
|
|
sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
|
|
|
|
MarkTargetDirty( TARGET_CACHED );
|
|
}
|
|
|
|
|
|
void VIEW::updateItemColor( VIEW_ITEM* aItem, int aLayer )
|
|
{
|
|
wxASSERT( (unsigned) aLayer < m_layers.size() );
|
|
wxASSERT( IsCached( aLayer ) );
|
|
|
|
// Obtain the color that should be used for coloring the item on the specific layerId
|
|
const COLOR4D color = m_painter->GetSettings()->GetColor( aItem, aLayer );
|
|
int group = aItem->getGroup( aLayer );
|
|
|
|
// Change the color, only if it has group assigned
|
|
if( group >= 0 )
|
|
m_gal->ChangeGroupColor( group, color );
|
|
}
|
|
|
|
|
|
void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
|
|
{
|
|
wxASSERT( (unsigned) aLayer < m_layers.size() );
|
|
wxASSERT( IsCached( aLayer ) );
|
|
|
|
VIEW_LAYER& l = m_layers.at( aLayer );
|
|
|
|
m_gal->SetTarget( l.target );
|
|
m_gal->SetLayerDepth( l.renderingOrder );
|
|
|
|
// Redraw the item from scratch
|
|
int group = aItem->getGroup( aLayer );
|
|
|
|
if( group >= 0 )
|
|
m_gal->DeleteGroup( group );
|
|
|
|
group = m_gal->BeginGroup();
|
|
aItem->setGroup( aLayer, group );
|
|
|
|
if( !m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), aLayer ) )
|
|
aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
|
|
|
|
m_gal->EndGroup();
|
|
}
|
|
|
|
|
|
void VIEW::updateBbox( VIEW_ITEM* aItem )
|
|
{
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
VIEW_LAYER& l = m_layers[layers[i]];
|
|
l.items->Remove( aItem );
|
|
l.items->Insert( aItem );
|
|
MarkTargetDirty( l.target );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::updateLayers( VIEW_ITEM* aItem )
|
|
{
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
|
|
// Remove the item from previous layer set
|
|
aItem->getLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
VIEW_LAYER& l = m_layers[layers[i]];
|
|
l.items->Remove( aItem );
|
|
MarkTargetDirty( l.target );
|
|
|
|
if( IsCached( l.id ) )
|
|
{
|
|
// Redraw the item from scratch
|
|
int prevGroup = aItem->getGroup( layers[i] );
|
|
|
|
if( prevGroup >= 0 )
|
|
{
|
|
m_gal->DeleteGroup( prevGroup );
|
|
aItem->setGroup( l.id, -1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add the item to new layer set
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
aItem->saveLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; i++ )
|
|
{
|
|
VIEW_LAYER& l = m_layers[layers[i]];
|
|
l.items->Insert( aItem );
|
|
MarkTargetDirty( l.target );
|
|
}
|
|
}
|
|
|
|
|
|
bool VIEW::areRequiredLayersEnabled( int aLayerId ) const
|
|
{
|
|
wxASSERT( (unsigned) aLayerId < m_layers.size() );
|
|
|
|
std::set<int>::iterator it, it_end;
|
|
|
|
for( it = m_layers.at( aLayerId ).requiredLayers.begin(),
|
|
it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it )
|
|
{
|
|
// That is enough if just one layer is not enabled
|
|
if( !m_layers.at( *it ).visible || !areRequiredLayersEnabled( *it ) )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void VIEW::RecacheAllItems( bool aImmediately )
|
|
{
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
|
|
#ifdef PROFILE
|
|
prof_counter totalRealTime;
|
|
prof_start( &totalRealTime );
|
|
#endif /* PROFILE */
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
{
|
|
VIEW_LAYER* l = &( ( *i ).second );
|
|
|
|
if( IsCached( l->id ) )
|
|
{
|
|
m_gal->SetTarget( l->target );
|
|
m_gal->SetLayerDepth( l->renderingOrder );
|
|
recacheItem visitor( this, m_gal, l->id, aImmediately );
|
|
l->items->Query( r, visitor );
|
|
MarkTargetDirty( l->target );
|
|
}
|
|
}
|
|
|
|
#ifdef PROFILE
|
|
prof_end( &totalRealTime );
|
|
|
|
wxLogDebug( wxT( "RecacheAllItems::immediately: %u %.1f ms" ),
|
|
aImmediately, totalRealTime.msecs() );
|
|
#endif /* PROFILE */
|
|
}
|
|
|
|
|
|
void VIEW::UpdateItems()
|
|
{
|
|
// Update items that need this
|
|
BOOST_FOREACH( VIEW_ITEM* item, m_needsUpdate )
|
|
{
|
|
assert( item->viewRequiredUpdate() != VIEW_ITEM::NONE );
|
|
|
|
invalidateItem( item, item->viewRequiredUpdate() );
|
|
}
|
|
|
|
m_needsUpdate.clear();
|
|
}
|
|
|
|
struct VIEW::extentsVisitor {
|
|
BOX2I extents;
|
|
bool first;
|
|
|
|
extentsVisitor()
|
|
{
|
|
first = true;
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
if(first)
|
|
extents = aItem->ViewBBox();
|
|
else
|
|
extents.Merge ( aItem->ViewBBox() );
|
|
return false;
|
|
}
|
|
};
|
|
|
|
const BOX2I VIEW::CalculateExtents()
|
|
{
|
|
|
|
extentsVisitor v;
|
|
BOX2I fullScene;
|
|
fullScene.SetMaximum();
|
|
|
|
|
|
BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
|
|
{
|
|
l->items->Query( fullScene, v );
|
|
}
|
|
|
|
return v.extents;
|
|
}
|