660 lines
21 KiB
C++
660 lines
21 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2013 CERN
|
|
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __VIEW_H
|
|
#define __VIEW_H
|
|
|
|
#include <vector>
|
|
#include <set>
|
|
#include <boost/unordered/unordered_map.hpp>
|
|
|
|
#include <math/box2.h>
|
|
#include <gal/definitions.h>
|
|
|
|
namespace KIGFX
|
|
{
|
|
class PAINTER;
|
|
class GAL;
|
|
class VIEW_ITEM;
|
|
class VIEW_GROUP;
|
|
class VIEW_RTREE;
|
|
|
|
/**
|
|
* Class VIEW.
|
|
* Holds a (potentially large) number of VIEW_ITEMs and renders them on a graphics device
|
|
* provided by the GAL. VIEWs can exist in two flavors:
|
|
* - dynamic - where items can be added, removed or changed anytime, intended for the main
|
|
* editing panel. Each VIEW_ITEM can be added to a single dynamic view.
|
|
* - static - where items are added once at the startup and are not linked with the VIEW.
|
|
* Foreseen for preview windows and printing.
|
|
* Items in a view are grouped in layers (not to be confused with Kicad's PCB layers). Each layer is
|
|
* identified by an integer number. Visibility and rendering order can be set individually for each
|
|
* of the layers. Future versions of the VIEW will also allow to assign different layers to different
|
|
* rendering targets, which will be composited at the final stage by the GAL.
|
|
* The VIEW class also provides fast methods for finding all visible objects that are within a given
|
|
* rectangular area, useful for object selection/hit testing.
|
|
*/
|
|
class VIEW
|
|
{
|
|
public:
|
|
friend class VIEW_ITEM;
|
|
|
|
typedef std::pair<VIEW_ITEM*, int> LAYER_ITEM_PAIR;
|
|
|
|
/**
|
|
* Constructor.
|
|
* @param aIsDynamic decides whether we are creating a static or a dynamic VIEW.
|
|
* @param aUseGroups tells if items added to the VIEW should be stored in groups.
|
|
*/
|
|
VIEW( bool aIsDynamic = true );
|
|
|
|
~VIEW();
|
|
|
|
/**
|
|
* Function Add()
|
|
* Adds a VIEW_ITEM to the view.
|
|
* @param aItem: item to be added. No ownership is given
|
|
*/
|
|
void Add( VIEW_ITEM* aItem );
|
|
|
|
/**
|
|
* Function Remove()
|
|
* Removes a VIEW_ITEM from the view.
|
|
* @param aItem: item to be removed. Caller must dispose the removed item if necessary
|
|
*/
|
|
void Remove( VIEW_ITEM* aItem );
|
|
|
|
/**
|
|
* Function Query()
|
|
* Finds all visible items that touch or are within the rectangle aRect.
|
|
* @param aRect area to search for items
|
|
* @param aResult result of the search, containing VIEW_ITEMs associated with their layers.
|
|
* Sorted according to the rendering order (items that are on top of the rendering stack as
|
|
* first).
|
|
* @return Number of found items.
|
|
*/
|
|
int Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult ) const;
|
|
|
|
/**
|
|
* Function SetRequired()
|
|
* Marks the aRequiredId layer as required for the aLayerId layer. In order to display the
|
|
* layer, all of its required layers have to be enabled.
|
|
* @param aLayerId is the id of the layer for which we enable/disable the required layer.
|
|
* @param aRequiredId is the id of the required layer.
|
|
* @param aRequired tells if the required layer should be added or removed from the list.
|
|
*/
|
|
void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true );
|
|
|
|
/**
|
|
* Function CopySettings()
|
|
* Copies layers and visibility settings from another view.
|
|
* @param aOtherView: view from which settings will be copied.
|
|
*/
|
|
void CopySettings( const VIEW* aOtherView );
|
|
|
|
/*
|
|
* Convenience wrappers for adding multiple items
|
|
* template <class T> void AddItems( const T& aItems );
|
|
* template <class T> void RemoveItems( const T& aItems );
|
|
*/
|
|
|
|
/**
|
|
* Function SetGAL()
|
|
* Assigns a rendering device for the VIEW.
|
|
* @param aGal: pointer to the GAL output device
|
|
*/
|
|
void SetGAL( GAL* aGal );
|
|
|
|
/**
|
|
* Function GetGAL()
|
|
* Returns the GAL this view is using to draw graphical primitives.
|
|
* @return Pointer to the currently used GAL instance.
|
|
*/
|
|
GAL* GetGAL() const
|
|
{
|
|
return m_gal;
|
|
}
|
|
|
|
/**
|
|
* Function SetPainter()
|
|
* Sets the painter object used by the view for drawing VIEW_ITEMS.
|
|
*/
|
|
void SetPainter( PAINTER* aPainter )
|
|
{
|
|
m_painter = aPainter;
|
|
}
|
|
|
|
/**
|
|
* Function GetPainter()
|
|
* Returns the painter object used by the view for drawing VIEW_ITEMS.
|
|
* @return Pointer to the currently used Painter instance.
|
|
*/
|
|
PAINTER* GetPainter() const
|
|
{
|
|
return m_painter;
|
|
}
|
|
|
|
/**
|
|
* Function SetViewport()
|
|
* Sets the visible area of the VIEW.
|
|
* @param aViewport: desired visible area, in world space coordinates.
|
|
* @param aKeepProportions: when true, the X/Y size proportions are kept.
|
|
*/
|
|
void SetViewport( const BOX2D& aViewport, bool aKeepProportions = true );
|
|
|
|
/**
|
|
* Function GetViewport()
|
|
* Returns the current viewport visible area rectangle.
|
|
* @return Current viewport rectangle
|
|
*/
|
|
BOX2D GetViewport() const;
|
|
|
|
/**
|
|
* Function SetMirror()
|
|
* Controls the mirroring of the VIEW.
|
|
* @param aMirrorX: when true, the X axis is mirrored
|
|
* @param aMirrorY: when true, the Y axis is mirrored.
|
|
*/
|
|
void SetMirror( bool aMirrorX, bool aMirrorY );
|
|
|
|
/**
|
|
* Function SetScale()
|
|
* Sets the scaling factor. Scale = 1 corresponds to the real world size of the objects
|
|
* (depending on correct GAL unit length & DPI settings).
|
|
* @param aScale: the scalefactor
|
|
*/
|
|
void SetScale( double aScale )
|
|
{
|
|
SetScale( aScale, m_center );
|
|
}
|
|
|
|
/**
|
|
* Function SetScale()
|
|
* Sets the scaling factor, zooming around a given anchor point.
|
|
* (depending on correct GAL unit length & DPI settings).
|
|
* @param aScale: the scale factor
|
|
*/
|
|
void SetScale( double aScale, const VECTOR2D& aAnchor );
|
|
|
|
/**
|
|
* Function GetScale()
|
|
* @return Current scalefactor of this VIEW
|
|
*/
|
|
double GetScale() const
|
|
{
|
|
return m_scale;
|
|
}
|
|
|
|
/**
|
|
* Function SetCenter()
|
|
* Sets the center point of the VIEW (i.e. the point in world space that will be drawn in the middle
|
|
* of the screen).
|
|
* @param aCenter: the new center point, in world space coordinates.
|
|
*/
|
|
void SetCenter( const VECTOR2D& aCenter );
|
|
|
|
/**
|
|
* Function GetCenter()
|
|
* Returns the center point of this VIEW (in world space coordinates)
|
|
* @return center point of the view
|
|
*/
|
|
const VECTOR2D& GetCenter() const
|
|
{
|
|
return m_center;
|
|
}
|
|
|
|
/**
|
|
* Function ToWorld()
|
|
* Converts a screen space point/vector to a point/vector in world space coordinates.
|
|
* @param aCoord: the point/vector to be converted
|
|
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
|
|
*/
|
|
VECTOR2D ToWorld( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
|
|
|
|
/**
|
|
* Function ToWorld()
|
|
* Converts a screen space one dimensional size to a one dimensional size in world
|
|
* space coordinates.
|
|
* @param aCoord: the size to be converted
|
|
*/
|
|
double ToWorld( double aSize ) const;
|
|
|
|
/**
|
|
* Function ToScreen()
|
|
* Converts a world space point/vector to a point/vector in screen space coordinates.
|
|
* @param aCoord: the point/vector to be converted
|
|
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
|
|
*/
|
|
VECTOR2D ToScreen( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
|
|
|
|
/**
|
|
* Function ToScreen()
|
|
* Converts a world space coordinate to a coordinate in screen space coordinates.
|
|
* @param aCoord: the coordinate to be transformed.
|
|
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
|
|
*/
|
|
double ToScreen( double aCoord, bool aAbsolute = true ) const;
|
|
|
|
/**
|
|
* Function GetScreenPixelSize()
|
|
* Returns the size of the our rendering area, in pixels.
|
|
* @return viewport screen size
|
|
*/
|
|
const VECTOR2I& GetScreenPixelSize() const;
|
|
|
|
/**
|
|
* Function AddLayer()
|
|
* Adds a new layer to the view.
|
|
* @param aLayer: unique ID of the layer to be added.
|
|
* @param aDisplayOnly: layer is display-only (example: selection boxes, floating hints/menus).
|
|
* Objects belonging to this layer are not taken into account by Query() method.
|
|
*/
|
|
void AddLayer( int aLayer, bool aDisplayOnly = false );
|
|
|
|
/**
|
|
* Function ClearLayer()
|
|
* Removes all items from a given layer.
|
|
* @param aLayer: ID of the layer to be cleared
|
|
*/
|
|
void ClearLayer( int aLayer );
|
|
|
|
/**
|
|
* Function Clear()
|
|
* Removes all items from the view.
|
|
*/
|
|
void Clear();
|
|
|
|
/**
|
|
* Function SetLayerVisible()
|
|
* Controls the visibility of a particular layer.
|
|
* @param aLayer: the layer to show/hide.
|
|
* @param aVisible: the obvious.
|
|
*/
|
|
inline void SetLayerVisible( int aLayer, bool aVisible = true )
|
|
{
|
|
if( m_layers[aLayer].visible != aVisible )
|
|
{
|
|
// Target has to be redrawn after changing its visibility
|
|
MarkTargetDirty( m_layers[aLayer].target );
|
|
m_layers[aLayer].visible = aVisible;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function IsLayerVisible()
|
|
* Returns information about visibility of a particular layer.
|
|
* @param aLayer: true if the layer is visible, false otherwise
|
|
*/
|
|
inline bool IsLayerVisible( int aLayer ) const
|
|
{
|
|
return m_layers.at( aLayer ).visible;
|
|
}
|
|
|
|
/**
|
|
* Function SetLayerTarget()
|
|
* Changes the rendering target for a particular layer.
|
|
* @param aLayer is the layer.
|
|
* @param aTarget is the rendering target.
|
|
*/
|
|
inline void SetLayerTarget( int aLayer, RENDER_TARGET aTarget )
|
|
{
|
|
m_layers[aLayer].target = aTarget;
|
|
}
|
|
|
|
/**
|
|
* Function SetLayerOrder()
|
|
* Sets rendering order of a particular layer. Lower values are rendered first.
|
|
* @param aLayer: the layer
|
|
* @param aRenderingOrder: arbitrary number denoting the rendering order.
|
|
*/
|
|
void SetLayerOrder( int aLayer, int aRenderingOrder );
|
|
|
|
/**
|
|
* Function GetLayerOrder()
|
|
* Returns rendering order of a particular layer. Lower values are rendered first.
|
|
* @param aLayer: the layer
|
|
* @return Rendering order of a particular layer.
|
|
*/
|
|
int GetLayerOrder( int aLayer ) const;
|
|
|
|
/**
|
|
* Function SortLayers()
|
|
* Changes the order of given layer ids, so after sorting the order corresponds to layers
|
|
* rendering order (descending, ie. order in which layers should be drawn - from the bottom to
|
|
* the top).
|
|
* @param aLayers stores id of layers to be sorted.
|
|
* @param aCount stores the number of layers.
|
|
*/
|
|
void SortLayers( int aLayers[], int& aCount ) const;
|
|
|
|
/**
|
|
* Function UpdateLayerColor()
|
|
* Applies the new coloring scheme held by RENDER_SETTINGS in case that it has changed.
|
|
* @param aLayer is a number of the layer to be updated.
|
|
* @see RENDER_SETTINGS
|
|
*/
|
|
void UpdateLayerColor( int aLayer );
|
|
|
|
/**
|
|
* Function UpdateAllLayersColor()
|
|
* Applies the new coloring scheme to all layers. The used scheme is held by RENDER_SETTINGS.
|
|
* @see RENDER_SETTINGS
|
|
*/
|
|
void UpdateAllLayersColor();
|
|
|
|
/**
|
|
* Function ChangeLayerDepth()
|
|
* Changes the depth of items on the given layer.
|
|
* @param aLayer is a number of the layer to be updated.
|
|
* @param aDepth is the new depth.
|
|
*/
|
|
void ChangeLayerDepth( int aLayer, int aDepth );
|
|
|
|
/**
|
|
* Function SetTopLayer()
|
|
* Sets given layer to be displayed on the top or sets back the default order of layers.
|
|
* @param aLayer: the layer or -1 in case when no particular layer should
|
|
* be displayed on the top.
|
|
*/
|
|
void SetTopLayer( int aLayer, bool aEnabled = true );
|
|
|
|
/**
|
|
* Function EnableTopLayer()
|
|
* Enables or disables display of the top layer. When disabled - layers are rendered as usual
|
|
* with no influence from SetTopLayer function. Otherwise on the top there is displayed the
|
|
* layer set previously with SetTopLayer function.
|
|
* @param aEnabled: whether to enable or disable display of the top layer.
|
|
*/
|
|
void EnableTopLayer( bool aEnable );
|
|
|
|
int GetTopLayer() const;
|
|
|
|
/**
|
|
* Function ClearTopLayers()
|
|
* Removes all layers from the on-the-top set (they are no longer displayed over the rest of
|
|
* layers).
|
|
*/
|
|
void ClearTopLayers();
|
|
|
|
/**
|
|
* Function UpdateLayerOrder()
|
|
* Does everything that is needed to apply the rendering order of layers. It has to be called
|
|
* after modification of renderingOrder field of LAYER.
|
|
*/
|
|
void UpdateAllLayersOrder();
|
|
|
|
/**
|
|
* Function ClearTargets()
|
|
* Clears targets that are marked as dirty.
|
|
*/
|
|
void ClearTargets();
|
|
|
|
/**
|
|
* Function Redraw()
|
|
* Immediately redraws the whole view.
|
|
*/
|
|
void Redraw();
|
|
|
|
/**
|
|
* Function RecacheAllItems()
|
|
* Rebuilds GAL display lists.
|
|
* @param aForceNow decides if every item should be instantly recached. Otherwise items are
|
|
* going to be recached when they become visible.
|
|
*/
|
|
void RecacheAllItems( bool aForceNow = false );
|
|
|
|
/**
|
|
* Function IsDynamic()
|
|
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
|
|
* or static (that cannot be modified, eg. displaying image/PDF).
|
|
*/
|
|
bool IsDynamic() const
|
|
{
|
|
return m_dynamic;
|
|
}
|
|
|
|
/**
|
|
* Function IsDirty()
|
|
* Returns true if any of the VIEW layers needs to be refreshened.
|
|
* @return True in case if any of layers is marked as dirty.
|
|
*/
|
|
bool IsDirty() const
|
|
{
|
|
for( int i = 0; i < TARGETS_NUMBER; ++i )
|
|
{
|
|
if( IsTargetDirty( i ) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Function IsTargetDirty()
|
|
* Returns true if any of layers belonging to the target or the target itself should be
|
|
* redrawn.
|
|
* @return True if the above condition is fulfilled.
|
|
*/
|
|
bool IsTargetDirty( int aTarget ) const
|
|
{
|
|
wxASSERT( aTarget < TARGETS_NUMBER );
|
|
|
|
return m_dirtyTargets[aTarget];
|
|
}
|
|
|
|
/**
|
|
* Function MarkTargetDirty()
|
|
* Sets or clears target 'dirty' flag.
|
|
* @param aTarget is the target to set.
|
|
*/
|
|
inline void MarkTargetDirty( int aTarget )
|
|
{
|
|
wxASSERT( aTarget < TARGETS_NUMBER );
|
|
|
|
m_dirtyTargets[aTarget] = true;
|
|
}
|
|
|
|
/// Returns true if the layer is cached
|
|
inline bool IsCached( int aLayer ) const
|
|
{
|
|
return m_layers.at( aLayer ).target == TARGET_CACHED;
|
|
}
|
|
|
|
/**
|
|
* Function MarkDirty()
|
|
* Forces redraw of view on the next rendering.
|
|
*/
|
|
void MarkDirty()
|
|
{
|
|
for( int i = 0; i < TARGETS_NUMBER; ++i )
|
|
m_dirtyTargets[i] = true;
|
|
}
|
|
|
|
/**
|
|
* Function MarkForUpdate()
|
|
* Adds an item to a list of items that are going to be refreshed upon the next frame rendering.
|
|
* @param aItem is the item to be refreshed.
|
|
*/
|
|
void MarkForUpdate( VIEW_ITEM* aItem )
|
|
{
|
|
m_needsUpdate.push_back( aItem );
|
|
}
|
|
|
|
/**
|
|
* Function UpdateItems()
|
|
* Iterates through the list of items that asked for updating and updates them.
|
|
*/
|
|
void UpdateItems();
|
|
|
|
const BOX2I CalculateExtents() ;
|
|
|
|
static const int VIEW_MAX_LAYERS = 128; ///< maximum number of layers that may be shown
|
|
|
|
private:
|
|
struct VIEW_LAYER
|
|
{
|
|
bool visible; ///< is the layer to be rendered?
|
|
bool displayOnly; ///< is the layer display only?
|
|
VIEW_RTREE* items; ///< R-tree indexing all items on this layer.
|
|
int renderingOrder; ///< rendering order of this layer
|
|
int id; ///< layer ID
|
|
RENDER_TARGET target; ///< where the layer should be rendered
|
|
std::set<int> requiredLayers; ///< layers that have to be enabled to show the layer
|
|
};
|
|
|
|
// Convenience typedefs
|
|
typedef boost::unordered_map<int, VIEW_LAYER> LAYER_MAP;
|
|
typedef LAYER_MAP::iterator LAYER_MAP_ITER;
|
|
typedef std::vector<VIEW_LAYER*> LAYER_ORDER;
|
|
typedef std::vector<VIEW_LAYER*>::iterator LAYER_ORDER_ITER;
|
|
|
|
// Function objects that need to access VIEW/VIEW_ITEM private/protected members
|
|
struct clearLayerCache;
|
|
struct recacheItem;
|
|
struct drawItem;
|
|
struct unlinkItem;
|
|
struct updateItemsColor;
|
|
struct changeItemsDepth;
|
|
struct extentsVisitor;
|
|
|
|
|
|
///* Redraws contents within rect aRect
|
|
void redrawRect( const BOX2I& aRect );
|
|
|
|
inline void markTargetClean( int aTarget )
|
|
{
|
|
wxASSERT( aTarget < TARGETS_NUMBER );
|
|
|
|
m_dirtyTargets[aTarget] = false;
|
|
}
|
|
|
|
/**
|
|
* Function draw()
|
|
* Draws an item, but on a specified layers. It has to be marked that some of drawing settings
|
|
* are based on the layer on which an item is drawn.
|
|
*
|
|
* @param aItem is the item to be drawn.
|
|
* @param aLayer is the layer which should be drawn.
|
|
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
|
|
* for cached items.
|
|
*/
|
|
void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false );
|
|
|
|
/**
|
|
* Function draw()
|
|
* Draws an item on all layers that the item uses.
|
|
*
|
|
* @param aItem is the item to be drawn.
|
|
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
|
|
* for cached items.
|
|
*/
|
|
void draw( VIEW_ITEM* aItem, bool aImmediate = false );
|
|
|
|
/**
|
|
* Function draw()
|
|
* Draws a group of items on all layers that those items use.
|
|
*
|
|
* @param aItem is the group to be drawn.
|
|
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
|
|
* for cached items.
|
|
*/
|
|
void draw( VIEW_GROUP* aGroup, bool aImmediate = false );
|
|
|
|
///* Sorts m_orderedLayers when layer rendering order has changed
|
|
void sortLayers();
|
|
|
|
///* Clears cached GAL group numbers (*ONLY* numbers stored in VIEW_ITEMs, not group objects
|
|
///* used by GAL)
|
|
void clearGroupCache();
|
|
|
|
/**
|
|
* Function invalidateItem()
|
|
* Manages dirty flags & redraw queueing when updating an item.
|
|
* @param aItem is the item to be updated.
|
|
* @param aUpdateFlags determines the way an item is refreshed.
|
|
*/
|
|
void invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags );
|
|
|
|
/// Updates colors that are used for an item to be drawn
|
|
void updateItemColor( VIEW_ITEM* aItem, int aLayer );
|
|
|
|
/// Updates all informations needed to draw an item
|
|
void updateItemGeometry( VIEW_ITEM* aItem, int aLayer );
|
|
|
|
/// Updates bounding box of an item
|
|
void updateBbox( VIEW_ITEM* aItem );
|
|
|
|
/// Updates set of layers that an item occupies
|
|
void updateLayers( VIEW_ITEM* aItem );
|
|
|
|
/// Determines rendering order of layers. Used in display order sorting function.
|
|
static bool compareRenderingOrder( VIEW_LAYER* aI, VIEW_LAYER* aJ )
|
|
{
|
|
return aI->renderingOrder > aJ->renderingOrder;
|
|
}
|
|
|
|
/// Checks if every layer required by the aLayerId layer is enabled.
|
|
bool areRequiredLayersEnabled( int aLayerId ) const;
|
|
|
|
///* Whether to use rendering order modifier or not
|
|
bool m_enableOrderModifier;
|
|
|
|
/// Contains set of possible displayed layers and its properties
|
|
LAYER_MAP m_layers;
|
|
|
|
/// Sorted list of pointers to members of m_layers
|
|
LAYER_ORDER m_orderedLayers;
|
|
|
|
/// Stores set of layers that are displayed on the top
|
|
std::set<unsigned int> m_topLayers;
|
|
|
|
/// Center point of the VIEW (the point at which we are looking at)
|
|
VECTOR2D m_center;
|
|
|
|
/// Scale of displayed VIEW_ITEMs
|
|
double m_scale;
|
|
|
|
/// PAINTER contains information how do draw items
|
|
PAINTER* m_painter;
|
|
|
|
/// Gives interface to PAINTER, that is used to draw items
|
|
GAL* m_gal;
|
|
|
|
/// Dynamic VIEW (eg. display PCB in window) allows changes once it is built,
|
|
/// static (eg. image/PDF) - does not.
|
|
bool m_dynamic;
|
|
|
|
/// Flags to mark targets as dirty, so they have to be redrawn on the next refresh event
|
|
bool m_dirtyTargets[TARGETS_NUMBER];
|
|
|
|
/// Rendering order modifier for layers that are marked as top layers
|
|
static const int TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS;
|
|
|
|
/// Items to be updated
|
|
std::vector<VIEW_ITEM*> m_needsUpdate;
|
|
};
|
|
} // namespace KIGFX
|
|
|
|
#endif
|