161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_ROUTING_SETTINGS
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#define __PNS_ROUTING_SETTINGS
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#include "direction.h"
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#include "time_limit.h"
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///> Routing modes
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enum PNS_MODE
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{
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RM_MarkObstacles = 0, ///> Ignore collisions, mark obstacles
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RM_Shove, ///> Only shove
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RM_Walkaround, ///> Only walkaround
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RM_Smart ///> Guess what's better, try to make least mess on the PCB
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};
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///> Optimization effort
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enum PNS_OPTIMIZATION_EFFORT
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{
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OE_LOW = 0,
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OE_MEDIUM = 1,
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OE_FULL = 2
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};
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/**
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* Class PNS_ROUTING_SETTINGS
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*
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* Contains all persistent settings of the router, such as the mode, optimization effort, etc.
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*/
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class PNS_ROUTING_SETTINGS
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{
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public:
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PNS_ROUTING_SETTINGS();
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///> Returns the routing mode.
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PNS_MODE Mode() const { return m_routingMode; }
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///> Sets the routing mode.
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void SetMode( PNS_MODE aMode ) { m_routingMode = aMode; }
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///> Returns the optimizer effort. Bigger means cleaner traces, but slower routing.
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PNS_OPTIMIZATION_EFFORT OptimizerEffort() const { return m_optimizerEffort; }
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///> Sets the optimizer effort. Bigger means cleaner traces, but slower routing.
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void SetOptimizerEffort( PNS_OPTIMIZATION_EFFORT aEffort ) { m_optimizerEffort = aEffort; }
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///> Returns true if shoving vias is enbled.
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bool ShoveVias() const { return m_shoveVias; }
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///> Enables/disables shoving vias.
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void SetShoveVias( bool aShoveVias ) { m_shoveVias = aShoveVias; }
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///> Returns true if loop (redundant track) removal is on.
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bool RemoveLoops() const { return m_removeLoops; }
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///> Enables/disables loop (redundant track) removal.
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void SetRemoveLoops( bool aRemoveLoops ) { m_removeLoops = aRemoveLoops; }
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///> Returns true if suggesting the finish of currently placed track is on.
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bool SuggestFinish() { return m_suggestFinish; }
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///> Enables displaying suggestions for finishing the currently placed track.
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void SetSuggestFinish( bool aSuggestFinish ) { m_suggestFinish = aSuggestFinish; }
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///> Returns true if Smart Pads (automatic neckdown) is enabled.
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bool SmartPads () const { return m_smartPads; }
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///> Enables/disables Smart Pads (automatic neckdown).
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void SetSmartPads( bool aSmartPads ) { m_smartPads = aSmartPads; }
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///> Returns true if follow mouse mode is active (permanently on for the moment).
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bool FollowMouse() const
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{
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return m_followMouse && !( Mode() == RM_MarkObstacles );
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}
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///> Returns true if smoothing segments durign dragging is enabled.
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bool SmoothDraggedSegments() const { return m_smoothDraggedSegments; }
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///> Enables/disabled smoothing segments during dragging.
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void SetSmoothDraggedSegments( bool aSmooth ) { m_smoothDraggedSegments = aSmooth; }
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///> Returns true if jumping over unmovable obstacles is on.
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bool JumpOverObstacles() const { return m_jumpOverObstacles; }
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///> Enables/disables jumping over unmovable obstacles.
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void SetJumpOverObstacles( bool aJumpOverObstacles ) { m_jumpOverObstacles = aJumpOverObstacles; }
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void SetStartDiagonal(bool aStartDiagonal) { m_startDiagonal = aStartDiagonal; }
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bool CanViolateDRC() const { return m_canViolateDRC; }
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void SetCanViolateDRC( bool aViolate ) { m_canViolateDRC = aViolate; }
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void SetTrackWidth( int aWidth ) { m_trackWidth = aWidth; }
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int GetTrackWidth() const { return m_trackWidth; }
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void SetViaDiameter( int aDiameter ) { m_viaDiameter = aDiameter; }
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int GetViaDiameter() const { return m_viaDiameter; }
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void SetViaDrill( int aDrill ) { m_viaDrill = aDrill; }
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int GetViaDrill() const { return m_viaDrill; }
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const DIRECTION_45 InitialDirection() const
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{
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if( m_startDiagonal )
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return DIRECTION_45( DIRECTION_45::NE );
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else
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return DIRECTION_45( DIRECTION_45::N );
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}
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int ShoveIterationLimit() const;
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TIME_LIMIT ShoveTimeLimit() const;
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int WalkaroundIterationLimit() const { return m_walkaroundIterationLimit; };
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TIME_LIMIT WalkaroundTimeLimit() const;
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private:
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bool m_shoveVias;
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bool m_startDiagonal;
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bool m_removeLoops;
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bool m_smartPads;
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bool m_suggestFinish;
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bool m_followMouse;
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bool m_jumpOverObstacles;
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bool m_smoothDraggedSegments;
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bool m_canViolateDRC;
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PNS_MODE m_routingMode;
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PNS_OPTIMIZATION_EFFORT m_optimizerEffort;
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int m_trackWidth;
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int m_viaDiameter;
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int m_viaDrill;
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int m_preferredLayer;
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int m_walkaroundIterationLimit;
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int m_shoveIterationLimit;
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TIME_LIMIT m_shoveTimeLimit;
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TIME_LIMIT m_walkaroundTimeLimit;
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};
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#endif
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