This prevents deadlocks when exceptions are thrown and the context ends up not getting unlocked. It also removes an earlier hack to try and minimize this which didn't work anyway. |
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.. | ||
cached_container.h | ||
cached_container_gpu.h | ||
cached_container_ram.h | ||
gpu_manager.h | ||
noncached_container.h | ||
opengl_compositor.h | ||
opengl_gal.h | ||
shader.h | ||
utils.h | ||
vertex_common.h | ||
vertex_container.h | ||
vertex_item.h | ||
vertex_manager.h |