kicad/include/sch_item_struct.h

92 lines
2.5 KiB
C++

/*****************************************************************************/
/* sch_item_struct.h : Basic classes for most eeschema items descriptions */
/*****************************************************************************/
#ifndef SCH_ITEM_STRUCT_H
#define SCH_ITEM_STRUCT_H
class WinEDA_SchematicFrame;
/**
* Class SCH_ITEM
* is a base class for any item which can be embedded within the SCHEMATIC
* container class, and therefore instances of derived classes should only be
* found in EESCHEMA or other programs that use class SCHEMATIC and its contents.
* The corresponding class in PCBNEW is BOARD_ITEM.
*/
class SCH_ITEM : public EDA_BaseStruct
{
protected:
int m_Layer;
public:
SCH_ITEM( EDA_BaseStruct* aParent, KICAD_T aType );
~SCH_ITEM();
virtual wxString GetClass() const
{
return wxT( "SCH_ITEM" );
}
SCH_ITEM* Next() { return (SCH_ITEM*) Pnext; }
/**
* Function GetLayer
* returns the layer this item is on.
*/
int GetLayer() const { return m_Layer; }
/**
* Function SetLayer
* sets the layer this item is on.
* @param aLayer The layer number.
*/
void SetLayer( int aLayer ) { m_Layer = aLayer; }
/** Function GetPenSize virtual pure
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( ) = 0;
/**
* Function Draw
*/
virtual void Draw( WinEDA_DrawPanel* panel,
wxDC* DC,
const wxPoint& offset,
int draw_mode,
int Color = -1 ) = 0;
/* Place function */
virtual void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
// Geometric transforms (used in block operations):
/** virtual function Move
* move item to a new position.
* @param aMoveVector = the deplacement vector
*/
virtual void Move(const wxPoint& aMoveVector) = 0;
/** virtual function Mirror_Y
* mirror item relative to an Y axis
* @param aYaxis_position = the y axis position
*/
virtual void Mirror_Y(int aYaxis_position) = 0;
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.sch"
* format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile ) const = 0;
};
#endif /* SCH_ITEM_STRUCT_H */