74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
#ifndef CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H
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#define CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H 1
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#include <class_layer_box_selector.h>
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/* class to display a layer list in Pcbnew.
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*
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*/
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/* class to display a layer list.
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*
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*/
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class PCB_LAYER_BOX_SELECTOR : public LAYER_BOX_SELECTOR
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{
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public:
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// Hotkey Info
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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public:
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PCB_LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL )
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:LAYER_BOX_SELECTOR( parent, id, pos, size, n, choices )
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{
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}
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PCB_LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices )
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:LAYER_BOX_SELECTOR( parent, id, pos, size, choices )
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{
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}
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// Reload the Layers names and bitmaps
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// Virtual function
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void Resync();
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// Returns a color index from the layer id
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// Virtual function
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int GetLayerColor( int aLayerIndex );
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// Returns true if the layer id is enabled (i.e. is it should be displayed)
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// Virtual function
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bool IsLayerEnabled( int aLayerIndex );
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// Returns the name of the layer id
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// Virtual function
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const wxString GetLayerName( int aLayerIndex );
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};
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#define DECLARE_LAYERS_HOTKEY(list) int list[LAYER_COUNT] = \
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{ \
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HK_SWITCH_LAYER_TO_COPPER, \
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HK_SWITCH_LAYER_TO_INNER1, \
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HK_SWITCH_LAYER_TO_INNER2, \
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HK_SWITCH_LAYER_TO_INNER3, \
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HK_SWITCH_LAYER_TO_INNER4, \
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HK_SWITCH_LAYER_TO_INNER5, \
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HK_SWITCH_LAYER_TO_INNER6, \
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HK_SWITCH_LAYER_TO_INNER7, \
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HK_SWITCH_LAYER_TO_INNER8, \
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HK_SWITCH_LAYER_TO_INNER9, \
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HK_SWITCH_LAYER_TO_INNER10, \
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HK_SWITCH_LAYER_TO_INNER11, \
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HK_SWITCH_LAYER_TO_INNER12, \
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HK_SWITCH_LAYER_TO_INNER13, \
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HK_SWITCH_LAYER_TO_INNER14, \
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HK_SWITCH_LAYER_TO_COMPONENT \
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};
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#endif //CLASS_PCB_PCB_LAYER_BOX_SELECTOR_H
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