4ed267394a
1) Don't fracture font glyphs when generating them; we're going to fracture during triangulation anyway. 2) Don't check for self-intersection when deciding to fracture. It costs nearly as much as the fracture does. 3) Cache drawing sheet text. 4) Use the current font when checking for cache validity. 5) Parallelize glyph triangulation. 6) Don't invalidate bounding box caches when offset by {0,0} 7) Use the glyph cache when generating text effective shape. 8) Short-circuit NormalizeJustification() if its center/center. 9) Don't triangulate for GuessSelectionCandidates() 10) Avoid sqrt whenever possible. 11) Pre-allocate bezier and SHAPE_LINE_CHAIN buffers. Fixes https://gitlab.com/kicad/code/kicad/-/issues/14303 |
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include | ||
src | ||
CMakeLists.txt | ||
determine_if_point_inside_polygon.odt |