580 lines
18 KiB
C++
580 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2007-2008 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2004-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef COLLECTORS_H
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#define COLLECTORS_H
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/*
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* This module contains a number of COLLECTOR implementations which are used
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* to augment the functionality of class PCB_EDIT_FRAME.
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*/
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#include <collector.h>
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#include <layer_ids.h> // LAYER_COUNT, layer defs
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#include <view/view.h>
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#include <board_item.h>
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/**
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* An abstract base class whose derivatives may be passed to a GENERAL_COLLECTOR telling it what
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* should be collected (aside from HitTest()ing and KICAD_T scanTypes, which are provided to the
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* GENERAL_COLLECTOR through attributes or arguments separately).
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* <p>
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* A justification for this class is to keep the structural storage details of the program's
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* "configuration options" out of GENERAL_COLLECTOR::Inspect(). This class carries all the
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* necessary details with it into the Inspect() call. The constructors or other functions of this
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* class's derivatives are then the only place where knowledge of the specific structure of the
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* global preference storage is needed. Thus, GENERAL_COLLECTOR::Inspect() can be kept as simple
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* as possible, and insulated from changes in global preference storage.
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* </p>
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* This class introduces the notion of layer locking.
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*/
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class COLLECTORS_GUIDE
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{
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public:
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virtual ~COLLECTORS_GUIDE() {}
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/**
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* @return true if the given layer is visible, else false.
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*/
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virtual bool IsLayerVisible( PCB_LAYER_ID layer ) const = 0;
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/**
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* @return the preferred layer for HitTest()ing.
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*/
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virtual PCB_LAYER_ID GetPreferredLayer() const = 0;
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/**
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* @return true if should ignore locked items, else false.
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*/
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virtual bool IgnoreLockedItems() const = 0;
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/**
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* Determine if the secondary criteria or 2nd choice items should be included.
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*
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* @return true if should include, else false.
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*/
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virtual bool IncludeSecondary() const = 0;
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/**
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* @return true if footprint texts marked as "no show" should be ignored.
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*/
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virtual bool IgnoreHiddenFPText() const = 0;
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/**
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* @return true if should ignore footprint text on back layers
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*/
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virtual bool IgnoreFPTextOnBack() const = 0;
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/**
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* @return true if should ignore footprint text on front layers.
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*/
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virtual bool IgnoreFPTextOnFront() const = 0;
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/**
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* @return true if should ignore FOOTPRINTs on Back Side.
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*/
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virtual bool IgnoreFootprintsOnBack() const = 0;
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/**
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* @return true if should ignore FOOTPRINTs on Front Side.
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*/
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virtual bool IgnoreFootprintsOnFront() const = 0;
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/**
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* @return true if should ignore Pads on Back Side.
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*/
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virtual bool IgnorePadsOnBack() const = 0;
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/**
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* @return true if should ignore PADSs on Front Side.
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*/
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virtual bool IgnorePadsOnFront() const = 0;
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/**
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* @return true if should ignore through-hole PADSs.
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*/
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virtual bool IgnoreThroughHolePads() const = 0;
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/**
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* @return true if should ignore PADSs on Front side and Back side.
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*/
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virtual bool IgnorePads() const
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{
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return IgnorePadsOnFront() && IgnorePadsOnBack() && IgnoreThroughHolePads();
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}
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/**
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* @return true if should ignore footprint values.
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*/
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virtual bool IgnoreFPValues() const = 0;
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/**
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* @return true if should ignore footprint references.
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*/
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virtual bool IgnoreFPReferences() const = 0;
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/**
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* @return true if should ignore through-hole vias
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*/
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virtual bool IgnoreThroughVias() const = 0;
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/**
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* @return true if should ignore blind/buried vias
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*/
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virtual bool IgnoreBlindBuriedVias() const = 0;
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/**
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* @return true if should ignore micro vias
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*/
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virtual bool IgnoreMicroVias() const = 0;
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/**
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* @return true if should ignore tracks
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*/
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virtual bool IgnoreTracks() const = 0;
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/**
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* @return true if should ignore the interiors of zones
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*/
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virtual bool IgnoreZoneFills() const = 0;
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virtual double OnePixelInIU() const = 0;
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};
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/**
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* Collect #BOARD_ITEM objects.
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*
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* All this object really does is override the [] operator and return a #BOARD_ITEM instead
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* of a #EDA_ITEM. Derive all board collector objects from this class instead of the base
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* #COLLECTOR object.
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*
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* @see class COLLECTOR
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*/
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class PCB_COLLECTOR : public COLLECTOR
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{
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public:
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/**
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* Overload the COLLECTOR::operator[](int) to return a #BOARD_ITEM instead of an #EDA_ITEM.
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*
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* @param ndx The index into the list.
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* @return a board item or NULL.
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*/
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BOARD_ITEM* operator[]( int ndx ) const override
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{
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if( (unsigned)ndx < (unsigned)GetCount() )
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return (BOARD_ITEM*) m_list[ ndx ];
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return nullptr;
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}
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};
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/**
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* Used when the right click button is pressed, or when the select tool is in effect.
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* This class can be used by window classes such as PCB_EDIT_FRAME.
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*
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* Philosophy: this class knows nothing of the context in which a BOARD is used and that means
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* it knows nothing about which layers are visible or current, but can handle those concerns by
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* the SetPreferredLayer() function and the SetLayerSet() function.
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*/
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class GENERAL_COLLECTOR : public PCB_COLLECTOR
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{
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protected:
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/**
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* A place to hold collected objects which don't match precisely the search
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* criteria, but would be acceptable if nothing else is found.
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* "2nd" choice, which will be appended to the end of COLLECTOR's prime
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* "list" at the end of the search.
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*/
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std::vector<BOARD_ITEM*> m_List2nd;
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/**
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* Determine which items are to be collected by Inspect().
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*/
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const COLLECTORS_GUIDE* m_Guide;
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public:
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/**
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* A scan list for all editable board items
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*/
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static const std::vector<KICAD_T> AllBoardItems;
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/**
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* A scan list for zones outlines only
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*/
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static const std::vector<KICAD_T> Zones;
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/**
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* A scan list for all primary board items, omitting items which are subordinate to
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* a FOOTPRINT, such as PAD and FP_TEXT.
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*/
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static const std::vector<KICAD_T> BoardLevelItems;
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/**
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* A scan list for only FOOTPRINTs
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*/
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static const std::vector<KICAD_T> Footprints;
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/**
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* A scan list for PADs, TRACKs, or VIAs
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*/
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static const std::vector<KICAD_T> PadsOrTracks;
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/**
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* A scan list for primary footprint items.
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*/
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static const std::vector<KICAD_T> FootprintItems;
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/**
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* A scan list for only TRACKs and ARCs
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*/
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static const std::vector<KICAD_T> Tracks;
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/**
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* A scan list for TRACKs, VIAs, FOOTPRINTs
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*/
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static const std::vector<KICAD_T> LockableItems;
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/**
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* A scan list for dimensions
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*/
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static const std::vector<KICAD_T> Dimensions;
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/**
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* A scan list for items that can be dragged
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*/
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static const std::vector<KICAD_T> DraggableItems;
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GENERAL_COLLECTOR() :
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m_Guide( nullptr )
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{
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SetScanTypes( AllBoardItems );
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}
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void Empty2nd()
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{
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m_List2nd.clear();
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}
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void Append2nd( BOARD_ITEM* item )
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{
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m_List2nd.push_back( item );
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}
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/**
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* Record which COLLECTORS_GUIDE to use.
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*
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* @param aGuide Which guide to use in the collection.
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*/
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void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
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const COLLECTORS_GUIDE* GetGuide() const { return m_Guide; }
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/**
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* The examining function within the INSPECTOR which is passed to the Iterate function.
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* Search and collect all the objects which match the test data.
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*
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* @param testItem An EDA_ITEM to examine.
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* @param testData is not used in this class.
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* @return SEARCH_QUIT if the Iterator is to stop the scan, else SCAN_CONTINUE
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*/
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INSPECT_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
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/**
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* Scan a BOARD_ITEM using this class's Inspector method, which does the collection.
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*
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* @param aItem A BOARD_ITEM to scan, may be a BOARD or FOOTPRINT, or whatever.
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* @param aScanList A list of KICAD_Ts that specs what is to be collected and the priority
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* order of the resultant collection in "m_list".
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* @param aRefPos A wxPoint to use in hit-testing.
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* @param aGuide The COLLECTORS_GUIDE to use in collecting items.
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*/
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void Collect( BOARD_ITEM* aItem, const std::vector<KICAD_T>& aScanList,
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const VECTOR2I& aRefPos, const COLLECTORS_GUIDE& aGuide );
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};
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/**
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* A general implementation of a COLLECTORS_GUIDE. One of its constructors is
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* entitled to grab information from the program's global preferences.
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*/
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class GENERAL_COLLECTORS_GUIDE : public COLLECTORS_GUIDE
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{
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public:
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/**
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* Grab stuff from global preferences and uses reasonable defaults.
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*
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* Add more constructors as needed.
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*
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* @param aVisibleLayerMask is the current visible layers (bit mask).
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* @param aPreferredLayer is the layer to search first.
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*/
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GENERAL_COLLECTORS_GUIDE( LSET aVisibleLayerMask, PCB_LAYER_ID aPreferredLayer,
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KIGFX::VIEW* aView )
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{
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VECTOR2I one( 1, 1 );
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m_preferredLayer = aPreferredLayer;
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m_visibleLayers = aVisibleLayerMask;
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m_ignoreLockedItems = false;
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#if defined(USE_MATCH_LAYER)
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m_includeSecondary = false;
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#else
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m_includeSecondary = true;
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#endif
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m_ignoreHiddenFPText = true; // g_ModuleTextNOVColor;
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m_ignoreFPTextOnBack = true;
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m_ignoreFPTextOnFront = false;
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m_ignoreFootprintsOnBack = true; // !Show_footprints_Cmp;
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m_ignoreFootprintsOnFront = false;
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m_ignorePadsOnFront = false;
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m_ignorePadsOnBack = false;
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m_ignoreThroughHolePads = false;
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m_ignoreFPValues = false;
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m_ignoreFPReferences = false;
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m_ignoreThroughVias = false;
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m_ignoreBlindBuriedVias = false;
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m_ignoreMicroVias = false;
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m_ignoreTracks = false;
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m_ignoreZoneFills = true;
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m_onePixelInIU = abs( aView->ToWorld( one, false ).x );
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}
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/**
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* @return true if the given layer is visible, else false.
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*/
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bool IsLayerVisible( PCB_LAYER_ID aLayerId ) const override
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{
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return m_visibleLayers[aLayerId];
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}
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void SetLayerVisible( PCB_LAYER_ID aLayerId, bool isVisible )
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{
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m_visibleLayers.set( aLayerId, isVisible );
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}
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void SetLayerVisibleBits( LSET aLayerBits ) { m_visibleLayers = aLayerBits; }
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/**
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* @return int - the preferred layer for HitTest()ing.
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*/
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PCB_LAYER_ID GetPreferredLayer() const override { return m_preferredLayer; }
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void SetPreferredLayer( PCB_LAYER_ID aLayer ) { m_preferredLayer = aLayer; }
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/**
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* @return true if should ignore locked items, else false.
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*/
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bool IgnoreLockedItems() const override { return m_ignoreLockedItems; }
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void SetIgnoreLockedItems( bool ignore ) { m_ignoreLockedItems = ignore; }
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/**
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* Determine if the secondary criteria, or 2nd choice items should be included.
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*
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* @return true if should include, else false.
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*/
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bool IncludeSecondary() const override { return m_includeSecondary; }
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void SetIncludeSecondary( bool include ) { m_includeSecondary = include; }
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/**
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* @return true if MTexts marked as "no show" should be ignored.
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*/
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bool IgnoreHiddenFPText() const override { return m_ignoreHiddenFPText; }
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void SetIgnoreMTextsMarkedNoShow( bool ignore ) { m_ignoreHiddenFPText = ignore; }
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/**
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* @return true if should ignore MTexts on back layers
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*/
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bool IgnoreFPTextOnBack() const override { return m_ignoreFPTextOnBack; }
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void SetIgnoreMTextsOnBack( bool ignore ) { m_ignoreFPTextOnBack = ignore; }
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/**
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* @return true if should ignore MTexts on front layers
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*/
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bool IgnoreFPTextOnFront() const override { return m_ignoreFPTextOnFront; }
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void SetIgnoreMTextsOnFront( bool ignore ) { m_ignoreFPTextOnFront = ignore; }
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/**
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* @return true if should ignore MODULEs on the back side
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*/
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bool IgnoreFootprintsOnBack() const override { return m_ignoreFootprintsOnBack; }
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void SetIgnoreModulesOnBack( bool ignore ) { m_ignoreFootprintsOnBack = ignore; }
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/**
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* @return true if should ignore MODULEs on component layer.
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*/
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bool IgnoreFootprintsOnFront() const override { return m_ignoreFootprintsOnFront; }
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void SetIgnoreModulesOnFront( bool ignore ) { m_ignoreFootprintsOnFront = ignore; }
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/**
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* @return true if should ignore Pads on Back Side.
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*/
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bool IgnorePadsOnBack() const override { return m_ignorePadsOnBack; }
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void SetIgnorePadsOnBack(bool ignore) { m_ignorePadsOnBack = ignore; }
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/**
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* @return true if should ignore PADSs on Front Side.
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*/
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bool IgnorePadsOnFront() const override { return m_ignorePadsOnFront; }
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void SetIgnorePadsOnFront(bool ignore) { m_ignorePadsOnFront = ignore; }
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/**
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* @return true if should ignore through-hole PADSs.
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*/
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bool IgnoreThroughHolePads() const override { return m_ignoreThroughHolePads; }
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void SetIgnoreThroughHolePads(bool ignore) { m_ignoreThroughHolePads = ignore; }
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/**
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* @return true if should ignore footprints values.
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*/
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bool IgnoreFPValues() const override { return m_ignoreFPValues; }
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void SetIgnoreModulesVals(bool ignore) { m_ignoreFPValues = ignore; }
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/**
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* @return true if should ignore footprints references.
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*/
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bool IgnoreFPReferences() const override { return m_ignoreFPReferences; }
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void SetIgnoreModulesRefs(bool ignore) { m_ignoreFPReferences = ignore; }
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bool IgnoreThroughVias() const override { return m_ignoreThroughVias; }
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void SetIgnoreThroughVias( bool ignore ) { m_ignoreThroughVias = ignore; }
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bool IgnoreBlindBuriedVias() const override { return m_ignoreBlindBuriedVias; }
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void SetIgnoreBlindBuriedVias( bool ignore ) { m_ignoreBlindBuriedVias = ignore; }
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bool IgnoreMicroVias() const override { return m_ignoreMicroVias; }
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void SetIgnoreMicroVias( bool ignore ) { m_ignoreMicroVias = ignore; }
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bool IgnoreTracks() const override { return m_ignoreTracks; }
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void SetIgnoreTracks( bool ignore ) { m_ignoreTracks = ignore; }
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bool IgnoreZoneFills() const override { return m_ignoreZoneFills; }
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void SetIgnoreZoneFills( bool ignore ) { m_ignoreZoneFills = ignore; }
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double OnePixelInIU() const override { return m_onePixelInIU; }
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void SetOnePixelInIU( double aValue ) { m_onePixelInIU = aValue; }
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private:
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// the storage architecture here is not important, since this is only
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// a carrier object and its functions are what is used, and data only indirectly.
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PCB_LAYER_ID m_preferredLayer;
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LSET m_visibleLayers; ///< bit-mapped layer visible bits
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bool m_ignoreLockedItems;
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bool m_includeSecondary;
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bool m_ignoreHiddenFPText;
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bool m_ignoreFPTextOnBack;
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bool m_ignoreFPTextOnFront;
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bool m_ignoreFootprintsOnBack;
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bool m_ignoreFootprintsOnFront;
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bool m_ignorePadsOnFront;
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bool m_ignorePadsOnBack;
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bool m_ignoreThroughHolePads;
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bool m_ignoreFPValues;
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bool m_ignoreFPReferences;
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bool m_ignoreThroughVias;
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bool m_ignoreBlindBuriedVias;
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bool m_ignoreMicroVias;
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bool m_ignoreTracks;
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bool m_ignoreZoneFills;
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double m_onePixelInIU;
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};
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/**
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* Collect all #BOARD_ITEM objects of a given set of #KICAD_T type(s).
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*
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* @see class COLLECTOR
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*/
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class PCB_TYPE_COLLECTOR : public PCB_COLLECTOR
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{
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public:
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/**
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* The examining function within the INSPECTOR which is passed to the Iterate function.
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*
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* @param testItem An EDA_ITEM to examine.
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* @param testData is not used in this class.
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* @return SEARCH_QUIT if the Iterator is to stop the scan, else SCAN_CONTINUE
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*/
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INSPECT_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
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/**
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* Collect #BOARD_ITEM objects using this class's Inspector method, which does the collection.
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*
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* @param aBoard The BOARD_ITEM to scan.
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* @param aTypes The KICAD_Ts to gather up.
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*/
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void Collect( BOARD_ITEM* aBoard, const std::vector<KICAD_T>& aTypes );
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};
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/**
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* Collect all #BOARD_ITEM objects on a given layer.
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|
*
|
|
* This only uses the primary object layer for comparison.
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*/
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|
class PCB_LAYER_COLLECTOR : public PCB_COLLECTOR
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{
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public:
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PCB_LAYER_COLLECTOR( PCB_LAYER_ID aLayerId = UNDEFINED_LAYER ) :
|
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m_layer_id( aLayerId )
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{ }
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|
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void SetLayerId( PCB_LAYER_ID aLayerId ) { m_layer_id = aLayerId; }
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|
|
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/**
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|
* The examining function within the INSPECTOR which is passed to the iterate function.
|
|
*
|
|
* @param testItem An EDA_ITEM to examine.
|
|
* @param testData is not used in this class.
|
|
* @return SEARCH_QUIT if the Iterator is to stop the scan, else SCAN_CONTINUE
|
|
*/
|
|
INSPECT_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
|
|
|
|
/**
|
|
* Test a BOARD_ITEM using this class's Inspector method, which does the collection.
|
|
*
|
|
* @param aBoard The BOARD_ITEM to scan.
|
|
* @param aTypes The KICAD_Ts to gather up.
|
|
*/
|
|
void Collect( BOARD_ITEM* aBoard, const std::vector<KICAD_T>& aTypes );
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|
|
|
private:
|
|
PCB_LAYER_ID m_layer_id;
|
|
};
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|
|
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#endif // COLLECTORS_H
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