752 lines
27 KiB
C++
752 lines
27 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2013-2017 CERN
|
|
* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
|
|
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
|
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <advanced_config.h>
|
|
#include <limits>
|
|
#include <board.h>
|
|
#include <board_design_settings.h>
|
|
#include <footprint.h>
|
|
#include <fp_shape.h>
|
|
#include <fp_textbox.h>
|
|
#include <collectors.h>
|
|
#include <pcb_edit_frame.h>
|
|
#include <drawing_sheet/ds_proxy_view_item.h>
|
|
#include <kiway.h>
|
|
#include <array_creator.h>
|
|
#include <pcbnew_settings.h>
|
|
#include <status_popup.h>
|
|
#include <tool/selection_conditions.h>
|
|
#include <tool/tool_manager.h>
|
|
#include <tools/pcb_actions.h>
|
|
#include <tools/pcb_selection_tool.h>
|
|
#include <tools/edit_tool.h>
|
|
#include <tools/pcb_picker_tool.h>
|
|
#include <tools/tool_event_utils.h>
|
|
#include <tools/pcb_grid_helper.h>
|
|
#include <tools/pad_tool.h>
|
|
#include <tools/drc_tool.h>
|
|
#include <view/view_controls.h>
|
|
#include <connectivity/connectivity_algo.h>
|
|
#include <connectivity/connectivity_items.h>
|
|
#include <bitmaps.h>
|
|
#include <cassert>
|
|
#include <functional>
|
|
using namespace std::placeholders;
|
|
#include "kicad_clipboard.h"
|
|
#include <wx/hyperlink.h>
|
|
#include <router/router_tool.h>
|
|
#include <dialogs/dialog_move_exact.h>
|
|
#include <dialogs/dialog_track_via_properties.h>
|
|
#include <dialogs/dialog_unit_entry.h>
|
|
#include <board_commit.h>
|
|
#include <pcb_group.h>
|
|
#include <pcb_target.h>
|
|
#include <zone_filler.h>
|
|
|
|
#include <geometry/shape_poly_set.h>
|
|
#include <drc/drc_engine.h>
|
|
#include <drc/drc_item.h>
|
|
#include <drc/drc_rule.h>
|
|
#include <pad.h>
|
|
#include <geometry/shape_segment.h>
|
|
#include <drc/drc_test_provider_clearance_base.h>
|
|
|
|
|
|
class DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE : public DRC_TEST_PROVIDER_CLEARANCE_BASE
|
|
{
|
|
public:
|
|
DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE() :
|
|
DRC_TEST_PROVIDER_CLEARANCE_BASE(),
|
|
m_largestCourtyardClearance( 0 )
|
|
{
|
|
m_isRuleDriven = false;
|
|
}
|
|
|
|
virtual ~DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE ()
|
|
{
|
|
}
|
|
|
|
void Init( BOARD* aBoard );
|
|
|
|
virtual bool Run() override;
|
|
|
|
virtual const wxString GetName() const override
|
|
{
|
|
return wxT( "courtyard_clearance" );
|
|
}
|
|
|
|
virtual const wxString GetDescription() const override
|
|
{
|
|
return wxT( "Tests footprints' courtyard clearance" );
|
|
}
|
|
|
|
// The list of footprints having issues
|
|
std::set<FOOTPRINT*> m_FpInConflict;
|
|
|
|
// The list of moved footprints
|
|
std::vector<FOOTPRINT*> m_FpInMove;
|
|
|
|
private:
|
|
void testCourtyardClearances();
|
|
|
|
private:
|
|
int m_largestCourtyardClearance;
|
|
};
|
|
|
|
|
|
|
|
void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::testCourtyardClearances()
|
|
{
|
|
for( FOOTPRINT* fpA: m_board->Footprints() )
|
|
{
|
|
if( fpA->IsSelected() )
|
|
continue;
|
|
|
|
const SHAPE_POLY_SET& frontA = fpA->GetPolyCourtyard( F_CrtYd );
|
|
const SHAPE_POLY_SET& backA = fpA->GetPolyCourtyard( B_CrtYd );
|
|
|
|
if( frontA.OutlineCount() == 0 && backA.OutlineCount() == 0 )
|
|
// No courtyards defined and no hole testing against other footprint's courtyards
|
|
continue;
|
|
|
|
BOX2I frontBBox = frontA.BBoxFromCaches();
|
|
BOX2I backBBox = backA.BBoxFromCaches();
|
|
|
|
frontBBox.Inflate( m_largestCourtyardClearance );
|
|
backBBox.Inflate( m_largestCourtyardClearance );
|
|
|
|
EDA_RECT fpABBox = fpA->GetBoundingBox();
|
|
|
|
for( FOOTPRINT* fpB : m_FpInMove )
|
|
{
|
|
fpB->BuildPolyCourtyards();
|
|
EDA_RECT fpBBBox = fpB->GetBoundingBox();
|
|
const SHAPE_POLY_SET& frontB = fpB->GetPolyCourtyard( F_CrtYd );
|
|
const SHAPE_POLY_SET& backB = fpB->GetPolyCourtyard( B_CrtYd );
|
|
DRC_CONSTRAINT constraint;
|
|
int clearance;
|
|
int actual;
|
|
VECTOR2I pos;
|
|
|
|
if( frontA.OutlineCount() > 0 && frontB.OutlineCount() > 0
|
|
&& frontBBox.Intersects( frontB.BBoxFromCaches() ) )
|
|
{
|
|
// Currently, do not use DRC engine for calculation time reasons
|
|
// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
|
|
// constraint.GetValue().Min();
|
|
clearance = 0;
|
|
|
|
if( frontA.Collide( &frontB, clearance, &actual, &pos ) )
|
|
{
|
|
m_FpInConflict.insert( fpA );
|
|
m_FpInConflict.insert( fpB );
|
|
}
|
|
}
|
|
|
|
if( backA.OutlineCount() > 0 && backB.OutlineCount() > 0
|
|
&& backBBox.Intersects( backB.BBoxFromCaches() ) )
|
|
{
|
|
// Currently, do not use DRC engine for calculation time reasons
|
|
// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
|
|
// constraint.GetValue().Min();
|
|
clearance = 0;
|
|
|
|
|
|
if( backA.Collide( &backB, clearance, &actual, &pos ) )
|
|
{
|
|
m_FpInConflict.insert( fpA );
|
|
m_FpInConflict.insert( fpB );
|
|
}
|
|
}
|
|
|
|
// Now test if a pad hole of some other footprint is inside the courtyard area
|
|
// of the moved footprint
|
|
auto testPadAgainstCourtyards =
|
|
[&]( const PAD* pad, FOOTPRINT* footprint ) -> bool
|
|
{
|
|
// Skip pads with no hole
|
|
if( pad->GetAttribute() != PAD_ATTRIB::PTH
|
|
&& pad->GetAttribute() != PAD_ATTRIB::NPTH )
|
|
return false;
|
|
|
|
const SHAPE_SEGMENT* hole = pad->GetEffectiveHoleShape();
|
|
const SHAPE_POLY_SET& front = footprint->GetPolyCourtyard( F_CrtYd );
|
|
const SHAPE_POLY_SET& back = footprint->GetPolyCourtyard( B_CrtYd );
|
|
|
|
if( front.OutlineCount() > 0 && front.Collide( hole, 0 ) )
|
|
{
|
|
return true;
|
|
}
|
|
else if( back.OutlineCount() > 0 && back.Collide( hole, 0 ) )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
bool skipNextCmp = false;
|
|
|
|
if( ( frontA.OutlineCount() > 0 && frontA.BBoxFromCaches().Intersects( fpBBBox ) )
|
|
|| ( backA.OutlineCount() > 0 && backA.BBoxFromCaches().Intersects( fpBBBox ) ) )
|
|
{
|
|
for( const PAD* padB : fpB->Pads() )
|
|
{
|
|
if( testPadAgainstCourtyards( padB, fpA ) )
|
|
{
|
|
m_FpInConflict.insert( fpA );
|
|
m_FpInConflict.insert( fpB );
|
|
skipNextCmp = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( skipNextCmp )
|
|
continue; // fpA and fpB are already in list
|
|
|
|
if( ( frontB.OutlineCount() > 0 && frontB.BBoxFromCaches().Intersects( fpABBox ) )
|
|
|| ( backB.OutlineCount() > 0 && backB.BBoxFromCaches().Intersects( fpABBox ) ) )
|
|
{
|
|
for( const PAD* padA : fpA->Pads() )
|
|
{
|
|
if( testPadAgainstCourtyards( padA, fpB ) )
|
|
{
|
|
m_FpInConflict.insert( fpA );
|
|
m_FpInConflict.insert( fpB );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::Init( BOARD* aBoard )
|
|
{
|
|
m_board = aBoard;
|
|
|
|
// Update courtyard data and clear the COURTYARD_CONFLICT flag
|
|
for( FOOTPRINT* fp: m_board->Footprints() )
|
|
{
|
|
fp->ClearFlags( COURTYARD_CONFLICT );
|
|
fp->BuildPolyCourtyards();
|
|
}
|
|
}
|
|
|
|
|
|
bool DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE::Run()
|
|
{
|
|
m_FpInConflict.clear();
|
|
m_largestCourtyardClearance = 0;
|
|
|
|
DRC_CONSTRAINT constraint;
|
|
|
|
if( m_drcEngine->QueryWorstConstraint( COURTYARD_CLEARANCE_CONSTRAINT, constraint ) )
|
|
m_largestCourtyardClearance = constraint.GetValue().Min();
|
|
|
|
testCourtyardClearances();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
int EDIT_TOOL::Move( const TOOL_EVENT& aEvent )
|
|
{
|
|
if( isRouterActive() )
|
|
{
|
|
wxBell();
|
|
return 0;
|
|
}
|
|
|
|
return doMoveSelection( aEvent );
|
|
}
|
|
|
|
|
|
int EDIT_TOOL::MoveWithReference( const TOOL_EVENT& aEvent )
|
|
{
|
|
if( isRouterActive() )
|
|
{
|
|
wxBell();
|
|
return 0;
|
|
}
|
|
|
|
return doMoveSelection( aEvent, true );
|
|
}
|
|
|
|
|
|
// Note: aEvent MUST NOT be const&; the source will get de-allocated if we go into the picker's
|
|
// event loop.
|
|
int EDIT_TOOL::doMoveSelection( TOOL_EVENT aEvent, bool aPickReference )
|
|
{
|
|
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
|
|
BOARD* board = editFrame->GetBoard();
|
|
KIGFX::VIEW_CONTROLS* controls = getViewControls();
|
|
VECTOR2I originalCursorPos = controls->GetCursorPosition();
|
|
|
|
// Be sure that there is at least one item that we can modify. If nothing was selected before,
|
|
// try looking for the stuff under mouse cursor (i.e. KiCad old-style hover selection)
|
|
PCB_SELECTION& selection = m_selectionTool->RequestSelection(
|
|
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
|
|
{
|
|
sTool->FilterCollectorForMarkers( aCollector );
|
|
sTool->FilterCollectorForHierarchy( aCollector, true );
|
|
},
|
|
// Prompt user regarding locked items if in board editor and in free-pad-mode (if
|
|
// we're not in free-pad mode we delay this until the second RequestSelection()).
|
|
editFrame->Settings().m_AllowFreePads && !m_isFootprintEditor );
|
|
|
|
if( m_dragging || selection.Empty() )
|
|
return 0;
|
|
|
|
LSET item_layers = selection.GetSelectionLayers();
|
|
bool is_hover = selection.IsHover(); // N.B. This must be saved before the second call
|
|
// to RequestSelection() below
|
|
VECTOR2I pickedReferencePoint;
|
|
|
|
// Now filter out pads if not in free pads mode. We cannot do this in the first
|
|
// RequestSelection() as we need the item_layers when a pad is the selection front.
|
|
if( !m_isFootprintEditor && !editFrame->Settings().m_AllowFreePads )
|
|
{
|
|
selection = m_selectionTool->RequestSelection(
|
|
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
|
|
{
|
|
sTool->FilterCollectorForMarkers( aCollector );
|
|
sTool->FilterCollectorForHierarchy( aCollector, true );
|
|
sTool->FilterCollectorForFreePads( aCollector );
|
|
},
|
|
true /* prompt user regarding locked items */ );
|
|
}
|
|
|
|
if( selection.Empty() )
|
|
return 0;
|
|
|
|
std::string tool = aEvent.GetCommandStr().get();
|
|
editFrame->PushTool( tool );
|
|
|
|
Activate();
|
|
// Must be done after Activate() so that it gets set into the correct context
|
|
controls->ShowCursor( true );
|
|
controls->SetAutoPan( true );
|
|
controls->ForceCursorPosition( false );
|
|
|
|
if( aPickReference && !pickReferencePoint( _( "Select reference point for move..." ), "", "",
|
|
pickedReferencePoint ) )
|
|
{
|
|
if( is_hover )
|
|
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
|
|
|
|
editFrame->PopTool( tool );
|
|
return 0;
|
|
}
|
|
|
|
std::vector<BOARD_ITEM*> sel_items; // All the items operated on by the move below
|
|
std::vector<BOARD_ITEM*> orig_items; // All the original items in the selection
|
|
std::vector<FOOTPRINT*> lastFpInConflict; // last footprints with courtyard overlapping
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
BOARD_ITEM* boardItem = dynamic_cast<BOARD_ITEM*>( item );
|
|
FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( item );
|
|
|
|
if( boardItem )
|
|
{
|
|
orig_items.push_back( boardItem );
|
|
sel_items.push_back( boardItem );
|
|
}
|
|
|
|
if( footprint )
|
|
{
|
|
for( PAD* pad : footprint->Pads() )
|
|
sel_items.push_back( pad );
|
|
|
|
// Clear this flag here; it will be set by the netlist updater if the footprint is new
|
|
// so that it was skipped in the initial connectivity update in OnNetlistChanged
|
|
footprint->SetAttributes( footprint->GetAttributes() & ~FP_JUST_ADDED );
|
|
}
|
|
}
|
|
|
|
bool restore_state = false;
|
|
VECTOR2I originalPos;
|
|
VECTOR2I totalMovement;
|
|
PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() );
|
|
TOOL_EVENT* evt = &aEvent;
|
|
VECTOR2I prevPos;
|
|
|
|
bool hv45Mode = false;
|
|
bool eatFirstMouseUp = true;
|
|
bool hasRedrawn3D = false;
|
|
bool allowRedraw3D = editFrame->Settings().m_Display.m_Live3DRefresh;
|
|
// Courtyard conflicts will be tested only if the LAYER_CONFLICTS_SHADOW gal layer is visible
|
|
bool showCourtyardConflicts = !m_isFootprintEditor
|
|
&& board->IsElementVisible( LAYER_CONFLICTS_SHADOW );
|
|
|
|
// Used to test courtyard overlaps
|
|
DRC_TEST_PROVIDER_COURTYARD_CLEARANCE_ON_MOVE drc_on_move;
|
|
|
|
if( showCourtyardConflicts )
|
|
{
|
|
drc_on_move.Init( board );
|
|
drc_on_move.SetDRCEngine( m_toolMgr->GetTool<DRC_TOOL>()->GetDRCEngine().get() );
|
|
}
|
|
|
|
// Prime the pump
|
|
m_toolMgr->RunAction( ACTIONS::refreshPreview );
|
|
|
|
// Main loop: keep receiving events
|
|
do
|
|
{
|
|
VECTOR2I movement;
|
|
editFrame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
|
|
grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
|
|
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
|
|
|
|
if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
|
|
eatFirstMouseUp = false;
|
|
|
|
if( evt->IsAction( &PCB_ACTIONS::move ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT )
|
|
|| evt->IsAction( &ACTIONS::refreshPreview )
|
|
|| evt->IsAction( &PCB_ACTIONS::moveWithReference ) )
|
|
{
|
|
if( m_dragging && evt->Category() == TC_MOUSE )
|
|
{
|
|
bool redraw3D = false;
|
|
|
|
VECTOR2I mousePos( controls->GetMousePosition() );
|
|
|
|
m_cursor = grid.BestSnapAnchor( mousePos, item_layers, sel_items );
|
|
|
|
if( controls->GetSettings().m_lastKeyboardCursorPositionValid )
|
|
{
|
|
long action = controls->GetSettings().m_lastKeyboardCursorCommand;
|
|
|
|
// The arrow keys are by definition SINGLE AXIS. Do not allow the other
|
|
// axis to be snapped to the grid.
|
|
if( action == ACTIONS::CURSOR_LEFT || action == ACTIONS::CURSOR_RIGHT )
|
|
m_cursor.y = prevPos.y;
|
|
else if( action == ACTIONS::CURSOR_UP || action == ACTIONS::CURSOR_DOWN )
|
|
m_cursor.x = prevPos.x;
|
|
}
|
|
|
|
if( !selection.HasReferencePoint() )
|
|
originalPos = m_cursor;
|
|
|
|
if( hv45Mode )
|
|
{
|
|
VECTOR2I moveVector = m_cursor - originalPos;
|
|
m_cursor = originalPos + GetVectorSnapped45( moveVector );
|
|
}
|
|
|
|
controls->ForceCursorPosition( true, m_cursor );
|
|
selection.SetReferencePoint( m_cursor );
|
|
|
|
movement = m_cursor - prevPos;
|
|
prevPos = m_cursor;
|
|
totalMovement += movement;
|
|
|
|
// Drag items to the current cursor position
|
|
for( EDA_ITEM* item : sel_items )
|
|
{
|
|
// Don't double move footprint pads, fields, etc.
|
|
//
|
|
// For PCB_GROUP_T, we make sure the selection includes only the top level
|
|
// group and not its descendants.
|
|
if( !item->GetParent() || !item->GetParent()->IsSelected() )
|
|
static_cast<BOARD_ITEM*>( item )->Move( movement );
|
|
|
|
if( !redraw3D && item->Type() == PCB_FOOTPRINT_T )
|
|
redraw3D = true;
|
|
}
|
|
|
|
if( redraw3D && allowRedraw3D )
|
|
{
|
|
editFrame->Update3DView( false, true );
|
|
hasRedrawn3D = true;
|
|
}
|
|
|
|
if( showCourtyardConflicts && drc_on_move.m_FpInMove.size() )
|
|
{
|
|
drc_on_move.Run();
|
|
|
|
bool need_redraw = false; // will be set to true if a COURTYARD_CONFLICT
|
|
// has changed
|
|
|
|
// Ensure the "old" conflicts are cleared
|
|
for( FOOTPRINT* fp: lastFpInConflict )
|
|
{
|
|
fp->ClearFlags( COURTYARD_CONFLICT );
|
|
m_toolMgr->GetView()->Update( fp );
|
|
need_redraw = true;
|
|
}
|
|
|
|
lastFpInConflict.clear();
|
|
|
|
for( FOOTPRINT* fp: drc_on_move.m_FpInConflict )
|
|
{
|
|
if( !fp->HasFlag( COURTYARD_CONFLICT ) )
|
|
{
|
|
fp->SetFlags( COURTYARD_CONFLICT );
|
|
m_toolMgr->GetView()->Update( fp );
|
|
need_redraw = true;
|
|
}
|
|
|
|
lastFpInConflict.push_back( fp );
|
|
}
|
|
|
|
if( need_redraw )
|
|
m_toolMgr->GetView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
|
|
}
|
|
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
|
|
}
|
|
else if( !m_dragging && !evt->IsAction( &ACTIONS::refreshPreview ) )
|
|
{
|
|
// Prepare to start dragging
|
|
if( !( evt->IsAction( &PCB_ACTIONS::move )
|
|
|| evt->IsAction( &PCB_ACTIONS::moveWithReference ) )
|
|
&& ( editFrame->Settings().m_TrackDragAction != TRACK_DRAG_ACTION::MOVE ) )
|
|
{
|
|
if( invokeInlineRouter( PNS::DM_ANY ) )
|
|
break;
|
|
}
|
|
|
|
editFrame->HideSolderMask();
|
|
|
|
m_dragging = true;
|
|
|
|
// When editing footprints, all items have the same parent
|
|
if( IsFootprintEditor() )
|
|
{
|
|
m_commit->Modify( selection.Front() );
|
|
}
|
|
else
|
|
{
|
|
// Save items, so changes can be undone
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
// Don't double move footprint pads, fields, etc.
|
|
//
|
|
// For PCB_GROUP_T, the parent is the board.
|
|
if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
m_commit->Modify( item );
|
|
|
|
// If moving a group, record position of all the descendants for undo
|
|
if( item->Type() == PCB_GROUP_T )
|
|
{
|
|
PCB_GROUP* group = static_cast<PCB_GROUP*>( item );
|
|
group->RunOnDescendants( [&]( BOARD_ITEM* bItem )
|
|
{
|
|
m_commit->Modify( bItem );
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
editFrame->UndoRedoBlock( true );
|
|
m_cursor = controls->GetCursorPosition();
|
|
|
|
if( selection.HasReferencePoint() )
|
|
{
|
|
// start moving with the reference point attached to the cursor
|
|
grid.SetAuxAxes( false );
|
|
|
|
if( hv45Mode )
|
|
{
|
|
VECTOR2I moveVector = m_cursor - originalPos;
|
|
m_cursor = originalPos + GetVectorSnapped45( moveVector );
|
|
}
|
|
|
|
movement = m_cursor - selection.GetReferencePoint();
|
|
|
|
// Drag items to the current cursor position
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
// Don't double move footprint pads, fields, etc.
|
|
if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
static_cast<BOARD_ITEM*>( item )->Move( movement );
|
|
}
|
|
|
|
selection.SetReferencePoint( m_cursor );
|
|
}
|
|
else
|
|
{
|
|
std::vector<BOARD_ITEM*> items;
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
items.push_back( static_cast<BOARD_ITEM*>( item ) );
|
|
|
|
if( item->Type() == PCB_FOOTPRINT_T )
|
|
drc_on_move.m_FpInMove.push_back( static_cast<FOOTPRINT*>( item ) );
|
|
}
|
|
|
|
m_cursor = grid.BestDragOrigin( originalCursorPos, items );
|
|
|
|
// Set the current cursor position to the first dragged item origin, so the
|
|
// movement vector could be computed later
|
|
if( aPickReference )
|
|
{
|
|
selection.SetReferencePoint( pickedReferencePoint );
|
|
controls->ForceCursorPosition( true, pickedReferencePoint );
|
|
m_cursor = pickedReferencePoint;
|
|
}
|
|
else
|
|
{
|
|
// Check if user wants to warp the mouse to origin of moved object
|
|
if( !editFrame->GetMoveWarpsCursor() )
|
|
m_cursor = originalCursorPos; // No, so use original mouse pos instead
|
|
|
|
selection.SetReferencePoint( m_cursor );
|
|
grid.SetAuxAxes( true, m_cursor );
|
|
}
|
|
|
|
originalPos = m_cursor;
|
|
}
|
|
|
|
controls->SetCursorPosition( m_cursor, false );
|
|
|
|
prevPos = m_cursor;
|
|
controls->SetAutoPan( true );
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
|
|
}
|
|
|
|
m_toolMgr->RunAction( PCB_ACTIONS::updateLocalRatsnest, false, new VECTOR2I( movement ) );
|
|
}
|
|
else if( evt->IsCancelInteractive() || evt->IsActivate() )
|
|
{
|
|
if( m_dragging && evt->IsCancelInteractive() )
|
|
evt->SetPassEvent( false );
|
|
|
|
restore_state = true; // Canceling the tool means that items have to be restored
|
|
break; // Finish
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::undo ) )
|
|
{
|
|
restore_state = true; // Perform undo locally
|
|
break; // Finish
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::doDelete ) || evt->IsAction( &ACTIONS::cut ) )
|
|
{
|
|
// Dispatch TOOL_ACTIONs
|
|
evt->SetPassEvent();
|
|
break; // finish -- there is no further processing for removed items
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::duplicate ) )
|
|
{
|
|
evt->SetPassEvent();
|
|
break; // finish -- Duplicate tool will start a new Move with the dup'ed items
|
|
}
|
|
else if( evt->IsAction( &PCB_ACTIONS::rotateCw )
|
|
|| evt->IsAction( &PCB_ACTIONS::rotateCcw )
|
|
|| evt->IsAction( &PCB_ACTIONS::flip )
|
|
|| evt->IsAction( &PCB_ACTIONS::mirror ) )
|
|
{
|
|
eatFirstMouseUp = false;
|
|
evt->SetPassEvent();
|
|
}
|
|
else if( evt->IsAction( &PCB_ACTIONS::moveExact ) )
|
|
{
|
|
// Reset positions so the Move Exactly is from the start.
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
BOARD_ITEM* i = static_cast<BOARD_ITEM*>( item );
|
|
i->Move( -totalMovement );
|
|
}
|
|
|
|
break; // finish -- we moved exactly, so we are finished
|
|
}
|
|
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
|
|
{
|
|
// Eat mouse-up/-click events that leaked through from the lock dialog
|
|
if( eatFirstMouseUp && evt->Parameter<intptr_t>() != ACTIONS::CURSOR_CLICK )
|
|
{
|
|
eatFirstMouseUp = false;
|
|
continue;
|
|
}
|
|
|
|
break; // finish
|
|
}
|
|
else if( evt->IsAction( &PCB_ACTIONS::toggleHV45Mode ) )
|
|
{
|
|
hv45Mode = !hv45Mode;
|
|
evt->SetPassEvent( false );
|
|
}
|
|
else
|
|
{
|
|
evt->SetPassEvent();
|
|
}
|
|
|
|
} while( ( evt = Wait() ) ); // Assignment (instead of equality test) is intentional
|
|
|
|
// Clear temporary COURTYARD_CONFLICT flag and ensure the conflict shadow is cleared
|
|
for( FOOTPRINT* fp: lastFpInConflict )
|
|
{
|
|
m_toolMgr->GetView()->Update( fp );
|
|
fp->ClearFlags( COURTYARD_CONFLICT );
|
|
}
|
|
|
|
controls->ForceCursorPosition( false );
|
|
controls->ShowCursor( false );
|
|
controls->SetAutoPan( false );
|
|
|
|
m_dragging = false;
|
|
editFrame->UndoRedoBlock( false );
|
|
|
|
if( hasRedrawn3D && restore_state )
|
|
editFrame->Update3DView( false, true );
|
|
|
|
// Discard reference point when selection is "dropped" onto the board
|
|
selection.ClearReferencePoint();
|
|
|
|
// TODO: there's an encapsulation leak here: this commit often has more than just the move
|
|
// in it; for instance it might have a paste, append board, etc. as well.
|
|
if( restore_state )
|
|
m_commit->Revert();
|
|
else
|
|
m_commit->Push( _( "Drag" ) );
|
|
|
|
// Remove the dynamic ratsnest from the screen
|
|
m_toolMgr->RunAction( PCB_ACTIONS::hideDynamicRatsnest, true );
|
|
|
|
// Unselect all items to update flags
|
|
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
|
|
|
|
// Reselect items if they were already selected and we completed the move
|
|
if( !is_hover && !restore_state )
|
|
m_toolMgr->RunAction( PCB_ACTIONS::selectItems, true, &orig_items );
|
|
|
|
editFrame->PopTool( tool );
|
|
editFrame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
|
|
|
|
return restore_state ? -1 : 0;
|
|
}
|
|
|