kicad/common/preview_items/simple_overlay_item.cpp

71 lines
2.1 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2017 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <preview_items/simple_overlay_item.h>
#include <gal/graphics_abstraction_layer.h>
#include <view/view.h>
#include <layers_id_colors_and_visibility.h>
using namespace KIGFX::PREVIEW;
SIMPLE_OVERLAY_ITEM::SIMPLE_OVERLAY_ITEM():
EDA_ITEM( NOT_USED ), // this item is never added to a BOARD so it needs no type.
m_fillColor( WHITE ),
m_strokeColor( WHITE ),
m_lineWidth( 1.0 )
{
}
void SIMPLE_OVERLAY_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
{
auto& gal = *aView->GetGAL();
setupGal( gal );
drawPreviewShape( gal );
}
void SIMPLE_OVERLAY_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
{
static const int SelectionLayer = ITEM_GAL_LAYER( GP_OVERLAY );
aLayers[0] = SelectionLayer;
aCount = 1;
}
void SIMPLE_OVERLAY_ITEM::setupGal( KIGFX::GAL& aGal ) const
{
// default impl: set up the GAL options we have - the
// overriding class can add to this if needed
aGal.SetLineWidth( m_lineWidth );
aGal.SetStrokeColor( m_strokeColor );
aGal.SetFillColor( m_fillColor );
aGal.SetIsStroke( true );
aGal.SetIsFill( true );
}