406 lines
11 KiB
C++
406 lines
11 KiB
C++
/*
|
|
* KiRouter - a push-and-(sometimes-)shove PCB router
|
|
*
|
|
* Copyright (C) 2013-2017 CERN
|
|
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
|
|
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation, either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __PNS_LINE_PLACER_H
|
|
#define __PNS_LINE_PLACER_H
|
|
|
|
#include <math/vector2d.h>
|
|
|
|
#include <geometry/shape.h>
|
|
#include <geometry/shape_line_chain.h>
|
|
|
|
#include "pns_sizes_settings.h"
|
|
#include "pns_node.h"
|
|
#include "pns_via.h"
|
|
#include "pns_line.h"
|
|
#include "pns_placement_algo.h"
|
|
|
|
namespace PNS {
|
|
|
|
class ROUTER;
|
|
class SHOVE;
|
|
class OPTIMIZER;
|
|
class VIA;
|
|
class SIZES_SETTINGS;
|
|
|
|
|
|
/**
|
|
* Class LINE_PLACER
|
|
*
|
|
* Single track placement algorithm. Interactively routes a track.
|
|
* Applies shove and walkaround algorithms when needed.
|
|
*/
|
|
|
|
class LINE_PLACER : public PLACEMENT_ALGO
|
|
{
|
|
public:
|
|
LINE_PLACER( ROUTER* aRouter );
|
|
~LINE_PLACER();
|
|
|
|
/**
|
|
* Function Start()
|
|
*
|
|
* Starts routing a single track at point aP, taking item aStartItem as anchor
|
|
* (unless NULL).
|
|
*/
|
|
bool Start( const VECTOR2I& aP, ITEM* aStartItem ) override;
|
|
|
|
/**
|
|
* Function Move()
|
|
*
|
|
* Moves the end of the currently routed trace to the point aP, taking
|
|
* aEndItem as anchor (if not NULL).
|
|
* (unless NULL).
|
|
*/
|
|
bool Move( const VECTOR2I& aP, ITEM* aEndItem ) override;
|
|
|
|
/**
|
|
* Function FixRoute()
|
|
*
|
|
* Commits the currently routed track to the parent node, taking
|
|
* aP as the final end point and aEndItem as the final anchor (if provided).
|
|
* @return true, if route has been commited. May return false if the routing
|
|
* result is violating design rules - in such case, the track is only committed
|
|
* if Settings.CanViolateDRC() is on.
|
|
*/
|
|
bool FixRoute( const VECTOR2I& aP, ITEM* aEndItem ) override;
|
|
|
|
/**
|
|
* Function ToggleVia()
|
|
*
|
|
* Enables/disables a via at the end of currently routed trace.
|
|
*/
|
|
bool ToggleVia( bool aEnabled ) override;
|
|
|
|
/**
|
|
* Function SetLayer()
|
|
*
|
|
* Sets the current routing layer.
|
|
*/
|
|
bool SetLayer( int aLayer ) override;
|
|
|
|
/**
|
|
* Function Head()
|
|
*
|
|
* Returns the "head" of the line being placed, that is the volatile part
|
|
* that has not "settled" yet.
|
|
*/
|
|
const LINE& Head() const { return m_head; }
|
|
|
|
/**
|
|
* Function Tail()
|
|
*
|
|
* Returns the "tail" of the line being placed, the part which has already wrapped around
|
|
* and shoved some obstacles.
|
|
*/
|
|
const LINE& Tail() const { return m_tail; }
|
|
|
|
/**
|
|
* Function Trace()
|
|
*
|
|
* Returns the complete routed line.
|
|
*/
|
|
const LINE Trace() const;
|
|
|
|
/**
|
|
* Function Traces()
|
|
*
|
|
* Returns the complete routed line, as a single-member ITEM_SET.
|
|
*/
|
|
const ITEM_SET Traces() override;
|
|
|
|
/**
|
|
* Function CurrentEnd()
|
|
*
|
|
* Returns the current end of the line being placed. It may not be equal
|
|
* to the cursor position due to collisions.
|
|
*/
|
|
const VECTOR2I& CurrentEnd() const override
|
|
{
|
|
return m_currentEnd;
|
|
}
|
|
|
|
/**
|
|
* Function CurrentNet()
|
|
*
|
|
* Returns the net code of currently routed track.
|
|
*/
|
|
const std::vector<int> CurrentNets() const override
|
|
{
|
|
return std::vector<int>( 1, m_currentNet );
|
|
}
|
|
|
|
/**
|
|
* Function CurrentLayer()
|
|
*
|
|
* Returns the layer of currently routed track.
|
|
*/
|
|
int CurrentLayer() const override
|
|
{
|
|
return m_currentLayer;
|
|
}
|
|
|
|
/**
|
|
* Function CurrentNode()
|
|
*
|
|
* Returns the most recent world state.
|
|
*/
|
|
NODE* CurrentNode( bool aLoopsRemoved = false ) const override;
|
|
|
|
/**
|
|
* Function FlipPosture()
|
|
*
|
|
* Toggles the current posture (straight/diagonal) of the trace head.
|
|
*/
|
|
void FlipPosture() override;
|
|
|
|
/**
|
|
* Function UpdateSizes()
|
|
*
|
|
* Performs on-the-fly update of the width, via diameter & drill size from
|
|
* a settings class. Used to dynamically change these parameters as
|
|
* the track is routed.
|
|
*/
|
|
void UpdateSizes( const SIZES_SETTINGS& aSizes ) override;
|
|
|
|
void SetOrthoMode( bool aOrthoMode ) override;
|
|
|
|
bool IsPlacingVia() const override { return m_placingVia; }
|
|
|
|
void GetModifiedNets( std::vector<int>& aNets ) const override;
|
|
|
|
LOGGER* Logger() override;
|
|
|
|
|
|
private:
|
|
/**
|
|
* Function route()
|
|
*
|
|
* Re-routes the current track to point aP. Returns true, when routing has
|
|
* completed successfully (i.e. the trace end has reached point aP), and false
|
|
* if the trace was stuck somewhere on the way. May call routeStep()
|
|
* repetitively due to mouse smoothing.
|
|
* @param aP ending point of current route.
|
|
* @return true, if the routing is complete.
|
|
*/
|
|
bool route( const VECTOR2I& aP );
|
|
|
|
/**
|
|
* Function updateLeadingRatLine()
|
|
*
|
|
* Draws the "leading" ratsnest line, which connects the end of currently
|
|
* routed track and the nearest yet unrouted item. If the routing for
|
|
* current net is complete, draws nothing.
|
|
*/
|
|
void updateLeadingRatLine();
|
|
|
|
/**
|
|
* Function setWorld()
|
|
*
|
|
* Sets the board to route.
|
|
*/
|
|
void setWorld( NODE* aWorld );
|
|
|
|
/**
|
|
* Function startPlacement()
|
|
*
|
|
* Initializes placement of a new line with given parameters.
|
|
*/
|
|
void initPlacement();
|
|
|
|
/**
|
|
* Function setInitialDirection()
|
|
*
|
|
* Sets preferred direction of the very first track segment to be laid.
|
|
* Used by posture switching mechanism.
|
|
*/
|
|
void setInitialDirection( const DIRECTION_45& aDirection );
|
|
|
|
/**
|
|
* Function splitAdjacentSegments()
|
|
*
|
|
* Checks if point aP lies on segment aSeg. If so, splits the segment in two,
|
|
* forming a joint at aP and stores updated topology in node aNode.
|
|
*/
|
|
void splitAdjacentSegments( NODE* aNode, ITEM* aSeg, const VECTOR2I& aP );
|
|
|
|
/**
|
|
* Function removeLoops()
|
|
*
|
|
* Searches aNode for traces concurrent to aLatest and removes them. Updated
|
|
* topology is stored in aNode.
|
|
*/
|
|
void removeLoops( NODE* aNode, LINE& aLatest );
|
|
|
|
/**
|
|
* Function simplifyNewLine()
|
|
*
|
|
* Assembles a line starting from segment aLatest, removes collinear segments
|
|
* and redundant vertexes. If a simplification bhas been found, replaces the
|
|
* old line with the simplified one in aNode.
|
|
*/
|
|
void simplifyNewLine( NODE* aNode, SEGMENT* aLatest );
|
|
|
|
/**
|
|
* Function checkObtusity()
|
|
*
|
|
* Helper function, checking if segments a and b form an obtuse angle
|
|
* (in 45-degree regime).
|
|
* @return true, if angle (aA, aB) is obtuse
|
|
*/
|
|
bool checkObtusity( const SEG& aA, const SEG& aB ) const;
|
|
|
|
/**
|
|
* Function handleSelfIntersections()
|
|
*
|
|
* Checks if the head of the track intersects its tail. If so, cuts the
|
|
* tail up to the intersecting segment and fixes the head direction to match
|
|
* the last segment before the cut.
|
|
* @return true if the line has been changed.
|
|
*/
|
|
bool handleSelfIntersections();
|
|
|
|
/**
|
|
* Function handlePullback()
|
|
*
|
|
* Deals with pull-back: reduces the tail if head trace is moved backwards
|
|
* wrs to the current tail direction.
|
|
* @return true if the line has been changed.
|
|
*/
|
|
bool handlePullback();
|
|
|
|
/**
|
|
* Function mergeHead()
|
|
*
|
|
* Moves "estabished" segments from the head to the tail if certain
|
|
* conditions are met.
|
|
* @return true, if the line has been changed.
|
|
*/
|
|
bool mergeHead();
|
|
|
|
/**
|
|
* Function reduceTail()
|
|
*
|
|
* Attempts to reduce the numer of segments in the tail by trying to replace a
|
|
* certain number of latest tail segments with a direct trace leading to aEnd
|
|
* that does not collide with anything.
|
|
* @param aEnd: current routing destination point.
|
|
* @return true if the line has been changed.
|
|
*/
|
|
bool reduceTail( const VECTOR2I& aEnd );
|
|
|
|
/**
|
|
* Function optimizeTailHeadTransition()
|
|
*
|
|
* Tries to reduce the corner count of the most recent part of tail/head by
|
|
* merging obtuse/collinear segments.
|
|
* @return true, if the line has been changed.
|
|
*/
|
|
bool optimizeTailHeadTransition();
|
|
|
|
/**
|
|
* Function routeHead()
|
|
*
|
|
* Computes the head trace between the current start point (m_p_start) and
|
|
* point aP, starting with direction defined in m_direction. The trace walks
|
|
* around all colliding solid or non-movable items. Movable segments are
|
|
* ignored, as they'll be handled later by the shove algorithm.
|
|
*/
|
|
bool routeHead( const VECTOR2I& aP, LINE& aNewHead);
|
|
|
|
/**
|
|
* Function routeStep()
|
|
*
|
|
* Performs a single routing alorithm step, for the end point aP.
|
|
* @param aP ending point of current route
|
|
* @return true, if the line has been changed.
|
|
*/
|
|
void routeStep( const VECTOR2I& aP );
|
|
|
|
const LINE reduceToNearestObstacle( const LINE& aOriginalLine );
|
|
|
|
bool rhStopAtNearestObstacle( const VECTOR2I& aP, LINE& aNewHead );
|
|
|
|
|
|
///> route step, walkaround mode
|
|
bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead);
|
|
|
|
///> route step, shove mode
|
|
bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead);
|
|
|
|
///> route step, mark obstacles mode
|
|
bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead );
|
|
|
|
const VIA makeVia( const VECTOR2I& aP );
|
|
|
|
bool buildInitialLine( const VECTOR2I& aP, LINE& aHead, bool aInvertPosture = false );
|
|
|
|
///> current routing direction
|
|
DIRECTION_45 m_direction;
|
|
|
|
///> routing direction for new traces
|
|
DIRECTION_45 m_initial_direction;
|
|
|
|
///> routing "head": volatile part of the track from the previously
|
|
/// analyzed point to the current routing destination
|
|
LINE m_head;
|
|
|
|
///> routing "tail": part of the track that has been already fixed due to collisions with obstacles
|
|
LINE m_tail;
|
|
|
|
///> pointer to world to search colliding items
|
|
NODE* m_world;
|
|
|
|
///> current routing start point (end of tail, beginning of head)
|
|
VECTOR2I m_p_start;
|
|
|
|
///> The shove engine
|
|
std::unique_ptr< SHOVE > m_shove;
|
|
|
|
///> Current world state
|
|
NODE* m_currentNode;
|
|
|
|
///> Postprocessed world state (including marked collisions & removed loops)
|
|
NODE* m_lastNode;
|
|
|
|
SIZES_SETTINGS m_sizes;
|
|
|
|
///> Are we placing a via?
|
|
bool m_placingVia;
|
|
|
|
int m_currentNet;
|
|
int m_currentLayer;
|
|
|
|
VECTOR2I m_currentEnd, m_currentStart;
|
|
LINE m_currentTrace;
|
|
|
|
PNS_MODE m_currentMode;
|
|
ITEM* m_startItem;
|
|
|
|
bool m_idle;
|
|
bool m_chainedPlacement;
|
|
bool m_orthoMode;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __PNS_LINE_PLACER_H
|