kicad/pcbnew/tools/pcb_tool.cpp

170 lines
5.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "pcb_tool.h"
#include <view/view_controls.h>
#include <view/view.h>
#include <tool/tool_manager.h>
#include <board_commit.h>
#include <class_module.h>
#include "selection_tool.h"
#include "pcb_actions.h"
#include "tool_event_utils.h"
void PCB_TOOL::doInteractiveItemPlacement( ITEM_CREATOR aItemCreator,
const wxString& aCommitMessage )
{
using namespace std::placeholders;
KIGFX::VIEW& view = *getView();
KIGFX::VIEW_CONTROLS& controls = *getViewControls();
auto& frame = *getEditFrame<PCB_EDIT_FRAME>();
std::unique_ptr<BOARD_ITEM> newItem;
Activate();
BOARD_COMMIT commit( &frame );
GetManager()->RunAction( PCB_ACTIONS::selectionClear, true );
// do not capture or auto-pan until we start placing an item
controls.ShowCursor( true );
controls.SetSnapping( true );
// Add a VIEW_GROUP that serves as a preview for the new item
SELECTION preview;
view.Add( &preview );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
VECTOR2I cursorPos = controls.GetCursorPosition();
if( TOOL_EVT_UTILS::IsCancelInteractive( *evt ) )
{
if( newItem )
{
// Delete the old item and have another try
newItem = nullptr;
preview.Clear();
controls.SetAutoPan( false );
controls.CaptureCursor( false );
controls.ShowCursor( true );
}
else
{
break;
}
if( evt->IsActivate() ) // now finish unconditionally
break;
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( !newItem )
{
// create the item if possible
newItem = aItemCreator( *evt );
// no item created, so wait for another click
if( !newItem )
continue;
controls.CaptureCursor( true );
controls.SetAutoPan( true );
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
preview.Add( newItem.get() );
if( newItem->Type() == PCB_MODULE_T )
{
auto module = dyn_cast<MODULE*>( newItem.get() );
// modules have more drawable parts
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
}
}
else
{
newItem->ClearFlags();
preview.Remove( newItem.get() );
if( newItem->Type() == PCB_MODULE_T )
{
auto module = dyn_cast<MODULE*>( newItem.get() );
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) );
}
commit.Add( newItem.release() );
commit.Push( aCommitMessage );
controls.CaptureCursor( false );
controls.SetAutoPan( false );
controls.ShowCursor( true );
}
}
else if( newItem && evt->Category() == TC_COMMAND )
{
/*
* Handle any events that can affect the item as we move
* it around, eg rotate and flip
*/
if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) )
{
const auto rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle(
frame, *evt );
newItem->Rotate( newItem->GetPosition(), rotationAngle );
view.Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::flip ) )
{
newItem->Flip( newItem->GetPosition() );
view.Update( &preview );
}
}
else if( newItem && evt->IsMotion() )
{
// track the cursor
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
// Show a preview of the item
view.Update( &preview );
}
}
view.Remove( &preview );
}