116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __PCB_TOOL_H
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#define __PCB_TOOL_H
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#include <string>
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#include <tool/tool_event.h>
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#include <tool/tool_interactive.h>
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#include <wxPcbStruct.h>
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#include <class_board.h>
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#include <view/view_group.h>
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#include <functional>
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/**
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* Class PCB_TOOL
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*
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* A tool operating on a BOARD object
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**/
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class PCB_TOOL : public TOOL_INTERACTIVE
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{
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public:
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/**
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* Constructor
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*
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* Creates a tool with given id & name. The name must be unique. */
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PCB_TOOL( TOOL_ID aId, const std::string& aName ) :
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TOOL_INTERACTIVE ( aId, aName ),
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m_editModules( false ) {};
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/**
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* Constructor
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*
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* Creates a tool with given name. The name must be unique. */
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PCB_TOOL( const std::string& aName ) :
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TOOL_INTERACTIVE ( aName ),
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m_editModules( false ) {};
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virtual ~PCB_TOOL() {};
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/**
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* Function SetEditModules()
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*
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* Toggles edit module mode. When enabled, one may select parts of modules individually
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* (graphics, pads, etc.), so they can be modified.
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* @param aEnabled decides if the mode should be enabled.
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*/
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void SetEditModules( bool aEnabled )
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{
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m_editModules = aEnabled;
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}
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bool EditingModules() const
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{
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return m_editModules;
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}
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protected:
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/**
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* Callable that returns a new board item.
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*
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* The event that triggered it is provided, so you can check modifier
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* keys, position, etc, if required
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*/
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using ITEM_CREATOR = std::function< std::unique_ptr< BOARD_ITEM >( const TOOL_EVENT& aEvt ) >;
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/**
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* Helper function for performing a common interactive idiom:
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* wait for a left click, place an item there (perhaps with a
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* dialog or other user interaction), then have it move with
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* the mouse and respond to rotate/flip, etc
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*
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* More complex interactive processes are not supported here, you
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* should implement a customised event loop for those.
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*
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* @param aItemCreator the callable that will attempt to create the item
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* @param aCommitMessage the message used on a successful commit
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*/
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void doInteractiveItemPlacement( ITEM_CREATOR aItemCreator,
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const wxString& aCommitMessage );
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KIGFX::VIEW* view() const { return getView(); }
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PCB_EDIT_FRAME* frame() const { return getEditFrame<PCB_EDIT_FRAME>(); }
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BOARD* board() const { return getModel<BOARD>(); }
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bool m_editModules;
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};
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#endif
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