103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
/**
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* @file class_zone_settings.h
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* @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs.
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*/
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#ifndef ZONE_SETTINGS_H_
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#define ZONE_SETTINGS_H_
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#include "zones.h"
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class ZONE_CONTAINER;
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#define MAX_ZONE_CORNER_RADIUS 4000
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/**
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* Class ZONE_SETTINGS
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* handles zones parameters.
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*/
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class ZONE_SETTINGS
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{
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public:
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enum {
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SMOOTHING_NONE,
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SMOOTHING_CHAMFER,
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SMOOTHING_FILLET,
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SMOOTHING_LAST
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};
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/// Mode for filling zone : 1 use segments, 0 use polygons
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int m_FillMode;
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int m_ZonePriority; ///< Priority (0 ... N) of the zone
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int m_ZoneClearance; ///< Clearance value
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int m_ZoneMinThickness; ///< Min thickness value in filled areas
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int m_NetcodeSelection; ///< Net code selection for the current zone
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int m_CurrentZone_Layer; ///< Layer used to create the current zone
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/// Option to show the zone area (outlines only, short hatches or full hatches
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int m_Zone_HatchingStyle;
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/// Option to select number of segments to approximate a circle 16 or 32 segments.
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int m_ArcToSegmentsCount;
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long m_ThermalReliefGap; ///< thickness of the gap in thermal reliefs
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long m_ThermalReliefCopperBridge; ///< thickness of the copper bridge in thermal reliefs
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bool m_Zone_45_Only;
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private:
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int cornerSmoothingType; ///< Corner smoothing type
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unsigned int cornerRadius; ///< Corner chamfer distance / fillet radius
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ZoneConnection m_PadConnection;
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public:
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ZONE_SETTINGS();
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/**
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* operator << ( const ZONE_CONTAINER& )
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* was Function ImportSetting
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* copies settings from a given zone into this object.
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* @param aSource: the given zone
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*/
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ZONE_SETTINGS& operator << ( const ZONE_CONTAINER& aSource );
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/**
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* Function ExportSetting
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* copy settings to a given zone
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* @param aTarget: the given zone
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* @param aFullExport: if false: some parameters are NOT exported
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* because they must not be exported when export settings from a zone to others zones
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* Currently:
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* m_NetcodeSelection
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*/
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void ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport = true ) const;
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void SetCornerSmoothingType( int aType) { cornerSmoothingType = aType; }
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int GetCornerSmoothingType() const { return cornerSmoothingType; }
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void SetCornerRadius( int aRadius )
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{
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if( aRadius > MAX_ZONE_CORNER_RADIUS )
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cornerRadius = MAX_ZONE_CORNER_RADIUS;
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else if( aRadius < 0 )
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cornerRadius = 0;
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else
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cornerRadius = aRadius;
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};
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unsigned int GetCornerRadius() const { return cornerRadius; }
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ZoneConnection GetPadConnection() const { return m_PadConnection; }
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void SetPadConnection( ZoneConnection aPadConnection ) { m_PadConnection = aPadConnection; }
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};
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#endif // ZONE_SETTINGS_H_
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