120 lines
3.0 KiB
C++
120 lines
3.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: 3d_class.cpp
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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#include "fctsys.h"
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#include "common.h"
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#include "3d_struct.h"
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#include "3d_viewer.h"
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/****************************/
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S3D_Vertex::S3D_Vertex(void)
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/****************************/
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{
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x = y = z = 0.0;
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}
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/**************************************************************************/
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S3D_Material::S3D_Material(Struct3D_Master * father, const wxString & name):
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EDA_BaseStruct( father, -1)
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/**************************************************************************/
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{
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m_DiffuseColor.x = m_DiffuseColor.y = m_DiffuseColor.z = 1.0;
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m_SpecularColor.x = m_SpecularColor.y = m_SpecularColor.z = 1.0;
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m_AmbientIntensity = 1.0;
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m_Transparency = 0.0;
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m_Shininess = 1.0;
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m_Name = name;
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}
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/***********************************/
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void S3D_Material::SetMaterial(void)
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/***********************************/
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{
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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glColor4f(m_DiffuseColor.x * m_AmbientIntensity,
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m_DiffuseColor.y * m_AmbientIntensity,
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m_DiffuseColor.z * m_AmbientIntensity,
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1.0 - m_Transparency );
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#if 0
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glColorMaterial(GL_FRONT_AND_BACK,GL_SPECULAR);
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glColor3f(m_SpecularColor.x, m_SpecularColor.y,m_SpecularColor.z);
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#endif
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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}
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/****************************************************/
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void Struct3D_Master::Copy(Struct3D_Master * pattern)
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/****************************************************/
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{
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m_Shape3DName = pattern->m_Shape3DName;
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m_MatScale = pattern->m_MatScale;
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m_MatRotation = pattern->m_MatRotation;
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m_MatPosition = pattern->m_MatPosition;
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m_3D_Drawings = NULL;
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m_Materials = NULL;
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}
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/***************************************************************/
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Struct3D_Master::Struct3D_Master(EDA_BaseStruct * StructFather):
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EDA_BaseStruct( StructFather, -1)
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/***************************************************************/
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{
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m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
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m_3D_Drawings = NULL;
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m_Materials = NULL;
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}
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/***************************************/
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Struct3D_Master:: ~Struct3D_Master(void)
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/***************************************/
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{
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Struct3D_Shape * next;
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S3D_Material * nextmat;
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for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
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{
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next = (Struct3D_Shape *) m_3D_Drawings->Pnext;
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delete m_3D_Drawings;
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}
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for( ; m_Materials != NULL; m_Materials = nextmat )
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{
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nextmat = (S3D_Material *) m_Materials->Pnext;
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delete m_Materials;
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}
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}
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/***************************************************************/
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Struct3D_Shape::Struct3D_Shape(EDA_BaseStruct * StructFather):
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EDA_BaseStruct( StructFather, -1)
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/***************************************************************/
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{
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m_3D_Coord = NULL;
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m_3D_CoordIndex = NULL;
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m_3D_Points = 0;
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}
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/***************************************/
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Struct3D_Shape:: ~Struct3D_Shape(void)
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/***************************************/
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{
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delete m_3D_Coord;
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delete m_3D_CoordIndex;
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}
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