81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
|
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file create_layer_poly.cpp
|
|
* @brief This file implements the creation of the pcb board items in the poly
|
|
* contours format.
|
|
*/
|
|
|
|
#include "board_adapter.h"
|
|
#include <convert_basic_shapes_to_polygon.h>
|
|
#include <fp_shape.h>
|
|
#include <footprint.h>
|
|
|
|
|
|
void BOARD_ADAPTER::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
|
|
SHAPE_POLY_SET& aCornerBuffer,
|
|
int aWidth ) const
|
|
{
|
|
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
|
|
{
|
|
TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(), aPad->GetSize().x / 2,
|
|
aWidth, ARC_HIGH_DEF, ERROR_INSIDE );
|
|
return;
|
|
}
|
|
|
|
// For other shapes, add outlines as thick segments in polygon buffer
|
|
const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon();
|
|
const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
|
|
|
|
for( int ii = 0; ii < path.PointCount(); ++ii )
|
|
{
|
|
const VECTOR2I& a = path.CPoint( ii );
|
|
const VECTOR2I& b = path.CPoint( ii + 1 );
|
|
|
|
TransformOvalToPolygon( aCornerBuffer, (wxPoint) a, (wxPoint) b, aWidth, ARC_HIGH_DEF,
|
|
ERROR_INSIDE );
|
|
}
|
|
}
|
|
|
|
|
|
void BOARD_ADAPTER::transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
|
|
PCB_LAYER_ID aLayer,
|
|
SHAPE_POLY_SET& aCornerBuffer ) const
|
|
{
|
|
for( BOARD_ITEM* item : aModule->GraphicalItems() )
|
|
{
|
|
if( item->Type() == PCB_FP_SHAPE_T )
|
|
{
|
|
FP_SHAPE* outline = (FP_SHAPE*) item;
|
|
|
|
if( outline->GetLayer() == aLayer )
|
|
{
|
|
outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0,
|
|
ARC_HIGH_DEF, ERROR_INSIDE );
|
|
}
|
|
}
|
|
}
|
|
}
|