255 lines
10 KiB
C++
255 lines
10 KiB
C++
/**
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* @brief class ZONE_SETTINGS used to handle zones parameters
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <zone_settings.h>
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#include <convert_to_biu.h>
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#include <pcbnew.h>
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#include <pcb_base_frame.h>
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#include <board.h>
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#include <settings/color_settings.h>
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#include <zones.h>
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#include <zone.h>
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#include <wx/dataview.h>
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#include <widgets/color_swatch.h>
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ZONE_SETTINGS::ZONE_SETTINGS()
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{
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m_ZonePriority = 0;
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m_FillMode = ZONE_FILL_MODE::POLYGONS; // Mode for filling zone
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// Zone clearance value
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m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL );
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// Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
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m_ZoneMinThickness = Mils2iu( ZONE_THICKNESS_MIL );
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m_HatchThickness = 0; // good value of grid line thickness for ZFM_GRID_PATTERN
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m_HatchGap = 0; // good value of grid line gap for ZFM_GRID_PATTERN
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m_HatchOrientation = ANGLE_0; // Grid style: orientation of grid lines
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m_HatchSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
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m_HatchSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
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m_HatchHoleMinArea = 0.3; // Min size before holes are dropped (ratio of hole size)
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m_HatchBorderAlgorithm = 1; // 0 = use zone min thickness; 1 = use hatch width
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m_NetcodeSelection = 0; // Net code selection for the current zone
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m_ZoneBorderDisplayStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE; // Option to show the zone
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// outlines only, short
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// hatches or full hatches
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m_BorderHatchPitch = Mils2iu( ZONE_BORDER_HATCH_DIST_MIL );
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m_Layers.reset().set( F_Cu );
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m_Name = wxEmptyString;
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// thickness of the gap in thermal reliefs:
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m_ThermalReliefGap = Mils2iu( ZONE_THERMAL_RELIEF_GAP_MIL );
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// thickness of the copper bridge in thermal reliefs:
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m_ThermalReliefSpokeWidth = Mils2iu( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL );
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m_padConnection = ZONE_CONNECTION::THERMAL; // How pads are covered by copper in zone
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m_Zone_45_Only = false;
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m_Locked = false;
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m_cornerSmoothingType = SMOOTHING_NONE;
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m_cornerRadius = 0;
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m_removeIslands = ISLAND_REMOVAL_MODE::ALWAYS;
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m_minIslandArea = 0;
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SetIsRuleArea( false );
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SetDoNotAllowCopperPour( false );
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SetDoNotAllowVias( true );
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SetDoNotAllowTracks( true );
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SetDoNotAllowPads( true );
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SetDoNotAllowFootprints( false );
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}
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ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE& aSource )
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{
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m_ZonePriority = aSource.GetPriority();
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m_FillMode = aSource.GetFillMode();
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m_ZoneClearance = aSource.GetLocalClearance();
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m_ZoneMinThickness = aSource.GetMinThickness();
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m_HatchThickness = aSource.GetHatchThickness();
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m_HatchGap = aSource.GetHatchGap();
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m_HatchOrientation = aSource.GetHatchOrientation();
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m_HatchSmoothingLevel = aSource.GetHatchSmoothingLevel();
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m_HatchSmoothingValue = aSource.GetHatchSmoothingValue();
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m_HatchBorderAlgorithm = aSource.GetHatchBorderAlgorithm();
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m_HatchHoleMinArea = aSource.GetHatchHoleMinArea();
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m_NetcodeSelection = aSource.GetNetCode();
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m_Name = aSource.GetZoneName();
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m_ZoneBorderDisplayStyle = aSource.GetHatchStyle();
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m_BorderHatchPitch = aSource.GetBorderHatchPitch();
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m_ThermalReliefGap = aSource.GetThermalReliefGap();
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m_ThermalReliefSpokeWidth = aSource.GetThermalReliefSpokeWidth();
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m_padConnection = aSource.GetPadConnection();
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m_cornerSmoothingType = aSource.GetCornerSmoothingType();
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m_cornerRadius = aSource.GetCornerRadius();
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m_isRuleArea = aSource.GetIsRuleArea();
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m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour();
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m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias();
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m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks();
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m_keepoutDoNotAllowPads = aSource.GetDoNotAllowPads();
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m_keepoutDoNotAllowFootprints = aSource.GetDoNotAllowFootprints();
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m_Zone_45_Only = aSource.GetHV45();
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m_Locked = aSource.IsLocked();
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m_removeIslands = aSource.GetIslandRemovalMode();
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m_minIslandArea = aSource.GetMinIslandArea();
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m_Layers = aSource.GetLayerSet();
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return *this;
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}
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void ZONE_SETTINGS::ExportSetting( ZONE& aTarget, bool aFullExport ) const
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{
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aTarget.SetFillMode( m_FillMode );
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aTarget.SetLocalClearance( m_ZoneClearance );
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aTarget.SetMinThickness( m_ZoneMinThickness );
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aTarget.SetHatchThickness( m_HatchThickness );
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aTarget.SetHatchGap( m_HatchGap );
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aTarget.SetHatchOrientation( m_HatchOrientation );
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aTarget.SetHatchSmoothingLevel( m_HatchSmoothingLevel );
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aTarget.SetHatchSmoothingValue( m_HatchSmoothingValue );
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aTarget.SetHatchBorderAlgorithm( m_HatchBorderAlgorithm );
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aTarget.SetHatchHoleMinArea( m_HatchHoleMinArea );
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aTarget.SetThermalReliefGap( m_ThermalReliefGap );
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aTarget.SetThermalReliefSpokeWidth( m_ThermalReliefSpokeWidth );
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aTarget.SetPadConnection( m_padConnection );
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aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
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aTarget.SetCornerRadius( m_cornerRadius );
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aTarget.SetIsRuleArea( GetIsRuleArea() );
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aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() );
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aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
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aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
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aTarget.SetDoNotAllowPads( GetDoNotAllowPads() );
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aTarget.SetDoNotAllowFootprints( GetDoNotAllowFootprints() );
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aTarget.SetHV45( m_Zone_45_Only );
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aTarget.SetLocked( m_Locked );
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aTarget.SetIslandRemovalMode( GetIslandRemovalMode() );
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aTarget.SetMinIslandArea( GetMinIslandArea() );
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if( aFullExport )
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{
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aTarget.SetPriority( m_ZonePriority );
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aTarget.SetLayerSet( m_Layers );
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aTarget.SetZoneName( m_Name );
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if( !m_isRuleArea )
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aTarget.SetNetCode( m_NetcodeSelection );
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}
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// call SetBorderDisplayStyle last, because hatch lines will be rebuilt,
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// using new parameters values
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aTarget.SetBorderDisplayStyle( m_ZoneBorderDisplayStyle,
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m_BorderHatchPitch, true );
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}
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void ZONE_SETTINGS::SetCornerRadius( int aRadius )
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{
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if( aRadius < 0 )
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m_cornerRadius = 0;
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else
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m_cornerRadius = aRadius;
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}
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#ifdef __WXOSX_MAC__
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const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // wxCocoa impl unhappy if this isn't square...
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#else
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const static wxSize LAYER_BITMAP_SIZE( 24, 16 );
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#endif
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const static wxSize CHECKERBOARD_SIZE( 8, 8 );
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// A helper for setting up a dialog list for specifying zone layers. Used by all three
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// zone settings dialogs.
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void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame,
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bool aShowCopper, bool aFpEditorMode )
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{
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BOARD* board = aFrame->GetBoard();
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COLOR4D backgroundColor = aFrame->GetColorSettings()->GetColor( LAYER_PCB_BACKGROUND );
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LSET layers = aShowCopper ? LSET::AllCuMask( board->GetCopperLayerCount() )
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: LSET::AllNonCuMask();
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// In the Footprint Editor In1_Cu is used as a proxy for "all inner layers"
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if( aFpEditorMode )
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layers.set( In1_Cu );
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wxDataViewColumn* checkColumn = aList->AppendToggleColumn( wxEmptyString );
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wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString );
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wxDataViewColumn* layerIDColumn = aList->AppendTextColumn( wxEmptyString );
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layerIDColumn->SetHidden( true );
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int textWidth = 0;
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for( LSEQ layer = layers.UIOrder(); layer; ++layer )
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{
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PCB_LAYER_ID layerID = *layer;
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wxString layerName = board->GetLayerName( layerID );
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if( aFpEditorMode && layerID == In1_Cu )
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layerName = _( "Inner layers" );
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// wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here
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textWidth = std::max( textWidth, KIUI::GetTextSize( layerName, aList ).x );
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COLOR4D layerColor = aFrame->GetColorSettings()->GetColor( layerID );
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auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE,
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CHECKERBOARD_SIZE, aList->GetBackgroundColour() );
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wxIcon icon;
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icon.CopyFromBitmap( bitmap );
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wxVector<wxVariant> row;
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row.push_back( wxVariant( m_Layers.test( layerID ) ) );
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row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) );
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row.push_back( wxVariant( wxString::Format( wxT( "%i" ), layerID ) ) );
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aList->AppendItem( row );
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if( m_Layers.test( layerID ) )
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aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 );
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}
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int checkColSize = 22;
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int layerColSize = textWidth + LAYER_BITMAP_SIZE.x + 15;
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// You'd think the fact that m_layers is a list would encourage wxWidgets not to save room
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// for the tree expanders... but you'd be wrong. Force indent to 0.
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aList->SetIndent( 0 );
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aList->SetMinClientSize( wxSize( checkColSize + layerColSize, aList->GetMinClientSize().y ) );
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checkColumn->SetWidth( checkColSize );
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layerColumn->SetWidth( layerColSize );
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}
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