kicad/pcbnew/zone_settings.cpp

255 lines
10 KiB
C++

/**
* @brief class ZONE_SETTINGS used to handle zones parameters
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <zone_settings.h>
#include <convert_to_biu.h>
#include <pcbnew.h>
#include <pcb_base_frame.h>
#include <board.h>
#include <settings/color_settings.h>
#include <zones.h>
#include <zone.h>
#include <wx/dataview.h>
#include <widgets/color_swatch.h>
ZONE_SETTINGS::ZONE_SETTINGS()
{
m_ZonePriority = 0;
m_FillMode = ZONE_FILL_MODE::POLYGONS; // Mode for filling zone
// Zone clearance value
m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL );
// Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = Mils2iu( ZONE_THICKNESS_MIL );
m_HatchThickness = 0; // good value of grid line thickness for ZFM_GRID_PATTERN
m_HatchGap = 0; // good value of grid line gap for ZFM_GRID_PATTERN
m_HatchOrientation = ANGLE_0; // Grid style: orientation of grid lines
m_HatchSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
m_HatchSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
m_HatchHoleMinArea = 0.3; // Min size before holes are dropped (ratio of hole size)
m_HatchBorderAlgorithm = 1; // 0 = use zone min thickness; 1 = use hatch width
m_NetcodeSelection = 0; // Net code selection for the current zone
m_ZoneBorderDisplayStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE; // Option to show the zone
// outlines only, short
// hatches or full hatches
m_BorderHatchPitch = Mils2iu( ZONE_BORDER_HATCH_DIST_MIL );
m_Layers.reset().set( F_Cu );
m_Name = wxEmptyString;
// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = Mils2iu( ZONE_THERMAL_RELIEF_GAP_MIL );
// thickness of the copper bridge in thermal reliefs:
m_ThermalReliefSpokeWidth = Mils2iu( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL );
m_padConnection = ZONE_CONNECTION::THERMAL; // How pads are covered by copper in zone
m_Zone_45_Only = false;
m_Locked = false;
m_cornerSmoothingType = SMOOTHING_NONE;
m_cornerRadius = 0;
m_removeIslands = ISLAND_REMOVAL_MODE::ALWAYS;
m_minIslandArea = 0;
SetIsRuleArea( false );
SetDoNotAllowCopperPour( false );
SetDoNotAllowVias( true );
SetDoNotAllowTracks( true );
SetDoNotAllowPads( true );
SetDoNotAllowFootprints( false );
}
ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE& aSource )
{
m_ZonePriority = aSource.GetPriority();
m_FillMode = aSource.GetFillMode();
m_ZoneClearance = aSource.GetLocalClearance();
m_ZoneMinThickness = aSource.GetMinThickness();
m_HatchThickness = aSource.GetHatchThickness();
m_HatchGap = aSource.GetHatchGap();
m_HatchOrientation = aSource.GetHatchOrientation();
m_HatchSmoothingLevel = aSource.GetHatchSmoothingLevel();
m_HatchSmoothingValue = aSource.GetHatchSmoothingValue();
m_HatchBorderAlgorithm = aSource.GetHatchBorderAlgorithm();
m_HatchHoleMinArea = aSource.GetHatchHoleMinArea();
m_NetcodeSelection = aSource.GetNetCode();
m_Name = aSource.GetZoneName();
m_ZoneBorderDisplayStyle = aSource.GetHatchStyle();
m_BorderHatchPitch = aSource.GetBorderHatchPitch();
m_ThermalReliefGap = aSource.GetThermalReliefGap();
m_ThermalReliefSpokeWidth = aSource.GetThermalReliefSpokeWidth();
m_padConnection = aSource.GetPadConnection();
m_cornerSmoothingType = aSource.GetCornerSmoothingType();
m_cornerRadius = aSource.GetCornerRadius();
m_isRuleArea = aSource.GetIsRuleArea();
m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour();
m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias();
m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks();
m_keepoutDoNotAllowPads = aSource.GetDoNotAllowPads();
m_keepoutDoNotAllowFootprints = aSource.GetDoNotAllowFootprints();
m_Zone_45_Only = aSource.GetHV45();
m_Locked = aSource.IsLocked();
m_removeIslands = aSource.GetIslandRemovalMode();
m_minIslandArea = aSource.GetMinIslandArea();
m_Layers = aSource.GetLayerSet();
return *this;
}
void ZONE_SETTINGS::ExportSetting( ZONE& aTarget, bool aFullExport ) const
{
aTarget.SetFillMode( m_FillMode );
aTarget.SetLocalClearance( m_ZoneClearance );
aTarget.SetMinThickness( m_ZoneMinThickness );
aTarget.SetHatchThickness( m_HatchThickness );
aTarget.SetHatchGap( m_HatchGap );
aTarget.SetHatchOrientation( m_HatchOrientation );
aTarget.SetHatchSmoothingLevel( m_HatchSmoothingLevel );
aTarget.SetHatchSmoothingValue( m_HatchSmoothingValue );
aTarget.SetHatchBorderAlgorithm( m_HatchBorderAlgorithm );
aTarget.SetHatchHoleMinArea( m_HatchHoleMinArea );
aTarget.SetThermalReliefGap( m_ThermalReliefGap );
aTarget.SetThermalReliefSpokeWidth( m_ThermalReliefSpokeWidth );
aTarget.SetPadConnection( m_padConnection );
aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
aTarget.SetCornerRadius( m_cornerRadius );
aTarget.SetIsRuleArea( GetIsRuleArea() );
aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() );
aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
aTarget.SetDoNotAllowPads( GetDoNotAllowPads() );
aTarget.SetDoNotAllowFootprints( GetDoNotAllowFootprints() );
aTarget.SetHV45( m_Zone_45_Only );
aTarget.SetLocked( m_Locked );
aTarget.SetIslandRemovalMode( GetIslandRemovalMode() );
aTarget.SetMinIslandArea( GetMinIslandArea() );
if( aFullExport )
{
aTarget.SetPriority( m_ZonePriority );
aTarget.SetLayerSet( m_Layers );
aTarget.SetZoneName( m_Name );
if( !m_isRuleArea )
aTarget.SetNetCode( m_NetcodeSelection );
}
// call SetBorderDisplayStyle last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.SetBorderDisplayStyle( m_ZoneBorderDisplayStyle,
m_BorderHatchPitch, true );
}
void ZONE_SETTINGS::SetCornerRadius( int aRadius )
{
if( aRadius < 0 )
m_cornerRadius = 0;
else
m_cornerRadius = aRadius;
}
#ifdef __WXOSX_MAC__
const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // wxCocoa impl unhappy if this isn't square...
#else
const static wxSize LAYER_BITMAP_SIZE( 24, 16 );
#endif
const static wxSize CHECKERBOARD_SIZE( 8, 8 );
// A helper for setting up a dialog list for specifying zone layers. Used by all three
// zone settings dialogs.
void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame,
bool aShowCopper, bool aFpEditorMode )
{
BOARD* board = aFrame->GetBoard();
COLOR4D backgroundColor = aFrame->GetColorSettings()->GetColor( LAYER_PCB_BACKGROUND );
LSET layers = aShowCopper ? LSET::AllCuMask( board->GetCopperLayerCount() )
: LSET::AllNonCuMask();
// In the Footprint Editor In1_Cu is used as a proxy for "all inner layers"
if( aFpEditorMode )
layers.set( In1_Cu );
wxDataViewColumn* checkColumn = aList->AppendToggleColumn( wxEmptyString );
wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString );
wxDataViewColumn* layerIDColumn = aList->AppendTextColumn( wxEmptyString );
layerIDColumn->SetHidden( true );
int textWidth = 0;
for( LSEQ layer = layers.UIOrder(); layer; ++layer )
{
PCB_LAYER_ID layerID = *layer;
wxString layerName = board->GetLayerName( layerID );
if( aFpEditorMode && layerID == In1_Cu )
layerName = _( "Inner layers" );
// wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here
textWidth = std::max( textWidth, KIUI::GetTextSize( layerName, aList ).x );
COLOR4D layerColor = aFrame->GetColorSettings()->GetColor( layerID );
auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE,
CHECKERBOARD_SIZE, aList->GetBackgroundColour() );
wxIcon icon;
icon.CopyFromBitmap( bitmap );
wxVector<wxVariant> row;
row.push_back( wxVariant( m_Layers.test( layerID ) ) );
row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) );
row.push_back( wxVariant( wxString::Format( wxT( "%i" ), layerID ) ) );
aList->AppendItem( row );
if( m_Layers.test( layerID ) )
aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 );
}
int checkColSize = 22;
int layerColSize = textWidth + LAYER_BITMAP_SIZE.x + 15;
// You'd think the fact that m_layers is a list would encourage wxWidgets not to save room
// for the tree expanders... but you'd be wrong. Force indent to 0.
aList->SetIndent( 0 );
aList->SetMinClientSize( wxSize( checkColSize + layerColSize, aList->GetMinClientSize().y ) );
checkColumn->SetWidth( checkColSize );
layerColumn->SetWidth( layerColSize );
}