782 lines
22 KiB
C++
782 lines
22 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef BOARD_ADAPTER_H
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#define BOARD_ADAPTER_H
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#include <array>
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#include <vector>
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#include "../3d_rendering/3d_render_raytracing/accelerators/container_2d.h"
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#include "../3d_rendering/3d_render_raytracing/accelerators/container_3d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/bbox_3d.h"
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#include "../3d_rendering/camera.h"
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#include "../3d_enums.h"
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#include "../3d_cache/3d_cache.h"
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#include "../common_ogl/ogl_attr_list.h"
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#include <layers_id_colors_and_visibility.h>
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#include <pad.h>
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#include <track.h>
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#include <wx/gdicmn.h>
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#include <pcb_base_frame.h>
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#include <pcb_text.h>
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#include <pcb_shape.h>
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#include <dimension.h>
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#include <zone.h>
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#include <footprint.h>
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#include <reporter.h>
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class COLOR_SETTINGS;
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/// A type that stores a container of 2d objects for each layer id
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typedef std::map< PCB_LAYER_ID, BVH_CONTAINER_2D *> MAP_CONTAINER_2D_BASE;
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/// A type that stores polysets for each layer id
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typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
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/// This defines the range that all coord will have to be rendered.
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/// It will use this value to convert to a normalized value between
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/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
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#define RANGE_SCALE_3D 8.0f
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/**
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* Helper class to handle information needed to display 3D board.
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*/
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class BOARD_ADAPTER
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{
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public:
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BOARD_ADAPTER();
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~BOARD_ADAPTER();
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/**
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* Update the cache manager pointer.
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*
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* @param aCachePointer: the pointer to the 3D cache manager.
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*/
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void Set3dCacheManager( S3D_CACHE* aCachePointer ) noexcept
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{
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m_3d_model_manager = aCachePointer;
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}
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/**
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* Return the 3D cache manager pointer.
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*/
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S3D_CACHE* Get3dCacheManager() const noexcept
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{
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return m_3d_model_manager;
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}
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/**
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* Get a configuration status of a flag.
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*
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* @param aFlag the flag to get the status.
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* @return true if flag is set, false if not.
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*/
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bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
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/**
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* Set the status of a flag.
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*
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* @param aFlag the flag to set the status
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* @param aState status to set.
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*/
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void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
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/**
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* Check if a layer is enabled.
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*
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* @param aLayer layer ID to get status.
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*/
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bool Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const;
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/**
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* Test if footprint should be displayed in relation to attributes and the flags.
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*/
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bool IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const;
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/**
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* Set current board to be rendered.
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*
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* @param aBoard board to process.
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*/
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void SetBoard( BOARD* aBoard ) noexcept
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{
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m_board = aBoard;
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}
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/**
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* Get current board to be rendered.
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*
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* @return BOARD pointer
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*/
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const BOARD* GetBoard() const noexcept
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{
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return m_board;
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}
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void SetColorSettings( COLOR_SETTINGS* aSettings ) noexcept
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{
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m_colors = aSettings;
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}
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/**
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* Function to be called by the render when it need to reload the settings for the board.
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*
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* @param aStatusReporter the pointer for the status reporter.
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* @param aWarningReporter pointer for the warning reporter.
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*/
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void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
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/**
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* Board integer units To 3D units.
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*
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* @return the conversion factor to transform a position from the board to 3D units.
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*/
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double BiuTo3dUnits() const noexcept
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{
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return m_biuTo3Dunits;
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}
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/**
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* Get the board outling bounding box.
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*
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* @return the board bounding box in 3D units.
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*/
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const BBOX_3D& GetBBox() const noexcept
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{
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return m_boardBoundingBox;
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}
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/**
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* Get the current epoxy thickness.
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*
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* @return epoxy thickness in 3D units.
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*/
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float GetEpoxyThickness() const noexcept
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{
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return m_epoxyThickness3DU;
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}
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/**
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* Get the current non copper layers thickness.
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*
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* @return thickness in 3D units of non copper layers.
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*/
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float GetNonCopperLayerThickness() const noexcept
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{
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return m_nonCopperLayerThickness3DU;
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}
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/**
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* Get the current copper layer thickness.
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*
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* @return thickness in 3D units of copper layers.
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*/
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float GetCopperThickness() const noexcept
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{
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return m_copperThickness3DU;
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}
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/**
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* Get the current copper layer thickness.
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*
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* @return thickness in board units.
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*/
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int GetHolePlatingThickness() const noexcept;
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/**
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* Get the board size.
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*
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* @return size in BIU units.
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*/
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wxSize GetBoardSize() const noexcept
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{
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return m_boardSize;
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}
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/**
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* Get the board center.
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*
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* @return position in BIU units.
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*/
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wxPoint GetBoardPos() const noexcept
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{
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return m_boardPos;
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}
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/**
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* The board center position in 3D units.
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*
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* @return board center vector position in 3D units.
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*/
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const SFVEC3F& GetBoardCenter() const noexcept
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{
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return m_boardCenter;
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}
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/**
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* Get the position of the footprint in 3d integer units considering if it is flipped or not.
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*
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* @param aIsFlipped true for use in footprints on Front (top) layer, false
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* if footprint is on back (bottom) layer.
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* @return the Z position of 3D shapes, in 3D integer units.
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*/
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float GetFootprintZPos( bool aIsFlipped ) const ;
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/**
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* Get the current grid.
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*
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* @return space type of the grid.
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*/
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GRID3D_TYPE GetGridType() const noexcept
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{
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return m_gridType;
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}
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/**
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* Set the current grid.
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*
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* @param aGridType the type space of the grid.
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*/
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void SetGridType( GRID3D_TYPE aGridType ) noexcept
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{
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m_gridType = aGridType;
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}
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/**
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* Get the current antialiasing mode value.
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*
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* @return antialiasing mode value
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*/
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ANTIALIASING_MODE GetAntiAliasingMode() const { return m_antiAliasingMode; }
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/**
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* Set the current antialiasing mode value.
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*
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* @param aAAmode antialiasing mode value.
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*/
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void SetAntiAliasingMode( ANTIALIASING_MODE aAAmode ) { m_antiAliasingMode = aAAmode; }
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/**
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* @param aRenderEngine the render engine mode selected.
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*/
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void SetRenderEngine( RENDER_ENGINE aRenderEngine ) noexcept
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{
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m_renderEngine = aRenderEngine;
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}
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/**
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* @return render engine on use.
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*/
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RENDER_ENGINE GetRenderEngine() const noexcept
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{
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return m_renderEngine;
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}
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/**
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* @param aMaterialMode the render material mode.
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*/
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void SetMaterialMode( MATERIAL_MODE aMaterialMode ) noexcept
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{
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m_materialMode = aMaterialMode;
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}
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/**
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* @return material rendering mode.
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*/
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MATERIAL_MODE GetMaterialMode() const noexcept
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{
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return m_materialMode;
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}
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/**
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* Get the current polygon of the epoxy board.
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*
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* @return the shape polygon
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*/
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const SHAPE_POLY_SET& GetBoardPoly() const noexcept
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{
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return m_board_poly;
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}
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/**
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* Get the technical color of a layer.
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*
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* @param aLayerId the layer to get the color information.
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* @return the color in SFVEC3F format.
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*/
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SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const;
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/**
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* Get the technical color of a layer.
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*
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* @param aItemId the item id to get the color information.
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* @return the color in SFVEC3F format.
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*/
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SFVEC4F GetItemColor( int aItemId ) const;
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/**
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* @param aColor the color mapped.
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* @return the color in SFVEC3F format
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*/
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SFVEC4F GetColor( COLOR4D aColor ) const;
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/**
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* Get the top z position.
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*
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* @param aLayerId layer id.
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* @return position in 3D units.
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*/
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float GetLayerTopZPos( PCB_LAYER_ID aLayerId ) const noexcept
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{
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return m_layerZcoordTop[aLayerId];
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}
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/**
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* Get the bottom z position.
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*
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* @param aLayerId layer id.
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* @return position in 3D units.
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*/
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float GetLayerBottomZPos( PCB_LAYER_ID aLayerId ) const noexcept
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{
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return m_layerZcoordBottom[aLayerId];
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}
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/**
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* Get the map of containers that have the objects per layer.
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*
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* @return the map containers of this board.
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*/
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const MAP_CONTAINER_2D_BASE& GetLayerMap() const noexcept
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{
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return m_layerMap;
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}
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const BVH_CONTAINER_2D* GetPlatedPadsFront() const noexcept
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{
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return m_platedPadsFront;
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}
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const BVH_CONTAINER_2D* GetPlatedPadsBack() const noexcept
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{
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return m_platedPadsBack;
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}
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/**
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* Get the map of container that have the holes per layer.
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*
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* @return the map containers of holes from this board.
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*/
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const MAP_CONTAINER_2D_BASE& GetLayerHoleMap() const noexcept
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{
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return m_layerHoleMap;
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}
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/**
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* Get the inflated through hole outside diameters container.
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*
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* @return a container with holes.
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*/
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const BVH_CONTAINER_2D& GetThroughHoleOds() const noexcept
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{
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return m_throughHoleOds;
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}
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/**
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* Get the through hole annular rings container.
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*
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* @return a container with through hole annular rings.
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*/
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const BVH_CONTAINER_2D& GetThroughHoleAnnularRings() const noexcept
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{
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return m_throughHoleAnnularRings;
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}
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/**
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* Get through hole outside diameter 2D polygons.
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*
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* The outside diameter 2D polygon is the hole diameter plus the plating thickness.
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*
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* @return a container with through hold outside diameter 2D polygons.
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*/
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const SHAPE_POLY_SET& GetThroughHoleOdPolys() const noexcept
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{
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return m_throughHoleOdPolys;
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}
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const SHAPE_POLY_SET& GetThroughHoleAnnularRingPolys() const noexcept
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{
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return m_throughHoleAnnularRingPolys;
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}
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const SHAPE_POLY_SET& GetOuterNonPlatedThroughHolePoly() const noexcept
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{
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return m_nonPlatedThroughHoleOdPolys;
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}
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/**
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* @return a container with through hole via hole outside diameters.
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*/
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const BVH_CONTAINER_2D& GetThroughHoleViaOds() const noexcept
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{
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return m_throughHoleViaOds;
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}
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const SHAPE_POLY_SET& GetThroughHoleViaOdPolys() const noexcept
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{
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return m_throughHoleViaOdPolys;
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}
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/**
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* Get the through hole inner diameter container.
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*
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* @return a container with holes inner diameters.
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*/
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const BVH_CONTAINER_2D& GetThroughHoleIds() const noexcept
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{
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return m_throughHoleIds;
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}
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/**
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* Get number of vias in this board.
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*
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* @return number of vias.
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*/
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unsigned int GetViaCount() const noexcept
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{
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return m_viaCount;
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}
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/**
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* Get number of holes in this board.
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*
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* @return number of holes.
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*/
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unsigned int GetHoleCount() const noexcept
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{
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return m_holeCount;
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}
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/**
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* Thee average diameter of the via holes.
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*
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* @return via hole average diameter dimension in 3D units.
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*/
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float GetAverageViaHoleDiameter() const noexcept
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{
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return m_averageViaHoleDiameter;
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}
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/**
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* Average diameter of through holes.
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*
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* @return the average diameter of through holes in 3D units.
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*/
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float GetAverageHoleDiameter() const noexcept
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{
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return m_averageHoleDiameter;
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}
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/**
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* Average width of the tracks.
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*
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* @return average track width in 3D units.
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*/
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float GetAverageTrackWidth() const noexcept
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{
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return m_averageTrackWidth;
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}
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/**
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* @param aDiameter3DU diameter in 3DU.
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* @return number of sides that should be used in a circle with \a aDiameter3DU.
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*/
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unsigned int GetCircleSegmentCount( float aDiameter3DU ) const;
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/**
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* @param aDiameterBIU diameter in board internal units.
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* @return number of sides that should be used in circle with \a aDiameterBIU.
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*/
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unsigned int GetCircleSegmentCount( int aDiameterBIU ) const;
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/**
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* Get map of polygon's layers.
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*
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* @return the map with polygon's layers.
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*/
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const MAP_POLY& GetPolyMap() const noexcept
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{
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return m_layers_poly;
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}
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const SHAPE_POLY_SET* GetFrontPlatedPadPolys()
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{
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return m_frontPlatedPadPolys;
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}
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const SHAPE_POLY_SET* GetBackPlatedPadPolys()
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{
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return m_backPlatedPadPolys;
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}
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const MAP_POLY& GetHoleIdPolysMap() const noexcept
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{
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return m_layerHoleIdPolys;
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}
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const MAP_POLY& GetHoleOdPolysMap() const noexcept
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{
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return m_layerHoleOdPolys;
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}
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private:
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/**
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* Create the board outline polygon.
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*
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* @return false if the outline could not be created
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*/
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bool createBoardPolygon( wxString* aErrorMsg );
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void createLayers( REPORTER* aStatusReporter );
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void destroyLayers();
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// Helper functions to create the board
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void createTrack( const TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer, int aClearanceValue );
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void createPadWithClearance( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayer, wxSize aClearanceValue ) const;
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OBJECT_2D* createPadWithDrill( const PAD* aPad, int aInflateValue );
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void addPadsWithClearance( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aInflateValue,
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bool aSkipNPTHPadsWihNoCopper, bool aSkipPlatedPads,
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bool aSkipNonPlatedPads );
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void addFootprintShapesWithClearance( const FOOTPRINT* aFootprint,
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CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aInflateValue );
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void addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aClearanceValue );
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void addShapeWithClearance( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aClearanceValue );
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void addShapeWithClearance( const DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aClearanceValue );
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void addSolidAreasShapes( const ZONE* aZoneContainer, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId );
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void transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart, double aArcAngle,
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int aCircleToSegmentsCount, int aWidth,
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CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM& aBoardItem );
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void buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aWidth );
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// Helper functions to create poly contours
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void buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer,
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int aWidth) const;
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void transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
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SHAPE_POLY_SET& aCornerBuffer ) const;
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public:
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SFVEC4F m_BgColorBot; ///< background bottom color
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SFVEC4F m_BgColorTop; ///< background top color
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SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color
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SFVEC4F m_SolderMaskColorBot; ///< in realistic mode: solder mask color ( bot )
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SFVEC4F m_SolderMaskColorTop; ///< in realistic mode: solder mask color ( top )
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SFVEC4F m_SolderPasteColor; ///< in realistic mode: solder paste color
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SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot )
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SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top )
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SFVEC4F m_CopperColor; ///< in realistic mode: copper color
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SFVEC3F m_opengl_selectionColor;
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// Raytracing light colors
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SFVEC3F m_raytrace_lightColorCamera;
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SFVEC3F m_raytrace_lightColorTop;
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SFVEC3F m_raytrace_lightColorBottom;
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std::vector<SFVEC3F> m_raytrace_lightColor;
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std::vector<SFVEC2F> m_raytrace_lightSphericalCoords;
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|
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// Raytracing options
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int m_raytrace_nrsamples_shadows;
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int m_raytrace_nrsamples_reflections;
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int m_raytrace_nrsamples_refractions;
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|
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float m_raytrace_spread_shadows;
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float m_raytrace_spread_reflections;
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float m_raytrace_spread_refractions;
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|
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int m_raytrace_recursivelevel_reflections;
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int m_raytrace_recursivelevel_refractions;
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|
|
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private:
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BOARD* m_board;
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|
S3D_CACHE* m_3d_model_manager;
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|
COLOR_SETTINGS* m_colors;
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|
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std::vector< bool > m_drawFlags;
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|
GRID3D_TYPE m_gridType;
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|
RENDER_ENGINE m_renderEngine;
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|
MATERIAL_MODE m_materialMode;
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|
ANTIALIASING_MODE m_antiAliasingMode;
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|
|
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wxPoint m_boardPos; ///< Board center position in board internal units.
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|
wxSize m_boardSize; ///< Board size in board internal units.
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|
SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
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|
BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
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|
|
|
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///< Polygon contours for each layer.
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|
MAP_POLY m_layers_poly;
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|
|
|
SHAPE_POLY_SET* m_frontPlatedPadPolys;
|
|
SHAPE_POLY_SET* m_backPlatedPadPolys;
|
|
|
|
///< Polygon contours for hole outer diameters for each layer.
|
|
MAP_POLY m_layerHoleOdPolys;
|
|
|
|
///< Polygon contours for hole inner diameters for each layer.
|
|
MAP_POLY m_layerHoleIdPolys;
|
|
|
|
///< Polygon contours for non plated through hole outer diameters.
|
|
SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys;
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|
|
|
///< Polygon contours for through hole outer diameters.
|
|
SHAPE_POLY_SET m_throughHoleOdPolys;
|
|
|
|
///< Polygon contours for through holes via outer diameters.
|
|
SHAPE_POLY_SET m_throughHoleViaOdPolys;
|
|
|
|
///< Polygon contours for through hole via annular rings.
|
|
SHAPE_POLY_SET m_throughHoleAnnularRingPolys;
|
|
|
|
SHAPE_POLY_SET m_board_poly; ///< Board outline polygon.
|
|
|
|
MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer.
|
|
|
|
|
|
BVH_CONTAINER_2D* m_platedPadsFront;
|
|
BVH_CONTAINER_2D* m_platedPadsBack;
|
|
|
|
///< The holes per each layer.
|
|
MAP_CONTAINER_2D_BASE m_layerHoleMap;
|
|
|
|
/// It contains the list of throughHoles of the board,
|
|
/// the radius of the hole is inflated with the copper thickness
|
|
BVH_CONTAINER_2D m_throughHoleOds;
|
|
|
|
/// It contains the list of throughHoles of the board,
|
|
/// the radius of the hole is inflated with the annular ring size
|
|
BVH_CONTAINER_2D m_throughHoleAnnularRings;
|
|
|
|
/// It contains the list of throughHoles of the board,
|
|
/// the radius is the inner hole
|
|
BVH_CONTAINER_2D m_throughHoleIds;
|
|
|
|
/// It contains the list of throughHoles vias of the board,
|
|
/// the radius of the hole is inflated with the copper thickness
|
|
BVH_CONTAINER_2D m_throughHoleViaOds;
|
|
|
|
/// It contains the list of throughHoles vias of the board,
|
|
/// the radius of the hole
|
|
BVH_CONTAINER_2D m_throughHoleViaIds;
|
|
|
|
/// Number of copper layers actually used by the board
|
|
unsigned int m_copperLayersCount;
|
|
|
|
/// Normalization scale to convert board internal units to 3D units to
|
|
/// normalize 3D units between -1.0 and +1.0
|
|
double m_biuTo3Dunits;
|
|
|
|
/// Top (End) Z position of each layer (normalized)
|
|
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordTop;
|
|
|
|
/// Bottom (Start) Z position of each layer (normalized)
|
|
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom;
|
|
|
|
/// Copper thickness (normalized)
|
|
float m_copperThickness3DU;
|
|
|
|
/// Epoxy thickness (normalized)
|
|
float m_epoxyThickness3DU;
|
|
|
|
/// Non copper layers thickness
|
|
float m_nonCopperLayerThickness3DU;
|
|
|
|
/// min factor used for circle segment approximation calculation
|
|
float m_calc_seg_min_factor3DU;
|
|
|
|
/// max factor used for circle segment approximation calculation
|
|
float m_calc_seg_max_factor3DU;
|
|
|
|
///< Number of tracks in the board.
|
|
unsigned int m_trackCount;
|
|
|
|
/// Track average width
|
|
float m_averageTrackWidth;
|
|
|
|
///< Number of through hole vias in the board.
|
|
unsigned int m_viaCount;
|
|
|
|
///< Computed average diameter of the via holes in 3D units.
|
|
float m_averageViaHoleDiameter;
|
|
|
|
///< Number of holes in the board.
|
|
unsigned int m_holeCount;
|
|
|
|
/// Computed average diameter of the holes in 3D units.
|
|
float m_averageHoleDiameter;
|
|
|
|
/**
|
|
* Trace mask used to enable or disable the trace output of this class.
|
|
* The debug output can be turned on by setting the WXTRACE environment variable to
|
|
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
|
|
* more information.
|
|
*/
|
|
static const wxChar* m_logTrace;
|
|
|
|
};
|
|
|
|
|
|
class EDA_3D_BOARD_HOLDER
|
|
{
|
|
public:
|
|
virtual BOARD_ADAPTER& GetAdapter() = 0;
|
|
virtual CAMERA& GetCurrentCamera() = 0;
|
|
|
|
virtual ~EDA_3D_BOARD_HOLDER() {};
|
|
};
|
|
|
|
#endif // BOARD_ADAPTER_H
|