199 lines
6.5 KiB
C++
199 lines
6.5 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_ROUTING_SETTINGS
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#define __PNS_ROUTING_SETTINGS
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#include <cstdio>
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#include <settings/nested_settings.h>
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#include "time_limit.h"
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class DIRECTION_45;
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class TOOL_SETTINGS;
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namespace PNS {
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///< Routing modes
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enum PNS_MODE
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{
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RM_MarkObstacles = 0, ///< Ignore collisions, mark obstacles
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RM_Shove, ///< Only shove
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RM_Walkaround, ///< Only walk around
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RM_Smart ///< Guess what's better, try to make least mess on the PCB
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};
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///< Optimization effort.
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enum PNS_OPTIMIZATION_EFFORT
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{
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OE_LOW = 0,
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OE_MEDIUM = 1,
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OE_FULL = 2
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};
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///< What kind of corners to create in the line placers.
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enum class CORNER_MODE
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{
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MITERED_90, ///< H/V only (90-degree corners) (not yet implemented)
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MITERED_45, ///< H/V/45 with mitered corners (default)
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ROUNDED_90, ///< H/V with filleted corners (not yet implemented)
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ROUNDED_45 ///< H/V/45 with filleted corners
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};
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/**
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* Contain all persistent settings of the router, such as the mode, optimization effort, etc.
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*/
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class ROUTING_SETTINGS : public NESTED_SETTINGS
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{
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public:
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ROUTING_SETTINGS( JSON_SETTINGS* aParent, const std::string& aPath );
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///< Return the routing mode.
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PNS_MODE Mode() const { return m_routingMode; }
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///< Set the routing mode.
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void SetMode( PNS_MODE aMode ) { m_routingMode = aMode; }
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///< Return the optimizer effort. Bigger means cleaner traces, but slower routing.
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PNS_OPTIMIZATION_EFFORT OptimizerEffort() const { return m_optimizerEffort; }
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///< Set the optimizer effort. Bigger means cleaner traces, but slower routing.
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void SetOptimizerEffort( PNS_OPTIMIZATION_EFFORT aEffort ) { m_optimizerEffort = aEffort; }
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///< Return true if shoving vias is enabled.
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bool ShoveVias() const { return m_shoveVias; }
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///< Enable/disable shoving vias.
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void SetShoveVias( bool aShoveVias ) { m_shoveVias = aShoveVias; }
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///< Return true if loop (redundant track) removal is on.
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bool RemoveLoops() const { return m_removeLoops; }
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///< Enable/disable loop (redundant track) removal.
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void SetRemoveLoops( bool aRemoveLoops ) { m_removeLoops = aRemoveLoops; }
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///< Return true if suggesting the finish of currently placed track is on.
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bool SuggestFinish() { return m_suggestFinish; }
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///< Enable displaying suggestions for finishing the currently placed track.
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void SetSuggestFinish( bool aSuggestFinish ) { m_suggestFinish = aSuggestFinish; }
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///< Return true if Smart Pads (optimized connections) is enabled.
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bool SmartPads() const { return m_smartPads; }
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///< Enable/disable Smart Pads (optimized connections).
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void SetSmartPads( bool aSmartPads ) { m_smartPads = aSmartPads; }
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///< Return true if follow mouse mode is active (permanently on for the moment).
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bool FollowMouse() const
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{
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return m_followMouse && !( Mode() == RM_MarkObstacles );
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}
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///< Return true if smoothing segments during dragging is enabled.
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bool SmoothDraggedSegments() const { return m_smoothDraggedSegments; }
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///< Enable/disable smoothing segments during dragging.
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void SetSmoothDraggedSegments( bool aSmooth ) { m_smoothDraggedSegments = aSmooth; }
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///< Return true if jumping over unmovable obstacles is on.
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bool JumpOverObstacles() const { return m_jumpOverObstacles; }
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///< Enable/disable jumping over unmovable obstacles.
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void SetJumpOverObstacles( bool aJumpOverObstacles )
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{
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m_jumpOverObstacles = aJumpOverObstacles;
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}
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void SetStartDiagonal( bool aStartDiagonal ) { m_startDiagonal = aStartDiagonal; }
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bool CanViolateDRC() const { return m_canViolateDRC; }
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void SetCanViolateDRC( bool aViolate ) { m_canViolateDRC = aViolate; }
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bool GetFreeAngleMode() const { return m_freeAngleMode; }
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void SetFreeAngleMode( bool aEnable ) { m_freeAngleMode = aEnable; }
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const DIRECTION_45 InitialDirection() const;
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int ShoveIterationLimit() const;
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TIME_LIMIT ShoveTimeLimit() const;
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int WalkaroundIterationLimit() const { return m_walkaroundIterationLimit; };
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TIME_LIMIT WalkaroundTimeLimit() const;
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void SetInlineDragEnabled ( bool aEnable ) { m_inlineDragEnabled = aEnable; }
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bool InlineDragEnabled() const { return m_inlineDragEnabled; }
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void SetSnapToTracks( bool aSnap ) { m_snapToTracks = aSnap; }
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void SetSnapToPads( bool aSnap ) { m_snapToPads = aSnap; }
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bool GetSnapToTracks() const { return m_snapToTracks; }
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bool GetSnapToPads() const { return m_snapToPads; }
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CORNER_MODE GetCornerMode() const { return m_cornerMode; }
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void SetCornerMode( CORNER_MODE aMode ) { m_cornerMode = aMode; }
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bool GetOptimizeDraggedTrack() const { return m_optimizeDraggedTrack; }
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void SetOptimizeDraggedTrack( bool aEnable ) { m_optimizeDraggedTrack = aEnable; }
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bool GetAutoPosture() const { return m_autoPosture; }
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void SetAutoPosture( bool aEnable ) { m_autoPosture = aEnable; }
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bool GetFixAllSegments() const { return m_fixAllSegments; }
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void SetFixAllSegments( bool aEnable ) { m_fixAllSegments = aEnable; }
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private:
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bool m_shoveVias;
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bool m_startDiagonal;
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bool m_removeLoops;
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bool m_smartPads;
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bool m_suggestFinish;
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bool m_followMouse;
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bool m_jumpOverObstacles;
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bool m_smoothDraggedSegments;
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bool m_canViolateDRC;
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bool m_freeAngleMode;
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bool m_inlineDragEnabled;
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bool m_snapToTracks;
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bool m_snapToPads;
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bool m_optimizeDraggedTrack;
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bool m_autoPosture;
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bool m_fixAllSegments;
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CORNER_MODE m_cornerMode;
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PNS_MODE m_routingMode;
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PNS_OPTIMIZATION_EFFORT m_optimizerEffort;
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int m_walkaroundIterationLimit;
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int m_shoveIterationLimit;
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TIME_LIMIT m_shoveTimeLimit;
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TIME_LIMIT m_walkaroundTimeLimit;
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};
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}
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#endif
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