622 lines
19 KiB
C++
622 lines
19 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <3d_model_viewer/c3d_model_viewer.h>
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#include <3d_rendering/3d_render_ogl_legacy/c_ogl_3dmodel.h>
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#include <common_ogl/cogl_att_list.h>
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#include <cstdlib>
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#include <wx/log.h>
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#include <wx/sizer.h>
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#include <wx/valnum.h>
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#include <wx/choice.h>
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#include <wx/filename.h>
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#include <wx/glcanvas.h>
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#include <wx/dirctrl.h>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "project.h"
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#include "3d_cache.h"
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#include "3d_info.h"
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#include "3d_filename_resolver.h"
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#include "plugins/3dapi/ifsg_api.h"
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#include "panel_prev_model.h"
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// ensure -360 < rotation < 360
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static void checkRotation( double& rot )
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{
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if( rot >= 360.0 )
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{
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int n = rot / 360.0;
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rot -= 360.0 * (double)n;
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}
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else if( rot <= -360.0 )
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{
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int n = -rot / 360.0;
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rot += 360.0 * (double)n;
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}
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return;
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}
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enum {
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ID_SCALEX = wxID_LAST + 1,
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ID_SCALEY,
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ID_SCALEZ,
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ID_ROTX,
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ID_ROTY,
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ID_ROTZ,
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ID_OFFX,
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ID_OFFY,
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ID_OFFZ,
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ID_3D_ISO,
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ID_3D_UPDATE,
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ID_3D_LEFT,
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ID_3D_RIGHT,
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ID_3D_FRONT,
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ID_3D_BACK,
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ID_3D_TOP,
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ID_3D_BOTTOM
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};
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wxBEGIN_EVENT_TABLE( PANEL_PREV_3D, wxPanel)
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EVT_TEXT_ENTER( ID_SCALEX, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_SCALEY, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_SCALEZ, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_ROTX, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_ROTY, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_ROTZ, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_OFFX, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_OFFY, PANEL_PREV_3D::updateOrientation )
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EVT_TEXT_ENTER( ID_OFFZ, PANEL_PREV_3D::updateOrientation )
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EVT_BUTTON( ID_3D_ISO, PANEL_PREV_3D::View3DISO )
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EVT_BUTTON( ID_3D_UPDATE, PANEL_PREV_3D::View3DUpdate )
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EVT_BUTTON( ID_3D_LEFT, PANEL_PREV_3D::View3DLeft )
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EVT_BUTTON( ID_3D_RIGHT, PANEL_PREV_3D::View3DRight )
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EVT_BUTTON( ID_3D_FRONT, PANEL_PREV_3D::View3DFront )
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EVT_BUTTON( ID_3D_BACK, PANEL_PREV_3D::View3DBack )
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EVT_BUTTON( ID_3D_TOP, PANEL_PREV_3D::View3DTop )
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EVT_BUTTON( ID_3D_BOTTOM, PANEL_PREV_3D::View3DBottom )
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wxEND_EVENT_TABLE()
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PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, S3D_CACHE* aCacheManager ) :
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wxPanel( aParent, -1 ), m_ModelManager( aCacheManager )
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{
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if( NULL != m_ModelManager )
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m_resolver = m_ModelManager->GetResolver();
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else
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m_resolver = NULL;
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canvas = NULL;
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model = NULL;
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xscale = NULL;
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yscale = NULL;
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zscale = NULL;
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xrot = NULL;
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yrot = NULL;
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zrot = NULL;
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xoff = NULL;
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yoff = NULL;
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zoff = NULL;
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wxBoxSizer* mainBox = new wxBoxSizer( wxVERTICAL );
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wxStaticBoxSizer* vbox = new wxStaticBoxSizer( wxVERTICAL, this, _( "3D Model Orientation" ) );
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m_FileTree = NULL;
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if( NULL != aParent )
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m_FileTree = (wxGenericDirCtrl*)
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aParent->FindWindowByLabel( wxT( "3D_MODEL_SELECTOR" ), aParent );
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wxFloatingPointValidator< float > valScale( 4 );
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valScale.SetRange( 0.0001, 9999 );
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wxFloatingPointValidator< float > valRotate( 2 );
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valRotate.SetRange( -180.0, 180.0 );
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wxFloatingPointValidator< float > valOffset( 6 );
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wxStaticBoxSizer* vbScale = new wxStaticBoxSizer( wxVERTICAL, this, _( "Scale" ) );
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wxStaticBoxSizer* vbRotate = new wxStaticBoxSizer( wxVERTICAL, this, _( "Rotation" ) );
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wxStaticBoxSizer* vbOffset = new wxStaticBoxSizer( wxVERTICAL, this, _( "Offset (inches)" ) );
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wxStaticBox* modScale = vbScale->GetStaticBox();
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wxStaticBox* modRotate = vbRotate->GetStaticBox();
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wxStaticBox* modOffset = vbOffset->GetStaticBox();
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wxBoxSizer* hbS1 = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbS2 = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbS3 = new wxBoxSizer( wxHORIZONTAL );
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wxStaticText* txtS1 = new wxStaticText( modScale, -1, wxT( "X:" ) );
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wxStaticText* txtS2 = new wxStaticText( modScale, -1, wxT( "Y:" ) );
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wxStaticText* txtS3 = new wxStaticText( modScale, -1, wxT( "Z:" ) );
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xscale = new wxTextCtrl( modScale, ID_SCALEX, "1.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valScale );
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yscale = new wxTextCtrl( modScale, ID_SCALEY, "1.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valScale );
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zscale = new wxTextCtrl( modScale, ID_SCALEZ, "1.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valScale );
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xscale->SetMaxLength( 9 );
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yscale->SetMaxLength( 9 );
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zscale->SetMaxLength( 9 );
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hbS1->Add( txtS1, 0, wxALL, 2 );
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hbS1->Add( xscale, 0, wxALL, 2 );
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hbS2->Add( txtS2, 0, wxALL, 2 );
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hbS2->Add( yscale, 0, wxALL, 2 );
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hbS3->Add( txtS3, 0, wxALL, 2 );
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hbS3->Add( zscale, 0, wxALL, 2 );
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vbScale->Add( hbS1, 0, wxEXPAND | wxALL, 2 );
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vbScale->Add( hbS2, 0, wxEXPAND | wxALL, 2 );
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vbScale->Add( hbS3, 0, wxEXPAND | wxALL, 2 );
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wxBoxSizer* hbR1 = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbR2 = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbR3 = new wxBoxSizer( wxHORIZONTAL );
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wxStaticText* txtR1 = new wxStaticText( modRotate, ID_ROTX, wxT( "X:" ) );
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wxStaticText* txtR2 = new wxStaticText( modRotate, ID_ROTY, wxT( "Y:" ) );
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wxStaticText* txtR3 = new wxStaticText( modRotate, ID_ROTZ, wxT( "Z:" ) );
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xrot = new wxTextCtrl( modRotate, ID_ROTX, "0.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valRotate );
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yrot = new wxTextCtrl( modRotate, ID_ROTY, "0.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valRotate );
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zrot = new wxTextCtrl( modRotate, ID_ROTZ, "0.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valRotate );
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xrot->SetMaxLength( 9 );
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yrot->SetMaxLength( 9 );
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zrot->SetMaxLength( 9 );
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hbR1->Add( txtR1, 0, wxALL, 2 );
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hbR1->Add( xrot, 0, wxALL, 2 );
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hbR2->Add( txtR2, 0, wxALL, 2 );
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hbR2->Add( yrot, 0, wxALL, 2 );
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hbR3->Add( txtR3, 0, wxALL, 2 );
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hbR3->Add( zrot, 0, wxALL, 2 );
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vbRotate->Add( hbR1, 0, wxEXPAND | wxALL, 2 );
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vbRotate->Add( hbR2, 0, wxEXPAND | wxALL, 2 );
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vbRotate->Add( hbR3, 0, wxEXPAND | wxALL, 2 );
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wxBoxSizer* hbO1 = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbO2 = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbO3 = new wxBoxSizer( wxHORIZONTAL );
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wxStaticText* txtO1 = new wxStaticText( modOffset, -1, wxT( "X:" ) );
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wxStaticText* txtO2 = new wxStaticText( modOffset, -1, wxT( "Y:" ) );
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wxStaticText* txtO3 = new wxStaticText( modOffset, -1, wxT( "Z:" ) );
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xoff = new wxTextCtrl( modOffset, ID_OFFX, "0.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valOffset );
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yoff = new wxTextCtrl( modOffset, ID_OFFY, "0.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valOffset );
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zoff = new wxTextCtrl( modOffset, ID_OFFZ, "0.0", wxDefaultPosition, wxDefaultSize,
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wxTE_PROCESS_ENTER, valOffset );
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xoff->SetMaxLength( 9 );
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yoff->SetMaxLength( 9 );
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zoff->SetMaxLength( 9 );
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hbO1->Add( txtO1, 0, wxALL, 2 );
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hbO1->Add( xoff, 0, wxALL, 2 );
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hbO2->Add( txtO2, 0, wxALL, 2 );
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hbO2->Add( yoff, 0, wxALL, 2 );
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hbO3->Add( txtO3, 0, wxALL, 2 );
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hbO3->Add( zoff, 0, wxALL, 2 );
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vbOffset->Add( hbO1, 0, wxEXPAND | wxALL, 2 );
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vbOffset->Add( hbO2, 0, wxEXPAND | wxALL, 2 );
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vbOffset->Add( hbO3, 0, wxEXPAND | wxALL, 2 );
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// hbox holding orientation data and preview
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wxBoxSizer* hbox = new wxBoxSizer( wxHORIZONTAL );
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// vbox holding orientation data
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wxBoxSizer* vboxOrient = new wxBoxSizer( wxVERTICAL );
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// vbox holding the preview and view buttons
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wxBoxSizer* vboxPrev = new wxBoxSizer( wxVERTICAL );
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vboxOrient->Add( vbScale, 0, wxALL, 5 );
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vboxOrient->Add( vbRotate, 0, wxALL, 5 );
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vboxOrient->Add( vbOffset, 0, wxALL, 5 );
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vboxOrient->AddSpacer( 20 );
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// add preview items
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preview = new wxPanel( this, -1 );
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preview->SetMinSize( wxSize( 320, 200 ) );
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preview->SetBackgroundColour( wxColor( 0, 0, 0 ));
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vboxPrev->Add( preview, 1, wxEXPAND | wxALIGN_CENTER | wxLEFT | wxRIGHT, 5 );
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// buttons:
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wxButton* vFront = new wxButton( this, ID_3D_FRONT, wxT( "F" ) );
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wxButton* vBack = new wxButton( this, ID_3D_BACK, wxT( "B" ) );
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wxButton* vLeft = new wxButton( this, ID_3D_LEFT, wxT( "L" ) );
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wxButton* vRight = new wxButton( this, ID_3D_RIGHT, wxT( "R" ) );
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wxButton* vTop = new wxButton( this, ID_3D_TOP, wxT( "T" ) );
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wxButton* vBottom = new wxButton( this, ID_3D_BOTTOM, wxT( "B" ) );
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wxButton* vISO = new wxButton( this, ID_3D_ISO, wxT( "I" ) );
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wxButton* vUpdate = new wxButton( this, ID_3D_UPDATE, wxT( "U" ) );
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wxBoxSizer* hbBT = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* hbBB = new wxBoxSizer( wxHORIZONTAL );
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hbBT->Add( vISO, 0, wxCENTER | wxALL, 3 );
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hbBT->Add( vLeft, 0, wxCENTER | wxALL, 3 );
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hbBT->Add( vFront, 0, wxCENTER | wxALL, 3 );
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hbBT->Add( vTop, 0, wxCENTER | wxALL, 3 );
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hbBT->AddSpacer( 17 );
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hbBB->Add( vUpdate, 0, wxCENTER | wxALL, 3 );
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hbBB->Add( vRight, 0, wxCENTER | wxALL, 3 );
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hbBB->Add( vBack, 0, wxCENTER | wxALL, 3 );
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hbBB->Add( vBottom, 0, wxCENTER | wxALL, 3 );
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hbBB->AddSpacer( 17 );
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vboxPrev->AddSpacer( 7 );
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vboxPrev->Add( hbBT, 0 );
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vboxPrev->Add( hbBB, 0 );
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// XXX - Suppress the buttons until the Renderer code is ready.
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// vboxPrev->Hide( preview, true );
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vboxPrev->Hide( hbBT, true );
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vboxPrev->Hide( hbBB, true );
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hbox->Add( vboxOrient, 0, wxALL, 5 );
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hbox->Add( vboxPrev, 1, wxEXPAND );
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vbox->Add( hbox, 1, wxEXPAND );
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mainBox->Add( vbox, 1, wxEXPAND | wxALL, 5 );
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if( NULL != m_FileTree )
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{
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// NOTE: if/when the File Selector preview is implemented
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// we may need to hide the orientation boxes to ensure the
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// users have sufficient display area for the browser.
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// hbox->Hide( vboxOrient, true );
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// XXX -
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// NOTE: for now we always suppress the preview and model orientation
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// panels while in the file selector
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//mainBox->Hide( vbox, true );
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hbox->Hide( vboxOrient, true );
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vboxPrev->Hide( hbBT, true );
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vboxPrev->Hide( hbBB, true );
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}
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SetSizerAndFit( mainBox );
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Centre();
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return;
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}
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PANEL_PREV_3D::~PANEL_PREV_3D()
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{
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if( NULL != canvas )
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{
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canvas->Clear3DModel();
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canvas->Refresh();
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canvas->Update();
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}
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model = NULL;
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return;
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}
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void PANEL_PREV_3D::View3DISO( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Isometric View\n";
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return;
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}
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void PANEL_PREV_3D::View3DUpdate( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Update 3D View\n";
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// update the model filename if appropriate
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if( NULL != m_FileTree )
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{
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wxString modelName = m_FileTree->GetFilePath();
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UpdateModelName( modelName );
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}
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return;
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}
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void PANEL_PREV_3D::View3DLeft( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Left View\n";
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return;
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}
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void PANEL_PREV_3D::View3DRight( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Right View\n";
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return;
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}
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void PANEL_PREV_3D::View3DFront( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Front View\n";
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return;
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}
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void PANEL_PREV_3D::View3DBack( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Back View\n";
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return;
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}
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void PANEL_PREV_3D::View3DTop( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Top View\n";
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return;
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}
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void PANEL_PREV_3D::View3DBottom( wxCommandEvent& event )
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{
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// XXX - TO BE IMPLEMENTED
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// std::cout << "Switch to Bottom View\n";
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return;
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}
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void PANEL_PREV_3D::GetModelData( S3D_INFO* aModel )
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{
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if( NULL == aModel )
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return;
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// XXX - due to cross-platform differences in wxWidgets, extracting
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// scale/rotation/offset only works as expected when the preview
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// panel is not embedded in a file selector dialog. This conditional
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// execution should be removed once the cross-platform issues are
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// fixed.
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if( NULL == m_FileTree )
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{
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SGPOINT scale;
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SGPOINT rotation;
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SGPOINT offset;
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getOrientationVars( scale, rotation, offset );
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aModel->scale = scale;
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aModel->offset = offset;
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aModel->rotation = rotation;
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}
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// return if we are not in file selection mode
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if( NULL == m_FileTree )
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return;
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// file selection mode: retrieve the filename and specify a
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// path relative to one of the config paths
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wxFileName fname = m_FileTree->GetFilePath();
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fname.Normalize();
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aModel->filename = m_resolver->ShortenPath( fname.GetFullPath() );
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return;
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}
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void PANEL_PREV_3D::SetModelData( S3D_INFO const* aModel )
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{
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xscale->SetValue( wxString::FromDouble( aModel->scale.x ) );
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yscale->SetValue( wxString::FromDouble( aModel->scale.y ) );
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zscale->SetValue( wxString::FromDouble( aModel->scale.z ) );
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xrot->SetValue( wxString::FromDouble( aModel->rotation.x ) );
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yrot->SetValue( wxString::FromDouble( aModel->rotation.y ) );
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zrot->SetValue( wxString::FromDouble( aModel->rotation.z ) );
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xoff->SetValue( wxString::FromDouble( aModel->offset.x ) );
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|
yoff->SetValue( wxString::FromDouble( aModel->offset.y ) );
|
|
zoff->SetValue( wxString::FromDouble( aModel->offset.z ) );
|
|
|
|
UpdateModelName( aModel->filename );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void PANEL_PREV_3D::UpdateModelName( wxString const& aModelName )
|
|
{
|
|
bool newModel = false;
|
|
|
|
modelInfo.filename = aModelName;
|
|
|
|
// if the model name is a directory simply clear the current model
|
|
if( aModelName.empty() || wxFileName::DirExists( aModelName ) )
|
|
{
|
|
currentModelFile.clear();
|
|
modelInfo.filename.clear();
|
|
}
|
|
else
|
|
{
|
|
wxString newModelFile;
|
|
newModelFile = m_resolver->ResolvePath( aModelName );
|
|
|
|
if( !newModelFile.empty() && newModelFile.Cmp( currentModelFile ) )
|
|
newModel = true;
|
|
|
|
currentModelFile = newModelFile;
|
|
modelInfo.filename = currentModelFile;
|
|
}
|
|
|
|
if( currentModelFile.empty() || newModel )
|
|
{
|
|
if( NULL != canvas )
|
|
{
|
|
canvas->Clear3DModel();
|
|
canvas->Refresh();
|
|
canvas->Update();
|
|
}
|
|
|
|
model = NULL;
|
|
|
|
if( currentModelFile.empty() )
|
|
return;
|
|
}
|
|
|
|
if( NULL != m_ModelManager )
|
|
model = m_ModelManager->GetModel( modelInfo.filename );
|
|
else
|
|
model = NULL;
|
|
|
|
if( NULL == model )
|
|
{
|
|
if( NULL != canvas )
|
|
{
|
|
canvas->Refresh();
|
|
canvas->Update();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if( NULL == canvas )
|
|
{
|
|
canvas = new C3D_MODEL_VIEWER( preview,
|
|
COGL_ATT_LIST::GetAttributesList( true ) );
|
|
|
|
wxSizer* ws = new wxBoxSizer( wxHORIZONTAL );
|
|
canvas->Set3DModel( *model );
|
|
ws->Add( canvas, 1, wxEXPAND );
|
|
preview->SetSizer( ws );
|
|
preview->Layout();
|
|
ws->FitInside( preview );
|
|
|
|
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
|
|
// in order to receive mouse events. Otherwise, the user has to click somewhere on
|
|
// the canvas before it will respond to mouse wheel events.
|
|
canvas->SetFocus();
|
|
return;
|
|
}
|
|
|
|
canvas->Set3DModel( *model );
|
|
canvas->Refresh();
|
|
canvas->Update();
|
|
canvas->SetFocus();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void PANEL_PREV_3D::UpdateWindowUI( long flags )
|
|
{
|
|
/*
|
|
XXX -
|
|
NOTE: until we figure out how to ensure that a Paint Event is
|
|
generated for the File Selector's UI, we cannot display any
|
|
preview within the file browser.
|
|
if( wxUPDATE_UI_RECURSE == flags && m_FileDlg && m_ModelManager )
|
|
{
|
|
// check for a change in the current model file
|
|
S3D_INFO info;
|
|
modelInfo = info;
|
|
UpdateModelName( m_FileDlg->GetCurrentlySelectedFilename() );
|
|
}
|
|
// */
|
|
|
|
wxPanel::UpdateWindowUI( flags );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void PANEL_PREV_3D::updateOrientation( wxCommandEvent &event )
|
|
{
|
|
// note: process even if the canvas is NULL since the user may
|
|
// edit the filename to provide a valid file
|
|
SGPOINT scale;
|
|
SGPOINT rotation;
|
|
SGPOINT offset;
|
|
|
|
getOrientationVars( scale, rotation, offset );
|
|
|
|
modelInfo.scale = scale;
|
|
modelInfo.offset = offset;
|
|
modelInfo.rotation = rotation;
|
|
|
|
if( NULL == canvas )
|
|
return;
|
|
|
|
canvas->Clear3DModel();
|
|
|
|
if( NULL != m_ModelManager )
|
|
model = m_ModelManager->GetModel( modelInfo.filename );
|
|
else
|
|
model = NULL;
|
|
|
|
if( model )
|
|
{
|
|
canvas->Set3DModel( *model );
|
|
canvas->Refresh();
|
|
canvas->Update();
|
|
}
|
|
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
|
|
void PANEL_PREV_3D::getOrientationVars( SGPOINT& scale, SGPOINT& rotation, SGPOINT& offset )
|
|
{
|
|
if( NULL == xscale || NULL == yscale || NULL == zscale
|
|
|| NULL == xrot || NULL == yrot || NULL == zrot
|
|
|| NULL == xoff || NULL == yoff || NULL == zoff )
|
|
{
|
|
return;
|
|
}
|
|
|
|
xscale->GetValue().ToDouble( &scale.x );
|
|
yscale->GetValue().ToDouble( &scale.y );
|
|
zscale->GetValue().ToDouble( &scale.z );
|
|
|
|
if( 0.0001 > scale.x || 0.0001 > scale.y || 0.0001 > scale.z )
|
|
{
|
|
wxString errmsg = _("[INFO] invalid scale values; setting all to 1.0");
|
|
wxLogMessage( "%s", errmsg.ToUTF8() );
|
|
|
|
scale.x = 1.0;
|
|
scale.y = 1.0;
|
|
scale.z = 1.0;
|
|
}
|
|
|
|
xrot->GetValue().ToDouble( &rotation.x );
|
|
yrot->GetValue().ToDouble( &rotation.y );
|
|
zrot->GetValue().ToDouble( &rotation.z );
|
|
checkRotation( rotation.x );
|
|
checkRotation( rotation.y );
|
|
checkRotation( rotation.z );
|
|
|
|
xoff->GetValue().ToDouble( &offset.x );
|
|
yoff->GetValue().ToDouble( &offset.y );
|
|
zoff->GetValue().ToDouble( &offset.z );
|
|
|
|
return;
|
|
}
|