81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sg_appearance.h
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* defines the generic material appearance of a scenegraph object
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*/
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#ifndef SG_APPEARANCE_H
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#define SG_APPEARANCE_H
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#include "3d_cache/sg/sg_node.h"
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class SGAPPEARANCE : public SGNODE
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{
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public:
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float shininess; // default 0.2
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float transparency; // default 0.0
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SGCOLOR ambient; // default 0.05317 0.17879 0.01804
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SGCOLOR diffuse; // default 0.8 0.8 0.8
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SGCOLOR emissive; // default 0.0 0.0 0.0
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SGCOLOR specular; // default 0.0 0.0 0.0
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void unlinkChildNode( const SGNODE* aNode );
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void unlinkRefNode( const SGNODE* aNode );
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public:
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SGAPPEARANCE( SGNODE* aParent );
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virtual ~SGAPPEARANCE();
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virtual bool SetParent( SGNODE* aParent, bool notify = true );
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bool SetEmissive( float aRVal, float aGVal, float aBVal );
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bool SetEmissive( const SGCOLOR* aRGBColor );
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bool SetEmissive( const SGCOLOR& aRGBColor );
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bool SetDiffuse( float aRVal, float aGVal, float aBVal );
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bool SetDiffuse( const SGCOLOR* aRGBColor );
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bool SetDiffuse( const SGCOLOR& aRGBColor );
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bool SetSpecular( float aRVal, float aGVal, float aBVal );
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bool SetSpecular( const SGCOLOR* aRGBColor );
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bool SetSpecular( const SGCOLOR& aRGBColor );
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bool SetAmbient( float aRVal, float aGVal, float aBVal );
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bool SetAmbient( const SGCOLOR* aRGBColor );
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bool SetAmbient( const SGCOLOR& aRGBColor );
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SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller);
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bool AddRefNode( SGNODE* aNode );
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bool AddChildNode( SGNODE* aNode );
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void ReNameNodes( void );
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bool WriteVRML( std::ofstream& aFile, bool aReuseFlag );
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bool WriteCache( std::ofstream& aFile, SGNODE* parentNode );
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bool ReadCache( std::ifstream& aFile, SGNODE* parentNode );
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};
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#endif // SG_APPEARANCE_H
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