326 lines
10 KiB
C++
326 lines
10 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2017 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* Color class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef COLOR4D_H_
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#define COLOR4D_H_
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#include <colors.h>
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#include <cassert>
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namespace KIGFX
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{
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/**
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* Class COLOR4D
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* is the color representation with 4 components: red, green, blue, alpha.
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*/
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class COLOR4D
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{
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public:
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// Constructor (creates the Color 0,0,0,0)
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COLOR4D() :
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r( 0 ), g( 0 ), b( 0 ), a( 1.0 )
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{
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}
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/**
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* @brief Constructor
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*
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* @param aRed is the red component [0.0 .. 1.0].
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* @param aGreen is the green component [0.0 .. 1.0].
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* @param aBlue is the blue component [0.0 .. 1.0].
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* @param aAlpha is the alpha value [0.0 .. 1.0].
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*/
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COLOR4D( double aRed, double aGreen, double aBlue, double aAlpha ) :
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r( aRed ), g( aGreen ), b( aBlue ), a( aAlpha )
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{
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assert( r >= 0.0 && r <= 1.0 );
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assert( g >= 0.0 && g <= 1.0 );
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assert( b >= 0.0 && b <= 1.0 );
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assert( a >= 0.0 && a <= 1.0 );
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}
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/**
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* @brief Constructor
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*
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* @param aColor is one of KiCad's palette colors.
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* @see EDA_COLOR_T
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*/
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COLOR4D( EDA_COLOR_T aColor );
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#ifdef WX_COMPATIBILITY
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/**
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* @brief Constructor
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*
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* @param aColor is the color type used by wxWidgets.
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*/
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COLOR4D( const wxColour& aColor );
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/**
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* Function SetFromWxString
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* Sets color values by parsing a string using wxColour::Set()
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*
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* @param aColorString is a color string that wxColour can understand
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* @return true if color was set successfully
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*/
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bool SetFromWxString( const wxString& aColorString );
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wxString ToWxString( long flags ) const;
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wxColour ToColour() const;
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/**
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* Function LegacyMix()
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* Mixes this COLOR4D with an input COLOR4D using the OR-mixing of legacy canvas.
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*
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* Can be removed once legacy canvas is removed.
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* Depends on wxColour for simplicity, but could be re-written to avoid
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* this dependency if desired.
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*
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* @param aColor The color to mix with this one
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*/
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COLOR4D LegacyMix( COLOR4D aColor ) const;
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/**
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* Packs the color into an unsigned int for compatibility with legacy canvas.
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* Note that this is a lossy downsampling and also that the alpha channel is lost.
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*/
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unsigned int ToU32() const;
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/**
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* Unpacks from a unsigned int in the legacy EDA_COLOR_T format.
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*/
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void FromU32( unsigned int aPackedColor );
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#endif /* WX_COMPATIBLITY */
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/**
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* Function ToHSL()
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* Converts current color (stored in RGB) to HSL format.
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*
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* @param aOutHue is the conversion result for hue component, in degrees 0 ... 360.0
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* @param aOutSaturation is the conversion result for saturation component (0 ... 1.0).
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* @param aOutLightness is conversion result for value component (0 ... 1.0).
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* @note saturation is set to 0.0 for black color if r = g = b,
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*/
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void ToHSL( double& aOutHue, double& aOutSaturation, double& aOutValue ) const;
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/**
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* Function FromHSL()
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* Changes currently used color to the one given by hue, saturation and lightness parameters.
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*
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* @param aInHue is hue component, in degrees (0.0 - 360.0)
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* @param aInSaturation is saturation component (0.0 - 1.0)
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* @param aInLightness is lightness component (0.0 - 1.0)
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*/
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void FromHSL( double aInHue, double aInSaturation, double aInLightness );
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/**
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* Function Brighten
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* Makes the color brighter by a given factor.
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* @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D& Brightened color.
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*/
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COLOR4D& Brighten( double aFactor )
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{
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assert( aFactor >= 0.0 && aFactor <= 1.0 );
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r = r * ( 1.0 - aFactor ) + aFactor;
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g = g * ( 1.0 - aFactor ) + aFactor;
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b = b * ( 1.0 - aFactor ) + aFactor;
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return *this;
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}
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/**
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* Function Darken
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* Makes the color darker by a given factor.
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* @param aFactor Specifies how dark the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D& Darkened color.
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*/
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COLOR4D& Darken( double aFactor )
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{
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assert( aFactor >= 0.0 && aFactor <= 1.0 );
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r = r * ( 1.0 - aFactor );
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g = g * ( 1.0 - aFactor );
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b = b * ( 1.0 - aFactor );
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return *this;
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}
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/**
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* Function Invert
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* Makes the color inverted, alpha remains the same.
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* @return COLOR4D& Inverted color.
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*/
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COLOR4D& Invert()
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{
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r = ( 1.0 - r );
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g = ( 1.0 - g );
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b = ( 1.0 - b );
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return *this;
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}
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/**
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* Saturates the color to a given factor (in HSV model)
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*/
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COLOR4D& Saturate( double aFactor );
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/**
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* Function Brightened
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* Returns a color that is brighter by a given factor, without modifying object.
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* @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D Highlighted color.
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*/
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COLOR4D Brightened( double aFactor ) const
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{
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assert( aFactor >= 0.0 && aFactor <= 1.0 );
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return COLOR4D( r * ( 1.0 - aFactor ) + aFactor,
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g * ( 1.0 - aFactor ) + aFactor,
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b * ( 1.0 - aFactor ) + aFactor,
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a );
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}
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/**
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* Function Darkened
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* Returns a color that is darker by a given factor, without modifying object.
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* @param aFactor Specifies how dark the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D Darkened color.
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*/
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COLOR4D Darkened( double aFactor ) const
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{
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assert( aFactor >= 0.0 && aFactor <= 1.0 );
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return COLOR4D( r * ( 1.0 - aFactor ),
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g * ( 1.0 - aFactor ),
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b * ( 1.0 - aFactor ),
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a );
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}
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/**
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* Function Mix
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* Returns a color that is mixed with the input by a factor
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* @param aFactor Specifies how much of the original color to keep (valid values: 0.0 .. 1.0).
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* @return COLOR4D Mixed color.
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*/
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COLOR4D Mix( const COLOR4D& aColor, double aFactor ) const
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{
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assert( aFactor >= 0.0 && aFactor <= 1.0 );
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return COLOR4D( aColor.r * ( 1.0 - aFactor ) + r * aFactor,
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aColor.g * ( 1.0 - aFactor ) + g * aFactor,
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aColor.b * ( 1.0 - aFactor ) + b * aFactor,
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a );
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}
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/**
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* Function WithAlpha
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* Returns a colour with the same colour, but the given alpha
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* @param aAlpha specifies the alpha of the new color
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* @return COLOR4D color with that alpha
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*/
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COLOR4D WithAlpha( double aAlpha ) const
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{
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assert( aAlpha >= 0.0 && aAlpha <= 1.0 );
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return COLOR4D( r, g, b, aAlpha );
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}
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/**
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* Function Inverted
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* Returns an inverted color, alpha remains the same.
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* @return COLOR4D& Inverted color.
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*/
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COLOR4D Inverted() const
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{
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return COLOR4D( 1.0 - r, 1.0 - g, 1.0 - b, a );
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}
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/**
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* Function GetBrightness
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* Returns the brightness value of the color ranged from 0.0 to 1.0.
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* @return The brightness value.
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*/
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double GetBrightness() const
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{
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// Weighted W3C formula
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return r * 0.299 + g * 0.587 + b * 0.117;
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}
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/**
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* Function ToHSV()
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* Converts current color (stored in RGB) to HSV format.
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*
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* @param aOutHue is the conversion result for hue component, in degrees 0 ... 360.0
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* @param aOutSaturation is the conversion result for saturation component (0 ... 1.0).
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* @param aOutValue is conversion result for value component (0 ... 1.0).
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* @param aAlwaysDefineHue controls the way hue is defined when r = v = b
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* @note saturation is set to 0.0 for black color (r = v = b = 0), and if r = v = b,
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* hue is set to 0.0 if aAlwaysDefineHue = true, and set to NAN if aAlwaysDefineHue = false.
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* this option is usefull to convert a 4D color to a legacy color, because Red has hue = 0,
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* therefore aAlwaysDefineHue = false makes difference between Red and Gray colors.
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*/
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void ToHSV( double& aOutHue, double& aOutSaturation, double& aOutValue, bool aAlwaysDefineHue = false ) const;
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/**
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* Function FromHSV()
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* Changes currently used color to the one given by hue, saturation and value parameters.
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*
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* @param aInH is hue component, in degrees.
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* @param aInS is saturation component.
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* @param aInV is value component.
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*/
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void FromHSV( double aInH, double aInS, double aInV );
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// Color components: red, green, blue, alpha
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double r; ///< Red component
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double g; ///< Green component
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double b; ///< Blue component
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double a; ///< Alpha component
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/// For legacy support; used as a value to indicate color hasn't been set yet
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static const COLOR4D UNSPECIFIED;
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// Declare a few color shortcuts that are used for comparisons frequently
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static const COLOR4D WHITE;
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static const COLOR4D BLACK;
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};
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/// @brief Equality operator, are two colors equal
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const bool operator==( const COLOR4D& lhs, const COLOR4D& rhs );
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/// @brief Not equality operator, are two colors not equal
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const bool operator!=( const COLOR4D& lhs, const COLOR4D& rhs );
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/// Syntactic sugar for outputting colors to strings
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std::ostream &operator<<( std::ostream &aStream, COLOR4D const &aColor );
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} // namespace KIGFX
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#endif /* COLOR4D_H_ */
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